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Patriarch Patior, Titan Berserker Druid

Discussion in 'Single Player Forum' started by maareek, Sep 21, 2009.

  1. maareek

    maareek Diabloii.Net Member

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    Patriarch Patior, Titan Berserker Druid

    Introduction

    "A Berserker Druid?" I hear you ask. Of course. I've already made a Druidbarb, so it seems only fair to make a Barbdruid. The idea suddenly came to me when NagisaFurukawa hosted his recent giveaway, which included a Passion Thunder Maul. What could be more fitting for that weapon than to be put in the hands of a Druid so that he could get back in touch with his former clanmates?

    The plan was to try to approximate the Barb aspects the Wolfbarb brings to the wolf: namely the powerful passive and defensive skills of the Barbarian and reverse them, combining the powerful Druid defenses with Barbarian attack power.

    The Character

    Name: Patior
    Class: Druid
    Level: 81

    Strength: 430/463
    Dexterity: 20/57
    Vitality: 25/65
    Energy: 20/40
    HP: 422/1219
    Mana: 260/547
    FR/W: 39
    FHR: 90 (6 frames)
    IAS: 90 (12 frames)

    Fire: -40
    Cold: -10
    Lightning:-5
    Poison: -21

    Skills:

    20: Hurricane, Tornado, Twister, Cyclone Armor (CA and 'Cane cast at lvl 28)
    8: Carrion Vine (16)
    2: Oak Sage (10)
    1: Poison Creeper, Arctic Blast

    Don't really need that many in Carrion Vine, but it seemed as good a point dump as any. Additional points wouldn't save the Sage from what kills it, and it's instantly recast when it dies if it's important. Cyclone Armor absorbs 1892 damage, Hurricane does ~1500 damage, though the chilling is the real reason for its use.

    Gear:

    Code:
    Jalal's Mane
    Totemic Mask
    Defense: 252
    Durability: 18 of 20
    Required Level: 42
    Required Strength: 65
    Fingerprint: 0x2527da49
    Item Level: 75
    Version: Expansion 1.10+
    +2 to Shape-Shifting Skills (Druid Only)
    +2 to Druid Skill Levels
    +50% Faster Hit Recovery
    20% Bonus to Attack Rating
    +155% Enhanced Defense
    +20 to Strength
    +20 to Energy
    All Resistances +30
    +5 to Mana after each Kill
    1 Sockets (1 used)
    Socketed: Shael Rune
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0x985e18e0
    Item Level: 87
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    30% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Shion's Treachery
    Dusk Shroud
    ShaelThulLem
    Defense: 445
    Durability: 20 of 20
    Required Level: 49
    Required Strength: 77
    Fingerprint: 0xda1dc98e
    Item Level: 79
    Version: Expansion 1.10+
    5% Chance to cast level 15 Fade when struck
    25% Chance to cast level 15 Venom on striking
    +2 to Assassin Skill Levels
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold from Monsters
    3 Sockets (3 used)
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x7672ccb4
    Item Level: 60
    Version: Expansion 1.10+
    +249 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +20 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x488d627e
    Item Level: 99
    Version: Expansion 1.10+
    +228 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +17 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Verdungo's Hearty Cord
    Mithril Coil
    Defense: 127
    Durability: 15 of 16
    Required Level: 63
    Required Strength: 106
    Fingerprint: 0xc15ce5b5
    Item Level: **
    Version: Expansion 1.10+
    +10% Faster Hit Recovery
    +93% Enhanced Defense
    +40 to Vitality
    Replenish Life +12
    +116 Maximum Stamina
    Damage Reduced by 15%
    
    Gore Rider
    War Boots
    Defense: 153
    Durability: 34 of 34
    Required Level: 47
    Required Strength: 94
    Fingerprint: 0xf3d11272
    Item Level: **
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    15% Chance of Crushing Blow
    15% Deadly Strike
    10% Chance of Open Wounds
    +185% Enhanced Defense
    +20 Maximum Stamina
    Requirements -25%
    +10 Maximum Durability
    
    Dracul's Grasp
    Vampirebone Gloves
    Defense: 132
    Durability: 12 of 14
    Required Level: 76
    Required Strength: 50
    Fingerprint: 0xc255a626
    Item Level: **
    Version: Expansion 1.10+
    5% Chance to cast level 10 Life Tap on striking
    9% Life stolen per hit
    25% Chance of Open Wounds
    +101% Enhanced Defense
    +13 to Strength
    +10 Life after each Kill
    
