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Patriarch UncleRuckus, Untwinked SC Avenger

Discussion in 'Single Player Forum' started by Alfonso the Great, Jul 1, 2010.

  1. Alfonso the Great

    Alfonso the Great IncGamers Member

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    Patriarch UncleRuckus, Untwinked SC Avenger

    After languishing for over two years and seeing more than a few Mats/Pats pass him by, UncleRuckus, my Avenger, finally trudged his way to Baal and slew him in epic combat.

    Code:
    Name:       UncleRuckus
    Class:      Paladin
    Experience: 1016861140
    Level:      84
    
                Naked/Gear
    Strength:   70/84
    Dexterity:  150/151
    Vitality:   179/194
    Energy:     15/15
    HP:         743/842
    Mana:       139/139
    Stamina:    326/366
    Defense:    37/557
    AR:         735/810
    
    Fire:       143/103/43
    Cold:       180/140/80
    Lightning:  179/139/79
    Poison:     55/15/-45
    
    MF:         96       Block:      56 (75 with Holy Shield active)
    GF:         157
    FR/W:       20
    FHR:        35
    IAS:        75
    FCR:        0
    
    Sacrifice: 1/1
    Smite: 1/2
    Holy Bolt: 1/1
    Zeal: 1/1
    Charge: 1/1
    Vengeance: 3/3
    Blessed Hammer: 1/1
    Holy Shield: 4/4
    
    Might: 1/1
    Holy Fire: 1/1
    Thorns: 1/1
    Holy Freeze: 1/1
    Sanctuary: 1/1
    Conviction: 20/20
    
    Prayer: 1/1
    Resist Fire: 17/17
    Defiance: 1/1
    Resist Cold: 17/17
    Cleansing: 1/1
    Resist Lightning: 18/18
    Vigor: 1/1
    Redemption: 1/1
    
    Equipment:
    Helm: Rockstopper
    
    Body: Sigon's Shelter
    
    Gloves: Sigon's Gage
    
    Boots: Sigon's Sabot
    
    Belt: Shadow Lock
    [SPOILER]Mesh Belt
    Defense: 50
    Durability: 16 of 16
    Required Level: 47
    Required Strength: 58
    Fingerprint: 0x9b7407ec
    Item Level: 72
    Version: Expansion 1.10+
    2% Life stolen per hit
    7% Chance of Open Wounds
    +22% Enhanced Defense
    +44 to Life
    Cold Resist +14%
    Lightning Resist +8%[/SPOILER]
    
    Rings: [SPOILER] Russet Ring of Fortune
    Ring
    Required Level: 31
    Fingerprint: 0x72d37e3b
    Item Level: 43
    Version: Expansion 1.10+
    Fire Resist +11%
    21% Better Chance of Getting Magic Items
    
    Dwarf Star
    Ring
    Required Level: 45
    Fingerprint: 0xc1eab689
    Item Level: 55
    Version: Expansion 1.10+
    +40 to Life
    +40 Maximum Stamina
    Heal Stamina Plus 15%
    Fire Absorb 15%
    Magic Damage Reduced by 13
    100% Extra Gold from Monsters [/spoiler]
    
    Amulet: The Rising Sun
    [SPOILER]
    The Rising Sun
    Amulet
    Required Level: 65
    Fingerprint: 0x1ed3f9d3
    Item Level: 87
    Version: Expansion 1.10+
    2% Chance to cast level 16 Meteor when struck
    +2 to Fire Skills
    Adds 24 - 48 Fire Damage
    Replenish Life +10
    +63 Absorbs Fire Damage (Based on Character Level)
    +4 to Light Radius[/SPOILER]
    
    Weapon: Aldur's Rhythm
    [SPOILER]
    Aldur's Rhythm
    Jagged Star
    One Hand Damage: 121 - 189
    Durability: 72 of 72
    Required Level: 42
    Required Strength: 74
    Fingerprint: 0x3f66f141
    Item Level: 59
    Version: Expansion 1.10+
    +45% Increased Attack Speed
    26% Enhanced Damage
    Adds 40 - 62 Damage
    +200% Damage to Demons
    +150% Damage to Undead
    Adds 50 - 75 Lightning Damage
    Adds 20 Poison Damage Over 2 Secs (50 Frames)
    5% Mana stolen per hit
    10% Life stolen per hit
    Set (2 items): +15 to Strength
    Set (3 items): +15 to Strength
    Set (4 items): +15 to Strength
    3 Sockets (3 used)
    Socketed: Rusty Jewel
    Socketed: Jewel of Fervor
    Socketed: Rusty Jewel of Envy
    
    
    Rusty Jewel
    Jewel
    Required Level: 9
    Fingerprint: 0xf669600e
    Item Level: 19
    Version: Expansion 1.10+
    15% Enhanced Damage
    
    Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0x3a442859
    Item Level: 66
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    
    Rusty Jewel of Envy
    Jewel
    Required Level: 9
    Fingerprint: 0x63592cec
    Item Level: 23
    Version: Expansion 1.10+
    11% Enhanced Damage
    Adds 20 Poison Damage Over 2 Secs (50 Frames)[/spoiler]
    
    Shield: Rhyme Bone Shield
    
    Merc: Act 2 Defensive
    Weapon: Bonehew
    Armor: Rattlecage
    Helm: Rare coronet [SPOILER]
    Eagle Circlet
    Coronet
    Defense: 80
    Durability: 30 of 30
    Required Level: 66
    Fingerprint: 0x6f39c24
    Item Level: 81
    Version: Expansion 1.10+
    +2 to Martial Art Skills (Assassin Only)
    7% Mana stolen per hit
    8% Life stolen per hit
    +96% Enhanced Defense
    +25 to Strength
    All Resistances +14[/SPOILER]
    
    Play was untwinked single-pass fullclear, with Normal and Nightmare done on p8 and Hell on p1. Mostly v1.12, though I broke down and upgraded to 1.13 at the very end of Act 4 Hell.

