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Patriarch Pallin_Drome

Discussion in 'Single Player Forum' started by WilsonFisk, Sep 12, 2018.

  1. WilsonFisk

    WilsonFisk Diabloii.Net Site Pal

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    Hi everybody! I just completed my latest patriarch and I'm feeling pretty good about that, so I'm gonna talk about it. ;)

    Introducing Patriarch Pallin_Drome (I still suck at naming characters), Fanatic Zealot!

    Paladin lvl 82 All the crunchy numbers are in the readouts.

    Years ago, I had patted another fanatic zealot, as well as a shock zealot, but both relied on shields and blocking, so this character was created with the intent of doing something familiar but with a twist: two-handed weapon.

    My original plan for PD was to use the perfect Ribcracker that had been twinked to him, upgrading it to Stalagmite when his level was appropriate, maxing Zeal, Sacrifice, and Fanaticism, with maxed Conviction and as many points I could spare after pre-reqs into Vengeance for dealing with PIs; that Conviction would only help his merc's HF aura as well. I'd get resists to about 50% each, keep STR and DEX low, and just pump VIT to the moon, relying on a big total HP pool to keep me alive. Of course, no plan ever survives first contact with the enemy, at least in Hell difficulty. :)

    Some nasty experiences in Acts 1 and 2 in Hell, with all of the unleechable skeletons tearing me to pieces forced me to divert some skill points from Conviction to Sanctuary, a move I DO NOT REGRET. Without having the ability to block, I was taking too much damage and unable to leech it back from skellies, and ghosts with their mana-burning melee attacks made Vengeance hard to use. I dumped a few points into Sanctuary to give myself a little bit of undead crowd control, and also made the PI ghosts vulnerable to my zeal attacks (especially handy when they were stacked on top of each other), and made my life much easier. I don't think I would have ever gotten past the undead flayers of Act 3 without it. I had never really used Sanctuary before, and its use as more than a one-point pre-req was one of my big takeaways from playing PD; any melee pally I make going forward will keep Sanctuary hotkeyed and get a few points invested beyond just the first.

    I had planned to use Demon Limb on switch so the Enchant charges could make up for my rather lacking AR, but it still wasn't quite cutting it. This forced a drastic change in equipment setup, since I had to ditch a rare amulet with high resists and a Cathan's ring to use the Angelic ring/amulet combo, which forced a change in charms carried and forced me to use Kira's Guardian in place of Guillaume's Face for more resistance. This left me with two CBF items on in the endgame, obviously redundant, and less Crushing Blow than I wanted, making certain battles take a bit longer, but I needed all the resists I could get to help offset the loss of a chunk of my LL.

    I was surprised by how often I died, given my high Life total. A paladin completing the game without a shield is obviously possible, but I think this may be the only time I personally do it. I like my max block and heavy resistances on shields too much. I'll leave two-handed melee weaponry to my mercs, barbarians, and, if I ever make one, shifter druid going forward. :) Honestly I lost count of how many deaths suffered, but it had to be greater than 20. I didn't mind most of them, really, except when a bunch of them happened in short succession due to some PI minotaurs almost right on top of the stairs into the Crystalline Passage.

    Interesting finds included Trang's helm, allowing me to combine it with the shield and gloves so I can get a venomancer going sometime soon. Picked up Gladiator's Bane on my way to Baal, whose quest drop wasn't awful (I'm used him only ever coughing up garbage rares and normal uniques), namely a Coldsteel Eye and an IK hammer.

    Hellforce drops:
    NM - Io
    Hell - Pul (eh, I'll take it).

    Name: Pallin_Drome
    Class: Paladin
    Experience: 879102374
    Level: 82

    Naked/Gear
    Strength: 120/160
    Dexterity: 55/70
    Vitality: 315/315
    Energy: 15/15
    HP: 1147/1502
    Mana: 135/135
    Stamina: 460/460
    Defense: 13/1867
    AR: 260/1483

    Fire: 192/152/92
    Cold: 201/161/101
    Lightning: 180/140/80
    Poison: 168/128/68

