Latest Diablo 3 News
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Patriarch Mirabel - Awesome Frenzy barb

Discussion in 'Single Player Forum' started by Pijus, Oct 16, 2010.

  1. Pijus

    Pijus Diabloii.Net Member

    Joined:
    Feb 1, 2008
    Messages:
    2,414
    Likes Received:
    74
    Trophy Points:
    262
    Patriarch Mirabel - Awesome Frenzy barb

    Patriarch Mirabel

    Frenzy barb, level 86(I think :D)

    I warn you, this rambling post is pretty lenghty:whistling:

    Skills:

    20 Frenzy, 20 Battle orders, 20 Sword mastery, 20 Double swing; In that order.
    1 point in all prereqs and 1 point wonders

    1 point wonder include natural resistances, increased speed, find item, leap. I put a point in leap even though it isn’t a prereq, but it let me jump over enemy packs and rivers and stuff.

    3 skill points unspent.

    Stats:

    About 2400 life after BO in act5 hell, and 300+ mana.

    Naked/Gear
    Strength: 135/176
    Dexterity: 100/148
    Vitality: 265/265
    Energy: 10/10

    I wanted to use some phase blades while going through nightmare, hence the high dex. I don’t mind the extra attack rating though, so I didn’t respec those points out later, when I switched to the real weapons.

    Equipment:

    Death Eth Colossus sword(1.07 base); 180-548 damage.
    Lawbringer Legend sword; Decrep and Sanctuary (Cuting undead is like cutting paper with a lightsaber with this weapon settup. I used a Lawbringer Highland blade since act3 nm, untill act2 hell.)
    Fortitude (Ias Jeweled Skullder’s Ire for the first half of hell)
    Laying of hands (Demon masher)
    Ravenfrost; CBF, 18 dex, 236 AR
    Rare dual leech ring; 5 mana, 4 life leech, some resists
    Nosferatu’s coil; Leech, strength, Ias
    Gore Rider; FRW
    Highlord’s wrath; Ias, Deadly strike.
    Arreat’s face (Ias jewel)

    1 Sharp GC, 1 Shimmering GC, 1 Lighting resist GC, 1 Cold resist GC, 4 small charms with strength and other mods

    Merc - Might: Shaftstop, Vampgaze/Crown of Thieves, Infinity Thresher.

    THE PLAYING:

    I started this char because FE wanted to play SC, and I wanted to play with him(and I was playing HC). I had zipped away all my SC stashes when I started playing, so this guy was untwinked for the first levels. When this guy was level 25, I brought my stashes back, because I wanted to respec some of my old chars and test a build I had in mind. When that turned out to be crap, I came back to this guy.

    I twinked him out with coldsteel eye(best sword ever!) and full angelic set(after I leveled him to 31 with a couple of Ripsaws), and finished act5 normal in MP with Fast Eddie. We got to catacombs in nightmare, which was where this char saw his destiny - dual crescent moon phase blades with Infinity merc.

    Let me elaborate here: When you have 2 crescent moon’s equipped, your character has -70% elr. Static field is lightning damage, so elr% and conviction makes it more effective. IIRC, if Conviction takes a monsters resistance below 0, it doesn’t make static field more effective. It can only remove a monster resistance to static. However elr% can make static field more than 100% effective. Combine the two and you win!

    So the plan to use this setup gave me lots of motivation to play, and increased the fun of running from bosspack to bosspack knocking their heads over conisderably. I was using Lawbringer superior legend sword and Crainte Vomir from 44 to 54, when I was able to equip Cescent Moon phaseblades. Both the Lawbringer and the Crescent moon setups were very effective in players 8 NM, and the monsters weren’t strong enough to pose a threat.

