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Patriarch Mitya - Fire Claws Bear Druid

Discussion in 'Single Player Forum' started by Grape, Aug 7, 2015.

  1. Grape

    Grape IncGamers Member

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    Introduction

    This is actually my first Mat/Pat thread ever (if we don't count my recent 99 thread..). I haven't bothered to post these earlier, but reading about other players characters is so fun, that I thought I should contribute as well.

    This is a character I have wanted to make ever since I found Ethereal 3 socketed Tomb Reaver couple years back. Well, that stick is still unfinished - it needs another RjoF and a Zod... But these furry friends don't need such weapons to work really well. I expected this to be good, but I think it was even better than that! Very nice ride through the game. Key to success is not relying only on that fire damage, but adding some physical damage to the mix too.


    Build


    You can see the gear also in the video

    Code:
    Name:       Mitya
    Class:      Druid
    Experience: 1376699641
    Level:      **
    
                Naked/Gear
    Strength:   122/172
    Dexterity:  79/103
    Vitality:   200/200
    Energy:     20/40
    HP:         595/837
    Mana:       194/234
    Stamina:    346/366
    Defense:    19/2156
    AR:         365/17619
    
    Fire:       206/166/106
    Cold:       178/138/78
    Lightning:  199/159/99
    Poison:     178/138/78
    
    MF:         62       Block:      10
    GF:         45
    FR/W:       51
    FHR:        30
    IAS:        165
    FCR:        25
    
    Raven: 0/0
    Poison Creeper: 0/0
    Oak Sage: 0/0
    Summon Spirit Wolf: 0/0
    Carrion Vine: 0/0
    Heart of Wolverine: 0/0
    Summon Dire Wolf: 0/0
    Solar Creeper: 0/0
    Spirit of Barbs: 0/0
    Summon Grizzly: 0/0
    
    Werewolf: 1/13
    Lycanthropy: 1/13
    Werebear: 1/13
    Feral Rage: 1/13
    Maul: 1/13
    Rabies: 0/0
    Fire Claws: 20/32
    Hunger: 1/13
    Shock Wave: 1/13
    Fury: 0/0
    
    Firestorm: 20/23
    Molten Boulder: 20/23
    Arctic Blast: 0/0
    Fissure: 20/23
    Cyclone Armor: 0/0
    Twister: 0/0
    Volcano: 12/15
    Tornado: 0/0
    Armageddon: 0/0
    Hurricane: 0/0
    
    Spiritual Grand Charm of Dexterity
    Grand Charm
    Required Level: 42
    Fingerprint: 0x8571cd2b
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Shape-Shifting Skills (Druid Only)
    +4 to Dexterity
    
    Spiritual Grand Charm of Greed
    Grand Charm
    Required Level: 42
    Fingerprint: 0xb46453cf
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Shape-Shifting Skills (Druid Only)
    32% Extra Gold from Monsters
    
    Spiritual Grand Charm of Greed
    Grand Charm
    Required Level: 42
    Fingerprint: 0xc33e3aac
    Item Level: **
    Version: Expansion 1.10+
    +1 to Shape-Shifting Skills (Druid Only)
    13% Extra Gold from Monsters
    
    Spiritual Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0xdc112538
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Shape-Shifting Skills (Druid Only)
    +4 to Strength
    
    Sapphire Small Charm of Inertia
    Small Charm
    Required Level: 32
    Fingerprint: 0x8ff42af5
    Item Level: **
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Cold Resist +11%
    
    Sapphire Small Charm of Inertia
    Small Charm
    Required Level: 32
    Fingerprint: 0xa9f28c8
    Item Level: 80
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Cold Resist +11%
    
    Horadric Cube
    Fingerprint: 0xcfb151e8
    Item Level: 13
    Version: Expansion 1.10+
    
    Shimmering Small Charm of Sustenance
    Small Charm
    Required Level: 25
    Fingerprint: 0xe257f8e6
    Item Level: 85
    Version: Expansion 1.10+
    +14 to Life
    All Resistances +4
    
    Shimmering Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xdf7f82d
    Item Level: 80
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    All Resistances +5
    
