Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Patriarch Spiked - Justiciar Paladin (The Dark Side of the Zod God 1/7)

Discussion in 'Single Player Forum' started by Grape, Mar 24, 2019.

  1. Grape

    Grape IncGamers Member

    Joined:
    Mar 24, 2007
    Messages:
    2,055
    Likes Received:
    2,653
    Trophy Points:
    315
    Intro

    Spiked is my first entry in my new Sept, The Dark Side of the Zod God. Idea is simply to build seven characters, each of them having an item including a Zod.

    This Paladin is built around ethereal Rune Master. Looking at the axe and it's damage numbers I figured it could serve well in a hands of "Justiciar". Justiciar is a Paladin build with the Vengeance as a main (or only) attack, but using Fanaticism as the aura, instead of the usual Conviction used by Avengers.

    From that starting point, my only concern was to achieve as sweet damage (LCS) numbers as possible. It really was almost my only concern, max block with Paladin using a shield is an obvious choice as well. I trusted the items picked with damage in mind could offer the rest of the protection I'd need. Having played one Avenger before I knew what to expect; single-click attack without any immune problems. Pretty simple, but sometimes smashing trough the game without having to skip any enemies can be satisfactory.

    I also took the opportunity for the first time to enjoy my 1.07 damage charms outside the patch they were found in! Not planning to use them every single time on a melee build from now on, but especially on a character basically not needing any more AR, they served more than well.


    Build

    Builds around Vengeance benefit a lot from synergies, and those indeed (along with the aura of choice) suck all the skill points available. I choose to play /players 8 all the time, not only because this build is able to do so, but also because that way I'd get the most levels, and thus achieve the best damage. Indeed, the build never gets finished as far as skill points go - there's room for improvement all the way to 99 levels.

    Since the build itself uses Fanaticism, 'Infinity' merc was an obvious choice to boost the elemental damage. Might aura for little bit of extra damage, of course. Having Conviction around is also handy since you can basically forget about any attack rating issues. Wonderful aura!

    Playing P8, I opted for maximum vitality after max block, which was a good pick. I haven't made a (beta) CtA with +Holy Shield yet, so I had to use a total or five skill points for getting the HS. It was of course well worth the points, as I used a Sacred Targe base for my 'Phoenix', so not huge amount of dexterity was needed for blocking.

    Items:
    Code:
    Ethereal Rune Master 'ZodOhmOhmOhmOhm'
    'Phoenix' Sacred Targe, [email protected]
    Guillaume's Face 'Vermillion Jewel of Carnage' (25 max dmg)
    Highlord's Wrath
    War Traveler
    Laying of Hands
    Crafted Blood belt FHR/STR/Life/LR
    Two rare leech/damage/res/life rings
    
    Inventory: mostly 1.07 damage charms, couple all res/FRW SCs
    
    Merc: Fortitude/Infinity/Vampire Gaze
    
    Skills and stats:
    Code:
    Name:       Spiked
    Class:      Paladin
    Experience: 1362416292
    Level:      **
    
                Naked/Gear
    Strength:   82/136
    Dexterity:  169/169
    Vitality:   269/279
    Energy:     15/15
    HP:         1021/1369
    Mana:       145/145
    Stamina:    420/420
    Defense:    42/2191
    AR:         830/1125
    
    Fire:       183/143/83
    Cold:       133/93/33
    Lightning:  228/188/128
    Poison:     158/118/58
    
    MF:         49       Block:      52
    GF:         0
    FR/W:       31
    FHR:        54
    IAS:        40
    FCR:        25
    
    Sacrifice: 1/2
    Smite: 1/2
    Holy Bolt: 1/2
    Zeal: 1/2
    Charge: 1/2
    Vengeance: 20/21
    Blessed Hammer: 1/2
    Conversion: 0/0
    Holy Shield: 1/2
    Fist of the Heavens: 0/0
    
