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Patriarch WarpEight

Discussion in 'Single Player Forum' started by Thyiad, Jun 29, 2008.

  1. Thyiad

    Thyiad Moderator Single Player, D2 Assassin, Barbarian

    Mar 3, 2006
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    Patriarch WarpEight

    If you remember my Plan, you may remember I'm doing a Sept using the Infinity. Slowly. ;)

    Patriarch WarpEight

    Here is WarpEight the first or third (if you count the two sorceresses) of that Sept. He's a Frenzy Barb using Gemmed Phase blades for main weapons, the damage increased by Infinity on the Merc.

    Why a Frezier, you ask? Well I was going to do a WW barb holding the Infinity and with an inventory chocked full of damage charms. I probably still will, if Mungo doesn't do it first. But this seemed like a good idea and a bit different.

    Stats and Skills

    Stats and Skills

    Life : 1780 / 969 | Mana : 309 / 87
    Resists: Pretty good with the Anya quest and Fade. A fire resist charm will be popped on for future play.

    Maxed Frenzy
    3/4 in Taunt, Iron Skin and Natural resistances
    15 in BO, 11 in Shout

    You'll see his has high dex; that's because from the start I wanted to use Death on switch. This lead me to using phase blades for the main weapons; that wasn't my initial idea but the repair frequency was driving me nuts.

    The Gear

    Basically a couple of six os blades with a load of 1-80+ light damage jewels in. Cheap and cheerful. :)
    Gemmed Phase Blade
    One-Hand Damage: 31 to 35
    Required Dexterity: 136
    Required Strength: 25
    Required Level: 54
    Sword Class - Very Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0xb96a4403
    +19 to Attack Rating
    +5 Defense
    Adds 6-525 lightning damage
    Socketed (6: 6 used
    Gemmed Phase Blade
    One-Hand Damage: 31 to 35
    Required Dexterity: 136
    Required Strength: 25
    Required Level: 54
    Sword Class - Very Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0xdb1e3c91
    Adds 6-575 lightning damage
    Socketed (6: 6 used)
    He used Honour for a long time and that worked really well. Once he got the Death on, he swapped around for a bit with Lightsabre (Azurewraths' level requirement euch) and settled on Frostwind. Thanks Hrus.

    I rarely used the switch. Things died ok with the gemmed phase blades.

    Colossus Sword
    One-Hand Damage: 171 to 462
    Two-Hand Damage: 400 to 796
    Required Dexterity: 66
    Required Strength: 136
    Required Level: 60
    Sword Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 84
    Fingerprint: 0x7b14f7e3
    +340% Enhanced Damage
    +50 to Attack Rating
    Adds 1-50 lightning damage
    7% Mana stolen per hit
    +1 to Light Radius
    Requirements -20%
    20% Bonus to Attack Rating
    50% Chance of Crushing Blow
    25% Chance to cast Level 18 Glacial Spike on attack
    100% Chance to cast Level 44 Chain Lightning When You Die
    Level 22 Blood Golem (12/15 Charges)
    39% Deadly Strike (Based on Character Level)
    Ethereal (Cannot be Repaired), Socketed (5: 5 used)
    Frostwind << good idea Hrus!
    Cryptic Sword
    One-Hand Damage: 16 to 254
    Durability: 44 of 44
    Required Dexterity: 109
    Required Strength: 99
    Required Level: 70
    Sword Class - Very Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0xe11af037
    +230% Enhanced Damage
    Adds 237-486 cold damage over 6 seconds
    25% Increased Attack Speed
    +8 to Arctic Blast
    Half Freeze Duration
    Freezes Target +4
    15% Cold Absorb
    Gear didn't change much from nightmare but he wound up with:

    Treachery, Vamp Gaze, Laying of Hands and Gore Riders
    Ravenfrost, Natures Peace, Crescent Moon
    Couple of FHR charms; hit the 48 BP, a couple of resist charms and a couple of damage charms.

    The HF Merc kept the Darksight helm and Prudence but swapped the Blackleach Blade to Infinity at 65ish. (I forget to do it at 63.)


    He used my standard twinking gear for most of normal, stepping up a little in Nightmare. Progression was ok, the biggest problem was the leech; as you can see in the thread I made. Swapping Angelics for Crescent Moon was a good plan though. I had never used Natures Peace for most of the time before but it made life a lot easier in places. Something I shall consider using again. Certainly if I rebuild, I need to be a bit more thoughtful over the weapons I chose for switch.