    Towards the end of nightmare I combined Crescent Moons on most monsters with Lawbringer/Oath(I changed Crainte Vomir for Oath Champion sword at 57, in act3 NM). I used the Lawbringer switch on more dangerous monsters with required me to leech to not die, and nastier undead. We MPed quite a bit with Fast Eddie in various parts of NM and Normal. I can’t remember which parts for sure, but when I was playing by myself, I ran through the acts at crazy speed. I wasn’t using Infinity in NM (I don’t remember to have used it anyway), because I didn’t have time to mule it on :D

    As I said, I flew through NM. It was so fast I barely remember anything. Well, fast for me, because it usually takes me weeks to make progress. I play a char abit, then park them, then play the a few weeks later. Playing this guy was very unusual. I was having a rush in my brain while playing him.

    So I killed NM Lister, then Baal.

    I got to hell. I muled on some heavy ordinance. The endgame sword(Death) and Infinity. I died in the dark wood in hell though, because curse+aura enchanted. At that point I knew that for hell I would need:

    a) better equipment
    b) tactics.

    I mped with FE abit more, we was in act2 hell with his fishymancer at that point, and helped me get there aswell. From there on I was in a rush again. We found the staff in the MP game with FE. When I was looking for the Viper amulet, I found a legend sword. I quickly took it to Larzuk, go 3 sockets, and made myself a new(and faster) lawbringer. That let me switch out my Skullder’s Ire with the Ias jewel, and equip Fortitude. I also got a few strengh charms, so I wouldn’t need to strenght from my gloves, and equipped Laying Of Hands. I had acomplished a) at that point, I improved my equipment. And it felt. My health bulb wouldn’t budge unless I was fighting real nasty monsters, or rather nasty unleechables. And even then, it budged, but it didn’t run out. Mostly thanks to my superior tactics. When I saw that a monster pack made my health go down, I’d howl, and kill the boss of the oack. Problem solved. No further tactics were neccesary.

    Acts 3,4 and 5 flew by really fast. I got from the end of act2 to the end of the game in about 3 hours. However, I skipped lots of monsters, because I hated standing still. I killed the quest monsters, and any bosspacks that got in my way, but I only hit the normal monsters enough to keep frenzy charged up. I had to kill abit more monstesr in the Frozen River, since those witches nearly got me a few times. It is tough in there with no shield. They do craploads of damage. However, I chased them down and showed no mercy. Throughout the rest act5 I didn’t even bother with the bosspacks(except pindle and bonesaw breaker. I felt a strange compulsion to destroy those two.). I didn’t bother, because I wanted to test my indestructible metal(mettle?) againts Lister and Baal.

    Well, lister got me once, since he was Fanatic, and I was Fanatically reckless. And howl doesn’t work on him.:scratchchin:

    But on the second try I sliced him up good. The I went into the worldstone chamber, and chopped Baals tentacles off. Two by three or four.

    To recap abit, undead were no problem because of the lawbringer, demons melted to laying of hands. Animal just took a second longer to die. This is the most powerful char I have ever built, and was awesome to play. Maybe he couldn’t kill as fast as a lightning zon with infinity and all that, but that hasn’t been proven yet. And he could stand his ground with nearly every monster, and certainly every monster that he met in his journey.

    The entire game was played on players 8.

    Addendum – item readouts:

    Equipment:
    Code:
     Arreat's Face
    Slayer Guard
    Defense: 312
    Durability: 54 of 55
    Required Level: 42
    Required Strength: 118
    Fingerprint: 0xd41b8a6b
    Item Level: **
    Version: Expansion 1.10+
    +2 to Combat Skills (Barbarian Only)
    +2 to Barbarian Skill Levels
    +15% Increased Attack Speed
    +30% Faster Hit Recovery
    20% Bonus to Attack Rating
    4% Life stolen per hit
    +158% Enhanced Defense
    +20 to Strength
    +20 to Dexterity
    All Resistances +30
    1 Sockets (1 used)
    Socketed: Jewel of Fervor
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0x1f8ecd79
    Item Level: 87
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    32% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Pijus's Fortitude
    Archon Plate
    ElSolDolLo
    Defense: 1581
    Durability: 57 of 60
    Required Level: 63
    Required Strength: 103
    Fingerprint: 0x3aa044d
    Item Level: 85
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +107 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +30
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
     
