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Patriarch Nameless - Frenzied Zealbarb

Discussion in 'Single Player Forum' started by Suzunahara, Aug 25, 2010.

  1. Suzunahara

    Suzunahara Diabloii.Net Member

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    Patriarch Nameless - Frenzied Zealbarb

    Name: Nameless
    Class: Barbarian
    Experience: 656712512
    Level: 79

    Stats
    Naked/Gear
    Strength: 101/140
    Dexterity: 94/140
    Vitality: 285/285
    Energy: 10/10

    Skills
    Bash: 1/8
    Leap: 1/8
    Double Swing: 1/8
    Stun: 1/8
    Double Throw: 1/8
    Leap Attack: 0/0
    Concentrate: 1/8
    Frenzy: 20/27
    Whirlwind: 0/0
    Berserk: 1/9

    Sword Mastery: 20/25
    Axe Mastery: 0/0
    Mace Mastery: 0/0
    Pole Arm Mastery: 0/0
    Throwing Mastery: 0/0
    Spear Mastery: 0/0
    Increased Stamina: 1/6
    Iron Skin: 1/6
    Increased Speed: 1/6
    Natural Resistance: 1/6

    Howl: 1/6
    Find Potion: 1/6
    Taunt: 1/6
    Shout: 11/16
    Find Item: 1/6
    Battle Cry: 1/6
    Battle Orders: 9/14
    Grim Ward: 0/0
    War Cry: 0/0
    Battle Command: 14/19

    Equips
    Code:
    Arreat's Face
    Slayer Guard
    Defense: 303
    Durability: 44 of 55
    Required Level: 42
    Required Strength: 118
    Fingerprint: 0x79ba5b80
    Item Level: 87
    Version: Expansion 1.10+
    +2 to Combat Skills (Barbarian Only)
    +2 to Barbarian Skill Levels
    +30% Faster Hit Recovery
    20% Bonus to Attack Rating
    4% Life stolen per hit
    +151% Enhanced Defense
    +20 to Strength
    +20 to Dexterity
    All Resistances +30
    
    Skin of the Vipermagi
    Wyrmhide
    Defense: 1027
    Durability: 9 of 24
    Required Level: 57
    Required Strength: 84
    Fingerprint: 0x2875a892
    Item Level: 49
    Version: Expansion 1.10+
    +1 to All Skills
    +30% Faster Cast Rate
    +120% Enhanced Defense
    All Resistances +34
    Magic Damage Reduced by 12
    Required Level +7
    
    Dracul's Grasp
    Vampirebone Gloves
    Defense: 144
    Durability: 11 of 14
    Required Level: 76
    Required Strength: 50
    Fingerprint: 0xf0be5765
    Item Level: 87
    Version: Expansion 1.10+
    5% Chance to cast level 10 Life Tap on striking
    10% Life stolen per hit
    25% Chance of Open Wounds
    +119% Enhanced Defense
    +12 to Strength
    +6 Life after each Kill
    
    String of Ears
    Demonhide Sash
    Defense: 102
    Durability: 17 of 22
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0x176cec34
    Item Level: 55
    Version: Expansion 1.10+
    7% Life stolen per hit
    +150% Enhanced Defense
    +15 Defense
    Damage Reduced by 13%
    Magic Damage Reduced by 14
    +10 Maximum Durability
    
    Gore Rider
    War Boots
    Defense: 158
    Durability: 28 of 34
    Required Level: 47
    Required Strength: 94
    Fingerprint: 0xad939c8
    Item Level: 87
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    15% Chance of Crushing Blow
    15% Deadly Strike
    10% Chance of Open Wounds
    +194% Enhanced Defense
    +20 Maximum Stamina
    Requirements -25%
    +10 Maximum Durability
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0xccaf8697
    Item Level: 87
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    29% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x7078303c
    Item Level: 87
    Version: Expansion 1.10+
    +246 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +20 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Bul-Kathos' Wedding Band
    Ring
    Required Level: 58
    Fingerprint: 0xf949101b
    Item Level: **
    Version: Expansion 1.10+
    +1 to All Skills
    3% Life stolen per hit
    +39 to Life (Based on Character Level)
    +50 Maximum Stamina
    
