Couldn’t resist making a new necro so soon after my reset, as I really wanted to get some CE going in cows and pits for RFL. And this guy turned out to be a blast! He was any playersetting and untwinked + small stash until patmat. I’m working toward an “untwinked till patmat” sept for my post-reset roster, and he’s the first! Unless you count my 99er sorc, which I don’t think I will. The only necro I’d played previously was a fishy, and while I enjoyed it, and the safety and power was excellent, I found the play-style frustrating. Without teleport I found myself running ahead of my skellies, seeing enemies and turning back immediately to get behind my army. This “2 steps forward one step back” play was what I found slow and a tad frustrating. I have a feeling I’d really enjoy the character with enigma, but for now, for a new necro, bone seemed the obvious choice. The Character Skills Spoiler Amplify Damage: 1/4 Dim Vision: 1/4 Weaken: 1/4 Iron Maiden: 1/4 Terror: 1/4 Confuse: 1/4 Life Tap: 1/4 Attract: 1/4 Decrepify: 2/5 (misclick :/) Lower Resist: 0/0 Teeth: 1/5 Bone Armor: 1/8 Poison Dagger: 0/0 Corpse Explosion: 6/10 Bone Wall: 20/24 Poison Explosion: 0/0 Bone Spear: 20/29 Bone Prison: 20/24 Poison Nova: 0/0 Bone Spirit: 9/13 Skeleton Mastery: 0/4 Raise Skeleton: 0/0 Clay Golem: 1/2 Golem Mastery: 1/2 Raise Skeletal Mage: 0/0 Blood Golem: 0/0 Summon Resist: 1/2 Iron Golem: 0/0 Fire Golem: 0/0 Revive: 0/0 Equipment Spoiler Lore Crown OrtSol Defense: 43 Durability: 48 of 50 Required Level: 27 Required Strength: 55 Fingerprint: 0xaaf46dcc Item Level: 45 Version: Expansion 1.10+ +1 to All Skills +10 to Energy Lightning Resist +30% Damage Reduced by 7 +2 to Mana after each Kill +2 to Light Radius Prismatic Amulet Amulet Required Level: 31 Fingerprint: 0xc2fdbeae Item Level: 57 Version: Expansion 1.10+ All Resistances +18 Stealth Leather Armor TalEth Defense: 17 Durability: 20 of 24 Required Level: 17 Required Strength: 15 Fingerprint: 0xf3dd3623 Item Level: 7 Version: Expansion 1.10+ +25% Faster Run/Walk +25% Faster Cast Rate +25% Faster Hit Recovery +6 to Dexterity Regenerate Mana 15% +15 Maximum Stamina Poison Resist +30% Magic Damage Reduced by 3 Coral Ring Ring Required Level: 13 Fingerprint: 0xf3c7fe2e Item Level: 51 Version: Expansion 1.10+ Lightning Resist +29% Garnet Heavy Belt of the Colossus Heavy Belt Defense: 6 Durability: 17 of 18 Required Level: 22 Required Strength: 45 Fingerprint: 0xf502decf Item Level: 70 Version: Expansion 1.10+ +51 to Life Fire Resist +24% Hsarus' Iron Heel Chain Boots Defense: 9 Durability: 16 of 16 Required Level: 3 Required Strength: 30 Fingerprint: 0x12d3ea9f Item Level: 61 Version: Expansion 1.10+ +20% Faster Run/Walk Fire Resist +25% Trang-Oul's Claws Heavy Bracers Defense: 72 Durability: 15 of 16 Required Level: 45 Required Strength: 58 Fingerprint: 0x339fabe Item Level: 49 Version: Expansion 1.10+ +2 to Curses (Necromancer only) +20% Faster Cast Rate +25% to Poison Skill Damage +30 Defense Cold Resist +30% Cobalt Ring of the Apprentice Ring Required Level: 13 Fingerprint: 0x245cb039 Item Level: 61 Version: Expansion 1.10+ +10% Faster Cast Rate Cold Resist +25% White Bone Wand DolIo One Hand Damage: 3 - 7 Durability: 15 of 15 Required Level: 35 Fingerprint: 0x1b07a775 Item Level: 20 Version: Expansion 1.10+ +3 to Poison and Bone Skills (Necromancer Only) +20% Faster Cast Rate +2 to Bone Spear (Necromancer Only) +4 to Skeleton Mastery (Necromancer Only) +3 to Bone Armor (Necromancer Only) +3 to Bone Spear (Necromancer Only) Hit Causes Monster to Flee 25% +10 to Vitality +13 to Mana Magic Damage Reduced by 4 Ancients' Pledge Superior Large Shield RalOrtTal Defense: 23 Chance to Block: 0 Durability: 24 of 27 Required Level: 21 Required Strength: 34 Fingerprint: 0xbda6785a Item Level: 20 Version: Expansion 1.10+ +58% Enhanced Defense All Resistances +43 Lightning Resist +5% Fire Resist +5% Poison Resist +5% 10% Damage Taken Goes To Mana Increase Maximum Durability 15% Merc Spoiler Mercenary: Name: Pratham Race: Desert Mercenary Type: Def-Nightmare Experience: 58459036 Level: 78 Dead?: false Naked/Gear Strength: 174/179 Dexterity: 139/144 HP: 1487/1497 Defense: 1103/1421 AR: 1826/392590 Fire: 170/130/70 Cold: 142/102/42 Lightning: 185/145/85 Poison: 156/116/56 Dread Mask Casque Defense: 66 Durability: 16 of 24 Required Level: 41 Required Strength: 59 Fingerprint: 0x59cd6702 Item Level: 46 Version: Expansion 1.10+ 1% Life stolen per hit 5% Deadly Strike +10 to Life Lightning Resist +14% Fire Resist +28% Bone Carapace Gothic Plate Defense: 252 Durability: 36 of 55 Required