Patriarch Spiked - Justiciar Paladin (The Dark Side of the Zod God 1/7)

Grape

Diabloii.Net Member
Intro

Spiked is my first entry in my new Sept, The Dark Side of the Zod God. Idea is simply to build seven characters, each of them having an item including a Zod.

This Paladin is built around ethereal Rune Master. Looking at the axe and it's damage numbers I figured it could serve well in a hands of "Justiciar". Justiciar is a Paladin build with the Vengeance as a main (or only) attack, but using Fanaticism as the aura, instead of the usual Conviction used by Avengers.

From that starting point, my only concern was to achieve as sweet damage (LCS) numbers as possible. It really was almost my only concern, max block with Paladin using a shield is an obvious choice as well. I trusted the items picked with damage in mind could offer the rest of the protection I'd need. Having played one Avenger before I knew what to expect; single-click attack without any immune problems. Pretty simple, but sometimes smashing trough the game without having to skip any enemies can be satisfactory.

I also took the opportunity for the first time to enjoy my 1.07 damage charms outside the patch they were found in! Not planning to use them every single time on a melee build from now on, but especially on a character basically not needing any more AR, they served more than well.


Build

Builds around Vengeance benefit a lot from synergies, and those indeed (along with the aura of choice) suck all the skill points available. I choose to play /players 8 all the time, not only because this build is able to do so, but also because that way I'd get the most levels, and thus achieve the best damage. Indeed, the build never gets finished as far as skill points go - there's room for improvement all the way to 99 levels.

Since the build itself uses Fanaticism, 'Infinity' merc was an obvious choice to boost the elemental damage. Might aura for little bit of extra damage, of course. Having Conviction around is also handy since you can basically forget about any attack rating issues. Wonderful aura!

Playing P8, I opted for maximum vitality after max block, which was a good pick. I haven't made a (beta) CtA with +Holy Shield yet, so I had to use a total or five skill points for getting the HS. It was of course well worth the points, as I used a Sacred Targe base for my 'Phoenix', so not huge amount of dexterity was needed for blocking.

Items:
Code:
Ethereal Rune Master 'ZodOhmOhmOhmOhm'
'Phoenix' Sacred Targe, [email protected]
Guillaume's Face 'Vermillion Jewel of Carnage' (25 max dmg)
Highlord's Wrath
War Traveler
Laying of Hands
Crafted Blood belt FHR/STR/Life/LR
Two rare leech/damage/res/life rings

Inventory: mostly 1.07 damage charms, couple all res/FRW SCs

Merc: Fortitude/Infinity/Vampire Gaze
Skills and stats:
Code:
Name:       Spiked
Class:      Paladin
Experience: 1362416292
Level:      **

            Naked/Gear
Strength:   82/136
Dexterity:  169/169
Vitality:   269/279
Energy:     15/15
HP:         1021/1369
Mana:       145/145
Stamina:    420/420
Defense:    42/2191
AR:         830/1125

Fire:       183/143/83
Cold:       133/93/33
Lightning:  228/188/128
Poison:     158/118/58

MF:         49       Block:      52
GF:         0
FR/W:       31
FHR:        54
IAS:        40
FCR:        25

Sacrifice: 1/2
Smite: 1/2
Holy Bolt: 1/2
Zeal: 1/2
Charge: 1/2
Vengeance: 20/21
Blessed Hammer: 1/2
Conversion: 0/0
Holy Shield: 1/2
Fist of the Heavens: 0/0

Might: 1/3
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 1/3
Concentration: 1/3
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 20/22
Conviction: 0/0

Prayer: 0/0
Resist Fire: 14/15
Defiance: 0/0
Resist Cold: 15/16
Cleansing: 0/0
Resist Lightning: 20/21
Vigor: 0/0
Meditation: 0/0
Redemption: 0/0
Salvation: 0/0
Full GoMule item dump:
Code:
Serrated Small Charm of Maiming
Small Charm
Required Level: 45
Fingerprint: 0x7e1330b1
Item Level: **
Version: Expansion
+12 to Maximum Damage

Forked Small Charm of Maiming
Small Charm
Required Level: 43
Fingerprint: 0x581d6c25
Item Level: 90
Version: Expansion
+8 to Maximum Damage

Iron Grand Charm of Maiming
Grand Charm
Required Level: 37
Fingerprint: 0x9da8b63
Item Level: 90
Version: Expansion
+20 to Maximum Damage
+68 to Attack Rating