    Passion
    Phase Blade
    DolOrtEldLem
    One Hand Damage: 83 - 93
    Indestructible
    Required Level: 54
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x16d17c87
    Item Level: 83
    Version: Expansion 1.10+
    +25% Increased Attack Speed
    168% Enhanced Damage
    61% Bonus to Attack Rating
    +75% Damage to Undead
    +50 to Attack Rating against Undead
    Adds 1 - 50 Lightning Damage
    +1 to Zeal
    +1 to Berserk
    Hit Blinds Target +10
    Hit Causes Monster to Flee 25%
    75% Extra Gold from Monsters
    Level 3 Heart of Wolverine (12/12 Charges)
    4 Sockets (4 used)
    Socketed: Dol Rune
    Socketed: Ort Rune
    Socketed: Eld Rune
    Socketed: Lem Rune
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Eld Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +75% Damage to Undead
    +50 to Attack Rating against Undead
    Armor: 15% Slower Stamina Drain
    Shields: 7% Increased Chance of Blocking
    
    Lem Rune
    Required Level: 43
    Version: Expansion 1.10+
    Weapons: 75% Extra Gold from Monsters
    Armor: 50% Extra Gold from Monsters
    Shields: 50% Extra Gold from Monsters
    
    Lightsabre
    Phase Blade
    One Hand Damage: 97 - 129
    Indestructible
    Required Level: 58
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x3ae758a4
    Item Level: **
    Version: Expansion 1.10+
    5% Chance to cast level 18 Chain Lightning on attack
    +20% Increased Attack Speed
    183% Enhanced Damage
    Adds 10 - 30 Damage
    Ignore Target's Defense
    Adds 60 - 120 Magic Damage
    Adds 1 - 200 Lightning Damage
    5% Mana stolen per hit
    Lightning Absorb 25%
    +7 to Light Radius
    Merc Dump
    Code:
    Name:       Waheed
    Race:       Desert Mercenary
    Type:       Off-Normal
    Experience: 54972552
    Level:      79
    Dead?:      false
    
                Naked/Gear
    Strength:   180/180
    Dexterity:  145/145
    HP:         1590/1590
    Defense:    1175/4253
    AR:         1904/1904
    
    Fire:       161/121/61
    Cold:       191/151/91
    Lightning:  161/121/61
    Poison:    161/121/61
    
    Duress
    Ornate Plate
    ShaelUmThul
    Defense: 2826
    Durability: 31 of 31
    Required Level: 47
    Required Strength: 160
    Fingerprint: 0x21dd57a1
    Item Level: 85
    Version: Expansion 1.10+
    +40% Faster Hit Recovery
    20% Enhanced Damage
    Adds 37 - 133 Cold Damage Over 2 Secs (50 Frames)
    15% Chance of Crushing Blow
    33% Chance of Open Wounds
    +196% Enhanced Defense
    -20% Slower Stamina Drain
    Cold Resist +30%
    All Resistances +15
    Ethereal
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Thul Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    
    Vampire Gaze
    Grim Helm
    Defense: 252
    Durability: 21 of 40
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0x6f206983
    Item Level: 87
    Version: Expansion 1.10+
    Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
    6% Mana stolen per hit
    8% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 20%
    Magic Damage Reduced by 13
    
    
    The Reaper's Toll
    Thresher
    Two Hand Damage: 36 - 423
    Durability: 63 of 65
    Required Level: 75
    Required Strength: 114
    Required Dexterity: 89
    Fingerprint: 0xee5bce61
    Item Level: **
    Version: Expansion 1.10+
    33% Chance to cast level 1 Decrepify on striking
    200% Enhanced Damage
    Ignore Target's Defense
    Adds 4 - 44 Cold Damage Over 1 Secs (29 Frames)
    15% Life stolen per hit
    33% Deadly Strike
    Requirements -25%

    Leveling
    From level 6 to 30, I was Double Swinging with full Death set, and other slots filled with Sigon's. Jewelry was Eye of Etlich, Manald, and Cathan's Ring. At 30, dual Bloodletters till 39, then Dual Buther's Pupils till 58(the 30+ part there was Maareek's suggestion in one of his threads on the build).

    58 brought me to Wedding Band Level, which would provide enough skill points for the 5 swing Zeal without Battle Command(I always let it die, and didn't want to have to keep it up for my main attack). I was still using the Eye, until level 65 when the Highlords became an option. The Drac's were originally Lava Gouts, but I wanted the Lifetap for the Ancients/Baal, so I switched then.

