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Patriarch Silumgar - Magic Find Axe Frenzybarb - from the Barbarian Brothers Tournament

Discussion in 'Single Player Forum' started by SunsetVista, May 6, 2015.

  1. SunsetVista

    SunsetVista IncGamers Member

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    Patriarch Silumgar
    Magic Find Axe Frenzybarb
    Untwinked, Single Pass, Softcore 1.13 RWM GoMule

    from the Barbarian Brothers Tournament - http://diablo.incgamers.com/forums/threads/barbarian-brothers-tournament.893630/

    Silumgar is named after an extremely avaricious dragon from Magic: the Gathering, to fit the treasure hunting theme of the tournament. Only barbarians and Act V mercs were allowed. At level 12, all non-quest skillpoints had to go to Find Item until it was maxed. Only /players 1 was allowed, all quest rewards had to be used in their act, and there was no returning to previous areas for shopping. Score was based entirely on sets, uniques, and runes found.

    I chose to play a Frenzybarb with Axes because I had never done that before and was interested in trying to optimize single pass, untwinked, axe progression. I'd never used an Act V merc before either. It's been a long time since I did single pass, /players 1 Normal and Nightmare. So it seemed like an interesting challenge.

    Stats in Hell on Frenzy Switch with Battle Command and Battle Orders up
    Silumgar stats.jpg

    Base Skills (plus 1 from Tarnhelm and 1 from Battle Command):
    20 Find Item
    20 Frenzy
    17 Axe Mastery
    13 Battle Orders
    5 War Cry
    5 Natural Resist
    One-point Wonders: 1 Howl, Taunt, Battle Cry, Battle Command, Bash, Double Swing, Concentrate, Leap Attack, Berserk
    Prereqs: 1 Find Potion, Shout, Iron Skin, Leap, Stun, Double Throw

    Skill Progression: I got some utility and prereqs as soon as possible, along with 4 points in Axe Mastery. Then Find Item was maxed, as required. The point from Radament went to Leap Attack. The Izual points went to Double Throw and Battle Orders. After Find Item was maxed at lvl 31, I put points in Battle Command, Frenzy, a few more points in Battle Orders for duration, and prereqs for Berserk and Natural Resist. Then I worked on maxing Frenzy. I put more points in Natural Resist than I normally would, so that I could keep wearing mf gear. I had Battle Cry for NM Duriel and put 5 points in War Cry early in Hell, when I was too low level compared to the areas for Howl to work anymore. The last several points were split between Battle Orders and Axe Mastery, with the mastery coming out ahead since I felt I had plenty of life but needed to hit things harder and more often.

    I prioritized Magic Find above everything else for almost the entire game. At level 84 in WSK I was still wearing mostly magic find gear and so was the merc. 296 on Frenzy kill, 451 on merc kill on Frenzy switch, 416 when opening chests and using Find Item, 571 on merc kill on mf switch.

    Silumgar's Gear:
    Head: Tarnhelm socketed with ptopaz
    Amulet: rare amulet with 20 all res and mana leech
    Body: 4ptopaz gothic plate
    Belt: rare plated belt with fhr, cold and lightning res
    Ring 1: iron ring of fortune
    Ring 2: rare ring with AR, life leech, all res, and mf
    Gloves: rare gloves with 20 ias and mf
    Boots: garnet greaves of luck
    Frenzy switch:
    Weapon 1: 'Crescent Moon' Ettin Axe
    Weapon 2: Grandmaster's Berserker Axe with Amn and damage jewel
    MF/hork switch:
    Weapon: Blade of Ali Baba with 2 mf jewels
    Shield: 'Rhyme' bone shield

    Sigemund's Gear (Act V Merc from Normal):
    Crainte Vomir with Amn
    Circlet of Luck with ptopaz
    4ptopaz gothic plate

    Extra Tricks/Honorable Mentions:
    wand of lifetap (early bosses before I had to use Battle Cry instead), staff of teleport (just in case and to maintain single pass status), various resist rings, Small Charm of Winter (to slow Baal just a little more), 'Edge' for gambling, amulet of luck, Chance Guards, Manald Heal, Gore Rider (for bosses), Leviathan and Wormskull (for Sigemund for Ancients), Andariel's Visage (for Sigemund for Hell Cows), and all the weapons used along the way (details below).