Sharp Grand Charm of Maiming
Grand Charm
Required Level: 37
Fingerprint: 0x6ff7fa1
Item Level: 93
Version: Expansion
+30 to Maximum Damage
+54 to Attack Rating

Jagged Grand Charm of Quality
Grand Charm
Required Level: 22
Fingerprint: 0x62051d64
Item Level: **
Version: Expansion
+21 to Maximum Damage

Sanguinary Grand Charm of Maiming
Grand Charm
Required Level: 37
Fingerprint: 0x7a429a0e
Item Level: 93
Version: Expansion
Adds 7 - 19 Damage

Coral Grand Charm of Maiming
Grand Charm
Required Level: 37
Fingerprint: 0x7cb94714
Item Level: **
Version: Expansion
+19 to Maximum Damage
Lightning Resist +28%

Laying of Hands
Bramble Mitts
Defense: 83
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x6856ee94
Item Level: **
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Doom Touch
Ring
Required Level: 60
Fingerprint: 0xc95e4a2d
Item Level: 85
Version: Expansion 1.10+
+8 to Minimum Damage
+113 to Attack Rating
5% Life stolen per hit
+38 to Life
All Resistances +11
Poison Resist +25%

War Traveler
Battle Boots
Defense: 136
Durability: 48 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x5a0b078
Item Level: 85
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+185% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 7
49% Better Chance of Getting Magic Items
+30 Maximum Durability

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x943d11e8
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
33% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 50
Required Strength: 115
Fingerprint: 0xaa8fa038
Item Level: 94
Version: Expansion 1.10+
+30% Faster Hit Recovery
+26 to Maximum Damage
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
1 Sockets (1 used)
Socketed: Vermilion Jewel of Carnage


Vermilion Jewel of Carnage
Jewel
Required Level: 50
Fingerprint: 0xfd4b6340
Item Level: 85
Version: Expansion 1.10+
+26 to Maximum Damage

Fortitude
Dusk Shroud
ElSolDolLo
Defense: 1407
Durability: 20 of 20
Required Level: 59
Required Strength: 77
Fingerprint: 0x341a34c7
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+132 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +30
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Havoc Spiral
Ring
Required Level: 74
Fingerprint: 0x9f2b9001
Item Level: 94
Version: Expansion 1.10+
+4 to Maximum Damage
+60 to Attack Rating
6% Mana stolen per hit
+36 to Life
All Resistances +8
Lightning Resist +25%

Serrated Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xfc3177
Item Level: 90
Version: Expansion
+20 to Maximum Damage
+40 to Life

Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xdf7f82d
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +5

Serrated Small Charm of Maiming
Small Charm
Required Level: 45
Fingerprint: 0x66078637
Item Level: 93
Version: Expansion
+12 to Maximum Damage

Serrated Small Charm of Quality
Small Charm
Required Level: 45
Fingerprint: 0x57efc6c0
Item Level: 90
Version: Expansion
+8 to Maximum Damage

Ghoul Harness
Mesh Belt
Defense: 36
Durability: 16 of 16
Required Level: 85
Required Strength: 58
Fingerprint: 0xc4546d51
Item Level: 96
Version: Expansion 1.10+
+24% Faster Hit Recovery
2% Life stolen per hit
6% Chance of Open Wounds
+29 to Strength
+52 to Life
Lightning Resist +7%

Serrated Large Charm of Maiming
Large Charm
Required Level: 42
Fingerprint: 0x6d7411c3
Item Level: 90
Version: Expansion
+21 to Maximum Damage

Horadric Cube
Fingerprint: 0xa833e0b7
Item Level: 13
Version: Expansion 1.10+

Serrated Large Charm of Maiming
Large Charm
Required Level: 42
Fingerprint: 0x42517c31
Item Level: 90
Version: Expansion
+21 to Maximum Damage

Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xa741e8e3
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +4

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0xfb1b4825
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
272% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+5 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Akaran Rondache
TalThulOrtAmn
Defense: 122
Chance to Block: 0
Durability: 30 of 30
Required Level: 30
Required Strength: 59
Fingerprint: 0x2daaa81c
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+92 to Mana
Cold Resist +35%
All Resistances +41
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Sanguinary Grand Charm of Quality
Grand Charm
Required Level: 32
Fingerprint: 0x72090f5b
Item Level: 90
Version: Expansion
Adds 7 - 14 Damage