    Might: 1/3
    Holy Fire: 0/0
    Thorns: 0/0
    Blessed Aim: 1/3
    Concentration: 1/3
    Holy Freeze: 0/0
    Holy Shock: 0/0
    Sanctuary: 0/0
    Fanaticism: 20/22
    Conviction: 0/0
    
    Prayer: 0/0
    Resist Fire: 14/15
    Defiance: 0/0
    Resist Cold: 15/16
    Cleansing: 0/0
    Resist Lightning: 20/21
    Vigor: 0/0
    Meditation: 0/0
    Redemption: 0/0
    Salvation: 0/0
    
    Full GoMule item dump:
    Code:
    Serrated Small Charm of Maiming
    Small Charm
    Required Level: 45
    Fingerprint: 0x7e1330b1
    Item Level: **
    Version: Expansion
    +12 to Maximum Damage
    
    Forked Small Charm of Maiming
    Small Charm
    Required Level: 43
    Fingerprint: 0x581d6c25
    Item Level: 90
    Version: Expansion
    +8 to Maximum Damage
    
    Iron Grand Charm of Maiming
    Grand Charm
    Required Level: 37
    Fingerprint: 0x9da8b63
    Item Level: 90
    Version: Expansion
    +20 to Maximum Damage
    +68 to Attack Rating
    
    Sharp Grand Charm of Maiming
    Grand Charm
    Required Level: 37
    Fingerprint: 0x6ff7fa1
    Item Level: 93
    Version: Expansion
    +30 to Maximum Damage
    +54 to Attack Rating
    
    Jagged Grand Charm of Quality
    Grand Charm
    Required Level: 22
    Fingerprint: 0x62051d64
    Item Level: **
    Version: Expansion
    +21 to Maximum Damage
    
    Sanguinary Grand Charm of Maiming
    Grand Charm
    Required Level: 37
    Fingerprint: 0x7a429a0e
    Item Level: 93
    Version: Expansion
    Adds 7 - 19 Damage
    
    Coral Grand Charm of Maiming
    Grand Charm
    Required Level: 37
    Fingerprint: 0x7cb94714
    Item Level: **
    Version: Expansion
    +19 to Maximum Damage
    Lightning Resist +28%
    
    Laying of Hands
    Bramble Mitts
    Defense: 83
    Durability: 12 of 12
    Required Level: 63
    Required Strength: 50
    Fingerprint: 0x6856ee94
    Item Level: **
    Version: Expansion 1.10+
    10% Chance to cast level 3 Holy Bolt on striking
    +20% Increased Attack Speed
    +350% Damage to Demons
    +25 Defense
    Fire Resist +50%
    
    
    Doom Touch
    Ring
    Required Level: 60
    Fingerprint: 0xc95e4a2d
    Item Level: 85
    Version: Expansion 1.10+
    +8 to Minimum Damage
    +113 to Attack Rating
    5% Life stolen per hit
    +38 to Life
    All Resistances +11
    Poison Resist +25%
    
    War Traveler
    Battle Boots
    Defense: 136
    Durability: 48 of 48
    Required Level: 42
    Required Strength: 95
    Fingerprint: 0x5a0b078
    Item Level: 85
    Version: Expansion 1.10+
    +25% Faster Run/Walk
    Adds 15 - 25 Damage
    +185% Enhanced Defense
    +10 to Strength
    +10 to Vitality
    40% Slower Stamina Drain
    Attacker Takes Damage of 7
    49% Better Chance of Getting Magic Items
    +30 Maximum Durability
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0x943d11e8
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    33% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Guillaume's Face
    Winged Helm
    Defense: 217
    Durability: 40 of 40
    Required Level: 50
    Required Strength: 115
    Fingerprint: 0xaa8fa038
    Item Level: 94
    Version: Expansion 1.10+
    +30% Faster Hit Recovery
    +26 to Maximum Damage
    35% Chance of Crushing Blow
    15% Deadly Strike
    +120% Enhanced Defense
    +15 to Strength
    1 Sockets (1 used)
    Socketed: Vermilion Jewel of Carnage
    