    Call to Arms (on switch)
    Superior Flail
    AmnRalMalIstOhm
    One Hand Damage: 3 - 85
    Durability: 30 of 30
    Required Level: 57
    Required Strength: 41
    Required Dexterity: 35
    Fingerprint: 0x5a8e2440
    GUID: 0xe9054427 0x98f19e0b 0x0
    Item Level: 90
    Version: Expansion
    +2 to All Skills
    +40% Increased Attack Speed
    258% Enhanced Damage
    +1 to Attack Rating
    +150% Damage to Undead
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +11 to Battle Cry
    +15 to Battle Orders
    +6 to Battle Command
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    5 Sockets (5 used)
    
    Spirit (on switch)
    Monarch
    TalThulOrtAmn
    Defense: 147
    Chance to Block: 0
    Durability: 86 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0x9f0912fc
    Item Level: 86
    Version: Expansion 1.10+
    +2 to All Skills
    +30% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +98 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +5 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    
    Shion's Passion
    Thunder Maul
    DolOrtEldLem
    Two Hand Damage: 94 - 513
    Durability: 49 of 60
    Required Level: 65
    Required Strength: 253
    Fingerprint: 0x25124bad
    Item Level: 85
    Version: Expansion 1.10+
    +25% Increased Attack Speed
    185% Enhanced Damage
    74% Bonus to Attack Rating
    +225% Damage to Undead
    +50 to Attack Rating against Undead
    Adds 1 - 50 Lightning Damage
    +1 to Zeal
    +1 to Berserk
    Hit Blinds Target +10
    Hit Causes Monster to Flee 25%
    75% Extra Gold from Monsters
    Level 3 Heart of Wolverine (12/12 Charges)
    4 Sockets (4 used)
    The plan had been to swap Highlord's for Metalgrid and Dracul's for 20 IAS gloves (maybe LoH) at 81, but he hit it at the Ancient's and I was already ready to finish up in that session so that was that. I'd miss the +LaeK, OW, extra skill point and DS, but the huge +AR would probably be worth it.

    Charms:

    Code:
    Fine Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0x44cbb0a6
    Item Level: 80
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    +2 to Maximum Damage
    +19 to Attack Rating
    
    Emerald Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x5dc2e8fc
    Item Level: 99
    Version: Expansion
    +17 to Life
    Poison Resist +10%
    
    Steel Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0xd45354ef
    Item Level: 83
    Version: Expansion 1.10+
    +110 to Attack Rating
    +37 to Life
    
    Fine Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xce13a645
    Item Level: 64
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    +2 to Maximum Damage
    +18 to Attack Rating
    
    Sharp Grand Charm of the Icicle
    Grand Charm
    Required Level: 21
    Fingerprint: 0x9429dac8
    Item Level: 85
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +74 to Attack Rating
    Adds 2 - 3 Cold Damage Over 1 Secs (25 Frames)
    
    Sharp Grand Charm of Sustenance
    Grand Charm
    Required Level: 23
    Fingerprint: 0xe4b008f2
    Item Level: 81
    Version: Expansion 1.10+
    +9 to Maximum Damage
    +72 to Attack Rating
    +24 to Life
    
    Sharp Grand Charm of Life
    Grand Charm
    Required Level: 21
    Fingerprint: 0x17995e3d
    Item Level: **
    Version: Expansion 1.10+
    +9 to Maximum Damage
    +73 to Attack Rating
    +15 to Life
    
    Steel Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0xa1a1be8c
    Item Level: 86
    Version: Expansion 1.10+
    +124 to Attack Rating
    +34 to Life
    
    Steel Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0xd5854faa
    Item Level: 80
    Version: Expansion 1.10+
    +114 to Attack Rating
    +38 to Life
    
    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x4b9eb3b9
    Item Level: 80
    Version: Expansion 1.10+
    +32 to Attack Rating
    +17 to Life
    
    Jade Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xde7fe054
    Item Level: **
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Poison Resist +9%
    
    Steel Small Charm of Life
    Small Charm
    Required Level: 49
    Fingerprint: 0x41ecf12f
    Item Level: 80
    Version: Expansion 1.10+
    +36 to Attack Rating
    +5 to Life
    
    Steel Small Charm of Balance
    Small Charm
    Required Level: 49
    Fingerprint: 0xac5a1299
    Item Level: 85
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +35 to Attack Rating
    