    Thoughts/Opinions
    Overall, the char was by far the safest I've played. He died a total of 3 times, 2 of which was due to me being reckless/rushing through somewhere(running into 3 extra strong/extra fast boss packs in Act 3 Hell, not fun), and the 3rd, battle orders wore off mid-fight, so my 800ish hp quickly became 400, and I died without realizing it =/. The only real flaw with the build, that I saw, was the 25% Flee chance on the Passion. I swear there were times where literally *every* swing was setting it off. Terribly frustrating. Of course there were also a couple times where I went through an entire act with it triggering only once :dontknow:

    I've got no real plans for the char currently, but I'll likely find something to do him with at some point in the future.

    Notes, etc.
    In an attempt to answer a few questions that may be asked
    • The skillpoints on the warcries(Shout, Battle Orders, Battle Command) were calculated to give each one the exact same duration(I used a respec to do this is Act 5 hell)
    • The Lightsaber mainhand was chosen for 2 properties; Indestructibility, and built-in anti-PI solution. The PI part was nice, until you realize that leech is based on Physical Damage, so keeping the char alive in a group of PI's was difficult without the Lifetap proc
    • The Vipermagi was chosen because it provided a skill, along with very needed resists. The faster cast rate was also helpful for buffing purposes
    • I had no weapons for the switch due to laziness. Echoing weapons would've been helpful, but I just didn't want to put in the time to shop them
    • Quest-wise, I didn't do the Nithalak quest in any difficulty(I mostly just forgot about it, and didn't feel the need to want to redo it), and I skipped rescuing the Barbarians in Act 5 Hell.
    I believe that should cover most basic points. As always, feel free to ask any questions! I'll be sure to answer any I can.

    Edit: Can't believe I forgot to add this, but thanks to Maareek for the idea, as it came from him. Also to Thomh, who basically traded my all the AR charms this char had, plus the Arreat's Face as well.
     
    Last edited: Aug 25, 2010
  2. HappeningKT

    HappeningKT Banned

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Congrats on the pat.
    14 points in BC... prolly u are the first to do this :p.
    Will the damage/ar bonus of frenzy charge up also apply to the zeal ?
     
  3. Suzunahara

    Suzunahara Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Yeah, I figured the warcry point thing would get attention. It just annoyed me that the buff times weren't consistent between the 3, so I did some math to get each one to last the exact same time. That way I could see my HP/MP drop, and know the other buffs had lasted until that point as well. I just really wish the game had visible Buff Timers >_>

    The only part of the Frenzy that applies to Zeal is the attack speed, which with my weapon choice was barely needed, although it did make the Barb capable of Zealing at the max speed under Decrepify, which was very helpful against Baal's minions. You also have the runspeed bonus as well, which is quite helpful against Revivers/Oblivion Knights, or bosses with Auras. Very fun when combined with Howl.
     
  4. SnickerSnack

    SnickerSnack Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Masterfully done hero!

    The colored rings at your feet tell you what is active.

    What benefit does a long duration on Battle Command give you? Also, aren't respecs are done in Act 1? ;)

    Did you never use Berserk? You not only get it for free from Passion, but you also spent skill points getting it.



    I'm sure maareek will come by to render his review. :)


     
  5. Suzunahara

    Suzunahara Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Yeah, but they can't warn you when the buffs are about to expire. They're either there, or aren't, so you have to guess how much time is left, which really annoys me.
    No real benefit, apart from a slightly AR with Zeal to be honest. It's more an OCD thing of mine. And the respec thing, Act 5 was referring to the timeframe, not the location :p
    The points for Berserk were taken after I realized the Lightsaber wasn't killing them fast enough for my taste, so yeah I used it. As for why I spent the points when I was getting it free, I heard something about a whirlwind bug caused by using it without spending an actual point into it, and wasn't sure if something like that applied to all skills.

    In fact I actually did get a glitch of sort using Zeal in Act 2, in the Viper Temple. I was about to start Zealing, and one of the Vipers charged before the first swing happened, and it got the Barb stuck in the animation frame where he's holding the weapon back behind his head, about to swing it down, except I couldn't move at all. And the weapons had disappeared from his hands too. I would've taken a screenshot, but there enemies in the area still, and I didn't want to die because of a glitch like that.


     
  6. Jason Maher

    Jason Maher Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Nice character. And here I was thinking I was the only one annoyed by the different warcry durations... ;)

    One question: is the damage output from a Passion PB high enough to be viable in hell?
     