Level: 27 Required Strength: 70 Fingerprint: 0xbfd0107d Item Level: 61 Version: Expansion 1.10+ 14% Chance to cast level 5 Charged Bolt when struck +24% Faster Hit Recovery +86% Enhanced Defense Lightning Resist +29% Poison Resist +14% Insight War Scythe RalTirTalSol Two Hand Damage: 55 - 110 Durability: 38 of 55 Required Level: 27 Required Strength: 80 Required Dexterity: 80 Fingerprint: 0x1258ca11 Item Level: 45 Version: Expansion 1.10+ Level 16 Meditation Aura When Equipped +35% Faster Cast Rate 207% Enhanced Damage +9 to Minimum Damage 214% Bonus to Attack Rating Adds 5 - 30 Fire Damage Adds 75 Poison Damage Over 5 Secs (125 Frames) +3 to Critical Strike All Stats +5 +2 to Mana after each Kill 23% Better Chance of Getting Magic Items (Yes that’s a war scythe insight. We’ll get to that later.) A few observations: 1. Synergized bone armor is awesome 2. CE is still devastating even if you don’t max it. 3. Decrepify is OP 4. Gumby is better than I gave him credit for The Quest I made some really annoying mistakes starting this guy. I thought starting with teeth would be workable after seeing all the necro speedruns, but quickly found out this works far, far worse on p8 than the already mediocre job it does on p1. So I was mostly amping stuff and hitting it with an ith’d scepter. At this point, I started trying to put some points into skeletons, but it was too late for them to be very useful. I doubt I’ll start a necro again that doesn’t main raise skeleton till his end game skill is available. Lvl 18 was a huge relief and I went ahead and burned the respec, and life was good from there on out. Bone spear pretty much wrecks normal and nightmare. For the general gearing plan, I decided early on to do zero magic finding, and just get all my gear from runewords and vendor shopping. This gives you less to work with of course, but it sure was a relief not trying to shrine up all my topazes like usual I started running just a 3x tir rune broad sword to help with mana and this worked well. Also farmed a stealth from normal countess of course, and I think I even got enough ral's to make ancients pledge after getting the cube. Also saved enough cash to shop a tele staff in a3 normal. After getting bone spear, normal was a dream. Super easy and not really noteable other than the basic normal countess gear. Onto nightmare. Before beginning farming nightmare countess, I went ahead and beat act 1 in order to get access to Mr. Drognan and start shopping for a white base. I made sure to save up some serious cash, and think I had even shrined up a couple of amethysts for cubing a potential base (I decided I wasn't willing to go with Larzuk on it). I ran some staffmod calcs, and estimated that I'd need to look at ~500 white/gray bone wands from this guy, on average, to successfully shop or cube any +3 bone spear white base. So I got ready to buckle down and do 300ish shops. After about 40 shops this beauty showed up Spoiler Well that was much easier than expected! Didnt even have to cube it! Alright nm countess time. Made lore and found a war scythe base for insight and the runes fairly quickly. Good deal. But the io took ~60-70 runs. Pretty unlucky, but I didn't care, because I finally had this: Spoiler I was planning on farming hell countess for a lum to make smoke to take care of my resists in hell, but during this time when I was looking for io, nm countess decided to grace me with a lum! Thats from her normal drop, not her special drop, and the odds are approximately 1 in 2600. Wow so things are going great. When a 2os cuirass dropped a little later I decided to go ahead and make smoke just to clear some stash space, even though I would use stealth for the fcr through the end of nm... Spoiler Nooooooooo. Alright well I flushed countess's gift right down the toilet. Moving on. Had some excellent luck when I decided I wanted to finish off nm dark elder despite the fact that he takes forever for a bone necro. He dropped me trangs gloves! So nice and very lucky. I was really hoping to find these AFTER he had patmatted. After this, nm progressed very easily. I didn't even really use corspe explosion, as bone spear was so powerful at this point. Nothing noteable through nightmare acts 3-5. Just cruised on through. Now time to lvl and gear for hell. I decided to scrounge up (meaning shop) right about 100 mf and then lvl up on nm pindle. I usually go to baal for this but wanted to try out pindle for potentially better drops. It was a fair bit slower as I started doing it on p1, eventually getting a little better and going