    Fine Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0x50768abd
    Item Level: **
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    +2 to Maximum Damage
    +13 to Attack Rating
    
    Shimmering Small Charm of Sustenance
    Small Charm
    Required Level: 25
    Fingerprint: 0x174b1c3b
    Item Level: 80
    Version: Expansion 1.10+
    +14 to Life
    All Resistances +4
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x6170c05c
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    All Resistances +5
    
    Spiritual Grand Charm of Life
    Grand Charm
    Required Level: 42
    Fingerprint: 0x494df303
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Shape-Shifting Skills (Druid Only)
    +17 to Life
    
    Coral Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0x87bac2d2
    Item Level: 85
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Lightning Resist +8%
    
    Emerald Small Charm of Inertia
    Small Charm
    Required Level: 32
    Fingerprint: 0xbc788f47
    Item Level: 80
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Poison Resist +11%
    
    Spiritual Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0xa4c93e0f
    Item Level: 86
    Version: Expansion 1.10+
    +1 to Shape-Shifting Skills (Druid Only)
    +4 to Strength
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x92c99569
    Item Level: **
    Version: Expansion 1.10+
    +17 to Life
    All Resistances +4
    
    Tome of Identify
    Fingerprint: 0xb4b71eaa
    Item Level: 11
    Version: Expansion 1.10+
    
    Emerald Small Charm of Inertia
    Small Charm
    Required Level: 32
    Fingerprint: 0x6956b7f6
    Item Level: 75
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Poison Resist +11%
    
    Tome of Town Portal
    Fingerprint: 0xc321a5a
    Item Level: 11
    Version: Expansion 1.10+
    
    Jalal's Mane
    Totemic Mask
    Defense: 293
    Durability: 20 of 20
    Required Level: 42
    Required Strength: 65
    Fingerprint: 0x9a59a1f9
    Item Level: 87
    Version: Expansion 1.10+
    +2 to Shape-Shifting Skills (Druid Only)
    +2 to Druid Skill Levels
    +15% Increased Attack Speed
    +30% Faster Hit Recovery
    20% Bonus to Attack Rating
    +196% Enhanced Defense
    +20 to Strength
    +20 to Energy
    All Resistances +30
    +5 to Mana after each Kill
    1 Sockets (1 used)
    Socketed: Jewel of Fervor
    
    Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0xdcf6cb28
    Item Level: 48
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0x9dec6f47
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    33% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Fortitude
    Dusk Shroud
    ElSolDolLo
    Defense: 1389
    Durability: 14 of 20
    Required Level: 59
    Required Strength: 77
    Fingerprint: 0x89ea143b
    Item Level: 85
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +121 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +26
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    Bitter Knot
    Ring
    Required Level: 68
    Fingerprint: 0x6dc15878
    Item Level: 97
    Version: Expansion 1.10+
    +112 to Attack Rating
    4% Mana stolen per hit
    4% Life stolen per hit
    +1 to Strength
    +40 to Life
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x9e850aa7
    Item Level: 85
    Version: Expansion 1.10+
    +229 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +20 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Nosferatu's Coil
    Vampirefang Belt
    Defense: 58
    Durability: 13 of 14
    Required Level: 51
    Required Strength: 50
    Fingerprint: 0xe1b27f0d
    Item Level: 94
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    7% Life stolen per hit
    Slows Target by 10%
    +15 to Strength
    +2 to Mana after each Kill
    -3 to Light Radius
    
    Gore Rider
    War Boots
    Defense: 159
    Durability: 34 of 34
    Required Level: 47
    Required Strength: 94
    Fingerprint: 0xd81bb9a2
    Item Level: 87
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    15% Chance of Crushing Blow
    15% Deadly Strike
    10% Chance of Open Wounds
    +196% Enhanced Defense
    +20 Maximum Stamina
    Requirements -25%
    +10 Maximum Durability
    
    Laying of Hands
    Bramble Mitts
    Defense: 87
    Durability: 12 of 12
    Required Level: 63
    Required Strength: 50
    Fingerprint: 0x74d1c6e1
    Item Level: **
    Version: Expansion 1.10+
    10% Chance to cast level 3 Holy Bolt on striking
    +20% Increased Attack Speed
    +350% Damage to Demons
    +25 Defense
    Fire Resist +50%
    
