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Pay for Play?

Would you pay for playing Diablo 3?
The obvious answer is no, but what if you only paid for the time you played?
Noone wants to pay for playing a game. Or would they? Look at the up's and down's of it.

Up's: you get new patches, updates and the game keeps expanding, evolving, and is always challenging, exciting and fun.

Down's: You have to pay, and you'll feel needed to play, cause you've paid!

My ideas for paying are:

Solution1:
You only pay for your playtime. ex. i pay for 24 hours of game time, wich would give me 24 hours of login time, and I don't waste any of my time, when i'm in school, at work, on holiday etc.
Most of you would say: "Why pay at all?"
but look at the up's of it. We wouldn't want Diablo 3 ending up like Diablo 2, where you do the same things over and over again, and get bored.
Also if you wanted to take a break, you wouldn't have to worry about the rest of your playtime running out in the sand. You get the best of both worlds:)

Solution2:
Addicted gamers, and people who like discounts would pay for a whole month of playtime, like in WoW. This way all have the option, and everybody are satisfied:)

Price examples:
If i want to use solution1 if fill up my account with ex. a week of playtime for 10 dollars(ex.). The prices would of course be redifined, and adjusted, this is just my proposal.
If i want to use solution2 i could fill up my account with 30 days, (like in WoW) and pay 18 dollars(ex.) if i played like a maniac, the best solution would of course be number 2, but if i enjoyed playing on and off, solution 1 would be the best.

Give me your opinion on this, and please come with feedback, so this can be thought through by all, and hopefully make blizzard consider using this method in Diablo 3.

//Due
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