Introduction This character was inspired partly by the Earth Shifter Armageddon/Fury Druids and by this awesome pat: bcoe's Fury Druid with Doom and Phoenix. I wanted to ditch the shield and go with a big two-hander instead. Shortly after that decision I noticed how I could make an e-bug 'Doom' polearm by using the 'Eternity'. And it looked that I had a suitable 1.07 base for it also. For quite a long time that Eternity was sitting in my stashes, until recently-ish Cham drop made me do the move and go for it. Actually, after Mitya and Alyosha, I was still thinking to go with Earth Shifter. One lucky(?) Cham changed this character's path. It's maybe almost exaggeration to include the Armageddon in the title because it's not fully synergised and all, but I used it all the time, so maybe it has a place there. Was tempting to christen the build "Doomsday" Druid or something along the lines, but it's not that original that I dared to give it my own name Build Gear: Code: Jalal's 'Str/LR jool' Highlord's E-bug 1.07 Doom Tresher Fortitude 1.07 LoH Raven Frost Rare min dmg/AR/LL/@ ring Verdungo's Gore Rider Inventory: 7X Natural GC's 1 X Life/@ GC 10 X Fine/Steel SCs of Vita/Sustenance Merc, A2/NM Offensive: Eth Reaper's Toll 'Shael' E-bug Fortitude 1.07 Vampire Gaze Skills: Code: 20 Lycantrophy 20 Fury 20 Armageddon 20 Fissure 8 Molten Boulder 1 in pre-requisites used 1 point wonders: 1 Werewolf 1 Feral Rage I maxed Fissure (+2 seconds to 'geddon/lvl) first because I thought I wanted to have a longer Armageddon instead of more damage to it. After a while casting Armageddon became a natural habit and I would've gone for the full Molten Boulder instead. I was too lazy to re-spec, but it worked fine just like this. Doom's ctc Volcano was synergized either way as much as to my level was possible. The build would be finished at lvl 99 (as far as the Volcano synergies go..) It's a Fury Druid with crazy weapon after all, so this worked really well. Plenty of fireworks to watch all the time, certainly an amusing build, as well as great killer. GoMule dump for those who want to check more closely: Code: Name: Vanya Class: Druid Experience: 1253923500 Level: 87 Naked/Gear Strength: 105/146 Dexterity: 61/85 Vitality: 339/379 Energy: 20/40 HP: 872/1239 Mana: 192/232 Stamina: 484/624 Defense: 15/2412 AR: 275/19404 Fire: 110/70/10 Cold: 110/70/10 Lightning: 173/133/73 Poison: 135/95/35 MF: 0 Block: 8 GF: 0 FR/W: 30 FHR: 40 IAS: 85 FCR: 25 Raven: 0/0 Poison Creeper: 0/0 Oak Sage: 0/0 Summon Spirit Wolf: 0/0 Carrion Vine: 0/0 Heart of Wolverine: 0/0 Summon Dire Wolf: 0/0 Solar Creeper: 0/0 Spirit of Barbs: 0/0 Summon Grizzly: 0/0 Werewolf: 1/14 Lycanthropy: 20/33 Werebear: 0/0 Feral Rage: 1/14 Maul: 0/0 Rabies: 1/14 Fire Claws: 0/0 Hunger: 0/0 Shock Wave: 0/0 Fury: 20/33 Firestorm: 1/7 Molten Boulder: 8/14 Arctic Blast: 1/7 Fissure: 20/26 Cyclone Armor: 1/7 Twister: 1/7 Volcano: 1/7 Tornado: 1/7 Armageddon: 20/26 Hurricane: 1/7 Shimmering Grand Charm of Sustenance Grand Charm Required Level: 37 Fingerprint: 0xd5f1fdb0 Item Level: 85 Version: Expansion 1.10+ +30 to Life All Resistances +14 Spiritual Grand Charm of Strength Grand Charm Required Level: 42 Fingerprint: 0xdc112538 Item Level: 85 Version: Expansion 1.10+ +1 to Shape-Shifting Skills (Druid Only) +4 to Strength Spiritual Grand Charm of Dexterity Grand Charm