It isn't necessarily, but most probably. If you look at D2 online play = after one year it sucked so hard.Not having to play-to-play isn't necessarily bad online play, fyi. Prejudice fails :>
Look at guild wars. From what I heard, its not bad. The main reason why the online experience isn't what it should be, is because of the many hacks/dupes/exploits that ruin the game.It isn't necessarily, but most probably. If you look at D2 online play = after one year it sucked so hard.
The word "it's not bad" tells you all. I don't give a shet to play "not bad" games. Hacks/dupes/exploits can be dealt with if you have enough budget to cover it.Look at guild wars. From what I heard, its not bad. The main reason why the online experience isn't what it should be, is because of the many hacks/dupes/exploits that ruin the game.
The problem is that such an environment attracts the wrong people.
Can you name one pay-to-play game with a massive player-base without hacks or dupes?The word "it's not bad" tells you all. I don't give a shet to play "not bad" games. Hacks/dupes/exploits can be dealt with if you have enough budget to cover it.
Of course, but you missed the whole point like someone who fell from the sky. The goal is not to have a game without hacks and dupes ( that's impossible ), but to have a game with strong systems against it. There are many games where hacks and dupes simply do not pay-off. In wow you can try it but it simply doesn't pay-off in the end, unless you play on a private server.Krugar said:Can you name one pay-to-play game with a massive player-base without hacks or dupes?
Because some people simply don't want to spend €27 for two months and then only for 10 hours - something that is reality for me sadly. Not all diablo II players are mmo players. A lot of them are simply casual players that enjoy it when they like, not when they have to consume their €27.If pay to play will without no doubt lead to a better game, how can you not want this for D3 if it is just as good as D2?
Wtf? oO D2 was the most played RPG hardcore game, majority of players spend at least 5h/day in it. Many wow players played D2 before wow. After all p2p is good for eliminating noobs ( as you said ) casual players will play single player and thus keep their noobish gameplay for themselves. That's what I think.Because some people simply don't want to spend €27 for two months and then only for 10 hours - something that is reality for me sadly. Not all diablo II players are mmo players. A lot of them are simply casual players that enjoy it when they like, not when they have to consume their €27.
And yes, perhaps diablo II might have been better when it were p2p. Yet perhaps this would be a bad thing too. We now already have lots of noobs in the realms.
Just let diablo be there for the casual players, and keep to RPG addicts where they should, with their mmo's.
We don't need patches every week. We don't need zillions additional content. We don't need holyday events. We just want a casual, cheap game to play.
And p2p isn't part of that experience.
btw, I'm always surprised that nobody considers pre-paid pay per hours as an option. Then atleast the casual players isn't forced to play.
The fact WoW had better systems in places was not because it was pay-to-play. It wasn't either because Blizzard used a big part of its budget making hacking a more difficult task. I'm falling from the sky to bring you news: It was because much has been learned since the old days of Battle.net 1; An 11 year old system.Of course, but you missed the whole point like someone who fell from the sky. The goal is not to have a game without hacks and dupes ( that's impossible ), but to have a game with strong systems against it. There are many games where hacks and dupes simply do not pay-off. In wow you can try it but it simply doesn't pay-off in the end, unless you play on a private server.
While Diablo2 was so awesomely open for manipulations, people were encouraged to hack :}
Please inform yourself. You obviously do not understand how these things work. You can't create anti-hack protection and then enjoy, no matter how good that protection is. Company constantly needs to update their protection systems in order to operate successfully trough years, even months, and that's a lot of money. WoW original was not hard to hack but after few patches things changed. Today you can't find anyone using hacks in wotlk with success. You can still hack but it's a waste of time.The fact WoW had better systems in places was not because it was pay-to-play. It wasn't either because Blizzard used a big part of its budget making hacking a more difficult task. I'm falling from the sky to bring you news: It was because much has been learned since the old days of Battle.net 1; An 11 year old system.
Meanwhile, WoW is much more hackable than you seem to think. (no links please)
Diablo 3 will be free, but you won't see the exploit paradise you saw before exactly because much has been learned and a lot of experience has been accumulated ever since. Battle.net 2 is not going to be Battle.net 1.
So don't use Diablo 1 and 2 as your argument. There's free servers out there infinitely better prepared to handle exploits than battle.net.
Yes, that's one of the options.Battle.net is going to have advertising, so Blizzard won't be strapped for cash. In fact, they'd actually make more money if they let people play online for free, since more people would see the ads.
And before you start having a hissy fit, Battle.net advertising does not mean Diablo 3 advertising. It just means that when in the lobby, there will be a banner ad or two. Nothing in-game. It is no cost to us and a big bonus to Blizzard.
That not true. If people don't play diablo III, they will probably play something else. And this will happen if diablo III is single player only for certain people. They probably won't continue to play and end up playing for the competitions.Look at it from this perspective. There is 50% of D2 players which don't like p2p idea. If other half wants p2p then Blizzard will have much better profit even if first half does not buy the game. But thing is every D2 player will buy D3 even if it's 15$/month because of the single player mode which will be free. Blizzard will lose absolutely nothing by implementing p2p, they can only profit more and thus create quality content.
I'm not going to pursue this further because I fear where it is leading.Please inform yourself. You obviously do not understand how these things work. You can't create anti-hack protection and then enjoy, no matter how good that protection is. Company constantly needs to update their protection systems in order to operate successfully trough years, even months, and that's a lot of money. WoW original was not hard to hack but after few patches things changed. Today you can't find anyone using hacks in wotlk with success. You can still hack but it's a waste of time.