    Gear Readouts and Charms
    Code:
    Silumgar's gear readouts
    -----
    Tarnhelm
    Skull Cap
    Defense: 11
    Durability: 18 of 18
    Required Level: 18
    Required Strength: 15
    Fingerprint: 0xc89444d0
    Item Level: 40
    Version: Expansion 1.10+
    +1 to All Skills
    75% Extra Gold from Monsters
    70% Better Chance of Getting Magic Items
    1 Sockets (1 used)
    Socketed: Perfect Topaz
    -----
    Raven Heart
    Amulet
    Required Level: 40
    Fingerprint: 0x9f066a70
    Item Level: 67
    Version: Expansion 1.10+
    +1 to Paladin Skill Levels
    5% Mana stolen per hit
    +7 to Energy
    All Resistances +20
    Magic Damage Reduced by 2
    -----
    Gemmed Gothic Plate
    Gothic Plate
    Defense: 132
    Durability: 55 of 55
    Required Level: 18
    Required Strength: 70
    Fingerprint: 0x4beb2c82
    Item Level: 48
    Version: Expansion 1.10+
    96% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    -----
    Brimstone Buckle
    Plated Belt
    Defense: 14
    Durability: 24 of 24
    Required Level: 9
    Required Strength: 60
    Fingerprint: 0x6e412984
    Item Level: 30
    Version: Expansion 1.10+
    5% Chance to cast level 3 Frost Nova when struck
    +17% Faster Hit Recovery
    +19% Enhanced Defense
    Cold Resist +20%
    Lightning Resist +19%
    -----
    Iron Ring of Fortune
    Ring
    Required Level: 31
    Fingerprint: 0xac0e6cae
    Item Level: 73
    Version: Expansion 1.10+
    +34 to Attack Rating
    23% Better Chance of Getting Magic Items
    -----
    Ghoul Loop
    Ring
    Required Level: 48
    Fingerprint: 0x7988bdc
    Item Level: 60
    Version: Expansion 1.10+
    +95 to Attack Rating
    4% Life stolen per hit
    +6 to Energy
    +3 to Mana
    All Resistances +8
    8% Better Chance of Getting Magic Items
    -----
    Spirit Hold
    Light Gauntlets
    Defense: 16
    Durability: 18 of 18
    Required Level: 35
    Required Strength: 45
    Fingerprint: 0x2c0c851d
    Item Level: 61
    Version: Expansion 1.10+
    12% Chance to cast level 4 Nova when struck
    +20% Increased Attack Speed
    +13 to Attack Rating
    +39% Enhanced Defense
    +12 to Mana
    25% Better Chance of Getting Magic Items
    -----
    Garnet Greaves of Luck
    Greaves
    Defense: 15
    Durability: 24 of 24
    Required Level: 19
    Required Strength: 70
    Fingerprint: 0xbecda189
    Item Level: 68
    Version: Expansion 1.10+
    Fire Resist +21%
    35% Better Chance of Getting Magic Items
    -----
    Silumgar's Crescent Moon
    Ettin Axe
    ShaelUmTir
    One Hand Damage: 102 - 205
    Durability: 17 of 24
    Required Level: 52
    Required Strength: 145
    Required Dexterity: 45
    Fingerprint: 0x29128c35
    Item Level: 80
    Version: Expansion 1.10+
    10% Chance to cast level 17 Chain Lightning on striking
    7% Chance to cast level 13 Static Field on striking
    +20% Increased Attack Speed
    212% Enhanced Damage
    Ignore Target's Defense
    -35% to Enemy Lightning Resistance
    25% Chance of Open Wounds
    +10 Magic Absorb
    +2 to Mana after each Kill
    Level 18 Summon Spirit Wolf (30/30 Charges)
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Tir Rune
    -----
    Grandmaster's Berserker Axe
    Berserker Axe
    One Hand Damage: 76 - 225
    Durability: 16 of 26
    Required Level: 64
    Required Strength: 138
    Required Dexterity: 59
    Fingerprint: 0x539226f5
    Item Level: 30
    Version: Expansion 1.10+
    218% Enhanced Damage
    +299 to Attack Rating
    Adds 2 - 7 Fire Damage
    7% Life stolen per hit
    2 Sockets (2 used)
    Socketed: Amn Rune
    Socketed: Realgar Jewel of Passion
    
    Realgar Jewel of Passion
    Jewel
    Required Level: 37
    Fingerprint: 0x816b028f
    Item Level: 52
    Version: Expansion 1.10+
    27% Enhanced Damage
    Adds 2 - 7 Fire Damage
    -----
    Silumgar's Blade of Ali Baba
    Tulwar
    One Hand Damage: 29 - 65
    Durability: 32 of 32
    Required Level: 35
    Required Strength: 70
    Required Dexterity: 42
    Fingerprint: 0x7f024c9f
    Item Level: 49
    Version: Expansion 1.10+
    86% Enhanced Damage
    +6 to Dexterity
    +15 to Mana
    210% Extra Gold from Monsters (Based on Character Level)
    11% Better Chance of Getting Magic Items
    84% Better Chance of Getting Magic Items (Based on Character Level)
    2 Sockets (2 used)
    Socketed: Jewel of Prosperity
    Socketed: Emerald Jewel
    
