Patriarch Patior, Titan Berserker Druid

maareek

Diabloii.Net Member
Patriarch Patior, Titan Berserker Druid

Introduction

"A Berserker Druid?" I hear you ask. Of course. I've already made a Druidbarb, so it seems only fair to make a Barbdruid. The idea suddenly came to me when NagisaFurukawa hosted his recent giveaway, which included a Passion Thunder Maul. What could be more fitting for that weapon than to be put in the hands of a Druid so that he could get back in touch with his former clanmates?

The plan was to try to approximate the Barb aspects the Wolfbarb brings to the wolf: namely the powerful passive and defensive skills of the Barbarian and reverse them, combining the powerful Druid defenses with Barbarian attack power.

The Character

Name: Patior
Class: Druid
Level: 81

Strength: 430/463
Dexterity: 20/57
Vitality: 25/65
Energy: 20/40
HP: 422/1219
Mana: 260/547
FR/W: 39
FHR: 90 (6 frames)
IAS: 90 (12 frames)

Fire: -40
Cold: -10
Lightning:-5
Poison: -21

Skills:

20: Hurricane, Tornado, Twister, Cyclone Armor (CA and 'Cane cast at lvl 28)
8: Carrion Vine (16)
2: Oak Sage (10)
1: Poison Creeper, Arctic Blast

Don't really need that many in Carrion Vine, but it seemed as good a point dump as any. Additional points wouldn't save the Sage from what kills it, and it's instantly recast when it dies if it's important. Cyclone Armor absorbs 1892 damage, Hurricane does ~1500 damage, though the chilling is the real reason for its use.

Gear:

Code:
Jalal's Mane
Totemic Mask
Defense: 252
Durability: 18 of 20
Required Level: 42
Required Strength: 65
Fingerprint: 0x2527da49
Item Level: 75
Version: Expansion 1.10+
+2 to Shape-Shifting Skills (Druid Only)
+2 to Druid Skill Levels
+50% Faster Hit Recovery
20% Bonus to Attack Rating
+155% Enhanced Defense
+20 to Strength
+20 to Energy
All Resistances +30
+5 to Mana after each Kill
1 Sockets (1 used)
Socketed: Shael Rune

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x985e18e0
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
30% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Shion's Treachery
Dusk Shroud
ShaelThulLem
Defense: 445
Durability: 20 of 20
Required Level: 49
Required Strength: 77
Fingerprint: 0xda1dc98e
Item Level: 79
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x7672ccb4
Item Level: 60
Version: Expansion 1.10+
+249 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x488d627e
Item Level: 99
Version: Expansion 1.10+
+228 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+17 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Verdungo's Hearty Cord
Mithril Coil
Defense: 127
Durability: 15 of 16
Required Level: 63
Required Strength: 106
Fingerprint: 0xc15ce5b5
Item Level: **
Version: Expansion 1.10+
+10% Faster Hit Recovery
+93% Enhanced Defense
+40 to Vitality
Replenish Life +12
+116 Maximum Stamina
Damage Reduced by 15%

Gore Rider
War Boots
Defense: 153
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xf3d11272
Item Level: **
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+185% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Dracul's Grasp
Vampirebone Gloves
Defense: 132
Durability: 12 of 14
Required Level: 76
Required Strength: 50
Fingerprint: 0xc255a626
Item Level: **
Version: Expansion 1.10+
5% Chance to cast level 10 Life Tap on striking
9% Life stolen per hit
25% Chance of Open Wounds
+101% Enhanced Defense
+13 to Strength
+10 Life after each Kill

Call to Arms (on switch)
Superior Flail
AmnRalMalIstOhm
One Hand Damage: 3 - 85
Durability: 30 of 30
Required Level: 57
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x5a8e2440
GUID: 0xe9054427 0x98f19e0b 0x0
Item Level: 90
Version: Expansion
+2 to All Skills
+40% Increased Attack Speed
258% Enhanced Damage
+1 to Attack Rating
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+11 to Battle Cry
+15 to Battle Orders
+6 to Battle Command
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)