    MF: 0 Block: 10
    GF: 9
    FR/W: 0
    FHR: 70
    IAS: 50
    FCR: 0

    Sacrifice: 20/21
    Smite: 0/0
    Holy Bolt: 0/0
    Zeal: 20/21
    Charge: 0/0
    Vengeance: 4/5
    Blessed Hammer: 0/0
    Conversion: 0/0
    Holy Shield: 0/0
    Fist of the Heavens: 0/0

    Might: 1/1
    Holy Fire: 1/1
    Thorns: 1/1
    Blessed Aim: 1/1
    Concentration: 1/1
    Holy Freeze: 1/1
    Holy Shock: 0/0
    Sanctuary: 5/5
    Fanaticism: 20/20
    Conviction: 15/15

    Prayer: 1/1
    Resist Fire: 0/0
    Defiance: 0/0
    Resist Cold: 0/0
    Cleansing: 1/1
    Resist Lightning: 0/0
    Vigor: 0/0
    Meditation: 1/1
    Redemption: 0/0
    Salvation: 0/0

    Lion Branded Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0xe9086560
    Item Level: 86
    Version: Expansion 1.10+
    +1 to Combat Skills (Paladin Only)

    Iron Grand Charm of Sustenance
    Grand Charm
    Required Level: 37
    Fingerprint: 0x99ff016a
    Item Level: 76
    Version: Expansion 1.10+
    +85 to Attack Rating
    +30 to Life

    Foul Small Charm of Sustenance
    Small Charm
    Required Level: 31
    Fingerprint: 0x6a5b1324
    Item Level: 72
    Version: Expansion 1.10+
    Adds 50 Poison Damage Over 4 Secs (100 Frames)
    +15 to Life

    Horadric Cube
    Fingerprint: 0xbf40f418
    Item Level: 13
    Version: Expansion 1.10+

    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xc98fedeb
    Item Level: 84
    Version: Expansion 1.10+
    +18 to Life

    Iron Grand Charm of Sustenance
    Grand Charm
    Required Level: 23
    Fingerprint: 0x6242be7e
    Item Level: **
    Version: Expansion 1.10+
    +65 to Attack Rating
    +23 to Life

    Shimmering Small Charm of Greed
    Small Charm
    Required Level: 25
    Fingerprint: 0x393f7fc6
    Item Level: 86
    Version: Expansion 1.10+
    All Resistances +5
    9% Extra Gold from Monsters

    Jade Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0xafa910e8
    Item Level: 81
    Version: Expansion 1.10+
    +38 to Life
    Poison Resist +25%

    Ocher Small Charm of Frost
    Small Charm
    Required Level: 10
    Fingerprint: 0xb6432800
    Item Level: 15
    Version: Expansion 1.10+
    Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
    Lightning Resist +6%

    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xf583f7d4
    Item Level: 81
    Version: Expansion 1.10+
    +18 to Life

    Garnet Small Charm of Frost
    Small Charm
    Required Level: 20
    Fingerprint: 0x32caa127
    Item Level: 57
    Version: Expansion 1.10+
    Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
    Fire Resist +8%

    Russet Small Charm of Winter
    Small Charm
    Required Level: 38
    Fingerprint: 0x3c405496
    Item Level: 85
    Version: Expansion 1.10+
    Adds 5 - 9 Cold Damage Over 1 Secs (25 Frames)
    Fire Resist +6%

    Russet Small Charm of Frost
    Small Charm
    Required Level: 10
    Fingerprint: 0x7b0638f1
    Item Level: 33
    Version: Expansion 1.10+
    Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
    Fire Resist +7%

    Tome of Town Portal
    Fingerprint: 0x54d5d6ce
    Item Level: 10
    Version: Expansion 1.10+

    Tome of Identify
    Fingerprint: 0x51a25830
    Item Level: 10
    Version: Expansion 1.10+

    Key
    Fingerprint: 0xecf241e4
    Item Level: 67
    Version: Expansion 1.10+

    Kira's Guardian
    Tiara
    Defense: 133
    Durability: 25 of 25
    Required Level: 77
    Fingerprint: 0x3f160f14
    Item Level: 86
    Version: Expansion 1.10+
    +20% Faster Hit Recovery
    +85 Defense
    All Resistances +64
    Cannot Be Frozen