Required Level: 42 Fingerprint: 0x8571cd2b Item Level: 85 Version: Expansion 1.10+ +1 to Shape-Shifting Skills (Druid Only) +4 to Dexterity Spiritual Grand Charm of Strength Grand Charm Required Level: 42 Fingerprint: 0xa4c93e0f Item Level: 86 Version: Expansion 1.10+ +1 to Shape-Shifting Skills (Druid Only) +4 to Strength Spiritual Grand Charm of Craftmanship Grand Charm Required Level: 42 Fingerprint: 0x18619431 Item Level: 85 Version: Expansion 1.10+ +1 to Shape-Shifting Skills (Druid Only) +1 to Maximum Damage Natural Grand Charm of Venom Grand Charm Required Level: 42 Fingerprint: 0x23cdb438 Item Level: ** Version: Expansion 1.10+ +1 to Elemental Skills (Druid Only) Adds 15 Poison Damage Over 4 Secs (100 Frames) Spiritual Grand Charm of Strength Grand Charm Required Level: 42 Fingerprint: 0x84d37adb Item Level: 81 Version: Expansion 1.10+ +1 to Shape-Shifting Skills (Druid Only) +6 to Strength Fine Small Charm of Life Small Charm Required Level: 21 Fingerprint: 0x209b0835 Item Level: 85 Version: Expansion 1.10+ +3 to Maximum Damage +17 to Attack Rating +10 to Life Fine Small Charm of Sustenance Small Charm Required Level: 21 Fingerprint: 0x2068d89e Item Level: 80 Version: Expansion 1.10+ +3 to Maximum Damage +12 to Attack Rating +12 to Life Fine Small Charm of Sustenance Small Charm Required Level: 21 Fingerprint: 0x110b7199 Item Level: 80 Version: Expansion 1.10+ +3 to Maximum Damage +14 to Attack Rating +13 to Life Fine Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xd3d9701f Item Level: 80 Version: Expansion 1.10+ +3 to Maximum Damage +13 to Attack Rating +19 to Life Fine Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xae23e68c Item Level: 85 Version: Expansion 1.10+ +3 to Maximum Damage +19 to Attack Rating +20 to Life Fine Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xa8e1cb65 Item Level: 80 Version: Expansion 1.10+ +3 to Maximum Damage +20 to Attack Rating +16 to Life Fine Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x1ccc8e66 Item Level: 85 Version: Expansion 1.10+ +3 to Maximum Damage +11 to Attack Rating +20 to Life Fine Small Charm of Sustenance Small Charm Required Level: 21 Fingerprint: 0x82168ced Item Level: 80 Version: Expansion 1.10+ +3 to Maximum Damage +18 to Attack Rating +15 to Life Spiritual Grand Charm of Life Grand Charm Required Level: 42 Fingerprint: 0x494df303 Item Level: 85 Version: Expansion 1.10+ +1 to Shape-Shifting Skills (Druid Only) +17 to Life Steel Small Charm of Vita Small Charm Required Level: 49 Fingerprint: 0x6a9fc965 Item Level: 85 Version: Expansion 1.10+ +35 to Attack Rating +18 to Life Jalal's Mane Totemic Mask Defense: 293 Durability: 9 of 20 Required Level: 42 Required Strength: 65 Fingerprint: 0x9a59a1f9 Item Level: 87 Version: Expansion 1.10+ +2 to Shape-Shifting Skills (Druid Only) +2 to Druid Skill Levels +30% Faster Hit Recovery 20% Bonus to Attack Rating +196% Enhanced Defense +27 to Strength +20 to Energy All Resistances +30 Lightning Resist +28% +5 to Mana after each Kill 1 Sockets (1 used) Socketed: Ambergris Jewel of Virility Ambergris Jewel of Virility Jewel Required Level: 42 Fingerprint: 0xc3d444b2 Item Level: 85 Version: Expansion 1.10+ +7 to Strength Lightning Resist +28% Highlord's Wrath Amulet Required Level: 65 Fingerprint: 0x80dadb09 Item Level: 85 Version: Expansion 1.10+ +1 to All Skills +20% Increased