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x2b9c9e51
    Item Level: 87
    Version: Expansion 1.10+
    +236 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +18 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Plague Coil
    Ring
    Required Level: 46
    Fingerprint: 0x49528177
    Item Level: 80
    Version: Expansion 1.10+
    +70 to Attack Rating
    5% Mana stolen per hit
    4% Life stolen per hit
    Cold Resist +18%
    Fire Resist +9%
    Level 4 Poison Dagger (30/30 Charges)
    
    Nosferatu's Coil
    Vampirefang Belt
    Defense: 61
    Durability: 13 of 14
    Required Level: 51
    Required Strength: 50
    Fingerprint: 0xc2e73bd5
    Item Level: 87
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    7% Life stolen per hit
    Slows Target by 10%
    +15 to Strength
    +2 to Mana after each Kill
    -3 to Light Radius
    
    Gore Rider
    War Boots
    Defense: 152
    Durability: 32 of 34
    Required Level: 47
    Required Strength: 94
    Fingerprint: 0x656d0a2f
    Item Level: 87
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    15% Chance of Crushing Blow
    15% Deadly Strike
    10% Chance of Open Wounds
    +183% Enhanced Defense
    +20 Maximum Stamina
    Requirements -25%
    +10 Maximum Durability
    
    Laying of Hands
    Bramble Mitts
    Defense: 87
    Durability: 11 of 12
    Required Level: 63
    Required Strength: 50
    Fingerprint: 0x132f3383
    Item Level: 87
    Version: Expansion 1.10+
    10% Chance to cast level 3 Holy Bolt on striking
    +20% Increased Attack Speed
    +350% Damage to Demons
    +25 Defense
    Fire Resist +50% 
    
    
    Crescent Moon
    Phase Blade
    ShaelUmTir
    One Hand Damage: 94 - 106
    Indestructible
    Required Level: 54
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x39584f1a
    Item Level: 84
    Version: Expansion 1.10+
    7% Chance to cast level 13 Static Field on striking
    10% Chance to cast level 17 Chain Lightning on striking
    +20% Increased Attack Speed
    205% Enhanced Damage
    Ignore Target's Defense
    -35% to Enemy Lightning Resistance
    25% Chance of Open Wounds
    +11 Magic Absorb
    +2 to Mana after each Kill
    Level 18 Summon Spirit Wolf (30/30 Charges)
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Tir Rune
    
    
    Crescent Moon
    Phase Blade
    ShaelUmTir
    One Hand Damage: 87 - 98
    Indestructible
    Required Level: 54
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x57343a8
    Item Level: **
    Version: Expansion 1.10+
    7% Chance to cast level 13 Static Field on striking
    10% Chance to cast level 17 Chain Lightning on striking
    +20% Increased Attack Speed
    182% Enhanced Damage
    Ignore Target's Defense
    -35% to Enemy Lightning Resistance
    25% Chance of Open Wounds
    +11 Magic Absorb
    +2 to Mana after each Kill
    Level 18 Summon Spirit Wolf (30/30 Charges)
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Tir Rune
    
    
    Death
    Colossus Sword
    HelElVexOrtGul
    One Hand Damage: 203 - 548
    Two Hand Damage: 475 - 944
    Durability: 26 of 26
    Required Level: 60
    Required Strength: 138
    Required Dexterity: 68
    Fingerprint: 0x16ca0adc
    Item Level: 87
    Version: Expansion
    100% Chance to cast level 44 Chain Lightning when you Die
    25% Chance to cast level 18 Glacial Spike on attack
    Indestructible
    422% Enhanced Damage
    20% Bonus to Attack Rating
    +50 to Attack Rating
    Adds 1 - 50 Lightning Damage
    7% Mana stolen per hit
    50% Chance of Crushing Blow
    43% Deadly Strike (Based on Character Level)
    +1 to Light Radius
    Level 22 Blood Golem (15/15 Charges)
    Requirements -20%
    Ethereal
    5 Sockets (5 used)
    Socketed: Hel Rune
    Socketed: El Rune
    Socketed: Vex Rune
    Socketed: Ort Rune
    Socketed: Gul Rune
    
