Hi everybody! I just completed my latest patriarch and I'm feeling pretty good about that, so I'm gonna talk about it. Introducing Patriarch Pallin_Drome (I still suck at naming characters), Fanatic Zealot! Paladin lvl 82 All the crunchy numbers are in the readouts. Years ago, I had patted another fanatic zealot, as well as a shock zealot, but both relied on shields and blocking, so this character was created with the intent of doing something familiar but with a twist: two-handed weapon. My original plan for PD was to use the perfect Ribcracker that had been twinked to him, upgrading it to Stalagmite when his level was appropriate, maxing Zeal, Sacrifice, and Fanaticism, with maxed Conviction and as many points I could spare after pre-reqs into Vengeance for dealing with PIs; that Conviction would only help his merc's HF aura as well. I'd get resists to about 50% each, keep STR and DEX low, and just pump VIT to the moon, relying on a big total HP pool to keep me alive. Of course, no plan ever survives first contact with the enemy, at least in Hell difficulty. Some nasty experiences in Acts 1 and 2 in Hell, with all of the unleechable skeletons tearing me to pieces forced me to divert some skill points from Conviction to Sanctuary, a move I DO NOT REGRET. Without having the ability to block, I was taking too much damage and unable to leech it back from skellies, and ghosts with their mana-burning melee attacks made Vengeance hard to use. I dumped a few points into Sanctuary to give myself a little bit of undead crowd control, and also made the PI ghosts vulnerable to my zeal attacks (especially handy when they were stacked on top of each other), and made my life much easier. I don't think I would have ever gotten past the undead flayers of Act 3 without it. I had never really used Sanctuary before, and its use as more than a one-point pre-req was one of my big takeaways from playing PD; any melee pally I make going forward will keep Sanctuary hotkeyed and get a few points invested beyond just the first. I had planned to use Demon Limb on switch so the Enchant charges could make up for my rather lacking AR, but it still wasn't quite cutting it. This forced a drastic change in equipment setup, since I had to ditch a rare amulet with high resists and a Cathan's ring to use the Angelic ring/amulet combo, which forced a change in charms carried and forced me to use Kira's Guardian in place of Guillaume's Face for more resistance. This left me with two CBF items on in the endgame, obviously redundant, and less Crushing Blow than I wanted, making certain battles take a bit longer, but I needed all the resists I could get to help offset the loss of a chunk of my LL. I was surprised by how often I died, given my high Life total. A paladin completing the game without a shield is obviously possible, but I think this may be the only time I personally do it. I like my max block and heavy resistances on shields too much. I'll leave two-handed melee weaponry to my mercs, barbarians, and, if I ever make one, shifter druid going forward. Honestly I lost count of how many deaths suffered, but it had to be greater than 20. I didn't mind most of them, really, except when a bunch of them happened in short succession due to some PI minotaurs almost right on top of the stairs into the Crystalline Passage. Interesting finds included Trang's helm, allowing me to combine it with the shield and gloves so I can get a venomancer going sometime soon. Picked up Gladiator's Bane on my way to Baal, whose quest drop wasn't awful (I'm used him only ever coughing up garbage rares and normal uniques), namely a Coldsteel Eye and an IK hammer. Hellforce drops: NM - Io Hell - Pul (eh, I'll take it). Spoiler Name: Pallin_Drome Class: Paladin Experience: 879102374 Level: 82 Naked/Gear Strength: 120/160 Dexterity: 55/70 Vitality: 315/315 Energy: 15/15 HP: 1147/1502 Mana: 135/135 Stamina: 460/460 Defense: 13/1867 AR: 260/1483 Fire: 192/152/92 Cold: 201/161/101 Lightning: 180/140/80 Poison: 168/128/68 MF: 0 Block: 10 GF: 9 FR/W: 0 FHR: 70 IAS: 50 FCR: 0 Sacrifice: 20/21 Smite: 0/0 Holy Bolt: 0/0 Zeal: 20/21 Charge: 0/0 Vengeance: 4/5 Blessed Hammer: 0/0 Conversion: 0/0 Holy Shield: 0/0 Fist of the Heavens: 0/0 Might: 1/1 Holy Fire: 1/1 Thorns: 1/1 Blessed Aim: 1/1 Concentration: 1/1 Holy Freeze: 1/1 Holy Shock: 0/0 Sanctuary: 5/5 Fanaticism: 20/20 Conviction: 