    Jewel of Prosperity
    Jewel
    Required Level: 19
    Fingerprint: 0x24b2015c
    Item Level: 68
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Emerald Jewel
    Jewel
    Required Level: 12
    Fingerprint: 0x67e69d95
    Item Level: 85
    Version: Expansion 1.10+
    4% Better Chance of Getting Magic Items
    -----
    Rhyme
    Bone Shield
    ShaelEth
    Defense: 21
    Chance to Block: 40
    Durability: 40 of 40
    Required Level: 29
    Required Strength: 25
    Fingerprint: 0x9d809521
    Item Level: 20
    Version: Expansion 1.10+
    +40% Faster Block Rate
    20% Increased Chance of Blocking
    Regenerate Mana 15%
    All Resistances +25
    Cannot Be Frozen
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    2 Sockets (2 used)
    Socketed: Shael Rune
    Socketed: Eth Rune
    -----
    
    Sigemund's gear readouts:
    -----
    Crainte Vomir
    Espandon
    One Hand Damage: 23 - 76
    Two Hand Damage: 52 - 117
    Durability: 44 of 44
    Required Level: 42
    Required Strength: 73
    Required Dexterity: 61
    Fingerprint: 0x6c9c6a36
    Item Level: 75
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    +50% Increased Attack Speed
    194% Enhanced Damage
    7% Life stolen per hit
    Slows Target by 35%
    -70 to Monster Defense Per Hit
    Damage Reduced by 10%
    1 Sockets (1 used)
    Socketed: Amn Rune
    -----
    Circlet of Luck
    Circlet
    Defense: 20
    Durability: 34 of 35
    Required Level: 19
    Fingerprint: 0x7e0ef080
    Item Level: 24
    Version: Expansion 1.10+
    59% Better Chance of Getting Magic Items
    1 Sockets (1 used)
    Socketed: Perfect Topaz
    -----
    Gemmed Superior Gothic Plate
    Superior Gothic Plate
    Defense: 135
    Durability: 61 of 62
    Required Level: 18
    Required Strength: 70
    Fingerprint: 0x14e48b8
    Item Level: 36
    Version: Expansion 1.10+
    96% Better Chance of Getting Magic Items
    Increase Maximum Durability 13%
    4 Sockets (4 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    -----
    
    Charms:
    -----
    Gheed's Fortune
    Grand Charm
    Required Level: 62
    Fingerprint: 0x2f5e67b4
    Item Level: 86
    Version: Expansion 1.10+
    129% Extra Gold from Monsters
    Reduces all Vendor Prices 12%
    39% Better Chance of Getting Magic Items
    -----
    Beryl Grand Charm of Balance - 12 fhr, 13 poison res
    Amber Grand Charm - 28 lightning res
    Cobalt Grand Charm - 24 cold res
    Garnet Large Charm of Inertia - 5 frw, 11 fire res
    Iron Large Charm of Balance - 8 fhr, 45 ar
    Sharp Large Charm of Dexterity - 4 max damage, 37 ar, 3 dex
    Viridian Small Charm of Dexterity - 6 poison res, 1 dex
    Emerald Small Charm - 11 poison res
    Lapis Small Charm of Inertia - 3 frw, 7 cold res
    Fine Small Charm - 3 max damage, 14 ar
    Russet Small Charm - 7 fire res
    Amber Small Charm - 11 lightning res
    Russet Small Charm of Life - 5 life, 7 fire res
    Steel Small Charm - 36 ar
    Amber Small Charm - 11 lightning res
    Steel Small Charm of Fire - 36 ar, 2-4 fire damage
    Toxic Small Charm - 100 poison damage over 5 secs
    Cobalt Small Charm - 9 cold res
    Azure Small Charm of Sustenance - 12 life, 5 cold res
    