    
    Vermilion Jewel of Carnage
    Jewel
    Required Level: 50
    Fingerprint: 0xfd4b6340
    Item Level: 85
    Version: Expansion 1.10+
    +26 to Maximum Damage
    
    Fortitude
    Dusk Shroud
    ElSolDolLo
    Defense: 1407
    Durability: 20 of 20
    Required Level: 59
    Required Strength: 77
    Fingerprint: 0x341a34c7
    Item Level: 85
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +132 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +30
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    El Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +50 to Attack Rating
    +1 to Light Radius
    Armor: +15 Defense
    +1 to Light Radius
    Shields: +15 Defense
    +1 to Light Radius
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    Havoc Spiral
    Ring
    Required Level: 74
    Fingerprint: 0x9f2b9001
    Item Level: 94
    Version: Expansion 1.10+
    +4 to Maximum Damage
    +60 to Attack Rating
    6% Mana stolen per hit
    +36 to Life
    All Resistances +8
    Lightning Resist +25%
    
    Serrated Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0xfc3177
    Item Level: 90
    Version: Expansion
    +20 to Maximum Damage
    +40 to Life
    
    Shimmering Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xdf7f82d
    Item Level: 80
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    All Resistances +5
    
    Serrated Small Charm of Maiming
    Small Charm
    Required Level: 45
    Fingerprint: 0x66078637
    Item Level: 93
    Version: Expansion
    +12 to Maximum Damage
    
    Serrated Small Charm of Quality
    Small Charm
    Required Level: 45
    Fingerprint: 0x57efc6c0
    Item Level: 90
    Version: Expansion
    +8 to Maximum Damage
    
    Ghoul Harness
    Mesh Belt
    Defense: 36
    Durability: 16 of 16
    Required Level: 85
    Required Strength: 58
    Fingerprint: 0xc4546d51
    Item Level: 96
    Version: Expansion 1.10+
    +24% Faster Hit Recovery
    2% Life stolen per hit
    6% Chance of Open Wounds
    +29 to Strength
    +52 to Life
    Lightning Resist +7%
    
    Serrated Large Charm of Maiming
    Large Charm
    Required Level: 42
    Fingerprint: 0x6d7411c3
    Item Level: 90
    Version: Expansion
    +21 to Maximum Damage
    
    Horadric Cube
    Fingerprint: 0xa833e0b7
    Item Level: 13
    Version: Expansion 1.10+
    
    Serrated Large Charm of Maiming
    Large Charm
    Required Level: 42
    Fingerprint: 0x42517c31
    Item Level: 90
    Version: Expansion
    +21 to Maximum Damage
    
    Shimmering Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xa741e8e3
    Item Level: 85
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    All Resistances +4
    
    Call to Arms
    Crystal Sword
    AmnRalMalIstOhm
    One Hand Damage: 18 - 55
    Durability: 20 of 20
    Required Level: 57
    Required Strength: 43
    Fingerprint: 0xfb1b4825
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    272% Enhanced Damage
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +6 to Battle Command
    +5 to Battle Orders
    +2 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Spirit
    Akaran Rondache
    TalThulOrtAmn
    Defense: 122
    Chance to Block: 0
    Durability: 30 of 30
    Required Level: 30
    Required Strength: 59
    Fingerprint: 0x2daaa81c
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +92 to Mana
    Cold Resist +35%
    All Resistances +41
    Lightning Resist +35%
    Poison Resist +35%
    +5 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Sanguinary Grand Charm of Quality
    Grand Charm
    Required Level: 32
    Fingerprint: 0x72090f5b
    Item Level: 90
    Version: Expansion
    Adds 7 - 14 Damage
    
    Captain's Grand Charm of Maiming
    Grand Charm
    Required Level: 42
    Fingerprint: 0x4d644e38
    Item Level: 90
    Version: Expansion
    +1 to Offensive Aura Skills (Paladin Only)
    +20 to Maximum Damage
    