    
    Lawbringer
    Legend Sword
    AmnLemKo
    One Hand Damage: 22 - 56
    Two Hand Damage: 50 - 94
    Durability: 27 of 44
    Required Level: 44
    Required Strength: 175
    Required Dexterity: 100
    Fingerprint: 0x255a5b70
    Item Level: 77
    Version: Expansion 1.10+
    20% Chance to cast level 15 Decrepify on striking
    Level 16 Sanctuary Aura When Equipped
    -50% Target Defense
    Adds 150 - 210 Fire Damage
    Adds 130 - 180 Cold Damage Over 5 Secs (136 Frames)
    7% Life stolen per hit
    Slain Monsters Rest in Peace
    +234 Defense vs. Missile
    +10 to Dexterity
    75% Extra Gold from Monsters
    3 Sockets (3 used)
    Socketed: Amn Rune
    Socketed: Lem Rune
    Socketed: Ko Rune
    
    
    Shaftstop
    Mesh Armor
    Defense: 682
    Durability: 28 of 45
    Required Level: 38
    Required Strength: 92
    Fingerprint: 0xeefa7498
    Item Level: 85
    Version: Expansion 1.10+
    +219% Enhanced Defense
    +250 Defense vs. Missile
    +60 to Life
    Damage Reduced by 30%
    
    
    Vampire Gaze
    Grim Helm
    Defense: 252
    Durability: 33 of 40
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0x5776bab
    Item Level: 87
    Version: Expansion 1.10+
    Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
    7% Mana stolen per hit
    7% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 15%
    Magic Damage Reduced by 12
    
    
    Infinity
    Thresher
    BerMalBerIst
    Two Hand Damage: 44 - 517
    Durability: 45 of 65
    Required Level: 63
    Required Strength: 152
    Required Dexterity: 118
    Fingerprint: 0x37925dd7
    Item Level: 79
    Version: Expansion 1.10+
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    267% Enhanced Damage
    -46% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +43 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
     
     

    Charms:

    Code:
     Sharp Grand Charm of Craftmanship
    Grand Charm
    Required Level: 21
    Fingerprint: 0xbfe4334f
    Item Level: 45
    Version: Expansion 1.10+
    +11 to Maximum Damage
    +55 to Attack Rating
    
    Fine Small Charm
    Small Charm
    Required Level: 21
    Fingerprint: 0x6edae628
    Item Level: 69
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +19 to Attack Rating
    
    Shivering Small Charm of Strength
    Small Charm
    Required Level: 34
    Fingerprint: 0xb8dd7ee0
    Item Level: 80
    Version: Expansion 1.10+
    Adds 4 - 6 Cold Damage Over 1 Secs (25 Frames)
    +2 to Strength
    
    Coral Small Charm of Strength
    Small Charm
    Required Level: 20
    Fingerprint: 0xd5cf28f6
    Item Level: 80
    Version: Expansion 1.10+
    +2 to Strength
    Lightning Resist +8%
    
    Fine Small Charm of Strength
    Small Charm
    Required Level: 21
    Fingerprint: 0xad0f3e0b
    Item Level: 80
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +15 to Attack Rating
    +2 to Strength
    
    Amber Grand Charm of Blight
    Grand Charm
    Required Level: 22
    Fingerprint: 0x5b1747e7
    Item Level: 80
    Version: Expansion 1.10+
    Adds 6 Poison Damage Over 3 Secs (75 Frames)
    Lightning Resist +29%
    