    Weapon Progression
    Code:
    weapons used along the way:
    Act 1 Weapon:
    -----
    Eagle Edge
    Large Axe
    Two Hand Damage: 7 - 16
    Durability: 27 of 30
    Required Level: 3
    Required Strength: 35
    Fingerprint: 0x9afbf948
    Item Level: 8
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    16% Enhanced Damage
    Adds 1 - 1 Damage
    +18% Damage to Demons
    +32 to Attack Rating against Demons
    -----
    Shopped this from Fara:
    -----
    Brutal Broad Axe of the Bat
    Broad Axe
    Two Hand Damage: 14 - 25
    Durability: 35 of 35
    Required Level: 10
    Required Strength: 48
    Fingerprint: 0x9010aa2c
    Item Level: 20
    Version: Expansion 1.10+
    44% Enhanced Damage
    4% Mana stolen per hit
    -----
    Gambled and rerolled a pair of War Axes to Double Swing with at lvl 22, palace cellars
    -----
    Fine War Axe
    War Axe
    One Hand Damage: 12 - 22
    Durability: 15 of 26
    Required Level: 12
    Required Strength: 67
    Fingerprint: 0x5c6c9a31
    Item Level: 25
    Version: Expansion 1.10+
    24% Enhanced Damage
    +23 to Attack Rating
    2% Mana stolen per hit
    3% Life stolen per hit 1 Sockets (1 used)
    Socketed: Skull
    -----
    Hailstone Sever
    War Axe
    One Hand Damage: 13 - 22
    Durability: 26 of 26
    Required Level: 3
    Required Strength: 67
    Fingerprint: 0x3c5894a1
    Item Level: 25
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    27% Enhanced Damage
    +1 to Minimum Damage
    Adds 6 Poison Damage Over 2 Secs (50 Frames)
    -----
    Shopped from Halbu:
    -----
    Massive War Axe of the Leech
    War Axe
    One Hand Damage: 16 - 29
    Durability: 25 of 26
    Required Level: 15
    Required Strength: 67
    Fingerprint: 0x923c6f85
    Item Level: 32
    Version: Expansion 1.10+
    62% Enhanced Damage
    4% Life stolen per hit
    -----
    Dropped in Chaos Sanctuary, used to kill Diablo:
    -----
    Blood Impaler
    War Javelin
    Throw Damage: 16 - 45
    One Hand Damage: 7 - 29
    Quantity: 47
    Required Level: 18
    Required Strength: 20
    Required Dexterity: 20
    Fingerprint: 0x62cff73a
    Item Level: 33
    Version: Expansion 1.10+
    21% Enhanced Damage
    +7 to Maximum Damage
    +33 to Attack Rating
    Adds 1 - 2 Fire Damage
    Requirements -20%
    -----
    Gambled in Act V:
    -----
    Beast Mangler
    War Axe
    One Hand Damage: 17 - 40
    Durability: 26 of 26
    Required Level: 13
    Required Strength: 67
    Fingerprint: 0xeeaa6de4
    Item Level: 35
    Version: Expansion 1.10+
    77% Enhanced Damage
    +9 to Maximum Damage
    +54 to Attack Rating
    Adds 65 Poison Damage Over 7 Secs (175 Frames)
    -----
    This dropped for Sigemund in Act V, previously he was using a shopped Flamberge of the Leech:
    -----
    Glyph Bite
    Flamberge
    One Hand Damage: 19 - 34
    Two Hand Damage: 27 - 57
    Durability: 26 of 26
    Required Level: 15
    Required Strength: 60
    Required Dexterity: 39
    Fingerprint: 0x73b1137d
    Item Level: 33
    Version: Expansion 1.10+
    41% Enhanced Damage
    Adds 1 - 3 Damage
    +23 to Attack Rating
    7% Life stolen per hit
    Poison Resist +8%
    Ethereal
    -----
    NM Andariel was slain with these suboptimal weapons:
    -----
    Savage War Axe of Fire
    War Axe
    One Hand Damage: 17 - 31
    Durability: 26 of 26
    Required Level: 19
    Required Strength: 67
    Fingerprint: 0x747acaf1
    Item Level: 40
    Version: Expansion 1.10+
    75% Enhanced Damage
    Adds 1 - 9 Fire Damage
    -----
    Fiery War Axe
    War Axe
    One Hand Damage: 10 - 18
    Durability: 26 of 26
    Required Level: 18
    Required Strength: 67
    Fingerprint: 0xec742cfa
    Item Level: 42
    Version: Expansion 1.10+
    Adds 24 - 54 Fire Damage
    -----
    New merc weapon!  In hindsight, I wish I had saved the mf jewel.  This weapon is too slow.
    -----
    Gemmed Dacian Falx
    Dacian Falx
    One Hand Damage: 23 - 49
    Two Hand Damage: 45 - 100
    Durability: 26 of 26
    Required Level: 25
    Required Strength: 81
    Required Dexterity: 10
    Fingerprint: 0x7ab2d1a7
    Item Level: 51
    Version: Expansion 1.10+
    10% Enhanced Damage
    +3 to Minimum Damage
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    7% Life stolen per hit
    9% Better Chance of Getting Magic Items Ethereal
    4 Sockets (4 used)
    Socketed: Cinnabar Jewel of Joyfulness
    Socketed: Jewel of Prosperity
    Socketed: Amn Rune
    Socketed: Tal Rune
    Cinnabar Jewel of Joyfulness
    Jewel
    Required Level: 3
    Fingerprint: 0x2552bcdf
    Item Level: 46
    Version: Expansion 1.10+
    10% Enhanced Damage
    +3 to Minimum Damage
    