    Rune Master
    Ettin Axe
    One Hand Damage: 269 - 543
    Durability: 13 of 13
    Required Level: 72
    Required Strength: 135
    Required Dexterity: 35
    Fingerprint: 0x209137b8
    Item Level: 95
    Version: Expansion 1.10+
    Indestructible
    449% Enhanced Damage
    +5% to Maximum Cold Resist
    Cannot Be Frozen
    Ethereal
    5 Sockets (5 used)
    Socketed: Zod Rune
    Socketed: Ohm Rune
    Socketed: Ohm Rune
    Socketed: Ohm Rune
    Socketed: Ohm Rune
    
    Zod Rune
    Required Level: 69
    Version: Expansion 1.10+
    Weapons: Indestructible
    Armor: Indestructible
    Shields: Indestructible
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Phoenix
    Sacred Targe
    VexVexLoJah
    Defense: 148
    Chance to Block: 0
    Durability: 45 of 45
    Required Level: 65
    Required Strength: 86
    Fingerprint: 0x84e10d6f
    Item Level: 79
    Version: Expansion 1.10+
    100% Chance to cast level 40 Blaze when you Level-Up
    40% Chance to cast level 22 Firestorm on striking
    Level 11 Redemption Aura When Equipped
    387% Enhanced Damage
    -28% to Enemy Fire Resistance
    +356 Defense vs. Missile
    +50 to Life
    +5% to Maximum Lightning Resist
    +10% to Maximum Fire Resist
    All Resistances +45
    +21 Fire Absorb
    4 Sockets (4 used)
    Socketed: Vex Rune
    Socketed: Vex Rune
    Socketed: Lo Rune
    Socketed: Jah Rune
    
    Vex Rune
    Required Level: 55
    Version: Expansion 1.10+
    Weapons: 7% Mana stolen per hit
    Armor: +5% to Maximum Fire Resist
    Shields: +5% to Maximum Fire Resist
    
    Vex Rune
    Required Level: 55
    Version: Expansion 1.10+
    Weapons: 7% Mana stolen per hit
    Armor: +5% to Maximum Fire Resist
    Shields: +5% to Maximum Fire Resist
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    Jah Rune
    Required Level: 65
    Version: Expansion 1.10+
    Weapons: Ignore Target's Defense
    Armor: Increase Maximum Life 5%
    Shields: +50 to Life
    
    Mercenary:
    
    Name:       Ahsab
    Race:       Desert Mercenary
    Type:       Off-Nightmare
    Experience: 80952822
    Level:      87
    Dead?:      false
    
                Naked/Gear
    Strength:   190/190
    Dexterity:  153/153
    HP:         1847/1946
    Defense:    1359/4788
    AR:         1937/1937
    
    Fire:       177/137/77
    Cold:       177/137/77
    Lightning:  177/137/77
    Poison:    177/137/77
    
    Vampire Gaze
    Grim Helm
    Defense: 252
    Durability: 40 of 40
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0x18f7f1ea
    Item Level: 54
    Version: Expansion
    +15% Increased Attack Speed
    14% Enhanced Damage
    8% Mana stolen per hit
    8% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 25%
    Magic Damage Reduced by 15
    1 Sockets (1 used)
    Socketed: Rusty Jewel of Fervor
    
    Rusty Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0x960ac853
    Item Level: 85
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    14% Enhanced Damage
    
    
    Fortitude
    Scarab Husk
    ElSolDolLo
    Defense: 3177
    Durability: 15 of 15
    Required Level: 59
    Required Strength: 85
    Fingerprint: 0xbd9cf828
    Item Level: 81
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +99 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +26
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    Ethereal
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    El Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +50 to Attack Rating
    +1 to Light Radius
    Armor: +15 Defense
    +1 to Light Radius
    Shields: +15 Defense
    +1 to Light Radius
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    
    Infinity
    Great Poleaxe
    BerMalBerIst
    Two Hand Damage: 311 - 858
    Durability: 28 of 28
    Required Level: 63
    Required Strength: 169
    Required Dexterity: 89
    Fingerprint: 0x3babb97c
    Item Level: 87
    Version: Expansion
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    352% Enhanced Damage
    -48% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +44 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    