Captain's Grand Charm of Maiming
Grand Charm
Required Level: 42
Fingerprint: 0x4d644e38
Item Level: 90
Version: Expansion
+1 to Offensive Aura Skills (Paladin Only)
+20 to Maximum Damage

Rune Master
Ettin Axe
One Hand Damage: 269 - 543
Durability: 13 of 13
Required Level: 72
Required Strength: 135
Required Dexterity: 35
Fingerprint: 0x209137b8
Item Level: 95
Version: Expansion 1.10+
Indestructible
449% Enhanced Damage
+5% to Maximum Cold Resist
Cannot Be Frozen
Ethereal
5 Sockets (5 used)
Socketed: Zod Rune
Socketed: Ohm Rune
Socketed: Ohm Rune
Socketed: Ohm Rune
Socketed: Ohm Rune

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Phoenix
Sacred Targe
VexVexLoJah
Defense: 148
Chance to Block: 0
Durability: 45 of 45
Required Level: 65
Required Strength: 86
Fingerprint: 0x84e10d6f
Item Level: 79
Version: Expansion 1.10+
100% Chance to cast level 40 Blaze when you Level-Up
40% Chance to cast level 22 Firestorm on striking
Level 11 Redemption Aura When Equipped
387% Enhanced Damage
-28% to Enemy Fire Resistance
+356 Defense vs. Missile
+50 to Life
+5% to Maximum Lightning Resist
+10% to Maximum Fire Resist
All Resistances +45
+21 Fire Absorb
4 Sockets (4 used)
Socketed: Vex Rune
Socketed: Vex Rune
Socketed: Lo Rune
Socketed: Jah Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Mercenary:

Name:       Ahsab
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 80952822
Level:      87
Dead?:      false

            Naked/Gear
Strength:   190/190
Dexterity:  153/153
HP:         1847/1946
Defense:    1359/4788
AR:         1937/1937

Fire:       177/137/77
Cold:       177/137/77
Lightning:  177/137/77
Poison:    177/137/77

Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x18f7f1ea
Item Level: 54
Version: Expansion
+15% Increased Attack Speed
14% Enhanced Damage
8% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 25%
Magic Damage Reduced by 15
1 Sockets (1 used)
Socketed: Rusty Jewel of Fervor

Rusty Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x960ac853
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
14% Enhanced Damage


Fortitude
Scarab Husk
ElSolDolLo
Defense: 3177
Durability: 15 of 15
Required Level: 59
Required Strength: 85
Fingerprint: 0xbd9cf828
Item Level: 81
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+99 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist


Infinity
Great Poleaxe
BerMalBerIst
Two Hand Damage: 311 - 858
Durability: 28 of 28
Required Level: 63
Required Strength: 169
Required Dexterity: 89
Fingerprint: 0x3babb97c
Item Level: 87
Version: Expansion
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
352% Enhanced Damage
-48% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+44 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

LCS:
Screenshot1111.jpg
I'm pretty pleased with how the numbers turned out. If you have seen a better Vengeance damage, I'm really eager to see that! :p

Some game play:


Journey

As I stated before Spiked played at /players 8 from start to the end. Spiked is not a freshly started character, and he was played as Fanatic Zealer through Norm and NM back then. Final build plan was a different one, and he wasn't even meant to be part of this Sept to begin with.

As I still have one Vengeance build in the pipeline (who is playing with a Vengeance through the whole game) I chose to have this character as a short-cut to the final build. When I picked him, all he had done on Hell was Den of Evil, so I could still play the build itself through every Act.

When there is no dangerous enemies around, he absolutely destroys everything around him with a brutal force. When surrounded by hard hitting enemies he had to be really aware though - reminder that there's no DR% in my build, I've no real crowd control skills, merc has not the usual melee build's basic Reaper's with its Decrepify etc.

In the end the balance was fine, but I have to admit he surprisingly felt fragile at times. Such is the power of P8 Hell enemies at worst, or at best. Still, I didn't get killed a single time in Hell, so all in all, that's pretty OK I guess.

Screen shots:
Screenshot1023.jpg
Leveling up with 'Phoenix' is fun! Enjoying it in the Maggot Lair, which some melee builds dread!

Screenshot1050.jpg
Welcome committee. I had to retrieve few times. Little by little they were done.

Screenshot1051.jpg
Nice! One of the better finds while questing!

Screenshot1069.jpg
Rest of the Act III didn't provide any hairy moments, as didn't Act IV as far as I remember, apart from De Seis gang almost killing me. They were extra fast and I ended up engaging in a fight with too many of them in the same time. Full juvs saved me, but I had to be fast with them...

