Patriarch Mitya - Fire Claws Bear Druid

Grape

Diabloii.Net Member
Introduction

This is actually my first Mat/Pat thread ever (if we don't count my recent 99 thread..). I haven't bothered to post these earlier, but reading about other players characters is so fun, that I thought I should contribute as well.

This is a character I have wanted to make ever since I found Ethereal 3 socketed Tomb Reaver couple years back. Well, that stick is still unfinished - it needs another RjoF and a Zod... But these furry friends don't need such weapons to work really well. I expected this to be good, but I think it was even better than that! Very nice ride through the game. Key to success is not relying only on that fire damage, but adding some physical damage to the mix too.


Build


You can see the gear also in the video

Code:
Name:       Mitya
Class:      Druid
Experience: 1376699641
Level:      **

            Naked/Gear
Strength:   122/172
Dexterity:  79/103
Vitality:   200/200
Energy:     20/40
HP:         595/837
Mana:       194/234
Stamina:    346/366
Defense:    19/2156
AR:         365/17619

Fire:       206/166/106
Cold:       178/138/78
Lightning:  199/159/99
Poison:     178/138/78

MF:         62       Block:      10
GF:         45
FR/W:       51
FHR:        30
IAS:        165
FCR:        25

Raven: 0/0
Poison Creeper: 0/0
Oak Sage: 0/0
Summon Spirit Wolf: 0/0
Carrion Vine: 0/0
Heart of Wolverine: 0/0
Summon Dire Wolf: 0/0
Solar Creeper: 0/0
Spirit of Barbs: 0/0
Summon Grizzly: 0/0

Werewolf: 1/13
Lycanthropy: 1/13
Werebear: 1/13
Feral Rage: 1/13
Maul: 1/13
Rabies: 0/0
Fire Claws: 20/32
Hunger: 1/13
Shock Wave: 1/13
Fury: 0/0

Firestorm: 20/23
Molten Boulder: 20/23
Arctic Blast: 0/0
Fissure: 20/23
Cyclone Armor: 0/0
Twister: 0/0
Volcano: 12/15
Tornado: 0/0
Armageddon: 0/0
Hurricane: 0/0

Spiritual Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0x8571cd2b
Item Level: 85
Version: Expansion 1.10+
+1 to Shape-Shifting Skills (Druid Only)
+4 to Dexterity

Spiritual Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0xb46453cf
Item Level: 80
Version: Expansion 1.10+
+1 to Shape-Shifting Skills (Druid Only)
32% Extra Gold from Monsters

Spiritual Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0xc33e3aac
Item Level: **
Version: Expansion 1.10+
+1 to Shape-Shifting Skills (Druid Only)
13% Extra Gold from Monsters

Spiritual Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xdc112538
Item Level: 85
Version: Expansion 1.10+
+1 to Shape-Shifting Skills (Druid Only)
+4 to Strength

Sapphire Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x8ff42af5
Item Level: **
Version: Expansion 1.10+
+3% Faster Run/Walk
Cold Resist +11%

Sapphire Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0xa9f28c8
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Cold Resist +11%

Horadric Cube
Fingerprint: 0xcfb151e8
Item Level: 13
Version: Expansion 1.10+

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0xe257f8e6
Item Level: 85
Version: Expansion 1.10+
+14 to Life
All Resistances +4

Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xdf7f82d
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +5

Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x50768abd
Item Level: **
Version: Expansion 1.10+
+3% Faster Run/Walk
+2 to Maximum Damage
+13 to Attack Rating

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0x174b1c3b
Item Level: 80
Version: Expansion 1.10+
+14 to Life
All Resistances +4

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6170c05c
Item Level: 85
Version: Expansion 1.10+
+19 to Life
All Resistances +5

Spiritual Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x494df303
Item Level: 85
Version: Expansion 1.10+
+1 to Shape-Shifting Skills (Druid Only)
+17 to Life

Coral Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x87bac2d2
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Lightning Resist +8%

Emerald Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0xbc788f47
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Poison Resist +11%

Spiritual Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xa4c93e0f
Item Level: 86
Version: Expansion 1.10+
+1 to Shape-Shifting Skills (Druid Only)
+4 to Strength

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x92c99569
Item Level: **
Version: Expansion 1.10+
+17 to Life
All Resistances +4

Tome of Identify
Fingerprint: 0xb4b71eaa
Item Level: 11
Version: Expansion 1.10+

Emerald Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x6956b7f6
Item Level: 75
Version: Expansion 1.10+
+3% Faster Run/Walk
Poison Resist +11%