    Lava Gout were great fun for gloves but I swapped to LoH for the extra damage to demons. The IAS didn't hurt either. I wanted a decent swing rate on main and switch weapons. Treachery is great armour and the IAS/FHR helped but the def was low. Not helped by my poor shouts.

    Things got interesting as I hit hell. Quill rat issues. Big style. Went back to nightmare for a couple of Baal runs and those extra levels helped. No problem now and was cheerfully on P3 for a fair bit of the time, trying to make up some experience.

    Act three went quickly. Ok, I grabbed the newly-Tal'd Pushkin to give him the Trav and DoH2 Waypoints. I had started walking the jungle and hopped my way to the Spider Forest WP. When I realized I'd been trundling around the wrong dungeon looking for whatever body part is in there, I thought "stuff it" and zipped.

    Act 4 was mostly ok. As in, "mostly OK's". Those irrating things that breed died pretty quickly, though. Izual was dull but died eventually without too much hassle. That was a theme. Things either died or I had an big problem and legged it.

    Back on P1, the CS was tiresome. I made one attempt - and I confess I was shifting at this point, the HF annoyed me - and died. As I'd bounced up the RoF a rescue wasn't going to go well so I left it there.

    Grabbed Mungo for an MP and as he HAS a point in beserk, things went much better. To be fair, this was a patience issue on my part. WarpEight is perfectly capable of doing the CS becuse he doesn't one hit kill himself, I was just impatient.

    Act five was pretty quick. Rescued Anya, and as usual, wish I hadn't bothered. Pindle dropped something so dire I think even Mungo didn't bother to snarfle it.

    I think the Ancient's had an urgent appointment. They didn't hang around long.

    The WSK was fine; a nasty pack of succubi made worse by us not drawing them off. I did at least have a few points in taunt. :p The minions went down pretty quickly as did Baal. He deserves to die for the drop. Meh.


    Not a hugely lucky boy. I could have kicked him at the HellForge when he produced an io rune.

    Other notables:
    Number of Items : 7
    1: Soul Harvest
    Two-Hand Damage: 18 to 45
    Durability: 33 of 33
    Required Dexterity: 31
    Required Strength: 31
    Required Level: 19
    Polearm Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x67db502
    +5 to Energy
    +52% Enhanced Damage
    +45 to Attack Rating
    All Resistances +20
    10% Mana stolen per hit
    30% Chance of Open Wounds
    Ethereal (Cannot be Repaired)
    2: Visceratuant
    Defense: 107
    Chance to Block:  60%
    Smite Damage: 8 to 12
    Durability: 46 of 68
    Required Strength: 38
    Required Level: 28
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x604a80b4
    +115% Enhanced Defense
    +30% Increased Chance of Blocking
    +1 to Sorceress Skill Levels
    30% Faster Block Rate
    Attacker Takes Lightning Damage of 10
    3: Death Wrack
    Battle Scythe
    Two-Hand Damage: 34 to 66
    Durability: 60 of 65
    Required Dexterity: 82
    Required Strength: 82
    Required Level: 40
    Polearm Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0xc62986fa
    +32% Enhanced Damage
    +58 to Attack Rating
    +11 to Minimum Damage
    +7 to Maximum Damage
    Adds 1-260 lightning damage
    4: Large Charm of Lightning
    Keep in Inventory to Gain Bonus
    Required Level: 10
    Item Version: 1.10+ Expansion
    Item Level: 25
    Fingerprint: 0xe9f96be9
    Adds 1-10 lightning damage
    5: Large Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 34
    Item Version: 1.10+ Expansion
    Item Level: 56
    Fingerprint: 0x423097a0
    +24 to Life
    6: Snake's Large Charm
    Keep in Inventory to Gain Bonus
    Required Level: 18
    Item Version: 1.10+ Expansion
    Item Level: 43
    Fingerprint: 0x7f97bbc6
    +16 to Mana
    7: Stormspike
    One-Hand Damage: 47 to 90
    Durability: 18 of 24
    Required Dexterity: 97
    Required Strength: 47
    Required Level: 41
    Dagger Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0xe3d2d934
    +150% Enhanced Damage
    Adds 1-120 lightning damage
    Attacker Takes Lightning Damage of 20
    25% Chance to cast Level 3 Charged Bolt when struck
    +1 to Maximum Resist Damage (Based on Character Level)
    As I said, not a lucky boy. Baal dropped a Bonehew. :banghead:

    Lessons learnt

    I was MPing with Mungo from Hell Chaos sanctuary onwards; I don't have a point in beserk and it was getting tedious. With a good tank, this guy is actually pretty good.

