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PAX 2009 Diablo 3 Gameplay

Discussion in 'Diablo 3 General Discussion' started by rodge, Sep 5, 2009.

  1. rodge

    rodge Diabloii.Net Member

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    PAX 2009 Diablo 3 Gameplay

    Not that significant, but I found this:



    It seems harder with that Fallen Overseer around, eh?

    Here's with the monk. Too little fights though.

     
    Last edited: Sep 5, 2009
  2. Doppel

    Doppel Banned

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    Re: PAX 2009 Diablo 3 Gameplay

    Thanks, can't wait to play the game.
     
  3. WizardFan

    WizardFan Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Wow nice, the wizard look awesome. I can't wait to play one when the game comes out, the videos look great.
     
  4. Moonfrost

    Moonfrost Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Haha, I love the frantic clicking sounds. The smoke effect surrounding the Arcane Orbs' looks great, which can be said for the game overall as well, especially in the second video where the monk is doing a lot of running and you get to appreciate the 3D enviroments.
     
  5. sunkenfaith

    sunkenfaith Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    wow, thanks for the videos. Making me hunger for more!
     
  6. Zagreus

    Zagreus Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Hey, while I wait for my bus to PAX today, I thought I might comment on my time spent standing in line to play DIII yesterday, as well as my playthrough itself.

    All four announced classes were playable, with the Female Monk being the only disabled option, and it was the desert, same as the Blizzcon build. I got in when the doors opened, so there were only four people in front of me. Guy #1 rocked a witch-doctor, and received a (presumably random) quest where you rescue a girl tied to a post from a group of Fallen. She then asks you to follow her, but dies a couple steps later, asking you to go find here village and let them know what happened. When you find the village, they have you go and kill some champions outside the village that have some quest drops and return them to the headman. Not sure what the next leg of the quest was, as his time ran out.

    Guy #2 rocked a monk, literally blowing away pretty much everything on the field. Monk was much more powerful than the other three classes at this point. He received a random quest to go down into the Lost Ruins and escort a man to a relic at the end of the dungeon. Inside that dungeon where a bunch of skeletal soldiers called "Bone Warriors", snake men called "Tomb Vipers", and those spider people on the four spindly legs were called "Doppelganger", with the blue versions being called "Frozen Mage". After that quest, the random NPC runs off, say he's got to "get this back to town".

    Guys #3 & #4 rocked a Wizard and a Barbarian for approx 10 minutes each, jsut wanting to see what the game was like and then move on. And then it was my turn. :D

    I picked the Witch Doctor and rolled out. Hotkeys currently consist of 1 through 5, left click, right click and tab. The tab key toggles swaps what is in the tab slot with your right click. As a WD 1 had Summon Zombie Dog, 2 had Frighten, 5 had 5 Health Potions (more on this later), left click was a standard attack, right click was Skull of Flame, and Tab was the Corpse Spiders.

    An NPC named Azsheara (or something like that) greets you at the gate and gives you the main quest concerning the city filled with cultists. I didn't receive any random quests, sticking pretty much to the main road in to town where I began killing cultists. On the way there, I ran into a group of Champions, consisting of a Champion, 2 Fanatic, and 2 Possessed Dune Stalkers, so those all exist in DIII. Also found a Health refill shrine and a another shrine whose effect I didn't have time to figure out. I came across a raised drawbridge that would lead across a side-canyon when lowered but when i tried to hit the switch to lower it it told me that in order to do so I was required to have the "Necromancer's Book" Quest item, which I never found.

    Drop-wise, I got a pretty good variety of Items. I got various daggers, axes, helms, armor, 2 Greater Healing Potions, 1 Lesser Healing potions, and 3 more of the regular Healing Potions that you started out with. All potions were instant heal, like in Diablo I, as opposed to the Heal over time like DII, and there was a universal Potions cool-down like in WoW. not sure exactly how long it was, but was somewhere between 30 and 60 seconds. You started out with a stack of like 20 Scroll of identifies in your backpack, with familiar red-bound scroll icon, in order to identify unknown items with (signified by a blue question mark in the middle of the item pic). Items you couldn't use had a red X through them. I got and elixir of regeneration and an elixir of strength, and tried to activate both, but discovered that you can have only one elixir on at a time.

