During Diablo III’s development, the story team would have multiplayer meetings every two weeks - and every time they’d leave with “headaches and no answersâ€.
Players would have had branching conversation choices - and a ‘corruption’ system would have seen players gain access to different conversation options as their characters fell from grace.
Would anyone be interested in a single player foucsed Diablo game with branching narrative choices and a morality scale similar to the Fallout and Elder Scrolls series?