    Things were easy-peasy up through NM Act 5. I made a Steel flail early on and that plus Vengeance plus Conviction saw me chewing up things like no other. NM Act 2 slowed me up, but also saw Hellplague fall into my hands, and the bonus Fire damage was more than welcome and helped to grind onwards. Then Act 5 rolled around and the odd immunes coupled with lagging damage saw me slowly grind to a halt. UncleRuckus sat there for months turned to years before I worked up the gumption to continue onward. Luck was my lady when Aldur's Rhythm dropped in the Frozen Tundra, and that served as my weapon the rest of the game.

    Hell was easier than NM for the most part, up through Act 5. The Act 2 tombs dropped Bonehew, which replaced the merc's Malice lance, only kept to that point for the OW. The merc was suddenly capable again! With his now absurd damage output, he was able to wear a 3 pTopaz ancient armor even through the fight with Diablo (though his flagging resists required me to throw on that beast of a coronet I gambled), and I only swapped that out for Rattlecage in Act 5 to make the killing go even more swiftly. The monster flee effect helped keep from getting mobbed by horrible things like frenzytaurs and reanimated corpses too much, but it was OH such a pain against ghosts and succubi in the underground river sections. The merc would scatter them and then death would come from a billion directions instead of just mainly one. He died a lot--A LOT--down there.

    The monsters I drew were delightful. No archers or quill beasts in the Foothills (vulture demons!), no Fallen anywhere, Frenzytaurs only one time, in the WSK; reanimated corpses and the low-health dark spearwomen up the wazoo. Immunes were a joke because I could hit 4 of the 5 damage types, and break a good chunk of them anyway.

    Notable Finds: Ist off some random mob in Act 2 Hell. A number of grailers, the most salient of which is The Rising Sun. A 5os phase blade, and that amazing circlet described above.

    HF: Fal. Aghbablble.

    Stupidest death: Deciding to help the merc kill some dolls in the Kurast Sewers in Hell. Not usually a facemeltingly dumb idea, I found, because it seems I can block the explosion and I had health and potions to spare. That is not the case when a Cursed, Fire Enchanted member of the species skitters out of the shadows and is two-shotted by my merc before I could even see what was happening.

    Thanks for reading! Now, to twink out as much as possible and mess around with True Ultimate Power(tm), and then onto a build that isn't nearly as weapon-damage-dependent as poor UncleRuckus. For once, I don't have any characters languishing!
     
  2. Doctor Clock

    Doctor Clock IncGamers Member

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    Re: Patriarch UncleRuckus, Untwinked SC Avenger

    Sounds painful.

    Congrats on the Pat. Lol at your poison resists.
     
  3. bojddo

    bojddo IncGamers Member

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    Re: Patriarch UncleRuckus, Untwinked SC Avenger

    Congrats on the Pat! Pretty decent gear for singlepass fullclear!!
    Been thinking of doing one of these in HC. You find any mana problems even with low vengeance?
     
  4. potter

    potter IncGamers Member

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    Re: Patriarch UncleRuckus, Untwinked SC Avenger

    'Grats on the toon!
    I found mine to be a hoot in the maggot lair actually, though twinked to the bone.
    1. You're never convicted, no dangerous beetles
    and
    2. Tight corridors will ensure you're not surrounded.
     
  5. Alfonso the Great

    Alfonso the Great IncGamers Member

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    Re: Patriarch UncleRuckus, Untwinked SC Avenger

    @bojddo: Mana problems seesawed. Against most mobs, no big issue; critters fell in 3-7 swings and flashing to Redemption after finishing off each group kept me more or less topped off. I always stocked 2-3 blues for boss packs; mana burn was especially vexing and the additional swings added up.

    @potter: I did have an enjoyable run through the Lair (for a change). LI critters in general were my favorite to run across because they had the most breakable immunity and generally lower health. Well, aside from Poison or Physical immunes. Those poor, poor PI succubi.
     
  6. In the name of Zod

    In the name of Zod IncGamers Member

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    Re: Patriarch UncleRuckus, Untwinked SC Avenger

    Isn't it amazing what a pain act 2 is for avengers. All those little buggers running around and you have to click every hit, every kill. But you did it and I congratulate you on completing you avenger. You didn't make mention of 1 hits or your player settings. I don't get aldurs rhythm at all. What's in that for an avenger?
     
  7. potter

    potter IncGamers Member

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    Re: Patriarch UncleRuckus, Untwinked SC Avenger

    Probably the best 1-handed weapon he found? It's pretty decent though, some nice mods for an avenger and customizable.


     
  8. In the name of Zod

    In the name of Zod IncGamers Member

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    Re: Patriarch UncleRuckus, Untwinked SC Avenger

    Oops, I missed the bit about untwinked. Thought something was a bit odd.
     

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