Spirit (on switch)
Monarch
TalThulOrtAmn
Defense: 147
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x9f0912fc
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+30% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+98 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)

Shion's Passion
Thunder Maul
DolOrtEldLem
Two Hand Damage: 94 - 513
Durability: 49 of 60
Required Level: 65
Required Strength: 253
Fingerprint: 0x25124bad
Item Level: 85
Version: Expansion 1.10+
+25% Increased Attack Speed
185% Enhanced Damage
74% Bonus to Attack Rating
+225% Damage to Undead
+50 to Attack Rating against Undead
Adds 1 - 50 Lightning Damage
+1 to Zeal
+1 to Berserk
Hit Blinds Target +10
Hit Causes Monster to Flee 25%
75% Extra Gold from Monsters
Level 3 Heart of Wolverine (12/12 Charges)
4 Sockets (4 used)
The plan had been to swap Highlord's for Metalgrid and Dracul's for 20 IAS gloves (maybe LoH) at 81, but he hit it at the Ancient's and I was already ready to finish up in that session so that was that. I'd miss the +LaeK, OW, extra skill point and DS, but the huge +AR would probably be worth it.

Charms:

Code:
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x44cbb0a6
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
+2 to Maximum Damage
+19 to Attack Rating

Emerald Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x5dc2e8fc
Item Level: 99
Version: Expansion
+17 to Life
Poison Resist +10%

Steel Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xd45354ef
Item Level: 83
Version: Expansion 1.10+
+110 to Attack Rating
+37 to Life

Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xce13a645
Item Level: 64
Version: Expansion 1.10+
+3% Faster Run/Walk
+2 to Maximum Damage
+18 to Attack Rating

Sharp Grand Charm of the Icicle
Grand Charm
Required Level: 21
Fingerprint: 0x9429dac8
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+74 to Attack Rating
Adds 2 - 3 Cold Damage Over 1 Secs (25 Frames)

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 23
Fingerprint: 0xe4b008f2
Item Level: 81
Version: Expansion 1.10+
+9 to Maximum Damage
+72 to Attack Rating
+24 to Life

Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0x17995e3d
Item Level: **
Version: Expansion 1.10+
+9 to Maximum Damage
+73 to Attack Rating
+15 to Life

Steel Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xa1a1be8c
Item Level: 86
Version: Expansion 1.10+
+124 to Attack Rating
+34 to Life

Steel Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xd5854faa
Item Level: 80
Version: Expansion 1.10+
+114 to Attack Rating
+38 to Life

Steel Small Charm of Vita
Small Charm
Required Level: 49
Fingerprint: 0x4b9eb3b9
Item Level: 80
Version: Expansion 1.10+
+32 to Attack Rating
+17 to Life

Jade Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xde7fe054
Item Level: **
Version: Expansion 1.10+
+3% Faster Run/Walk
Poison Resist +9%

Steel Small Charm of Life
Small Charm
Required Level: 49
Fingerprint: 0x41ecf12f
Item Level: 80
Version: Expansion 1.10+
+36 to Attack Rating
+5 to Life

Steel Small Charm of Balance
Small Charm
Required Level: 49
Fingerprint: 0xac5a1299
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
+35 to Attack Rating

Steel Small Charm of Balance
Small Charm
Required Level: 49
Fingerprint: 0x8bc6ba92
Item Level: 86
Version: Expansion 1.10+
+5% Faster Hit Recovery
+33 to Attack Rating
Gulzar, Holy Freeze Merc:

Code:
Vampire Gaze
Grim Helm
Defense: 378
Durability: 21 of 21
Required Level: 41
Required Strength: 48
Fingerprint: 0x9f678bf5
Item Level: 59
Version: Expansion 1.10+
+15% Increased Attack Speed
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
6% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 17%
Magic Damage Reduced by 12
Ethereal
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x5161ff71
Item Level: **
Version: Expansion 1.10+
+15% Increased Attack Speed