    Angelic Wings
    Amulet
    Required Level: 12
    Fingerprint: 0x906f1cb8
    Item Level: 69
    Version: Expansion 1.10+
    20% Damage Taken Goes To Mana
    +3 to Light Radius
    Set (2 items): +75 to Life
    Set (3 items): +1 to All Skills

    (2 items): +10 to Dexterity

    Duriel's Shell
    Great Hauberk
    Defense: 1506
    Durability: 150 of 150
    Required Level: 63
    Required Strength: 118
    Fingerprint: 0xae8701cf
    Item Level: 59
    Version: Expansion 1.10+
    +189% Enhanced Defense
    +102 Defense (Based on Character Level)
    +15 to Strength
    +82 to Life (Based on Character Level)
    Cold Resist +30%
    All Resistances +35
    Cannot Be Frozen
    Required Level +7
    +100 Maximum Durability
    1 Sockets (1 used)
    Socketed: Um Rune

    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%

    Wraith Grip
    Ring
    Required Level: 60
    Fingerprint: 0x1b121356
    Item Level: 75
    Version: Expansion 1.10+
    +14 to Attack Rating
    6% Life stolen per hit
    +36 to Life
    All Resistances +9
    Level 3 Telekinesis (27/27 Charges)

    Angelic Halo
    Ring
    Required Level: 12
    Fingerprint: 0x3e9acb88
    Item Level: 58
    Version: Expansion 1.10+
    +20 to Life
    Replenish Life +6
    Set (2 items): +984 to Attack Rating (Based on Character Level)
    Set (3 items): 50% Better Chance of Getting Magic Items

    (2 items): +10 to Dexterity

    Immortal King's Detail
    War Belt
    Defense: 89
    Durability: 24 of 24
    Required Level: 29
    Required Strength: 110
    Fingerprint: 0xbe112d15
    Item Level: 94
    Version: Expansion 1.10+
    +36 Defense
    +25 to Strength
    Lightning Resist +31%
    Fire Resist +28%
    Set (2 items): +105 Defense
    Set (3 items): +25% Faster Hit Recovery
    Set (4 items): +100% Enhanced Defense
    Set (5 items): Damage Reduced by 20%
    Set (6 items): +2 to Masteries Skills (Barbarian Only)


    Goblin Toe
    Light Plated Boots
    Defense: 33
    Durability: 18 of 18
    Required Level: 22
    Required Strength: 50
    Fingerprint: 0x3bf96639
    Item Level: 59
    Version: Expansion 1.10+
    25% Chance of Crushing Blow
    +56% Enhanced Defense
    +15 Defense
    Damage Reduced by 1
    Magic Damage Reduced by 1
    -1 to Light Radius

    Soul Knuckle
    Sharkskin Gloves
    Defense: 56
    Durability: 14 of 14
    Required Level: 39
    Required Strength: 20
    Fingerprint: 0xeb2b2a70
    Item Level: 86
    Version: Expansion 1.10+
    3% Mana stolen per hit
    3% Life stolen per hit
    +41% Enhanced Defense
    Cold Resist +28%
    Level 4 Cold Arrow (30/30 Charges)

    Demon Limb
    Tyrant Club
    One Hand Damage: 103 - 187
    Durability: 65 of 65
    Required Level: 63
    Required Strength: 133
    Fingerprint: 0xb0a1501d
    Item Level: 86
    Version: Expansion 1.10+
    224% Enhanced Damage
    +123% Damage to Demons
    +150% Damage to Undead
    Adds 222 - 333 Fire Damage
    11% Life stolen per hit
    Fire Resist +15%
    Repairs 1 Durability in 20 Seconds
    Level 23 Enchant (20/20 Charges)

    Crown Shield of Simplicity
    Crown Shield
    Defense: 33
    Chance to Block: 0
    Durability: 60 of 60
    Required Level: 21
    Required Strength: 46
    Fingerprint: 0x2b084593
    Item Level: 79
    Version: Expansion 1.10+
    All Resistances +30
    Requirements -30%

    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%

    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320

    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320

    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320

    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320

    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320

    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%

    Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 35%
    Replenishes Health 35%