to p3. So it probably took about 150-200 runs to get to lvl 73, at which point I decided I'd lvl'd enough. And boy am I glad I went the slower route with pindle because... Spoiler Those are each about 1 in 20k odds. So needless to say, I was pumped. Now that we're lvl'd, time to think about hell. During lvling, I put points in the bone armor synergies before putting any in bone spirit, so I used spear the the entire playthrough and got a very nice bone armor. I also decided to put a few extra hard points in CE, and i thought that might have a bigger effect than the extra synergy points from bone spirit. Not sure if that was correct, but it worked well. I am a BIG fan of having block in hell difficulty, but because of the huge bone armor on this guy, and the fact that resists were in high demand, I decided to go max vita and keep using ancient's pledge. I thought I was still gonna need to farm hell countess for a lum for the res, but I decided to see what I could slap together with what I had first. After some shopping, I ended up with the gear shown near the beginning and very respectable res. So no hell countess was needed, which was a huge relief. This was my first time using stealth or lore in hell, but it worked out great! Here he is geared up for hell: Spoiler Which I did end up dumping those points into Vita. My biggest weakness at this point was the merc. He had crap gear, and a war scythe insight, and I just didnt see a way to get him a better weapon that wouldnt take more than a couple of hours. So we pressed on. He actually did surprisingly ok. He had gumby to soak some dmg and more importantly had me casting DECREPIFY. This spell is so op, and made my terrible merc reasonably safe in most situations. I used a holy freeze merc despite the corpse shattering. I just really thought he needed the safety. Quick note on gameplay. I didnt find myself using bone wall or bone prison much at all. I used it on ancients, diablo, and i think lister's pack, and that was about it. Mostly it was spam decrep, shoot spears, recast golem, and CE. Is there a better way to play this or am I approaching it about right? Things proceeded nicely. Duriel dropped rockstopper, atma's scarab, and treads of cthon. Very nice of him. Found a stormshield from a random flayer dungeon boss. And CS was really pretty smooth. In act 5 however, we encountered a few situations where the merc just could not cut it, even for a second. First was frozen river. I'll say it again: I think this is the hardest area in the game. At first I was panicking, saying how am I gonna get though this? As you can tell, I've become far too dependent on the merc. I said wait a sec, I have a recastable minion, and bone spear isn't even that mana intensive. So me and gumby did it without Pratham, and honestly it went fine. A bit slower and countless golem recasts of course, but it was fairly safe and didn't take as long as I expected. With that hurdle out of the way, it was time for ancients. I went the through the same exact crisis where the merc wouldnt stay alive even for a second, despite decrep and bone prison (not sure why he was so bad honestly), and after a few resets and a short panic, I said wait a sec, wasn't I just in this situation? So me and gumby did it again! And it worked like a charm. His slow, plus decrep made things downright easy. I did prepare badly though, and had only 1 mana potion remaining at the end of the fight, but we eeked through! WSK and baal were uneventful by comparison. CE rocks. Decrep rocks. That is all. Though I did cheese lister and walk him out of the room so I could skip him. After a long but relaxed fight with a completely disabled baal, the journey was over. What's next? Now that he's a patriarch, Mazrim can use twinked gear. I don't have a ton, since my 99er sorc is my only other advanced character, but I do have homunculus (!), as well as a better weapon for poor Pratham. Except I'll also have to swap him out for a non HF merc. Ah well, your hardship was much appreciated. Rest well Pratham. I will respec Mazrim to poison and max block, and try and get him going for RFL round 1! Next in my "untwinked till patmat" sept is a barb named Tormund. Getting the toughest class out of the way early, since I want him for RFL round 2. At the time of actually posting this writeup, I have actually just finished Tormund up, so another patmat thread should be coming soon! I also have another post I want to make before RFL, so you all let me know if I'm posting too much, but I think it will all be good stuff. Thanks for reading!