Attack Speed Adds 1 - 30 Lightning Damage 32% Deadly Strike (Based on Character Level) Lightning Resist +35% Attacker Takes Lightning Damage of 15 Fortitude Dusk Shroud ElSolDolLo Defense: 1413 Durability: 12 of 20 Required Level: 59 Required Strength: 77 Fingerprint: 0xa6995277 Item Level: 85 Version: Expansion 1.10+ 20% Chance to cast level 15 Chilling Armor when struck +25% Faster Cast Rate 300% Enhanced Damage +200% Enhanced Defense +15 Defense +119 to Life (Based on Character Level) Replenish Life +7 +5% to Maximum Lightning Resist All Resistances +25 Damage Reduced by 7 12% Damage Taken Goes To Mana +1 to Light Radius 4 Sockets (4 used) Socketed: El Rune Socketed: Sol Rune Socketed: Dol Rune Socketed: Lo Rune Raven Frost Ring Required Level: 45 Fingerprint: 0xbb9186a8 Item Level: ** Version: Expansion 1.10+ +231 to Attack Rating Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames) +20 to Dexterity +40 to Mana Cold Absorb 20% Cannot Be Frozen Doom Touch Ring Required Level: 60 Fingerprint: 0xc95e4a2d Item Level: 85 Version: Expansion 1.10+ +8 to Minimum Damage +113 to Attack Rating 5% Life stolen per hit +38 to Life All Resistances +11 Poison Resist +25% Verdungo's Hearty Cord Mithril Coil Defense: 133 Durability: 13 of 16 Required Level: 63 Required Strength: 106 Fingerprint: 0xe582a7e Item Level: ** Version: Expansion 1.10+ +10% Faster Hit Recovery +103% Enhanced Defense +40 to Vitality Replenish Life +12 +120 Maximum Stamina Damage Reduced by 14% Gore Rider War Boots Defense: 160 Durability: 29 of 34 Required Level: 47 Required Strength: 94 Fingerprint: 0xb9f8179c Item Level: ** Version: Expansion 1.10+ +30% Faster Run/Walk 15% Chance of Crushing Blow 15% Deadly Strike 10% Chance of Open Wounds +197% Enhanced Defense +20 Maximum Stamina Requirements -25% +10 Maximum Durability Laying of Hands Bramble Mitts Defense: 80 Durability: 6 of 12 Required Level: 63 Required Strength: 50 Fingerprint: 0x5e9fa261 Item Level: 87 Version: Expansion 10% Chance to cast level 3 Holy Bolt on striking +20% Increased Attack Speed +350% Damage to Demons +25 Defense Fire Absorb 50% Steel Small Charm of Vita Small Charm Required Level: 49 Fingerprint: 0x5af31d94 Item Level: 80 Version: Expansion 1.10+ +26 to Attack Rating +20 to Life Tome of Town Portal Fingerprint: 0x266d996b Item Level: 91 Version: Expansion 1.10+ Horadric Cube Fingerprint: 0x7f67b2bd Item Level: 13 Version: Expansion 1.10+ Call to Arms Superior Crystal Sword AmnRalMalIstOhm One Hand Damage: 19 - 57 Durability: 22 of 22 Required Level: 57 Required Strength: 43 Fingerprint: 0x5367fe4c Item Level: 85 Version: Expansion 1.10+ +1 to All Skills +40% Increased Attack Speed 285% Enhanced Damage Adds 5 - 30 Fire Damage 7% Life stolen per hit Prevent Monster Heal +5 to Battle Command +6 to Battle Orders +3 to Battle Cry Replenish Life +12 30% Better Chance of Getting Magic Items Increase Maximum Durability 14% 5 Sockets (5 used) Socketed: Amn Rune Socketed: Ral Rune Socketed: Mal Rune Socketed: Ist Rune Socketed: Ohm Rune Spirit Monarch TalThulOrtAmn Defense: 312 Chance to Block: 0 Durability: 42 of 44 Required Level: 54 Required Strength: 146 Fingerprint: 0x2bcb6145 Item Level: 81 Version: Expansion 1.10+ +2 to All Skills +35% Faster Cast Rate +55% Faster Hit Recovery +250 Defense vs. Missile +22 to Vitality +90 to Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +7 