    LCS:
    Screenshot1111.jpg
    I'm pretty pleased with how the numbers turned out. If you have seen a better Vengeance damage, I'm really eager to see that! :p

    Some game play:



    Journey

    As I stated before Spiked played at /players 8 from start to the end. Spiked is not a freshly started character, and he was played as Fanatic Zealer through Norm and NM back then. Final build plan was a different one, and he wasn't even meant to be part of this Sept to begin with.

    As I still have one Vengeance build in the pipeline (who is playing with a Vengeance through the whole game) I chose to have this character as a short-cut to the final build. When I picked him, all he had done on Hell was Den of Evil, so I could still play the build itself through every Act.

    When there is no dangerous enemies around, he absolutely destroys everything around him with a brutal force. When surrounded by hard hitting enemies he had to be really aware though - reminder that there's no DR% in my build, I've no real crowd control skills, merc has not the usual melee build's basic Reaper's with its Decrepify etc.

    In the end the balance was fine, but I have to admit he surprisingly felt fragile at times. Such is the power of P8 Hell enemies at worst, or at best. Still, I didn't get killed a single time in Hell, so all in all, that's pretty OK I guess.

    Screen shots:
    Screenshot1023.jpg
    Leveling up with 'Phoenix' is fun! Enjoying it in the Maggot Lair, which some melee builds dread!

    Screenshot1050.jpg
    Welcome committee. I had to retrieve few times. Little by little they were done.

    Screenshot1051.jpg
    Nice! One of the better finds while questing!

    Screenshot1069.jpg
    Rest of the Act III didn't provide any hairy moments, as didn't Act IV as far as I remember, apart from De Seis gang almost killing me. They were extra fast and I ended up engaging in a fight with too many of them in the same time. Full juvs saved me, but I had to be fast with them...

    That fresh in my mind this scene had me on my toes. I dragged couple of those at a time, and then it was quite easy.

    Screenshot1075.jpg
    95% LR ridiculed the souls, and Frozenstein was dealt with in a short manner. Crystalline Passage however proved to be a bit problematic. My lowish cold resistance caused a surprisingly big damage from Skeleton mages throwing Ice Bolts all over me, them being non-leechable on top of that. Redemption from 'Phoenix' was a grace. Too much chucking pots to my taste, and around usually easy monsters!

    Screenshot1107.jpg
    Look! Here they are again! And poison, I wasn't fan of that either. First, third and fourth waves were a joke though. Ancients were also really tame. Few dangerous packs in the WSK levels for a proper final gaming session.

    Screenshot1108.jpg
    Mana Burn/PI, ouch. Eventually fell, and they didn't put us in real danger after splitting their pack a little.

    Baal took his usual while (P8...), and dropped no items to note. Couple dozen Eldritch runs to achieve the next level followed.



    Thanks for reading! Comments, questions etc. are warmly welcome! And if you have any (preferably CRAZY) ideas for the rest of the Sept build, I'm all ears! :)
     
    Jamie, Vildecor, Apila and 12 others like this.
  2. jonnyphive

    jonnyphive IncGamers Member

    Joined:
    Jun 11, 2018
    Messages:
    464
    Likes Received:
    559
    Trophy Points:
    153
    Nice pat, and very cool weapon. Definitely one of those items most players imagine in the "one day... maybe..." context, so it's great to see one implemented in such a fun build. Do you have any interest in trying it with a Fanazealot to see how it compares to Grief? Obviously it's pretty inferior (in a few ways) but I'd still be curious about how it performed.
     