  7. Frowzor

    Frowzor Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Gratz on the pat :thumbup:

    I have one of these, so I know how cool they can be. Also more thumbs up for your choice of weapon. Not something you see very often in 1.13 anymore.

    Regarding your weird glitch, I've never seen that happen with my zealbarb, but it sounds kind of similar to the paladin's charge glitch, which can get fixed by just just switching your weapons twice.

    JM: The passion's damage isn't particularly relevant most of the time. You just charge up frenzy initially and then occasionally right-click again to keep it charged. Most of your time is spent zealing with the other weapon. My barb actually uses a war scepter in the off-hand with a sword-mastery build for the zeal bonus.
     
  8. SnickerSnack

    SnickerSnack Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    I haven't had any trouble at all with it.

    I haven't noticed that either. :)


     
  9. Suzunahara

    Suzunahara Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Thanks again everyone!

    @Jason: As Frowzor said, the passion damage is mostly irrelevant. I chose the Phase Blade base largely for the indestructible part. Any scepter with +3 zeal would likely be a better base, since that would give any char holding it the maximum 5 swing Zeal without requiring any +All Skills equipment.

    @Frowzor: Weapon switch was actually the only thing I didn't try to fix the bug >_<. Should it happen again(which isn't likely) I'll try that to see if it fixes the issue. Thanks for that.
     
  10. maareek

    maareek Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Suh-weet. Another Frenzied Zealbarb, and one with completely different skill choices/weapons than the other two. And done with much, much lower gear wealth and still described as "by far the safest I've played." Mmmm, delicious proof of concept... :)

    As for Battle Command timing out on you: the way I handled this, back when I started playing barbs, was looking at the duration when I cast it (as BC always runs out first) and then setting a clock (I used my internal clock, but a physical one would work) for around that length. Since I was going by my head, I just moused over whatever skill I had selected when my brain popped off a warning and checked. If I was too late, I recast the skill; if I was too early, I hit the snooze for another 10 seconds or so until it did time out. With practice I got it to the point where I could pretty accurately time my recast to when Battle Commands was going to time out, so that I could enjoy the benefits of the skill(s; I should have mentioned it earlier but I always recast Battle Orders and Shout when I recast Battle Commands) without taking points away from other areas. Any time you're about to enter into a particularly dangerous area, just recast all the warcries; all you do is reset the timer and spend a little bit of mana that you should leech back (or make up with potions) anyway.

    The Whirlwind bug applies only to Whirlwind. If you want to respec this guy in the future, you could completely remove the points in Berserk and still use the skill just fine. Viper charges can make characters do some weird things if the charge is timed right; switching weapons normally fixes the hangup.

    Definitely dig the fact that you used swords. And the Lightsabre has lots of nice mods for this guy, even if the damage isn't all that great. Very nice.
     
  11. omgwtfbbqpwned

    omgwtfbbqpwned Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Congrats on the Pat!

    That's pretty genius of you, imho. I also wish they have a timer too, for stuff like Enchant, the Cold Armors, Energy Shield, and Wereforms.

    Masterfully done regardless. :)
     
  12. Greebo

    Greebo Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Congrats on the Pat!

    Seeing it done with a somewhat saner gear than mareeek and SnickerSnack seems to prove that it is a very nice build indeed. It goes on my list, but I feel like I should Pat a Frenzy barb first :whistling:

    A hint for writing the P/M-at-threads: oskills won't get dumped into GoMule output and if the level of oskill is important for the character (as it definitely is here), it might be worthwhile to include that 'manually'.

    Personally I write all that stuff manually anyway, that way I can select only the relevant stuff, but it takes work, of course.

    --Greebo
     
  13. Imortaldead

    Imortaldead Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    a Cryptic Sword would give you more dam and what you think about putting a Beast in your of hand for the aura and hmm :)

    ops forgot some bc would help with the bosses too
     
  14. SnickerSnack

    SnickerSnack Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    He was probably using a phase blade passion for the indestructibility; notice how both weapons are phase blades.

    Do you mean Beast in the main hand? He needs Passion in the off-hand for the +zeal. Besides, I don't think he has a Beast. Even with the increased rune drop rates, they're still pretty uncommon in SP.