Magic Absorb Attacker Takes Damage of 14 Ethereal 4 Sockets (4 used) Socketed: Tal Rune Socketed: Thul Rune Socketed: Ort Rune Socketed: Amn Rune Doom Thresher HelOhmUmLoCham Two Hand Damage: 87 - 1021 Indestructible Required Level: 67 Required Strength: 114 Required Dexterity: 87 Fingerprint: 0x52cb75da Item Level: 87 Version: Expansion 5% Chance to cast level 18 Volcano on striking Level 12 Holy Freeze Aura When Equipped +2 to All Skills +45% Increased Attack Speed 384% Enhanced Damage -46% to Enemy Cold Resistance 20% Deadly Strike 25% Chance of Open Wounds Prevent Monster Heal Freezes target +3 Requirements -20% Ethereal 5 Sockets (5 used) Socketed: Hel Rune Socketed: Ohm Rune Socketed: Um Rune Socketed: Lo Rune Socketed: Cham Rune Mercenary: Name: Razan Race: Desert Mercenary Type: Off-Nightmare Experience: 78886290 Level: 86 Dead?: false Naked/Gear Strength: 188/188 Dexterity: 151/151 HP: 1807/1904 Defense: 1330/4759 AR: 1922/1922 Fire: 176/136/76 Cold: 176/136/76 Lightning: 176/136/76 Poison: 176/136/76 Vampire Gaze Grim Helm Defense: 252 Durability: 35 of 40 Required Level: 41 Required Strength: 58 Fingerprint: 0x18f7f1ea Item Level: 54 Version: Expansion 8% Mana stolen per hit 8% Life stolen per hit +100% Enhanced Defense 15% Slower Stamina Drain Damage Reduced by 25% Magic Damage Reduced by 15 Fortitude Scarab Husk ElSolDolLo Defense: 3177 Durability: 15 of 15 Required Level: 59 Required Strength: 85 Fingerprint: 0xbd9cf828 Item Level: 81 Version: Expansion 1.10+ 20% Chance to cast level 15 Chilling Armor when struck +25% Faster Cast Rate 300% Enhanced Damage +200% Enhanced Defense +15 Defense +97 to Life (Based on Character Level) Replenish Life +7 +5% to Maximum Lightning Resist All Resistances +26 Damage Reduced by 7 12% Damage Taken Goes To Mana +1 to Light Radius Ethereal 4 Sockets (4 used) Socketed: El Rune Socketed: Sol Rune Socketed: Dol Rune Socketed: Lo Rune The Reaper's Toll Thresher Two Hand Damage: 59 - 698 Durability: 33 of 33 Required Level: 75 Required Strength: 107 Required Dexterity: 81 Fingerprint: 0xec2db13a Item Level: ** Version: Expansion 1.10+ 33% Chance to cast level 1 Decrepify on striking +20% Increased Attack Speed 231% Enhanced Damage Ignore Target's Defense Adds 4 - 44 Cold Damage Over 1 Secs (22 Frames) 11% Life stolen per hit 33% Deadly Strike Requirements -25% Ethereal 1 Sockets (1 used) Socketed: Shael Rune So I went with melee charms instead of life/res or frw/res this time. Instead I took only care of the two most important resistances: fire and lightning. Fire was taken care with 1.07 LoH, and LR brought to high enough lvl with the help of that jewel in Jalal's, I also had two charms to swap and a Wisp in stash but those were not necessary at any point. FRW was plenty with keeping Feral Rage up all the time when possible. I also had Demon Limb in stash, but didn't feel the need for ench and that little AR boost. LCS: Spoiler Armageddon LCS damage was 1690-1975. No idea about Volcano, never go to calculate it. Journey No big innovations for twink; it was the usual Raven Claw etc. for the normal. NM was food, first for non upgraded Ribcracker and then for the upgraded Ribcracker. This time I rushed even more than with Mitya and Alyosha. NM was /P1 until the Act 5. I ran Eldritch until lvl 56 and upgraded Ribcracker, that