    Not much else noteworthy happened in my playthrough. General notes on the WD: I became low on health frequently, but was always able to save myself with a Frighten followed by Corpse Spiders and/or Plague Swarm and a couple Zombie Dogs. Mana regenerated fast enough that I could almost always pop off a Skull of Flame, if little else, though there where a few times where I was running from a horde of Dervishes and those Light-saber-wielding Hyena people (can't remember what they're called :p) where I had to wait for enough mana to cast Frighten before I felt safe. He was challenging yet fun.

    Anyway, my ride just arrived, so I'll give you another update tonight if I manage to play some more. Bye all.
     
  7. isak viking

    isak viking Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    thanks for the rewiev :) i want more though
     
  8. Cxplorer

    Cxplorer Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Yeah me too.
     
  9. CoQui

    CoQui Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    The enviroment looks soooooo good. I can't wait for the stuff they haven't revealed yet. I'm imaging a sort of Kurast jungle, although according to the story, Kurast was burnt down or completely destroyed by the evil? So maybe we won't be returning to it which is ashame. With the new graphics, I could imagine a stunningly twisted jungle. This game has game of the year written all over it!
     
  10. Knight_Wolf

    Knight_Wolf Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Thanks Zagreus for the info ^_^

    -Glad to hear potions drop often and still have a considerable cooldown
    -Random quests seem like lots of fun

    But i have few questions.

    1-How many of the items that you found were you able to equip (daggers, axes, helms, armor, ... etc etc) and how many/which items you couldn't equip ?

    2-How is a book "Necromancer's Book" needed to lower a bridge, did someone ask you to get it so they lower the bridge for you or what, i can't imagine it any other way !!!?
     
  11. SlechtWeerBeer

    SlechtWeerBeer Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Ew? How large are these icons, and are they transparent?


     
  12. OrmEmbar

    OrmEmbar Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Nice info Zagreus. I'm definitely interested in hearing anything else you'd like to add.
     
  13. dropglock

    dropglock Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Man, I do not like the idea of using Elixir of Regeneration and Elixir of Strength. I hated it in other games and I hope that Diablo 3 does not adopt that idea either. These potion/scroll buffs are bothersome to me because every time you go into a fight for PVP or something, you have to activate the potions and it becomes annoying after a while. You are forced to use the potions/scrolls because if you don't, then your opponents will have an edge over you. I hope they leave this out of the game.
     
  14. CosmicallyDrifting

    CosmicallyDrifting Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Simple solution:

    Disable their use in PvP.


     
  15. Moonfrost

    Moonfrost Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    You probably won't even have to that. I wouldn't be surprised if serious PvPers just agree to ban the use of consumables in duels.
     
  16. Nightswipe

    Nightswipe Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Howling plateu
    Sundered pass
    Both in diablo font, me likey.
    I also like that those fallen fallen dudes still lie in the sand when he is just running.
     
  17. rodge

    rodge Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    Geez, being a new member of the forums, I can't help but feel accomplished with these many replies. ^_^

    Thanks for the review Zagreus! I really want the game NOW!
     
  18. Zagreus

    Zagreus Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    1 - I was unable to equip some two-handed axes, due to not meeting the strength requirements. The Monk player was unable to equip some staves, but I believe they were Wizard only items.

    2 - There was a "Bridge Lever" highlightable. When clicked on, it gave me the message about the book.

    They took up maybe half of the item's picture, and yes, were partially transparent. The item picture wasn't really obscured at all.


     
  19. Fanusvr

    Fanusvr Diabloii.Net Member

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    Re: PAX 2009 Diablo 3 Gameplay

    I dont know if anyone have noticed but in all the gameplay videos all the characters seem to move a bit above the ground, the shadows give it away, very noitceable in the blizzcon 09 monk gameplay video, and the wizard trailer where she walks into the church. Has it been fixed or is it still like that.
     
  20. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Re: PAX 2009 Diablo 3 Gameplay

    Wait, they said that stat requirements were out of the game.



     

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