    Grape likes this.
  3. Kitteh

    Kitteh IncGamers Site Pal

    Joined:
    Mar 2, 2011
    Messages:
    11,579
    Likes Received:
    2,014
    Trophy Points:
    534
    *wolf whistle*
     
    Grape likes this.
  4. PhineasB

    PhineasB IncGamers Member

    Joined:
    May 24, 2015
    Messages:
    739
    Likes Received:
    1,970
    Trophy Points:
    188
    Really nice build @Grape and very cool use of Phoenix! As for future characters, how about a dual Dream daggerzon (Zod a Fleshripper)? The confuse proc from Dreams will make close quarters combat safe enough, and the Valk will just be a bonus. You could even make her fuzzy for kicks!
     
    Grape, Zyr, T72on1 and 1 other person like this.
  5. Kitteh

    Kitteh IncGamers Site Pal

    Joined:
    Mar 2, 2011
    Messages:
    11,579
    Likes Received:
    2,014
    Trophy Points:
    534
    I love Fleshripper, I really want to do a double swinger with them :p
     
    Grape and PhineasB like this.
  6. T72on1

    T72on1 IncGamers Member

    Joined:
    Feb 12, 2016
    Messages:
    4,517
    Likes Received:
    3,591
    Trophy Points:
    236
    Very nice pat !!! But shouldn't you be killing Cows ? ;)
     
    ffs and Grape like this.
  7. maxicek

    maxicek Moderator Single Player

    Joined:
    Aug 5, 2005
    Messages:
    5,785
    Likes Received:
    1,398
    Trophy Points:
    535
    Congratulations Grape.

    I’m curious why did you go for LoH and Fortitude when they don’t add to Vengeance damage? LoH maybe still is a good choice in the slot, but I would have thought CoH would be a better armour?
     
    Grape likes this.
  8. Grape

    Grape IncGamers Member

    Joined:
    Mar 24, 2007
    Messages:
    2,055
    Likes Received:
    2,653
    Trophy Points:
    315
    Thanks! I can test that, yea. Would you like me to make any extra tweaks or just reset the skills into a basic Fanazealot?

    Thanks! Not a bad idea! Zod in a Fleshripper has crossed my mind, admittedly. I was thinking some big spear for the Zon though, we will see! :)

    I think I have a Dagger Frenzy Barb started, somewhere in Norm/NM :p

    Thanks! Haha, yes indeed! (Only one session, from Ancient's Way to Baal was played while the RFL was on)

    Thanks maxicek!

    One could argue that maximizing Vengeance's part of the damage leads to more damage against enemies overall. But since the weapon blow itself is still physical damage, and having some good amplifiers already I went ahead and maximized that instead. Not sure which leads to more damage overall, but Fortitude shows more LCS damage at least.

    Talking about LCS numbers, here's some...

    Normal attack:
    Screenshot1116.jpg
    Not bad, huh?

    Normal attack, no weapon:
    Screenshot1119.jpg
    I can kill Hell monsters pretty easily bare hands. Add Vengeance and I can up the players setting...

    Also
    Screenshot1120.jpg
    I just remembered I made this back when Spikde was played through Normal
     
    TedDeeBoy, PhineasB, Zyr and 2 others like this.
  9. jonnyphive

    jonnyphive IncGamers Member

    Joined:
    Jun 11, 2018
    Messages:
    464
    Likes Received:
    559
    Trophy Points:
    153
    @Grape Loving the redundantly redundant spiked shield. Reminds me of the "Silver's Silver Silver-Edged Axe" I once saw on this forum. I also once made Edge's 'Edge' in an Edge Bow. Didn't look as cool due to the way RWs are displayed but it was still fun to make.

    Regarding the Fanazealot, the only thing that comes to mind for me is to try and have the same Zeal breakpoint so the DPS comparison is pretty accurate and you get a good sense for the build's 'feel' vs with Grief. *checks calculator* Hmm, it looks like you need 86% with your current gera to hit the max Zeal IAS breakpoint, so getting to 4/8 may not be practical. It might sacrifice too much from the rest of the gear. I guess that in itself is another big drawback to the Axe (and yet another of the innumerable examples showing that Grief > all else), as cool as it may be. Either way it would be fun to see the LCS numbers if nothing else!
     