    Sapphire Grand Charm of Craftmanship
    Grand Charm
    Required Level: 22
    Fingerprint: 0x5ae87511
    Item Level: 36
    Version: Expansion 1.10+
    +1 to Maximum Damage
    Cold Resist +28%
    
    Shimmering Grand Charm of Greed
    Grand Charm
    Required Level: 27
    Fingerprint: 0x5d0b74ea
    Item Level: 85
    Version: Expansion 1.10+
    All Resistances +13
    18% Extra Gold from Monsters
    
    
    Jade Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xc8752108
    Item Level: 82
    Version: Expansion 1.10+
    +20 to Life
    Poison Resist +9%  
     
    Last edited: Oct 17, 2010
  2. SnickerSnack

    SnickerSnack Diabloii.Net Member

    Joined:
    Dec 23, 2007
    Messages:
    6,165
    Likes Received:
    10
    Trophy Points:
    468
    Re: Patriarch Mirabel - Awesome Frenzy barb

    Nice character. I haven't played my frenzy barb in a while, but I remember it being very powerful. 1.07 Oath + 1.07 Death.

    Isn't the extra attack rating useless when your merc uses infinity?
     
  3. Pijus

    Pijus Diabloii.Net Member

    Joined:
    Feb 1, 2008
    Messages:
    2,414
    Likes Received:
    74
    Trophy Points:
    262
    Re: Patriarch Mirabel - Awesome Frenzy barb

    About AR: I don't think it's useless. For example, my council barb has 9300 attack rating at level **, and his chance to hit is 83%, IIRC. This guy is two levels lower and has 2k less attack rating. My estimate is that infinity adds at least 10% chance to hit.

    I had a non-1.07 eth Oath BB, but I was guessing that killing undead would be easier and safer with lawbringer. It takes away their physical resists, AND knocks them back. If you run into a middle of a pack of undead, it often knocks the minions away while I chop up the boss.
     
  4. SnickerSnack

    SnickerSnack Diabloii.Net Member

    Joined:
    Dec 23, 2007
    Messages:
    6,165
    Likes Received:
    10
    Trophy Points:
    468
    Re: Patriarch Mirabel - Awesome Frenzy barb

    I mean that the AR you get from dex isn't very helpful since you're using infinity.
     
  5. Pijus

    Pijus Diabloii.Net Member

    Joined:
    Feb 1, 2008
    Messages:
    2,414
    Likes Received:
    74
    Trophy Points:
    262
    Re: Patriarch Mirabel - Awesome Frenzy barb

    Ah.

    Maybe. But I like to have some flexibility in my equipment choices, and I'm too lazy/don't want to waste a respec.
     
  6. Fast Eddie

    Fast Eddie Diabloii.Net Member

    Joined:
    Jul 17, 2007
    Messages:
    3,218
    Likes Received:
    23
    Trophy Points:
    349
    Re: Patriarch Mirabel - Awesome Frenzy barb

    You are very lazy.
     
  7. nulio

    nulio Diabloii.Net Member

    Joined:
    Jun 7, 2009
    Messages:
    4,070
    Likes Received:
    350
    Trophy Points:
    287
    Re: Patriarch Mirabel - Awesome Frenzy barb

    Congrats on the Pat!

    I would love to get some new weapons to play again with my frenzier. They are really fun.
     
  8. Greebo

    Greebo Diabloii.Net Member

    Joined:
    May 2, 2008
    Messages:
    2,670
    Likes Received:
    1
    Trophy Points:
    255
    Re: Patriarch Mirabel - Awesome Frenzy barb

    That's a nice name for manly Barb ;)

    I see you prefer the sort of "Stream of consciousness" write-ups, eh? I will admit to being entertained.

    Your combo of weapons (one to do damage, the other one to provide CtC and aura) was interesting to say very least. Also, I'd never even consider double wielding CM frenzy barb, so kudos for the idea. Altogether, an interesting read.

    Grats! --Greebo
     

Share This Page