    The maggot lair was actually fun. I went through it twice with this guy. The types of monsters which are usually a gigantic pain were easy; PI, mana drainers. I could MF him and run there for a change actually.

    I've no idea what damage he did with those weapons when the conviction kicked in but huge chunks of damage came off monsters. Really if he was more optimized and beefed up the merc, he'll be quite a little fighter.

    The thing I did notice most was that I need the merc for the aura. Now whenever I've played a character that has a merc aura, it's been a sorceress and the merc just ... follows. Not here. That was a big difference to me and not one I really came to grips with.

    The speed was a bit much for me. I found it quite hard to control. Guess my old reflexes are failing. :p

    Future plans or Rebuid?

    I'm unsure right now. In a party he is great, despite his low level. However, the extra BO that Mungo provided during our MP really showed up how little I had in BO and shout, plus the lack of +skills from gear/charms. Def went from about 3k to 6ish. Life from 1.7k to 2.2k ish.

    On a rebuild, I'd think more carefully about the switch weapons. Without onboard IAS, the Treachery was almost mandatory. Perhaps should have put in five damage jewels and one Shael. :whistling:

    And interesting idea that definitely has some room for improvement but wasn't a totally stupid idea.


    The Name

    Too much Star Trek.


    Atil (as always)
    Everyone who contributed to the Plan
    Mungo for MP
    You for reading
  2. Toppo

    Toppo IncGamers Member

    Dec 21, 2003
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    Re: Patriarch WarpEight

    You're welcome, love :smug:

    Good to see people still playing.

    Gemmed weapons ftw!

  3. Hrus

    Hrus IncGamers Member

    Jul 6, 2003
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    Re: Patriarch WarpEight

    Congrats on your pat.

    small nitpick:

    average lightning damage of your better PB: 290,5
    average cold damage of your Frostwind: 361,5

    With your gear, the speed would be maxed with dual Frostwinds too.
    And you would have better physical damage and freeze.
  4. Swiller

    Swiller IncGamers Member

    Dec 19, 2007
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    Re: Patriarch WarpEight

    Nice write-up, Thyiad. And congratulations on a new patriarch!

    Was your Frenzier in walk or run mode? In my experience, Frenzy is easier to control if you're in walk mode. You might want to give that a try if you're finding Frenzy to be difficult to control.
  5. Jaedhann

    Jaedhann IncGamers Member

    Aug 2, 2005
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    Re: Patriarch WarpEight

    Nice going Thy. Now make thwo phaseblades with 5/5 facets ;)

    Glad to hear he made it, and grats on the new off-the-wall pat.
  6. Zefimas

    Zefimas IncGamers Member

    Jan 4, 2008
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    Re: Patriarch WarpEight

    Congrats Thy, stylepoints and that stick o doom that never gets old ftw!:thumbup:
  7. Schmaleop

    Schmaleop IncGamers Member

    May 11, 2004
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    Re: Patriarch WarpEight

    Congrats Thy on a very quirky character :thumbup:

    I can't quite get how that would be good on this character? Wouldn't a sword like that require some sort of elemental damage skill? Ie. more use on a elemental zealot?

  8. Low Key

    Low Key IncGamers Member

    Jun 20, 2007
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    Re: Patriarch WarpEight

    Well both blades would do 6-444 lightning damage and you'd have a total of +60% damage and -60% resistance on enemies, plus what ever the Infinity and other gear adds to the math. It'd be pretty powerful. Certainly more damaging than the Gemmed blades.

  9. maxicek

    maxicek Moderator Single Player

    Aug 5, 2005
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    Re: Patriarch WarpEight

    Congrats on the Pat Thy.

    Have you tried a Voice of Reason Phase Blade in the off hand? The CtC Frozen Orb would be fun, I have one on an Elemental Templar (Asmo's Guide) at the moment. Crescent Moon could be nice too.
  10. Drystan

    Drystan IncGamers Member

    Jul 19, 2006
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    Re: Patriarch WarpEight

    Congrats Thy! Good to see that stick is still getting good use. :D

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