Duriel's Shell
Cuirass
Defense: 705
Durability: 150 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x80c2b5dd
Item Level: 75
Version: Expansion 1.10+
+15% Increased Attack Speed
+198% Enhanced Defense
+101 Defense (Based on Character Level)
+15 to Strength
+81 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xdeb1dcaf
Item Level: 58
Version: Expansion 1.10+
+15% Increased Attack Speed


The Reaper's Toll
Thresher
Two Hand Damage: 38 - 449
Durability: 65 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x8b36d443
Item Level: 86
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
+20% Increased Attack Speed
219% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (22 Frames)
12% Life stolen per hit
33% Deadly Strike
Requirements -25%
1 Sockets (1 used)
Socketed: Shael Rune
The Journey

Normal

Envy setup -> 1.09 Ravenclaw, Iratha's, Twitchthroe, Treads -> Peasant Crown, Steeldriver, Mahim-Oak, Bloodfist, String of Ears, 2 rare life leech rings, Natalya's boots. Added in 4x Jewel of Fervored gothic plate at level 31 and upped Shaeled Steeldriver at level 34. Swapped in Jalal's at level 43. Level 49 ushered in Treachery, along with IK boots, gloves and belt, Ravenfrost and a new rare LL ring, then upped Shaeled Ribcracker at 56 and the beta CtA and Spirit at 57. Yes, I ran Normal Baal until level 57. The choice came down to waiting until midway through NM to use Ribby and CtA or start NM using it, which seemed like an easy choice.

Nightmare:

Mostly done at p1. Ran p8 Pindle until I could equip the Passion, then p5 Baal runs until the merc hit 75. Swapped in Gore Riders, Verdungo's, Highlord's, Venom Grip and a second Raven Frost in at 69.

Hell:

Act 1 at p3, rest at p1. Changed gloves over to Dracul's at 76.

No real problems in Act 1. Act 2 proved no worries until the Arcane Sanctuary. Ghosts are ridiculously bothersome for this guy, and they covered the AS like locusts. Likewise the Tomb was filled to the brim with the buggers, combined with Magic Immune Guardians and the other typical fodder, all inside those narrow hallways. So I did what any brave warrior would do, I ran like a gazelle. The Staff room was empty, cue relieved sigh. Duriel dropped quietly.

Act 3 was a little tedious, especially around dolls. Had gloams in the Great Marsh, but with Cyclone Armor active they don't even make a scratch. Actually, the same is true if the Armor drops; they just leave charred remains. Ended up doing everything past LK at p3 (forgot to drop afterwards - I need Los!) but handled it with little trouble.

More gloams in the Plains of Despair, but the situation was the same as before. Pul at the Hellforge was less than I hoped, but still nice. Infector of Soul's pack surrounded me and broke through the Cyclone Armor. Managed to lead them out and have the merc pick them off; then Diablo was easy.

The outside areas of Act 5 were full of ranged attackers. This guy sucks against melee ranged attackers. Ran through for the most part, carefully splitting up and picking off as necessary. Frozen River had witches, caster skeletons and drifters. Died twice to a bosspack of caster skellies backed up by three groups of witches. No issues the rest of the way, though Baal took a while to decide to die.

Deaths:

Five or six (I remember five, but I feel like I'm forgetting one), all easily avoided with a little more patience and care. First to Normal Meph, he killed off the rest of the party but I had him down to 1/16 or so life and thought I could plink away at him with the RC, he coldballed me and it either overpowered the CA, or it was already down. Second while doing leveling runs vs NM Shenk, surrounded by Fana/ES wasps while cursed. Third to Hell Infector of Souls pack. Fourth and fifth to bosspack of caster skeletons backed up by triple normal groups of witches in Hell Frozen River. Used Tornado and Twister to clear out enough room to rescue the corpse and pound my way through. Only used those two skills to recover corpses twice (that time and the Shenk time), never outside of that.

Finds:

-Hellforge: Ral/Pul/Pul
-plain Lightning skiller from NM Summoner
-ethereal Spire of Honor from NM Meph
-Champion pack of Wasp Nests
-Key of Hate
-5 socket Rune Master in Lower Kurast
-A new item?
-plain Thunder Maul while clearing the Throne (just seemed fitting)

Thoughts

Very enjoyable, though much more fragile than what I'm used to. Insane amount of crowd control and defensive ability thanks to all the slow and the protection from elemental damage. He routinely stood right in the grill of monsters and charged into gloams with no fear whatsoever, despite having no points in vitality.