    Steel Small Charm of Balance
    Small Charm
    Required Level: 49
    Fingerprint: 0x8bc6ba92
    Item Level: 86
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +33 to Attack Rating
    Gulzar, Holy Freeze Merc:

    Code:
    Vampire Gaze
    Grim Helm
    Defense: 378
    Durability: 21 of 21
    Required Level: 41
    Required Strength: 48
    Fingerprint: 0x9f678bf5
    Item Level: 59
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
    8% Mana stolen per hit
    6% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 17%
    Magic Damage Reduced by 12
    Ethereal
    1 Sockets (1 used)
    Socketed: Jewel of Fervor
    
    Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0x5161ff71
    Item Level: **
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    
    
    Duriel's Shell
    Cuirass
    Defense: 705
    Durability: 150 of 150
    Required Level: 41
    Required Strength: 65
    Fingerprint: 0x80c2b5dd
    Item Level: 75
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    +198% Enhanced Defense
    +101 Defense (Based on Character Level)
    +15 to Strength
    +81 to Life (Based on Character Level)
    Cold Resist +30%
    All Resistances +20
    Cannot Be Frozen
    +100 Maximum Durability
    1 Sockets (1 used)
    Socketed: Jewel of Fervor
    
    Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0xdeb1dcaf
    Item Level: 58
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    
    
    The Reaper's Toll
    Thresher
    Two Hand Damage: 38 - 449
    Durability: 65 of 65
    Required Level: 75
    Required Strength: 114
    Required Dexterity: 89
    Fingerprint: 0x8b36d443
    Item Level: 86
    Version: Expansion 1.10+
    33% Chance to cast level 1 Decrepify on striking
    +20% Increased Attack Speed
    219% Enhanced Damage
    Ignore Target's Defense
    Adds 4 - 44 Cold Damage Over 1 Secs (22 Frames)
    12% Life stolen per hit
    33% Deadly Strike
    Requirements -25%
    1 Sockets (1 used)
    Socketed: Shael Rune
    The Journey

    Normal

    Envy setup -> 1.09 Ravenclaw, Iratha's, Twitchthroe, Treads -> Peasant Crown, Steeldriver, Mahim-Oak, Bloodfist, String of Ears, 2 rare life leech rings, Natalya's boots. Added in 4x Jewel of Fervored gothic plate at level 31 and upped Shaeled Steeldriver at level 34. Swapped in Jalal's at level 43. Level 49 ushered in Treachery, along with IK boots, gloves and belt, Ravenfrost and a new rare LL ring, then upped Shaeled Ribcracker at 56 and the beta CtA and Spirit at 57. Yes, I ran Normal Baal until level 57. The choice came down to waiting until midway through NM to use Ribby and CtA or start NM using it, which seemed like an easy choice.

    Nightmare:

    Mostly done at p1. Ran p8 Pindle until I could equip the Passion, then p5 Baal runs until the merc hit 75. Swapped in Gore Riders, Verdungo's, Highlord's, Venom Grip and a second Raven Frost in at 69.

    Hell:

    Act 1 at p3, rest at p1. Changed gloves over to Dracul's at 76.

    No real problems in Act 1. Act 2 proved no worries until the Arcane Sanctuary. Ghosts are ridiculously bothersome for this guy, and they covered the AS like locusts. Likewise the Tomb was filled to the brim with the buggers, combined with Magic Immune Guardians and the other typical fodder, all inside those narrow hallways. So I did what any brave warrior would do, I ran like a gazelle. The Staff room was empty, cue relieved sigh. Duriel dropped quietly.

    Act 3 was a little tedious, especially around dolls. Had gloams in the Great Marsh, but with Cyclone Armor active they don't even make a scratch. Actually, the same is true if the Armor drops; they just leave charred remains. Ended up doing everything past LK at p3 (forgot to drop afterwards - I need Los!) but handled it with little trouble.

    More gloams in the Plains of Despair, but the situation was the same as before. Pul at the Hellforge was less than I hoped, but still nice. Infector of Soul's pack surrounded me and broke through the Cyclone Armor. Managed to lead them out and have the merc pick them off; then Diablo was easy.

    The outside areas of Act 5 were full of ranged attackers. This guy sucks against melee ranged attackers. Ran through for the most part, carefully splitting up and picking off as necessary. Frozen River had witches, caster skeletons and drifters. Died twice to a bosspack of caster skellies backed up by three groups of witches. No issues the rest of the way, though Baal took a while to decide to die.