That fresh in my mind this scene had me on my toes. I dragged couple of those at a time, and then it was quite easy.

Screenshot1075.jpg
95% LR ridiculed the souls, and Frozenstein was dealt with in a short manner. Crystalline Passage however proved to be a bit problematic. My lowish cold resistance caused a surprisingly big damage from Skeleton mages throwing Ice Bolts all over me, them being non-leechable on top of that. Redemption from 'Phoenix' was a grace. Too much chucking pots to my taste, and around usually easy monsters!

Screenshot1107.jpg
Look! Here they are again! And poison, I wasn't fan of that either. First, third and fourth waves were a joke though. Ancients were also really tame. Few dangerous packs in the WSK levels for a proper final gaming session.

Screenshot1108.jpg
Mana Burn/PI, ouch. Eventually fell, and they didn't put us in real danger after splitting their pack a little.

Baal took his usual while (P8...), and dropped no items to note. Couple dozen Eldritch runs to achieve the next level followed.



Thanks for reading! Comments, questions etc. are warmly welcome! And if you have any (preferably CRAZY) ideas for the rest of the Sept build, I'm all ears! :)
 

jonnyphive

Diabloii.Net Member
Nice pat, and very cool weapon. Definitely one of those items most players imagine in the "one day... maybe..." context, so it's great to see one implemented in such a fun build. Do you have any interest in trying it with a Fanazealot to see how it compares to Grief? Obviously it's pretty inferior (in a few ways) but I'd still be curious about how it performed.
 

PhineasB

Diabloii.Net Member
Really nice build @Grape and very cool use of Phoenix! As for future characters, how about a dual Dream daggerzon (Zod a Fleshripper)? The confuse proc from Dreams will make close quarters combat safe enough, and the Valk will just be a bonus. You could even make her fuzzy for kicks!
 

Kitteh

Diabloii.Net Site Pal
Really nice build @Grape and very cool use of Phoenix! As for future characters, how about a dual Dream daggerzon (Zod a Fleshripper)? The confuse proc from Dreams will make close quarters combat safe enough, and the Valk will just be a bonus. You could even make her fuzzy for kicks!
I love Fleshripper, I really want to do a double swinger with them :p
 

maxicek

Moderator Single Player
Congratulations Grape.

I’m curious why did you go for LoH and Fortitude when they don’t add to Vengeance damage? LoH maybe still is a good choice in the slot, but I would have thought CoH would be a better armour?
 

Grape

Diabloii.Net Member
Nice pat, and very cool weapon. Definitely one of those items most players imagine in the "one day... maybe..." context, so it's great to see one implemented in such a fun build. Do you have any interest in trying it with a Fanazealot to see how it compares to Grief? Obviously it's pretty inferior (in a few ways) but I'd still be curious about how it performed.
Thanks! I can test that, yea. Would you like me to make any extra tweaks or just reset the skills into a basic Fanazealot?

Really nice build @Grape and very cool use of Phoenix! As for future characters, how about a dual Dream daggerzon (Zod a Fleshripper)? The confuse proc from Dreams will make close quarters combat safe enough, and the Valk will just be a bonus. You could even make her fuzzy for kicks!
Thanks! Not a bad idea! Zod in a Fleshripper has crossed my mind, admittedly. I was thinking some big spear for the Zon though, we will see! :)

I love Fleshripper, I really want to do a double swinger with them :p
I think I have a Dagger Frenzy Barb started, somewhere in Norm/NM :p

Very nice pat !!! But shouldn't you be killing Cows ? ;)
Thanks! Haha, yes indeed! (Only one session, from Ancient's Way to Baal was played while the RFL was on)

Congratulations Grape.

I’m curious why did you go for LoH and Fortitude when they don’t add to Vengeance damage? LoH maybe still is a good choice in the slot, but I would have thought CoH would be a better armour?
Thanks maxicek!

One could argue that maximizing Vengeance's part of the damage leads to more damage against enemies overall. But since the weapon blow itself is still physical damage, and having some good amplifiers already I went ahead and maximized that instead. Not sure which leads to more damage overall, but Fortitude shows more LCS damage at least.

Talking about LCS numbers, here's some...

Normal attack:
Screenshot1116.jpg
Not bad, huh?

Normal attack, no weapon:
Screenshot1119.jpg
I can kill Hell monsters pretty easily bare hands. Add Vengeance and I can up the players setting...