    
    Spiritual Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0x84d37adb
    Item Level: 81
    Version: Expansion 1.10+
    +1 to Shape-Shifting Skills (Druid Only)
    +6 to Strength
    
    Call to Arms
    Superior Crystal Sword
    AmnRalMalIstOhm
    One Hand Damage: 19 - 57
    Durability: 22 of 22
    Required Level: 57
    Required Strength: 43
    Fingerprint: 0x5367fe4c
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    285% Enhanced Damage
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +5 to Battle Command
    +6 to Battle Orders
    +3 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    Increase Maximum Durability 14%
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 145
    Chance to Block: 0
    Durability: 86 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0xb1197d4c
    Item Level: 86
    Version: Expansion 1.10+
    +2 to All Skills
    +32% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +106 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +4 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tomb Reaver
    Cryptic Axe
    Two Hand Damage: 135 - 618
    Durability: 30 of 65
    Required Level: 84
    Required Strength: 165
    Required Dexterity: 103
    Fingerprint: 0x74d14f47
    Item Level: 94
    Version: Expansion 1.10+
    +100% Increased Attack Speed
    312% Enhanced Damage
    +206% Damage to Undead
    +254 to Attack Rating against Undead
    All Resistances +48
    10% Reanimate as: Returned
    +12 Life after each Kill
    62% Better Chance of Getting Magic Items
    +4 to Light Radius
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Ohm Rune
    Socketed: Shael Rune
    
    Mercenary:
    
    Name:       Neeraj
    Race:       Desert Mercenary
    Type:       Off-Nightmare
    Experience: 82717756
    Level:      **
    Dead?:      false
    
                Naked/Gear
    Strength:   191/191
    Dexterity:  154/154
    HP:         1887/1986
    Defense:    1387/4816
    AR:         1946/1946
    
    Fire:       178/138/78
    Cold:       178/138/78
    Lightning:  178/138/78
    Poison:    178/138/78
    
    Vampire Gaze
    Grim Helm
    Defense: 252
    Durability: 25 of 40
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0xc267103f
    Item Level: 94
    Version: Expansion 1.10+
    Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
    8% Mana stolen per hit
    7% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 19%
    Magic Damage Reduced by 15
    
    Fortitude
    Scarab Husk
    ElSolDolLo
    Defense: 3177
    Durability: 15 of 15
    Required Level: 59
    Required Strength: 85
    Fingerprint: 0xbd9cf828
    Item Level: 81
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +99 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +26
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    Ethereal
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    Infinity
    Thresher
    BerMalBerIst
    Two Hand Damage: 75 - 890
    Durability: 33 of 33
    Required Level: 63
    Required Strength: 142
    Required Dexterity: 108
    Fingerprint: 0x7ef4d07f
    Item Level: 79
    Version: Expansion 1.10+
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    322% Enhanced Damage
    -47% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +44 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    So it's full FC + synergies build. Would be finished at character level 96. If I were HC I'd have maybe got me a Grizzly Bear too, and probably more points ins Lycanthropy/Werebear (whichever benefits more).

    Ended up with 94 unused stat points. Could've been put to strength for more physical dmg or vitality for some bigger life pool. If I run some area for fun with this in the future I might stat them according what I feel is needed. And if that "Grape's Big Stick of Hurtiness" ever gets finished, I would for sure take this character for a couple of runs somewhere with it.

    Was originally running with skillers + all 3frw/add SCs but I swapped some Life/Res instead during the Hell Act 2. Mercenary was carrying that Gaze since he could. Didn't remember to change it, but he worked well carrying that aura and staying alive mostly. Conviction is crazy good for this character, no need to worry about AR, and that fire damage really hurts convicted monsters, it broke more fire immunities than I thought it would.