    Jewel of Prosperity
    Jewel
    Required Level: 19
    Fingerprint: 0x89a85e0c
    Item Level: 33
    Version: Expansion 1.10+
    9% Better Chance of Getting Magic Items
    -----
    Crafted Blood Naga from base dropped in NM Arcane Sanctuary:
    -----
    Carrion Rend
    Naga
    One Hand Damage: 33 - 94
    Durability: 19 of 26
    Required Level: 41
    Required Strength: 121
    Fingerprint: 0xd3f8b5fb
    Item Level: 50
    Version: Expansion 1.10+
    109% Enhanced Damage
    +62 to Attack Rating
    3% Life stolen per hit
    +10 to Life
    -----
    An extremely lucky drop in a NM false tomb, this was Sigemund's endgame weapon:
    -----
    Crainte Vomir
    Espandon
    One Hand Damage: 23 - 75
    Two Hand Damage: 52 - 115
    Durability: 23 of 44
    Required Level: 42
    Required Strength: 73
    Required Dexterity: 61
    Fingerprint: 0x55916595
    Item Level: 52
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    +50% Increased Attack Speed
    189% Enhanced Damage
    Slows Target by 35%
    -70 to Monster Defense Per Hit
    Damage Reduced by 10%
    -----
    Some Crushing Blow for NM Duriel:
    -----
    Strength
    War Axe
    AmnTir
    One Hand Damage: 13 - 24
    Durability: 26 of 26
    Required Level: 25
    Required Strength: 67
    Fingerprint: 0x757b58ad
    Item Level: 47
    Version: Expansion 1.10+
    35% Enhanced Damage
    7% Life stolen per hit
    25% Chance of Crushing Blow
    +20 to Strength
    +10 to Vitality
    +2 to Mana after each Kill
    2 Sockets (2 used)
    Socketed: Amn Rune
    Socketed: Tir Rune
    -----
    It was replaced soon with a better one:
    -----
    Strength
    Naga
    AmnTir
    One Hand Damage: 21 - 60
    Durability: 26 of 26
    Required Level: 25
    Required Strength: 121
    Fingerprint: 0x96f91016
    Item Level: 49
    Version: Expansion 1.10+
    35% Enhanced Damage
    7% Life stolen per hit
    25% Chance of Crushing Blow
    +20 to Strength
    +10 to Vitality
    +2 to Mana after each Kill
    2 Sockets (2 used)
    Socketed: Amn Rune
    Socketed: Tir Rune
    -----
    Found this in Act 1 Hell:
    -----
    Cruel Ettin Axe
    Ettin Axe
    One Hand Damage: 111 - 222
    Durability: 24 of 24
    Required Level: 52
    Required Strength: 145
    Required Dexterity: 45
    Fingerprint: 0x82c60fad
    Item Level: 75
    Version: Expansion 1.10+
    237% Enhanced Damage
    -----
    Shopped from Fara and rerolled with chippies:
    -----
    Cruel War Spike
    War Spike
    One Hand Damage: 96 - 155
    Durability: 24 of 26
    Required Level: 59
    Required Strength: 133
    Required Dexterity: 54
    Fingerprint: 0x145d98c4
    Item Level: 25
    Version: Expansion 1.10+
    223% Enhanced Damage
    7% Life stolen per hit
    1 Sockets (1 used)
    Socketed: Amn Rune
    -----
    Shopped from Hratli and rerolled with chippies:
    -----
    Grandmaster's Berserker Axe
    Berserker Axe
    One Hand Damage: 71 - 212
    Durability: 25 of 26
    Required Level: 64
    Required Strength: 138
    Required Dexterity: 59
    Fingerprint: 0x5f111ffb
    Item Level: 30
    Version: Expansion 1.10+
    +40% Increased Attack Speed
    199% Enhanced Damage
    +274 to Attack Rating
    2 Sockets (2 used)
    Socketed: Shael Rune
    Socketed: Shael Rune
    -----
    Grandmaster's Berserker Axe
    Berserker Axe
    One Hand Damage: 76 - 225
    Durability: 25 of 26
    Required Level: 64
    Required Strength: 138
    Required Dexterity: 59
    Fingerprint: 0x539226f5
    Item Level: 30
    Version: Expansion 1.10+
    218% Enhanced Damage
    +299 to Attack Rating
    Adds 2 - 7 Fire Damage
    7% Life stolen per hit
    2 Sockets (2 used)
    Socketed: Amn Rune
    Socketed: Realgar Jewel of Passion
    