    Ribcracker
    Stalagmite
    Two Hand Damage: 330 - 493
    Durability: 130 of 130
    Required Level: 56
    Required Strength: 63
    Required Dexterity: 35
    Fingerprint: 0x50bc431b
    Item Level: 59
    Version: Expansion 1.10+
    +50% Increased Attack Speed
    +50% Faster Hit Recovery
    300% Enhanced Damage
    Adds 30 - 65 Damage
    7% Life stolen per hit
    50% Chance of Crushing Blow
    +100% Enhanced Defense
    +100 Defense
    +15 to Dexterity
    Required Level +7
    +100 Maximum Durability
    1 Sockets (1 used)
    Socketed: Amn Rune

    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14

    Mercenary:

    Name: Emilio
    Race: Desert Mercenary
    Type: Def-Nightmare
    Experience: 67003010
    Level: 82
    Dead?: false

    Naked/Gear
    Strength: 181/181
    Dexterity: 145/145
    HP: 1647/1707
    Defense: 1217/2198
    AR: 1874/2056

    Fire: 201/161/101
    Cold: 214/174/114
    Lightning: 201/161/101
    Poison: 161/121/61

    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 119
    Durability: 18 of 20
    Required Level: 66
    Required Strength: 55
    Fingerprint: 0xeedce2c
    Item Level: 58
    Version: Expansion 1.10+
    10% Mana stolen per hit
    10% Life stolen per hit
    +45 Defense
    +60 to Life
    +30 to Mana
    All Resistances +15

    Tal Rasha's Guardianship
    Lacquered Plate
    Defense: 862
    Durability: 51 of 55
    Required Level: 71
    Required Strength: 84
    Fingerprint: 0xf087a9d9
    Item Level: 86
    Version: Expansion 1.10+
    +400 Defense
    Cold Resist +40%
    Lightning Resist +40%
    Fire Resist +40%
    Magic Damage Reduced by 15
    **% Better Chance of Getting Magic Items
    Requirements -60%
    Set (2 items): +10% Faster Cast Rate

    Raven Scourge
    Cryptic Axe
    Two Hand Damage: 73 - 339
    Durability: 60 of 65
    Required Level: 59
    Required Strength: 165
    Required Dexterity: 103
    Fingerprint: 0x2a5c35da
    Item Level: 94
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    124% Enhanced Damage
    +3 to Maximum Damage
    +182 to Attack Rating
    7% Life stolen per hit
    Cold Resist +13%
    1 Sockets (1 used)
    Socketed: Amn Rune

    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14

    All in all, a very fun character. I think his gear would be better served used by other characters now, and beyond maybe running Kurast for runes, I can't see anything he can do in his retirement due to equipment needs, so I'll probably just let him hang out in the adventurer's camp for eternity, dispensing wisdom to the youngsters following in his footsteps.
     
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  2. BKC

    BKC Diabloii.Net Member

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    Grats Fisk! :) nice pat always good to have a strong character in your arsenal when you need one :D
     
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  3. krischan

    krischan Europe Trade Moderator

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    The character name made me read this :)
     
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  4. jonnyphive

    jonnyphive Diabloii.Net Member

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    Nice pat. I'm currently playing through a no block melee char after taking my max block pally through just before this, and I echo your observations... it's quite a different experience when taking ~4x more hits than before.
     
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  5. WilsonFisk

    WilsonFisk Diabloii.Net Site Pal

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    Well, I feel a little bit better about it, in that case. :) I always feel like my attempts at clever names end up being dad-jokes, but maybe that's not so bad after all.

    Best of luck! I think I could live with getting hit so much more if I could dual-wield or something so I could make up for it with more hits, thus more LL, more Crushing Blow, more chances for proc effects, etc. So, advantage barbarians and assassins, in this case. There are certain item abilities that might make it easier, such as old school Classic methods like Freezing struck enemies or the HCMF+Blinds Target combo. Heck, with good positioning, you may be able to get by just with knockback. Unfortunately, though, any of those means sacrificing (pardon the pun) something else you'll need for survival. The shield really is the great equalizer in melee. But the challenge of 2-handed melee, plus the satisfaction of sometimes doing outrageous damage, make it certainly worth it.

    I look forward to reading your Pat/Mat/Guardian thread for your own 2H fighter! :)
     
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  6. T72on1

    T72on1 Diabloii.Net Member

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    Cool character. With a nice name ;).
     
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