Only truly dangerous monsters were ones that stunned (urdar, drifters, vipers etc.), ones with manaburn and ones with Holy Freeze/Decrepify - swinging slower is very, very bad for this guy. With those my plan was to let the merc close in then come in either right beside him or on the side of the pack. Typically, though, I charged in alone and let the merc trail in unless the mob was especially dangerous.

If others wanted to try this, I would definitely suggest going with the titan and a huge weapon - otherwise the damage just won't be enough and you'll be taking forever to kill things, and they'll be escaping and healing thanks to the CtC Terror; it'd just be ugly. However, going without the berserk and just going with a normal attack would work, as well, even with a small investment in strength. I'd suggest upped Ribcracker for the high speed, FHR and CB for that. Can't go wrong with bigger, more hurty weapons if you've got 'em, of course.

I'd never made a Druid before, so this was a real learning experience for me. Cyclone Armor and Hurricane are awesome skills. Incredibly helpful and, honestly, probably what made this build not only possible, but highly effective (OK, the beta CtA didn't hurt...). The plan for this worked out better than I imagined, except for the damage and AR, which weren't that big of a deal.

Thankee

-NagisaFurukawa, for gifting the Passion and Treachery, and for his Titan Berserkeress with those two items that served as inspiration.
-winmar and, now, NacRuno, for the Mat/Pat/Guardian thread, which proved invaluable in trying to get ideas for this build.
-Fabian, for giving the Emerald SC of Vita.
-silospen, for GoMule. Just downloaded it the other day and I'm already finding it helpful, most notably in compiling this pat thread.
-Liquid_Evil, his Druid prowess and flair served as inspiration to try to make the char worthy of his approval. Hope I succeeded. Also his usage of Carrion Vine in one of his pat threads made me decide to use it here; much to my pleasure.

And, as always, to you, the reader. Remember to make a Druid, my friend, or you will awrooooooo it.
 

nepeta

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

Nice character, it seems unconventional builds are coming back into vogue :)

What, if I may ask, does that vine do? I don't think I ever used it :p
 

maareek

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

Thanks, does seem like lots of unusual chars running around now. Gotta love it. ;)

The vine leeches life from corpses. At level 16 it leeches 10%, which means it's almost equal to having a prayer merc as long as you don't run out of corpses.
 

essojay

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

Does it take the pressure off you and the OS any? Sounds like a cool build, congrats. Of course, my characters seem to find a way to die no matter how much I pump the vitality, so a titan character is almost unimaginable.
 

lionheartthebrave

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

Yay, another titan character, they are great fun, congrats on the pat

Great build idea, I wondered why the resists were so low

sexy 20/249 ravenfrost there

Any other plans for that weapon?
 

Liquid_Evil

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

I'm Liquid_Evil, and I approve this thread. Definitely an inordinate amount of style points for using a non-shifted melee Druid. (Though the AR looks a little lowball. ;) ) Still, I like the damage and originality, but the character is way too cool to have been named after a website that specializes in discount patio furniture.

Oh, and kudos on the Vine. That's definitely a skill that should be used at least once in a D2 career. Did you dig its death squeal? Ahh...the sleepless nights.
 

NagisaFurukawa

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

Another interesting build for the books. Congratulations on making it through with this guy. Any reason not to go Heart of Wolverine over Oak Sage? Okay, I can think of one, but there's 18 levels of Battle Orders on that silly weapon... :p.

3 Ribcracker is better :p
That Thunder Maul bows before no one. :D.


 

maareek

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

@essojay: Doesn't really take any pressure off, no. Monsters only target the vine if they have no real target and it's right beside them. The OS only gets targeted by superuniques and bosses, really; although any concentrated ranged attacks (fireballs, gloams, spears, etc.) will own it as collateral damage. The druid takes the pressure on himself - there's very little that actually threatened this char.