    Journey


    Normal was a 100% rush through as quick I could. Acts 1-2 /players 8, acts 3-4 /players 1. Started with some Envy jools set + Death's gloves and belt. Then Stealth, full inventory of 7FRW GCs and 1.07 Raven Claw took care of everything until Act 5, where I made a few Eldritch runs until I could put some nice melee gear on. Nightmare with players 8 was a total breeze. I used Ribcracker as my weapon. It rocks. Most important skill was probably Shock Wave. It's stunning capacities stunned me, heh! You can see it in the pictures if you're unfamiliar with that skill.

    At the beginning of Hell, I first made some visits to Pit until I could equip my perfect upgraded Eth Ribcracker. Mitya had the honor to be the first character to use that stick from the God named Zod. It rocked as well. I leveled to 84 in Mausoleum, until I could equip that Tomb Reaver. I chose Mausoleum not because of the no immunities aspect, but because Pits at /p8 was really too dangerous with those archer packs.

    All of the Hell was played on /P8 besides areas in Act II that has those Beetles. Little did I remember how those hurt at higher player settings. Even with 80 lightning resists. It was probably because my relatively low life and no MDR in build. I should've muled Thundergod's on, but I was so pissed of these beetles, that I preferred to kill them on /p3 iirc. I got insta-killed in Rocky Waste because I rushed to a pack of those and whooops, after couple Shock Waves and one fiery slap I was down. I was drinking juvs like mad, but no help. After they did it to me the second time I learnt the lesson :D

    Act 3 was the easiest by far, and the most fun as well. This is not always the case for me. Four was not bad, but a little slow with those high life fire immune Mega Demons in every single area. The real struggle was with the Infector of Souls. After seeing the first FI/PI monster in Act 4 I thought about bringing Reaper's to my stash, just in case, but I didn't. And of course that big dumb ass was FI/PI. I remembered wrong when I thought I could park him. I ended up shopping for a CtC Amplify Damage weapon which finally got the thing down (well of course I always switched back to TR when Infector got amp'd).

    Final act was surprisingly easy; I had quite easy monster spawns I guess. And this build is just so good. Hardest battles were somewhere in WSK levels and Throne with double or triple boss packs. Had some close calls, but survived without dying. Baal's Minions were a joke with Shock Wave. Lister & gang took a while but didn't do anything to us. Baal wasn't hard but simply took a little while.


    Hell Ancients video & some screenshots




    Screenshot154.jpg

    Enoying the third Act :p

    Screenshot155.jpg

    First PI/FI. There were no others besides Infector and this, but I didn't do full clears. This one was left behind... Izual was about to follow soon, and was one of the quickest I must have done at /P8. Crushing Blow shines.

    Screenshot156.jpg

    River of Flame action. Hephasto was really tame by the way.

    Screenshot158.jpg

    Mitya meets the Infector of Souls...

    Screenshot159.jpg

    Weapon that saved me from S&E. The Battle was Epic :D

    Screenshot162.jpg

    Picture tells it all: we are unhurt and uncursed and Lister and his buddies are stunned. Lamest /P8 melee fight ever versus Baal's minions.

    Screenshot163.jpg

    Baal drop. Essences were actually needed, as I don't really run Hell Baal. (I have a lightning sorc for that if needed though). Otherwise drops were not that great, highest rune was maybe Fal, Hell forge was Hel... Found a Stormshield from Mausoleum, and a 6 dex Fletcher's GC, which was kind of nice I think.

    Screenshot164.jpg

    Final LCS. I wonder how good the damage would be after last synergy maxed, and weapon changed to an ethereal version + maybe changing it into full titan build... :)


    Last words

    I can recommend this for PvM with a warm heart. There were no places I didn't enjoy this beast. Well, maybe those Beetles in Act II got a little on my nerves, but knowing they could've been taken care of is enough for me. In the future I will maybe run with this here and there, waiting for some super luck striking, but it isn't really optional for running any area if optimizing for experience/MF/runes etc.

    I have already many more builds in the paper and one in the making, so you can wait more of these threads from me now. I may even finish some old chars and do a quick Pat/Mat for those too. Only time will tell. I'm exping my Javazon in the Pit from 96 to 97, so that will definitely get some time off from fresh characters ;(

    Thanks for reading! Questions and comments are really welcome!
     