    Deaths:

    Five or six (I remember five, but I feel like I'm forgetting one), all easily avoided with a little more patience and care. First to Normal Meph, he killed off the rest of the party but I had him down to 1/16 or so life and thought I could plink away at him with the RC, he coldballed me and it either overpowered the CA, or it was already down. Second while doing leveling runs vs NM Shenk, surrounded by Fana/ES wasps while cursed. Third to Hell Infector of Souls pack. Fourth and fifth to bosspack of caster skeletons backed up by triple normal groups of witches in Hell Frozen River. Used Tornado and Twister to clear out enough room to rescue the corpse and pound my way through. Only used those two skills to recover corpses twice (that time and the Shenk time), never outside of that.

    Finds:

    -Hellforge: Ral/Pul/Pul
    -plain Lightning skiller from NM Summoner
    -ethereal Spire of Honor from NM Meph
    -Champion pack of Wasp Nests
    -Key of Hate
    -5 socket Rune Master in Lower Kurast
    -A new item?
    -plain Thunder Maul while clearing the Throne (just seemed fitting)

    Thoughts

    Very enjoyable, though much more fragile than what I'm used to. Insane amount of crowd control and defensive ability thanks to all the slow and the protection from elemental damage. He routinely stood right in the grill of monsters and charged into gloams with no fear whatsoever, despite having no points in vitality.

    Only truly dangerous monsters were ones that stunned (urdar, drifters, vipers etc.), ones with manaburn and ones with Holy Freeze/Decrepify - swinging slower is very, very bad for this guy. With those my plan was to let the merc close in then come in either right beside him or on the side of the pack. Typically, though, I charged in alone and let the merc trail in unless the mob was especially dangerous.

    If others wanted to try this, I would definitely suggest going with the titan and a huge weapon - otherwise the damage just won't be enough and you'll be taking forever to kill things, and they'll be escaping and healing thanks to the CtC Terror; it'd just be ugly. However, going without the berserk and just going with a normal attack would work, as well, even with a small investment in strength. I'd suggest upped Ribcracker for the high speed, FHR and CB for that. Can't go wrong with bigger, more hurty weapons if you've got 'em, of course.

    I'd never made a Druid before, so this was a real learning experience for me. Cyclone Armor and Hurricane are awesome skills. Incredibly helpful and, honestly, probably what made this build not only possible, but highly effective (OK, the beta CtA didn't hurt...). The plan for this worked out better than I imagined, except for the damage and AR, which weren't that big of a deal.

    Thankee

    -NagisaFurukawa, for gifting the Passion and Treachery, and for his Titan Berserkeress with those two items that served as inspiration.
    -winmar and, now, NacRuno, for the Mat/Pat/Guardian thread, which proved invaluable in trying to get ideas for this build.
    -Fabian, for giving the Emerald SC of Vita.
    -silospen, for GoMule. Just downloaded it the other day and I'm already finding it helpful, most notably in compiling this pat thread.
    -Liquid_Evil, his Druid prowess and flair served as inspiration to try to make the char worthy of his approval. Hope I succeeded. Also his usage of Carrion Vine in one of his pat threads made me decide to use it here; much to my pleasure.

    And, as always, to you, the reader. Remember to make a Druid, my friend, or you will awrooooooo it.
     
  2. nepeta

    nepeta Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    Nice character, it seems unconventional builds are coming back into vogue :)

    What, if I may ask, does that vine do? I don't think I ever used it :p
     
  3. maareek

    maareek Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    Thanks, does seem like lots of unusual chars running around now. Gotta love it. ;)

    The vine leeches life from corpses. At level 16 it leeches 10%, which means it's almost equal to having a prayer merc as long as you don't run out of corpses.
     
  4. essojay

    essojay Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    Does it take the pressure off you and the OS any? Sounds like a cool build, congrats. Of course, my characters seem to find a way to die no matter how much I pump the vitality, so a titan character is almost unimaginable.
     
  5. lionheartthebrave

    lionheartthebrave Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    Yay, another titan character, they are great fun, congrats on the pat

    Great build idea, I wondered why the resists were so low

    sexy 20/249 ravenfrost there

    Any other plans for that weapon?
     
  6. nepeta

    nepeta Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    1 Because of the Cyclone Armour?
    2 Aye :)
    3 Ribcracker is better :p



     
  7. Liquid_Evil

    Liquid_Evil Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    I'm Liquid_Evil, and I approve this thread. Definitely an inordinate amount of style points for using a non-shifted melee Druid. (Though the AR looks a little lowball. ;) ) Still, I like the damage and originality, but the character is way too cool to have been named after a website that specializes in discount patio furniture.