was huge improvement to the character over all. From that moment it was players 8 until the end of Hell. I ran NM Baal few times, so that mercenary was able to wear his final equipment. Hell was mostly pleasure and easy going. All the fireworks around me had me amused from the start till the end Minor annoyances were PI ghosts that suck your mana all the time. It was not until Act 5 and Crystal Passage and then WSK lvl 2 that I ran past those. When in Act 2 I still had the patience to fight those, and well, one kinda have to do that to cope with Arcane Sanctuary. One death during the Hell game play: Ancients. I stubbornly took them all at once, even though there was one with Fanaticism and one with Holy Freeze. If I had stocked some Full rejuvs to the ground it would have been doable. I kinda let them kill me after I realized I won't have enough potions. Second round I didn't have to use a single potion. It's so much about the roll with those dudes... WSK and waves were easy. Wave 5 was ridiculed with my Holy Freeze from Doom and Decrepify from Reaper's. Baal took a while, Ribcracker would've shone there. Screenshots & Video Recorded video also this time. Now it's from when I did Travi for quest. Really tame as you can see. Would've been faster without mana burn, meh. Spoiler Then some screenshots: Spoiler Andariel enjoying the fire damage. She was a quick one. It was a relief to get there. Quite a few PIs had to be dealt with during the levels. No major problems though. I took a big bunch of pictures in Hell. Most of the time I was trying to catch the best firework moments. Big FI targets were good for that purpose. Arcane Sanctuary: 4th way. Quite a few ghosts on the way. Killed all of them. Mana Burn + Fana. Yikes. Feral Rage was important part of my build. That one point was well spent. D-day down in the Durance. Operation complete. Deja vu with the Stone Skin Infector. This time I had means to break it without shopping for Amp weapon. Tresh Socket. Volcano's fireballs melting nicely on the snowy ground. When I went down that whole I ran past some nasty looking might + fana double pack of ghosts. No thanks, had enough of them already. Minions of Destruction were slowed to a crawl with the combination of Holy Freeze + Decrepify. Great way of crowd control. Last words This is my third shape shifter Patriarch in a row. "Brothers Karamazov" is now complete. All of them were different enough to make this really funny. I especially enjoyed these builds in Hell, when the builds were more complete. Can't say a favorite out of the trio. I can recommend each of them for a very nice PvM experience. Mitya rocks with his great stunning capabilities and nice combination of phys/fire dmg, Alyosha with a crazy speed and a unique Shining Bear outlook, Vanya with an amusing chance to cast effect and great damage dealt by the Fury. I have many more builds on paper. Not going to jump right into the next one. I don't want to burn-out before trying out as many builds as possible. Meanwhile I'll hit LK and/or Travi now and then in hopes of finishing my runeword grail. Maybe finish one build I've had in Hell A2 for a long time waiting for me to take it till the end. Thanks for reading! Writing/playing these is quite fun, I hope that few of you enjoy to read these as well. Questions and comments are really welcome!