Also
Screenshot1120.jpg
I just remembered I made this back when Spikde was played through Normal
 

jonnyphive

Diabloii.Net Member
@Grape Loving the redundantly redundant spiked shield. Reminds me of the "Silver's Silver Silver-Edged Axe" I once saw on this forum. I also once made Edge's 'Edge' in an Edge Bow. Didn't look as cool due to the way RWs are displayed but it was still fun to make.

Regarding the Fanazealot, the only thing that comes to mind for me is to try and have the same Zeal breakpoint so the DPS comparison is pretty accurate and you get a good sense for the build's 'feel' vs with Grief. *checks calculator* Hmm, it looks like you need 86% with your current gera to hit the max Zeal IAS breakpoint, so getting to 4/8 may not be practical. It might sacrifice too much from the rest of the gear. I guess that in itself is another big drawback to the Axe (and yet another of the innumerable examples showing that Grief > all else), as cool as it may be. Either way it would be fun to see the LCS numbers if nothing else!
 
  • Like
Reactions: Zyr

maxicek

Moderator Single Player
Very interesting numbers without a weapon - I was actually thinking about a punching Barb last week....
 

TedDeeBoy

Diabloii.Net Member
Congrats @Grape. Just on the bare fister setup Is all that damage just from the inventory full of 1.07 haxx damage charms multiplied by his off weapon ED? That sounds like a twinked tournament idea?
 

Grape

Diabloii.Net Member
Congrats @Grape. Just on the bare fister setup Is all that damage just from the inventory full of 1.07 haxx damage charms multiplied by his off weapon ED? That sounds like a twinked tournament idea?
Yes, I believe that's it.

I've been thinking about opening a thread for something like this, where people can try to achieve different kinds of "biggest LCS" numbers in many categories. Could be fun.

@jonnyphive I did the Zealot re-spec:
Screenshot1123.jpg
I changed nothing in the equipment. 20 Fana, Zeal, Sacrifice and Holy Shield right now. It would probably make sense to put points into Blessed Aim now for the little passive AR boost and change merc's weapon to Reaper's if I really meant to play more with this build, along with tweaking some more IAS into the setup as well of course.

As you can see, I went for a Titan-ish build for some extra kick. Ran P8 Travi few times and it was absolutely no problem at all. Zeal OP :p And that defense (max HS) DID make an impact, combined with better leech (pure physical damage), and I felt more tankish than the Justiciar build. Test was a brief one though.

Got to do a pure physical Fana Zealot with some inspirational weapon some day. :)
 

Grape

Diabloii.Net Member
@jonnyphive no problem, that was an entertaining task! I'll bump this thread once again when I've gathered ingredients for a beta CtA with +3HS. I mean to slap it on my level 99 Paladin and check out his stats as a Justiciar :cool:

Should add a bit more than what is now shown; skills saved from +HS and 11 more levels for synergizing Vengeance itself. Should be interesting!
 
Last edited:

Jamie

Diabloii.Net Member
Very cool build and crazy damage!

One day I hope to be able to find a Zod and build a Paladin around this bad boy I found from a Rack in LK that drops Mighty Scepter and Threshers:

Heaven's Light
Mighty Scepter
One Hand Damage: 238 - 310
Durability: 26 of 26
Required Level: 61
Required Strength: 115
Required Dexterity: 55
Fingerprint: 0x16443f5d
Item Level: 79
Version: Expansion 1.10+
Unidentified
+3 to Paladin Skill Levels
+20% Increased Attack Speed
298% Enhanced Damage
-33% Target Defense
+150% Damage to Undead
33% Chance of Crushing Blow
+18 Life after each Demon Kill
+3 to Light Radius
Ethereal
2 Sockets (0 used)
 

Grape

Diabloii.Net Member
@Jamie , should work with that baddie!

So I Pat'd my 99 lvl Hammerdin Vodka as a Justiciar, borrowing the items from this character.

This is how it looked like:
Screenshot1210.jpg
Instead of Beta CtA with +HS (I miss Um worth of runes! And want to find them without HF rushing!), I used normal CtA and Magic War Scepter from 1.07 with +4 to HS, simply to save the points. Even with all these skill points saved and bunch of more synergies the LCS damage difference is not huge.

There's so much of damage multipliers in it already, that these don't add that much anymore. Higher damage weapon would do the trick.

Inb4 @WoRG re-specs Spatha_Lux and slams the "Spear of the Gods" on it. ;)
 
Top