15/15 Prayer: 1/1 Resist Fire: 0/0 Defiance: 0/0 Resist Cold: 0/0 Cleansing: 1/1 Resist Lightning: 0/0 Vigor: 0/0 Meditation: 1/1 Redemption: 0/0 Salvation: 0/0 Lion Branded Grand Charm Grand Charm Required Level: 42 Fingerprint: 0xe9086560 Item Level: 86 Version: Expansion 1.10+ +1 to Combat Skills (Paladin Only) Iron Grand Charm of Sustenance Grand Charm Required Level: 37 Fingerprint: 0x99ff016a Item Level: 76 Version: Expansion 1.10+ +85 to Attack Rating +30 to Life Foul Small Charm of Sustenance Small Charm Required Level: 31 Fingerprint: 0x6a5b1324 Item Level: 72 Version: Expansion 1.10+ Adds 50 Poison Damage Over 4 Secs (100 Frames) +15 to Life Horadric Cube Fingerprint: 0xbf40f418 Item Level: 13 Version: Expansion 1.10+ Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xc98fedeb Item Level: 84 Version: Expansion 1.10+ +18 to Life Iron Grand Charm of Sustenance Grand Charm Required Level: 23 Fingerprint: 0x6242be7e Item Level: ** Version: Expansion 1.10+ +65 to Attack Rating +23 to Life Shimmering Small Charm of Greed Small Charm Required Level: 25 Fingerprint: 0x393f7fc6 Item Level: 86 Version: Expansion 1.10+ All Resistances +5 9% Extra Gold from Monsters Jade Grand Charm of Vita Grand Charm Required Level: 69 Fingerprint: 0xafa910e8 Item Level: 81 Version: Expansion 1.10+ +38 to Life Poison Resist +25% Ocher Small Charm of Frost Small Charm Required Level: 10 Fingerprint: 0xb6432800 Item Level: 15 Version: Expansion 1.10+ Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames) Lightning Resist +6% Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xf583f7d4 Item Level: 81 Version: Expansion 1.10+ +18 to Life Garnet Small Charm of Frost Small Charm Required Level: 20 Fingerprint: 0x32caa127 Item Level: 57 Version: Expansion 1.10+ Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames) Fire Resist +8% Russet Small Charm of Winter Small Charm Required Level: 38 Fingerprint: 0x3c405496 Item Level: 85 Version: Expansion 1.10+ Adds 5 - 9 Cold Damage Over 1 Secs (25 Frames) Fire Resist +6% Russet Small Charm of Frost Small Charm Required Level: 10 Fingerprint: 0x7b0638f1 Item Level: 33 Version: Expansion 1.10+ Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames) Fire Resist +7% Tome of Town Portal Fingerprint: 0x54d5d6ce Item Level: 10 Version: Expansion 1.10+ Tome of Identify Fingerprint: 0x51a25830 Item Level: 10 Version: Expansion 1.10+ Key Fingerprint: 0xecf241e4 Item Level: 67 Version: Expansion 1.10+ Kira's Guardian Tiara Defense: 133 Durability: 25 of 25 Required Level: 77 Fingerprint: 0x3f160f14 Item Level: 86 Version: Expansion 1.10+ +20% Faster Hit Recovery +85 Defense All Resistances +64 Cannot Be Frozen Angelic Wings Amulet Required Level: 12 Fingerprint: 0x906f1cb8 Item Level: 69 Version: Expansion 1.10+ 20% Damage Taken Goes To Mana +3 to Light Radius Set (2 items): +75 to Life Set (3 items): +1 to All Skills (2 items): +10 to Dexterity Duriel's Shell Great Hauberk Defense: 1506 Durability: 150 of 150 Required Level: 63 Required Strength: 118 Fingerprint: 0xae8701cf Item Level: 59 Version: Expansion 1.10+ +189% Enhanced Defense +102 Defense (Based on Character Level) +15 to Strength +82 to Life (Based on Character Level) Cold Resist +30% All Resistances +35 Cannot Be Frozen Required Level +7 +100 Maximum Durability 1 Sockets (1 used) Socketed: Um Rune Um Rune Required Level: 47 Version: Expansion 1.10+ Weapons: 25% Chance of Open Wounds Armor: Cold Resist +15% Lightning Resist +15% Fire Resist +15% Poison Resist +15% Shields: Cold Resist +22% Lightning Resist +22% Fire Resist +22% Poison Resist +22% Wraith Grip Ring Required Level: 60 Fingerprint: 0x1b121356 Item Level: 75 Version: Expansion 1.10+ +14 to Attack Rating 6% Life stolen per hit +36 to Life All Resistances +9 Level 3 Telekinesis (27/27 Charges) Angelic Halo Ring Required Level: 12 Fingerprint: 0x3e9acb88 Item Level: 58 Version: Expansion 1.10+ +20 to Life Replenish Life +6 Set (2 items): +984 to Attack Rating (Based on Character Level) Set (3 items): 50% Better Chance of Getting Magic Items (2 items): +10 to Dexterity Immortal King's Detail War Belt Defense: 89 Durability: 24 of 24 Required Level: 29 Required Strength: 110 Fingerprint: 0xbe112d15 Item Level: 94 Version: Expansion 1.10+ +36 Defense +25 to Strength Lightning Resist +31% Fire Resist +28% Set (2 items): +105 Defense Set (3 items): +25% Faster Hit Recovery Set (4 items): +100% Enhanced Defense Set (5 items): Damage Reduced by 20% Set (6 items): +2 to Masteries Skills (Barbarian Only) Goblin Toe Light Plated Boots Defense: 33 Durability: 18 of 18 Required Level: 22 Required Strength: 50 Fingerprint: 0x3bf96639 Item Level: 59 Version: Expansion 1.10+ 25% Chance of Crushing Blow +56% Enhanced Defense +15 Defense Damage Reduced by 1 Magic Damage Reduced by 1 -1 to Light Radius Soul Knuckle Sharkskin Gloves Defense: 56 Durability: 14 of 14 Required Level: 39 Required Strength: 20 Fingerprint: 0xeb2b2a70 Item Level: 86 Version: Expansion 1.10+ 3% Mana stolen per hit 3% Life stolen per hit +41% Enhanced Defense Cold Resist +28% Level 4 Cold Arrow (30/30 Charges) Demon Limb Tyrant Club One Hand Damage: 103 - 187 Durability: 65 of 65 Required Level: 63 Required Strength: 133 Fingerprint: 0xb0a1501d Item Level: 86 Version: Expansion 1.10+ 224% Enhanced Damage +123% Damage to Demons +150% Damage to Undead Adds 222 - 333 Fire Damage 11% Life stolen per hit Fire Resist +15% Repairs 1 Durability in 20 Seconds Level 23 Enchant (20/20 Charges) Crown Shield of Simplicity Crown Shield Defense: 33 Chance to Block: 0 Durability: 60 of 60 Required Level: 21 Required Strength: 46 Fingerprint: 0x2b084593 Item Level: 79 Version: Expansion 1.10+ All Resistances +30 Requirements -30% Full Rejuvenation Potion Version: Expansion 1.10+ Replenishes Mana 100% Replenishes Health 100% Super Healing Potion Version: Expansion 1.10+ Replenish Life +320 Super Healing Potion Version: Expansion 1.10+ Replenish Life +320 Super Healing Potion Version: Expansion 1.10+ Replenish Life +320 Super Healing Potion Version: Expansion 1.10+ Replenish Life +320 Super Healing Potion Version: Expansion 1.10+ Replenish Life +320 Full Rejuvenation Potion Version: Expansion 1.10+ Replenishes Mana 100% Replenishes Health 100% Rejuvenation Potion Version: Expansion 1.10+ Replenishes Mana 35% Replenishes Health 35% Ribcracker Stalagmite Two Hand Damage: 330 - 493 Durability: 130 of 130 Required Level: 56 Required Strength: 63 Required Dexterity: 35 Fingerprint: 0x50bc431b Item Level: 59 Version: Expansion 1.10+ +50% Increased Attack Speed +50% Faster Hit Recovery 300% Enhanced Damage Adds 30 - 65 Damage 7% Life stolen per hit 50% Chance of Crushing Blow +100% Enhanced Defense +100 Defense +15 to Dexterity Required Level +7 +100 Maximum Durability 1 Sockets (1 used) Socketed: Amn Rune Amn Rune Required Level: 25 Version: Expansion 1.10+ Weapons: 7% Life stolen per hit Armor: Attacker Takes Damage of 14 Shields: Attacker Takes Damage of 14 Mercenary: Name: Emilio Race: Desert Mercenary Type: Def-Nightmare Experience: 67003010 Level: 82 Dead?: false Naked/Gear Strength: 181/181 Dexterity: 145/145 HP: 1647/1707 Defense: 1217/2198 AR: 1874/2056 Fire: 201/161/101 Cold: 214/174/114 Lightning: 201/161/101 Poison: 161/121/61 Tal Rasha's Horadric Crest Death Mask Defense: 119 Durability: 18 of 20 Required Level: 66 Required Strength: 55 Fingerprint: 0xeedce2c Item Level: 58 Version: Expansion 1.10+ 10% Mana stolen per hit 10% Life stolen per hit +45 Defense +60 to Life +30 to Mana All Resistances +15 Tal Rasha's Guardianship Lacquered Plate Defense: 862 Durability: 51 of 55 Required Level: 71 Required Strength: 84 Fingerprint: 0xf087a9d9 Item Level: 86 Version: Expansion 1.10+ +400 Defense Cold Resist +40% Lightning Resist +40% Fire Resist +40% Magic Damage Reduced by 15 **% Better Chance of Getting Magic Items Requirements -60% Set (2 items): +10% Faster Cast Rate Raven Scourge Cryptic Axe Two Hand Damage: 73 - 339 Durability: 60 of 65 Required Level: 59 Required Strength: 165 Required Dexterity: 103 Fingerprint: 0x2a5c35da Item Level: 94 Version: Expansion 1.10+ +10% Increased Attack Speed 124% Enhanced Damage +3 to Maximum Damage +182 to Attack Rating 7% Life stolen per hit Cold Resist +13% 1 Sockets (1 used) Socketed: Amn Rune Amn Rune Required Level: 25 Version: Expansion 1.10+ Weapons: 7% Life stolen per hit Armor: Attacker Takes Damage of 14 Shields: Attacker Takes Damage of 14 All in all, a very fun character. I think his gear would be better served used by other characters now, and beyond maybe running Kurast for runes, I can't see anything he can do in his retirement due to equipment needs, so I'll probably just let him hang out in the adventurer's camp for eternity, dispensing wisdom to the youngsters following in his footsteps.