Tome of Town Portal
Fingerprint: 0xc321a5a
Item Level: 11
Version: Expansion 1.10+

Jalal's Mane
Totemic Mask
Defense: 293
Durability: 20 of 20
Required Level: 42
Required Strength: 65
Fingerprint: 0x9a59a1f9
Item Level: 87
Version: Expansion 1.10+
+2 to Shape-Shifting Skills (Druid Only)
+2 to Druid Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
20% Bonus to Attack Rating
+196% Enhanced Defense
+20 to Strength
+20 to Energy
All Resistances +30
+5 to Mana after each Kill
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xdcf6cb28
Item Level: 48
Version: Expansion 1.10+
+15% Increased Attack Speed

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x9dec6f47
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
33% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Fortitude
Dusk Shroud
ElSolDolLo
Defense: 1389
Durability: 14 of 20
Required Level: 59
Required Strength: 77
Fingerprint: 0x89ea143b
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+121 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

Bitter Knot
Ring
Required Level: 68
Fingerprint: 0x6dc15878
Item Level: 97
Version: Expansion 1.10+
+112 to Attack Rating
4% Mana stolen per hit
4% Life stolen per hit
+1 to Strength
+40 to Life

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x9e850aa7
Item Level: 85
Version: Expansion 1.10+
+229 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Nosferatu's Coil
Vampirefang Belt
Defense: 58
Durability: 13 of 14
Required Level: 51
Required Strength: 50
Fingerprint: 0xe1b27f0d
Item Level: 94
Version: Expansion 1.10+
+10% Increased Attack Speed
7% Life stolen per hit
Slows Target by 10%
+15 to Strength
+2 to Mana after each Kill
-3 to Light Radius

Gore Rider
War Boots
Defense: 159
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xd81bb9a2
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+196% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Laying of Hands
Bramble Mitts
Defense: 87
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x74d1c6e1
Item Level: **
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Spiritual Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x84d37adb
Item Level: 81
Version: Expansion 1.10+
+1 to Shape-Shifting Skills (Druid Only)
+6 to Strength

Call to Arms
Superior Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 19 - 57
Durability: 22 of 22
Required Level: 57
Required Strength: 43
Fingerprint: 0x5367fe4c
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
285% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+5 to Battle Command
+6 to Battle Orders
+3 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
Increase Maximum Durability 14%
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Spirit
Monarch
TalThulOrtAmn
Defense: 145
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xb1197d4c
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+106 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+4 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tomb Reaver
Cryptic Axe
Two Hand Damage: 135 - 618
Durability: 30 of 65
Required Level: 84
Required Strength: 165
Required Dexterity: 103
Fingerprint: 0x74d14f47
Item Level: 94
Version: Expansion 1.10+
+100% Increased Attack Speed
312% Enhanced Damage
+206% Damage to Undead
+254 to Attack Rating against Undead
All Resistances +48
10% Reanimate as: Returned
+12 Life after each Kill
62% Better Chance of Getting Magic Items
+4 to Light Radius
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Ohm Rune
Socketed: Shael Rune

Mercenary:

Name:       Neeraj
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 82717756
Level:      **
Dead?:      false

            Naked/Gear
Strength:   191/191
Dexterity:  154/154
HP:         1887/1986
Defense:    1387/4816
AR:         1946/1946

Fire:       178/138/78
Cold:       178/138/78
Lightning:  178/138/78
Poison:    178/138/78

Vampire Gaze
Grim Helm
Defense: 252
Durability: 25 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0xc267103f
Item Level: 94
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
7% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 19%
Magic Damage Reduced by 15

Fortitude
Scarab Husk
ElSolDolLo
Defense: 3177
Durability: 15 of 15
Required Level: 59
Required Strength: 85
Fingerprint: 0xbd9cf828
Item Level: 81
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+99 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 75 - 890
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x7ef4d07f
Item Level: 79
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
322% Enhanced Damage
-47% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+44 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune
So it's full FC + synergies build. Would be finished at character level 96. If I were HC I'd have maybe got me a Grizzly Bear too, and probably more points ins Lycanthropy/Werebear (whichever benefits more).

Ended up with 94 unused stat points. Could've been put to strength for more physical dmg or vitality for some bigger life pool. If I run some area for fun with this in the future I might stat them according what I feel is needed. And if that "Grape's Big Stick of Hurtiness" ever gets finished, I would for sure take this character for a couple of runs somewhere with it.