    Realgar Jewel of Passion
    Jewel
    Required Level: 37
    Fingerprint: 0x816b028f
    Item Level: 52
    Version: Expansion 1.10+
    27% Enhanced Damage
    Adds 2 - 7 Fire Damage
    -----
    An Um rune from the Kurast Bazaar enabled this:
    -----
    Crescent Moon
    Ettin Axe
    ShaelUmTir
    One Hand Damage: 102 - 205
    Durability: 19 of 24
    Required Level: 52
    Required Strength: 145
    Required Dexterity: 45
    Fingerprint: 0x29128c35
    Item Level: 80
    Version: Expansion 1.10+
    10% Chance to cast level 17 Chain Lightning on striking
    7% Chance to cast level 13 Static Field on striking
    +20% Increased Attack Speed
    212% Enhanced Damage
    Ignore Target's Defense
    -35% to Enemy Lightning Resistance
    25% Chance of Open Wounds
    +10 Magic Absorb
    +2 to Mana after each Kill
    Level 18 Summon Spirit Wolf (30/30 Charges)
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Tir Rune
    -----
    
    Gameplay and Thoughts:
    Taunt:
    Stops monsters from using ranged attacks and makes them move towards you instead. Moving monsters don't attack, so I used this to kite things in circles around my merc so he could kill them while taking minimal damage. Later, instead of having to run in circles, I taunted everything to me and then kept them all stunned with War Cry. Taunt breaks the "leash" to the boss that minions have, allowing them to be pulled singly in many cases. If a monster is running away because of low health, Taunt will bring it back towards its doom. Taunt doesn't wear off, but the taunted creature can be distracted by a hit from the merc and might need to be taunted again. Sometimes it didn't work when that happened.

    Howl: Makes things run away, if they are lower level than character level plus ranks in Howl. Moving monsters don't attack, so keeping things running around even in a small space can be good crowd control. Minions run, but bosses don't, so it's a good way to separate them to get rid of a troublesome aura for example. One of the best uses was against the frenzy trees in NM to keep them from stunlocking my merc. Because I was playing at /p1, I was usually a little lower than the area level that I was questing in. Before I got War Cry, each level gained was precious, because then I might be able to Howl minions away.

    Battle Cry: Works on bosses to cut their defense in half and damage by one fourth! This was great, as it allowed me to wear mf gear instead of worrying too much about attack rating. It also let my mercenary tank more monsters without taking serious damage. I had to be careful though, because using Battle Cry on leapers crashed the game.

    War Cry: Absolutely amazing! 6 points gives a 2 second stun duration which is enough time for a few swings of either Frenzy or Berserk. Even things that are immune to magic can still be stunned. Oblivion Knights and Minions of Destruction can be stunned. Champions and uniques supposedly have a 10% chance to be stunned, but I never relied on that. Having a single target attack is not a problem when everything is stunlocked.

    Double Swing: Faster than Frenzy before it charges up, since you seem to hit with both weapons at once. I didn't have the points to spare to pump this to 9 for a free attack, but maybe another time.

    Leap Attack: In addition to utility in the Arcane Sanctuary and Act 3 jungles, it's possible to jump over the rivers in Act 1 that sometimes bisect the outdoor areas. It's possible to Leap Attack to the other side of a blocked door. It helps a lot to avoid being surrounded when running through already cleared areas to maintain single pass status.

    Bash: The small ar bonus was better than normal attack against early bosses. This skill was great at separating champion packs of Cantors, Sextons, and Hierophants so that they could not heal eachother.

    Frenzy: Pretty good skill, decent ar and damage. The movement speed is silly. The attack speed is nice when charged, but high base attack speed is already good to charge faster, so it wasn't as sweet as I had hoped. Sometimes my 1 point in Berserk seemed more effective than 20 points in Frenzy, and that was frustrating. Silumgar did not have points left to synergize Frenzy. A fully synergized Frenzy is probably much stronger than I'm giving it credit for. The best things about Frenzy are major style points for dual wielding and cast on strike effects work.