    Last edited: Aug 7, 2015
    LiquidClear, TheNix, dhaos and 2 others like this.
  2. Kitteh

    Kitteh IncGamers Site Pal

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    I like it! I have one build in the pipeline but I don't want to touch it until I have everything gathered xD
     
    Grape likes this.
  3. Grape

    Grape IncGamers Member

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    Looking forward to hear about it!

    Finished Lam Esen's Guests in all difficulties btw, final unused stat points: 109. Also did all my imbues, nothing to report about those :)
     
  4. SunsetVista

    SunsetVista IncGamers Member

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    Wow, those are some sweet charms for sure! Congrats on the Pat! I've been hearing such good things about Shock Wave lately, I will have to give it a try.

    I had the same trouble with the lightning beetles on my barb when using War Cry. They really hurt.
     
  5. Grape

    Grape IncGamers Member

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    Thanks!

    Haha, tells a little about my frustration with them that I started to bring some of my best life/res scs :D I don't know why I didn't bring Thundergod's, didn't even cross my mind. Or Wisp Projector for that matter.
     
  6. kestegs

    kestegs D3 Monk Moderator

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    Cool! I've been toying around with the idea of fire claws lately, so I'm glad to see you enjoyed it.

    Did you use Shockwave a lot? I really wanted to make him a wolf, who can't use that of course.
     
  7. Grape

    Grape IncGamers Member

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    I used it all the time. _All the time_ . Even when it wasn't truly necessary I used it from the pure joy of using it and making those monsters sit there waiting for my fire slap slap in the face. It was also very nice to use against those small monsters that usually try to get away all the time, namely fallens, flayers, leapers etc. Also nice to stun a pack of dolls and then consider if I want to kill them or let the merc do the job. It also catches souls from the air and stuns them. :)

    But I believe Wolf could work too, you would just need some other means of crowd control. I have also no idea how's wolf & IAS break points with Fire Claws, but that's easy to check.
     
  8. Atratees

    Atratees IncGamers Member

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    Great write-up Grape and a great job with one of my early D2 W/Bear builds. Love the screenies and vid. More please!!!!!!!
     
  9. Grape

    Grape IncGamers Member

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    Thanks Atratees :) I could add few more pictures when I happen to play this, but for now I stripped my merc already, those items are soon needed on my next project.

    I remember also doing a FC Bear back then. I was probably running around with 6xShael Phase Blade, no way that build could take Hell /p8 on its own unlike this one.
     
  10. Hookipa

    Hookipa IncGamers Member

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    Nice write up and holy mozes those charms are juicy.

    I have always liked seeing/playing werebears. Although in my opinion they are definetely not as strong as other chars/builds I really like the werebear graphics. Every Bnet season I played I made one and I have one now in single player as well.

    And shock wave rocks!

    Look forward to reading more Pat/mat 's.
     
  11. TheNix

    TheNix IncGamers Member

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    Congrats on the Pat. Very nice Tomby you have there!
     
  12. GooberGrape

    GooberGrape IncGamers Member

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    Shapeshifter build...using Tomb Reaver...that beats up on Baal and Friends???

    I'm starting to like you even if you did borrow half my name @Grape
     
  13. Grape

    Grape IncGamers Member

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    Thank you!

    Same here, I like shapeshifters, although I haven't played them a lot. That's about to change I guess. And yeah, maybe any werebear can't be compared to a fully decked out WW Barb or Zealot but they can do it surprisingly well still.

    Thanks! Courtesy of Diablo there. When I identified that one, I immediately decided what my next character would be. Easily the best 3 soc Tomb Reaver I have, not that there's many of them anyway.

    Haha, I thought it was other way around but I won't argue because I'm not going to win it. The evidence (your join date) is a bit too strong :p

    Shapeshifters ftw! 3 socketed Tomb Reavers screams to make a shapeshifter around it!
     
  14. TheNix

    TheNix IncGamers Member

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    I love it when that happens! You can see that character even before it's made.
     
  15. Grape

    Grape IncGamers Member

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    Me too! And that's one of the reasons that keeps MFing somewhat interesting for me, there might be that one great drop that inspires a whole new character. :)
     

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