Was originally running with skillers + all 3frw/add SCs but I swapped some Life/Res instead during the Hell Act 2. Mercenary was carrying that Gaze since he could. Didn't remember to change it, but he worked well carrying that aura and staying alive mostly. Conviction is crazy good for this character, no need to worry about AR, and that fire damage really hurts convicted monsters, it broke more fire immunities than I thought it would.


Journey


Normal was a 100% rush through as quick I could. Acts 1-2 /players 8, acts 3-4 /players 1. Started with some Envy jools set + Death's gloves and belt. Then Stealth, full inventory of 7FRW GCs and 1.07 Raven Claw took care of everything until Act 5, where I made a few Eldritch runs until I could put some nice melee gear on. Nightmare with players 8 was a total breeze. I used Ribcracker as my weapon. It rocks. Most important skill was probably Shock Wave. It's stunning capacities stunned me, heh! You can see it in the pictures if you're unfamiliar with that skill.

At the beginning of Hell, I first made some visits to Pit until I could equip my perfect upgraded Eth Ribcracker. Mitya had the honor to be the first character to use that stick from the God named Zod. It rocked as well. I leveled to 84 in Mausoleum, until I could equip that Tomb Reaver. I chose Mausoleum not because of the no immunities aspect, but because Pits at /p8 was really too dangerous with those archer packs.

All of the Hell was played on /P8 besides areas in Act II that has those Beetles. Little did I remember how those hurt at higher player settings. Even with 80 lightning resists. It was probably because my relatively low life and no MDR in build. I should've muled Thundergod's on, but I was so pissed of these beetles, that I preferred to kill them on /p3 iirc. I got insta-killed in Rocky Waste because I rushed to a pack of those and whooops, after couple Shock Waves and one fiery slap I was down. I was drinking juvs like mad, but no help. After they did it to me the second time I learnt the lesson :D

Act 3 was the easiest by far, and the most fun as well. This is not always the case for me. Four was not bad, but a little slow with those high life fire immune Mega Demons in every single area. The real struggle was with the Infector of Souls. After seeing the first FI/PI monster in Act 4 I thought about bringing Reaper's to my stash, just in case, but I didn't. And of course that big dumb ass was FI/PI. I remembered wrong when I thought I could park him. I ended up shopping for a CtC Amplify Damage weapon which finally got the thing down (well of course I always switched back to TR when Infector got amp'd).

Final act was surprisingly easy; I had quite easy monster spawns I guess. And this build is just so good. Hardest battles were somewhere in WSK levels and Throne with double or triple boss packs. Had some close calls, but survived without dying. Baal's Minions were a joke with Shock Wave. Lister & gang took a while but didn't do anything to us. Baal wasn't hard but simply took a little while.


Hell Ancients video & some screenshots



Screenshot154.jpg

Enoying the third Act :p

Screenshot155.jpg

First PI/FI. There were no others besides Infector and this, but I didn't do full clears. This one was left behind... Izual was about to follow soon, and was one of the quickest I must have done at /P8. Crushing Blow shines.

Screenshot156.jpg

River of Flame action. Hephasto was really tame by the way.

Screenshot158.jpg

Mitya meets the Infector of Souls...

Screenshot159.jpg

Weapon that saved me from S&E. The Battle was Epic :D

Screenshot162.jpg

Picture tells it all: we are unhurt and uncursed and Lister and his buddies are stunned. Lamest /P8 melee fight ever versus Baal's minions.

Screenshot163.jpg

Baal drop. Essences were actually needed, as I don't really run Hell Baal. (I have a lightning sorc for that if needed though). Otherwise drops were not that great, highest rune was maybe Fal, Hell forge was Hel... Found a Stormshield from Mausoleum, and a 6 dex Fletcher's GC, which was kind of nice I think.

Screenshot164.jpg

Final LCS. I wonder how good the damage would be after last synergy maxed, and weapon changed to an ethereal version + maybe changing it into full titan build... :)


Last words

I can recommend this for PvM with a warm heart. There were no places I didn't enjoy this beast. Well, maybe those Beetles in Act II got a little on my nerves, but knowing they could've been taken care of is enough for me. In the future I will maybe run with this here and there, waiting for some super luck striking, but it isn't really optional for running any area if optimizing for experience/MF/runes etc.