    Act V Merc: He had no leech for almost the entire game, and it didn't matter much with his amazing natural regen, although Battle Orders and the 10% damage reduction on the sword certainly helped. He was only really in trouble while poisoned. I had read that Act V mercs had extra poison resist, but this did not seem to be true, either on the lcs or from experience. His Stun attack was great, but his Bash was annoying at times. He'd Bash things out of range of my Battle Cry, Bash things and then switch targets so the first target would heal up, Bash things toward uncleared areas and pull more monsters, and Bash ghosts, stranglers, succubi, and wisps off of solid ground so that I would have to reposition them to get the drops. He was very aggressive and I had to run far back to make him disengage; he would frequently try to ruin my pulls by charging in and stunning something. Overall, though, he's not that bad. He'd see more use if the Act 2 mercs didn't both use the highest damage weapon type and have auras.

    Rangeadder 2 Axes: Amazing! The longer range made it easier to stand behind my merc so he could soak damage, charged bolts, mana burns, and death explosions. I could reach Act 3 river watchers with ease to get a little extra experience. It's too bad that white or socketed Berserker Axes are so rare in single pass; I would have preferred Crescent Moon in a zerker axe, but the Ettin Axe was still an awesome untwinked weapon.

    Harder than expected: Beetles! When a beetle is hit by War Cry, it releases its volley of bolts, so that wasn't usually a good idea. Swarms or stairtraps of beetles required the highest potion consumption. Also, since my damage was low, I relied heavily on keeping things stunned with War Cry, so champion packs of just about anything posed more of a threat than usual. With all the magic find gear, I had less resists than usual; my fire resist was especially low. Battle Orders made that still viable, but it was risky, not something to try on hardcore.

    Easier than expected: Wisps! Normally pulling them one at a time is a difficult, dangerous, and tedious ordeal, but Taunt was tremendously helpful. Once in close range, War Cry kept them stunned and mostly harmless. Also, things with added cold damage. My only source of cbf was 'Rhyme', so being chilled did slow us down, but it wasn't as bad as I'd feared.

    Finds: 38% Chance Guards, Blade of Ali Baba, 39% Gheeds, 2 Hone Sundans, Vipermagi, Andariel's Visage, Um, Mal. No Grailers this time, but I found plenty of nice things. Every drop worth points was recorded on this spreadsheet as part of the tournament. SunsetVista's Treasury link:
    https://docs.google.com/spreadsheets/d/13aArSpA6lPNG_QBH-j9NDB1JbPNRxQOYqPTgotWff7I

    Hellforge: Ith/Lum/Um
    Imbues: useful +3 Find Item Fanged Helm/junk Twin Axe/meh Superior Colossus Sword
    Sockets: Circlet of Luck/Tarnhelm/Crainte Vomir
    Personalized: Chance Guards/Blade of Ali Baba/'Crescent Moon' Ettin Axe

    NDEs: several, mentioned in the tournament thread. I played carefully with low damage and mf gear. Overall, this character was pretty safe with the large life pool and War Cry stunlocking most things.

    Deaths: None!

    Silumgar will now retire to lounge on his mountain of loot. Should he get restless, his LK map has 2 fires near the waypoint, so he can go open some boxes.

    Thanks for reading! I hope this helps anyone considering an untwinked Frenzybarb with axes! =)
     
    Last edited: May 7, 2015
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  2. Jocular

    Jocular IncGamers Member

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    Awesome write up, it was fun to follow your journey in the other tourney thread. Ghoul loop is a pretty sweet ring...
     
  3. felixbavaria

    felixbavaria IncGamers Member

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    Great character and write-up, and the /p1 thing is nice for the statistics department too!
     
  4. LiquidClear

    LiquidClear IncGamers Member

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    Nice job on the tournament victory. :D I love Frenzy, if nothing else just for the novelty value of running 100 mph through the game while holding right click down, although War Cry is amazing if your gear hasn't made you indestructible yet.

    I've been playing a single pass untwinked Barb myself (no tournament restrictions; I'm an impatient noob, thanks). I've been whining to myself all the while about the crappy quality of weapons I have to choose from (A5 normal so far) but looking at your progression I'm thinking maybe I need to man up and deal with it lol. Great idea writing out the weapon progression though, it's always interesting to see how someone progresses untwinked; we usually just focus on what we end up with instead of what we had along the way.
     
  5. Cyrax

    Cyrax IncGamers Member

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    Nicely done. And with such low dam too.

    Really like the armory link. Never seen it before. Where did you get that?

    Also you mentioned p1 for norm and NM plus single pass. How on earth do you end up at lvl 84??? Normally i play both norm and NM at p8 and still i finish the game around lvl 80 (granted, no full clears).
     
  6. SunsetVista

    SunsetVista IncGamers Member

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    Thanks! Glad you liked it! Yeah, I gambled and crafted many rings, but none were better than that.

    Thanks! Always happy to help with statistics since so much of the info on this forum has helped me.