     
  15. Pär

    Pär Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Amen to that. The swirly rings under your character are just not a solution when you have a merc with an aura, and/or a weapon with an aura - and in both cases play a melee character in a game with lots of fast-movers and spiffy graphical FX overload in many places (CS anyone?). I learned to keep the numbers displays up on both mana and hp, that way I can tell if the hp/mana buff wore off at least. My internal clock has never been accurate enough for this kind of stuff. Someone should mod that - might be done already, I dunno - and have the SPF accept it.

    QUESTION:
    How much gear and charms wealth do you feel that you needed to have before taking on Hell Baal with this? What was absolutely necessary? Do you feel that Zeal was more fun than Frenzy?

    (Personally I'm still irritated at how much the Blizzard devs went out of their way to throw class-defining abilities like Teleport/Werebear(?)/Zeal to other classes by way of runewords and whatnot, but I guess they had to in order to reward their loyal fanbase and keep the community from stagnating. You can see the same philosophy hurting their flagship WoW franchise imho.) No criticism intended to you, as long as it's a fun build - go for it. More fun more better.

    Also, Echoing weapons make a huge difference to me at least (untwinked HC), and can be had fairly quickly by running Malah with a red portal open in Act5 NM or probably a Cow Level portal open in Act1 NM. Resonant can be had in Act5 normal. Took me about 15min of work with a portal right next to the repair girl in Act1.



     
  16. Suzunahara

    Suzunahara Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    The only truly necessary amount of Gear wealth is getting Zeal to level 4, so that you get all 5 attacks. You can accomplish this quite easily if you make Passion in a scepter that has +3 Zeal on it already.

    Once you get that taken care of, not much else matters. The main thing is figuring out if there is any level of Frenzy that will get you to another breakpoint with Zeal(I actually didn't do this myself, laziness and all). Plus the basics of getting your resists to a level you feel comfortable with.

    The Dracul's Grasps helped a lot against The Ancient's(once the lifetap triggered I could just stand there Zealing while all 3 attacked me without dying), as well as against Baal's Minions(Lifetap + Zeal being uninterruptible is quite a lovely combo).

    As far as charms go, mine were all Steel/Sharp/Fine small/grand charms(I can post readouts). Those+the Blessed Aim merc were largely to counteract the Ignore Target's Defense on the Lightsabre against Superuniques/Bosses(since it doesn't apply to those, I noticed I was missing a lot against them).

    As for the fun part, I've never tried a pure Frenzier so I can't really compare. This is actually the first melee char I've even made it to Hell with to be honest(something about Melee in D2 just bores me. But at least with Frenzy you can run super-fast through the game :p).

    The build idea actually came from maareek, and he has 2 threads on it, so you could look at those if you want more info. Also, SS has one of his own as well, so he can most likely provide you with some information as well.


     
  17. SnickerSnack

    SnickerSnack Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    I polished off level 90 with my zeal barb yesterday. He's my highest level melee character, and one of only 2 characters at level 90* (The other is my main mfer and my first SP character since I joined this forum.). That might give you an idea of the fun level. :) He has pretty close to the best possible gear, but that only means I can run /p8 everywhere; if he had more modest gear, I'm sure he'd be just as fun but would need to run at lower /p settings to maintain decent speed. If you read mareek's mini-guide (more of a synopsis, really), you'll see he describes this as the character "scaling well".

    I also have a frenzy barb (lvl **), and I wouldn't really say that one is more fun than the other. I like them both.

    I'd agree with suzunahara's description of minimum gear requirements.




    * He also suffered his first death while doing some /p8 Baal runs. When the council spawned, he died almost instantly. I'm not too sure why, I don't think Bartuc had a conviction aura, and I'd done the same thing many times before.....
     
    Last edited: Sep 28, 2010
  18. nulio

    nulio Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Curiosity, when Zealing he uses only one sword or both? If just one, which one?
     
  19. SnickerSnack

    SnickerSnack Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Only the main hand, which is held in the right hand on the toon. As for weapon slots, it's usually the one over the gloves, but that can change if you use the weapon switch. If you need stats from gear to equip the main hand weapon (before -req%), but not for the off-hand, then the weapon over the boots becomes the main hand weapon after using the weapon switch. I hope that's clear.


     
  20. nulio

    nulio Diabloii.Net Member

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    Re: Patriarch Nameless - Frenzied Zealbarb

    Hmm, that's good since we can put passion off-hand and just zeal with the main weapon.

    But I was imagining some amazing graphics, a barb zealing with both swords :D
     

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