I have already many more builds in the paper and one in the making, so you can wait more of these threads from me now. I may even finish some old chars and do a quick Pat/Mat for those too. Only time will tell. I'm exping my Javazon in the Pit from 96 to 97, so that will definitely get some time off from fresh characters ;(

Thanks for reading! Questions and comments are really welcome!
 
Last edited:

Kitteh

Diabloii.Net Site Pal
I like it! I have one build in the pipeline but I don't want to touch it until I have everything gathered xD
 

Grape

Diabloii.Net Member
Looking forward to hear about it!

Finished Lam Esen's Guests in all difficulties btw, final unused stat points: 109. Also did all my imbues, nothing to report about those :)
 

SunsetVista

Diabloii.Net Member
Wow, those are some sweet charms for sure! Congrats on the Pat! I've been hearing such good things about Shock Wave lately, I will have to give it a try.

I had the same trouble with the lightning beetles on my barb when using War Cry. They really hurt.
 

Grape

Diabloii.Net Member
Thanks!

Haha, tells a little about my frustration with them that I started to bring some of my best life/res scs :D I don't know why I didn't bring Thundergod's, didn't even cross my mind. Or Wisp Projector for that matter.
 

kestegs

D3 Monk Moderator
Cool! I've been toying around with the idea of fire claws lately, so I'm glad to see you enjoyed it.

Did you use Shockwave a lot? I really wanted to make him a wolf, who can't use that of course.
 

Grape

Diabloii.Net Member
Cool! I've been toying around with the idea of fire claws lately, so I'm glad to see you enjoyed it.

Did you use Shockwave a lot? I really wanted to make him a wolf, who can't use that of course.
I used it all the time. _All the time_ . Even when it wasn't truly necessary I used it from the pure joy of using it and making those monsters sit there waiting for my fire slap slap in the face. It was also very nice to use against those small monsters that usually try to get away all the time, namely fallens, flayers, leapers etc. Also nice to stun a pack of dolls and then consider if I want to kill them or let the merc do the job. It also catches souls from the air and stuns them. :)

But I believe Wolf could work too, you would just need some other means of crowd control. I have also no idea how's wolf & IAS break points with Fire Claws, but that's easy to check.
 

Atratees

Diabloii.Net Member
Great write-up Grape and a great job with one of my early D2 W/Bear builds. Love the screenies and vid. More please!!!!!!!
 

Grape

Diabloii.Net Member
Thanks Atratees :) I could add few more pictures when I happen to play this, but for now I stripped my merc already, those items are soon needed on my next project.

I remember also doing a FC Bear back then. I was probably running around with 6xShael Phase Blade, no way that build could take Hell /p8 on its own unlike this one.
 

Hookipa

Diabloii.Net Member
Nice write up and holy mozes those charms are juicy.

I have always liked seeing/playing werebears. Although in my opinion they are definetely not as strong as other chars/builds I really like the werebear graphics. Every Bnet season I played I made one and I have one now in single player as well.

And shock wave rocks!

Look forward to reading more Pat/mat 's.
 

GooberGrape

Diabloii.Net Member
Shapeshifter build...using Tomb Reaver...that beats up on Baal and Friends???

I'm starting to like you even if you did borrow half my name @Grape
 

Grape

Diabloii.Net Member
Nice write up and holy mozes those charms are juicy.

I have always liked seeing/playing werebears. Although in my opinion they are definetely not as strong as other chars/builds I really like the werebear graphics. Every Bnet season I played I made one and I have one now in single player as well.

And shock wave rocks!

Look forward to reading more Pat/mat 's.
Thank you!

Same here, I like shapeshifters, although I haven't played them a lot. That's about to change I guess. And yeah, maybe any werebear can't be compared to a fully decked out WW Barb or Zealot but they can do it surprisingly well still.

Congrats on the Pat. Very nice Tomby you have there!
Thanks! Courtesy of Diablo there. When I identified that one, I immediately decided what my next character would be. Easily the best 3 soc Tomb Reaver I have, not that there's many of them anyway.

Shapeshifter build...using Tomb Reaver...that beats up on Baal and Friends???

I'm starting to like you even if you did borrow half my name @Grape
Haha, I thought it was other way around but I won't argue because I'm not going to win it. The evidence (your join date) is a bit too strong :p

Shapeshifters ftw! 3 socketed Tomb Reavers screams to make a shapeshifter around it!
 

Grape

Diabloii.Net Member
I love it when that happens! You can see that character even before it's made.
Me too! And that's one of the reasons that keeps MFing somewhat interesting for me, there might be that one great drop that inspires a whole new character. :)
 
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