@LHTB: Yeah, titans are good fun. Treachery beefed up the resists some, as well, but yeah, when Cyclone Armor fell I couldn't take any elemental damage, really. The Ravenfrost was a gift from normal Baal several months back; I was actually sort of excited that it wasn't an SoJ. As for the weapon, I had no further plans when I wrote this thread, but once I read your question one popped into my head. I'll have to run the numbers and finish some other projects before I can get around to that, though.

@L_E: Thanks! The vine didn't die too much on me, but yeah the squeal was "interesting." Every time I heard it I had a sudden, intense yearning for bacon.

As for anyone interested in the name: I did a google search for "passion" before I started the character and found "patior" listed as the Latin root for the word. Supposedly means "to suffer; endure," which seemed fitting as I thought I might have some suffering ahead of me with this guy. Luckily that feeling was wrong.

@Nagisa: I mostly avoided HoW because I didn't want to get used to the AR and damage of it. The only times the OS died were against targets that weren't especially dangerous (superuniques, act bosses, ranged elemental attackers), but with the HoW those would be exactly the times I needed it.

I didn't have any real trouble hitting normal monsters or run of the mill uniques. Act bosses and superuniques/their packs, however, routinely went out of their way to peg the spirt, meaning I'd be left without that damage and AR boost exactly when I needed it. Didn't seem worth it. Had a little under 900 HP without the Oak Sage, so I definitely could have gone without it, if I so chose. Level 21 Battle Orders is just imba.

And that Thunder Maul is definitely better than the Ribby if you want to use Berserk on a non-Barb. ;)~
 

purplelocust

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

Nicely done!

What FPA were you getting with normal attack there?

Ravens may be something to think about for helping with ranged attackers, they wander off and blind and just generally distract monsters.
 

Low Key

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

This is a cool build! Usually people use Passion for the Zeal and nothing else. Kinda refreshing to see something different. :)
 

maareek

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

@purplelocust: Thanks. Unless I - and, by extension, the speed calc I was using - am horribly mistaken, Berserk uses the same IAS tables as normal attack, so both were at 12 frames. It definitely seemed that way, but I can't claim to have made a scientific comparison.

Ravens would be a good option, and did cross my mind, but I didn't think they fit the theme I was going for. Plus, they would have been incredibly tedious, I think, in the areas I would've needed them because of the sheer number of critters. I hope somebody else gives this build a shot, though, and, maybe, if they do, they'll try out ravens for the added safety and test that theory out.

@Low Key: Thanks. :) I feel the same way about Passion. I think the biggest hindrance to Berserk being used is people have already determined that they don't like single target attacks. Doesn't bother me since I can just hold down the RMB and let the char do his thing (and, with a weapon like this most things only take a swing or two, anyway) which is pretty much the same as with other builds.

My feeling about it with this guy was the same as with the Wolfbarb: give him something big and super hurty and it won't matter that he only hits once; that'll be all it takes.
 

Low Key

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

@Low Key: Thanks. :) I feel the same way about Passion. I think the biggest hindrance to Berserk being used is people have already determined that they don't like single target attacks. Doesn't bother me since I can just hold down the RMB and let the char do his thing (and, with a weapon like this most things only take a swing or two, anyway) which is pretty much the same as with other builds.

My feeling about it with this guy was the same as with the Wolfbarb: give him something big and super hurty and it won't matter that he only hits once; that'll be all it takes.
Well, I know I find single target melee attacks kind of boring myself. It really doesn't matter that the monsters die from one click, when I'm too accustomed to kill the entire screen with one click. :wink:


 

maareek

Diabloii.Net Member
Re: Patriarch Patior, Titan Berserker Druid

Well, I know I find single target melee attacks kind of boring myself. It really doesn't matter that the monsters die from one click, when I'm too accustomed to kill the entire screen with one click. :wink:
Fair enough. I think it's sort of a nice change of pace after all the really overpowered builds to do something a little less overpowered. As long as it's still a little overpowered. ;) But to each his own.


 
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