    Zyr likes this.
  10. maxicek

    maxicek Moderator Single Player

    Joined:
    Aug 5, 2005
    Messages:
    5,785
    Likes Received:
    1,398
    Trophy Points:
    535
    Very interesting numbers without a weapon - I was actually thinking about a punching Barb last week....
     
  11. TedDeeBoy

    TedDeeBoy IncGamers Member

    Joined:
    Feb 24, 2006
    Messages:
    773
    Likes Received:
    225
    Trophy Points:
    142
    Congrats @Grape. Just on the bare fister setup Is all that damage just from the inventory full of 1.07 haxx damage charms multiplied by his off weapon ED? That sounds like a twinked tournament idea?
     
    Grape likes this.
  12. Grape

    Grape IncGamers Member

    Joined:
    Mar 24, 2007
    Messages:
    2,055
    Likes Received:
    2,653
    Trophy Points:
    315
    Yes, I believe that's it.

    I've been thinking about opening a thread for something like this, where people can try to achieve different kinds of "biggest LCS" numbers in many categories. Could be fun.

    @jonnyphive I did the Zealot re-spec:
    Screenshot1123.jpg
    I changed nothing in the equipment. 20 Fana, Zeal, Sacrifice and Holy Shield right now. It would probably make sense to put points into Blessed Aim now for the little passive AR boost and change merc's weapon to Reaper's if I really meant to play more with this build, along with tweaking some more IAS into the setup as well of course.

    As you can see, I went for a Titan-ish build for some extra kick. Ran P8 Travi few times and it was absolutely no problem at all. Zeal OP :p And that defense (max HS) DID make an impact, combined with better leech (pure physical damage), and I felt more tankish than the Justiciar build. Test was a brief one though.

    Got to do a pure physical Fana Zealot with some inspirational weapon some day. :)
     
    T72on1, Zyr, jonnyphive and 2 others like this.
  13. jonnyphive

    jonnyphive IncGamers Member

    Joined:
    Jun 11, 2018
    Messages:
    464
    Likes Received:
    559
    Trophy Points:
    153
    @Grape That's great. 18k max is very impressive. Thanks for taking the time and sharing the results!
     
    Grape likes this.
  14. Grape

    Grape IncGamers Member

    Joined:
    Mar 24, 2007
    Messages:
    2,055
    Likes Received:
    2,653
    Trophy Points:
    315
    @jonnyphive no problem, that was an entertaining task! I'll bump this thread once again when I've gathered ingredients for a beta CtA with +3HS. I mean to slap it on my level 99 Paladin and check out his stats as a Justiciar :cool:

    Should add a bit more than what is now shown; skills saved from +HS and 11 more levels for synergizing Vengeance itself. Should be interesting!
     
    Last edited: Apr 6, 2019
    jonnyphive likes this.
  15. Jamie

    Jamie IncGamers Member

    Joined:
    Dec 27, 2012
    Messages:
    380
    Likes Received:
    458
    Trophy Points:
    120
    Very cool build and crazy damage!

    One day I hope to be able to find a Zod and build a Paladin around this bad boy I found from a Rack in LK that drops Mighty Scepter and Threshers:

    Heaven's Light
    Mighty Scepter
    One Hand Damage: 238 - 310
    Durability: 26 of 26
    Required Level: 61
    Required Strength: 115
    Required Dexterity: 55
    Fingerprint: 0x16443f5d
    Item Level: 79
    Version: Expansion 1.10+
    Unidentified
    +3 to Paladin Skill Levels
    +20% Increased Attack Speed
    298% Enhanced Damage
    -33% Target Defense
    +150% Damage to Undead
    33% Chance of Crushing Blow
    +18 Life after each Demon Kill
    +3 to Light Radius
    Ethereal
    2 Sockets (0 used)
     
    Luhkoh and T72on1 like this.

Share This Page