    Thanks! I used Frenzy on left click the whole time because I had to go carefully and War Cry everything. I did like my Feral Rage/Fury werewolf though, he zoomed all over the place. Frenzy on right click would be even faster!

    Yeah, good weapons are hard to get. I was frustrated with mine, too, until I looked at affix levels available on the base weapon types I could get and realized that I was really doing the best I could. So I just had to deal with the low damage until I made it to where the next good base weapon type was available.

    Thanks! The damage was low but very playable after I got the berserker axes/Crescent Moon. The armory spreadsheet was made by @Azimuthus for this tournament.

    Full clears of all areas (except Coldworm and maybe 3 beetles in her room, also an evil urn down in viper-infested Halls of Vaught which I meant to pop after Nihlathak but forgot about), paying careful attention to area levels in Hell for max exp, no deaths, beetles almost everywhere they could spawn except WSK (they give good exp). I had a few experience shrines too, although I did not make optimal use of them (still focused on looting and horking everything). The stuff I missed would not have been enough to make 85, for sure.
     
  7. TheNix

    TheNix IncGamers Member

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    Congrats in your patriarch and your excellent write-up.
     
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  8. Interdasting

    Interdasting IncGamers Member

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    I enjoyed your journey's synopsis a lot. Congratulations!
     
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  9. Grisu

    Grisu IncGamers Member

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    Congrats on the Patriarch! Great write-up, too! I like your weapons - CM Ettin Axe is nothing to sniff at, and bonus style points for a magical grand master's BA *thumbsup*

    I was surprised by you high level, too! Jiansonz usually is level 85 when going /p8 Normal and NM and /p1 Hell. So congrats! Hope to see more tournament characters of yours, and hopefully Guardians, too! :D
     
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  10. SunsetVista

    SunsetVista IncGamers Member

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    Here are my notes about what level I was where:
    11: Black Marsh
    12: Countess killed
    15: Inner Cloister
    16: Lut Gholein
    17: acquired cube by running through Rocky Waste and Dry Hills, Radament slain
    18: Dry Hills
    20: Maggot Lair clear
    22: Arcane Sanctuary done
    23: Fought Duriel
    24: Flayer Jungle
    25: Swampy Pit
    26: found Khalim's Heart
    27: City of the Damned clear
    31: Anya rescued, Find Item maxed
    33: Ancient's Way
    36: Normal Baal slain
    38: NM Blood Raven dead
    40: NM Black Marsh
    41: NM Cave and Hole done
    42: NM Outer Cloister
    43: NM Inner Cloister
    44: NM Andariel slain
    45: NM Radament slain
    47: NM Halls of the Dead clear
    48: NM Maggot Lair finished
    49: NM Viper Temple done
    51: One false tomb done
    53: NM Duriel defeated
    54: NM Great Marsh
    55: NM Flayer Dungeon
    56: NM Lower Kurast
    57: NM causeway temples clear
    58: NM Meph slain
    59: NM City of the Damned clear
    60: NM Diablo killed
    61: siege broken
    62: NM Glacial Trail, Anya not yet rescued
    64: NM Ancient's Way
    65: NM Nihlathak killed
    66: NM Ancients defeated
    67: Champion Silumgar
    68: Hell Stony Field clear
    69: rescued Cain without killing anything in Tristram
    70: Hell Outer Cloister
    71: Hell Catacombs 2
    72: Hell Tristram and Cave cleared, Den of Evil next
    73: Hell Den, Tower, Hole done
    74: Blood Raven, Crypt, Mausoleum, Pit done
    75: Hell Far Oasis
    77: Hell Canyon of the Magi
    78: 3 false tombs done
    79: Hell Kurast Docks
    80: Hell Flayer Jungle
    81: Hell Upper Kurast, temples, and sewers done
    82: Hell Diablo slain
    83: Hell Ancient's Way, Nihlathak next
    84: gained on defeating Ancients
     
    Last edited: May 10, 2015
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  11. Grisu

    Grisu IncGamers Member

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    That leads me to believe that regarding total XP gain there isn't so much difference between going /P8 in Normal and NM and going /P1. Apparently, lower XP penalties at /p1 (due to matching clvl for the mlvl) make up for the higher XP gain at /p8 in the long run...of course, having more skill points earlier makes life in Hell a lot easier, I guess :p
     
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  12. BBS_Agonistes

    BBS_Agonistes IncGamers Member

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    Thanks for the write up! I always enjoy Pat/Mat/Guardian threads. I'm a relative newcomer to D2 (just started playing last year or so), so reading these has taught me more about D2 than anything else.

    That's also interesting as far as the level at /players 1.
     

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