    Oh, and kudos on the Vine. That's definitely a skill that should be used at least once in a D2 career. Did you dig its death squeal? Ahh...the sleepless nights.
     
  8. NagisaFurukawa

    NagisaFurukawa Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    Another interesting build for the books. Congratulations on making it through with this guy. Any reason not to go Heart of Wolverine over Oak Sage? Okay, I can think of one, but there's 18 levels of Battle Orders on that silly weapon... :p.

    That Thunder Maul bows before no one. :D.


     
  9. maareek

    maareek Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    @essojay: Doesn't really take any pressure off, no. Monsters only target the vine if they have no real target and it's right beside them. The OS only gets targeted by superuniques and bosses, really; although any concentrated ranged attacks (fireballs, gloams, spears, etc.) will own it as collateral damage. The druid takes the pressure on himself - there's very little that actually threatened this char.

    @LHTB: Yeah, titans are good fun. Treachery beefed up the resists some, as well, but yeah, when Cyclone Armor fell I couldn't take any elemental damage, really. The Ravenfrost was a gift from normal Baal several months back; I was actually sort of excited that it wasn't an SoJ. As for the weapon, I had no further plans when I wrote this thread, but once I read your question one popped into my head. I'll have to run the numbers and finish some other projects before I can get around to that, though.

    @L_E: Thanks! The vine didn't die too much on me, but yeah the squeal was "interesting." Every time I heard it I had a sudden, intense yearning for bacon.

    As for anyone interested in the name: I did a google search for "passion" before I started the character and found "patior" listed as the Latin root for the word. Supposedly means "to suffer; endure," which seemed fitting as I thought I might have some suffering ahead of me with this guy. Luckily that feeling was wrong.

    @Nagisa: I mostly avoided HoW because I didn't want to get used to the AR and damage of it. The only times the OS died were against targets that weren't especially dangerous (superuniques, act bosses, ranged elemental attackers), but with the HoW those would be exactly the times I needed it.

    I didn't have any real trouble hitting normal monsters or run of the mill uniques. Act bosses and superuniques/their packs, however, routinely went out of their way to peg the spirt, meaning I'd be left without that damage and AR boost exactly when I needed it. Didn't seem worth it. Had a little under 900 HP without the Oak Sage, so I definitely could have gone without it, if I so chose. Level 21 Battle Orders is just imba.

    And that Thunder Maul is definitely better than the Ribby if you want to use Berserk on a non-Barb. ;)~
     
  10. purplelocust

    purplelocust Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    Nicely done!

    What FPA were you getting with normal attack there?

    Ravens may be something to think about for helping with ranged attackers, they wander off and blind and just generally distract monsters.
     
  11. Low Key

    Low Key Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    This is a cool build! Usually people use Passion for the Zeal and nothing else. Kinda refreshing to see something different. :)
     
  12. maareek

    maareek Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    @purplelocust: Thanks. Unless I - and, by extension, the speed calc I was using - am horribly mistaken, Berserk uses the same IAS tables as normal attack, so both were at 12 frames. It definitely seemed that way, but I can't claim to have made a scientific comparison.

    Ravens would be a good option, and did cross my mind, but I didn't think they fit the theme I was going for. Plus, they would have been incredibly tedious, I think, in the areas I would've needed them because of the sheer number of critters. I hope somebody else gives this build a shot, though, and, maybe, if they do, they'll try out ravens for the added safety and test that theory out.

    @Low Key: Thanks. :) I feel the same way about Passion. I think the biggest hindrance to Berserk being used is people have already determined that they don't like single target attacks. Doesn't bother me since I can just hold down the RMB and let the char do his thing (and, with a weapon like this most things only take a swing or two, anyway) which is pretty much the same as with other builds.

    My feeling about it with this guy was the same as with the Wolfbarb: give him something big and super hurty and it won't matter that he only hits once; that'll be all it takes.
     
  13. Low Key

    Low Key Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    Well, I know I find single target melee attacks kind of boring myself. It really doesn't matter that the monsters die from one click, when I'm too accustomed to kill the entire screen with one click. :wink:


     
  14. maareek

    maareek Diabloii.Net Member

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    Re: Patriarch Patior, Titan Berserker Druid

    Fair enough. I think it's sort of a nice change of pace after all the really overpowered builds to do something a little less overpowered. As long as it's still a little overpowered. ;) But to each his own.


     

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