Patriarch Kshathra Well, as this seems to be the custom around here, I guess I'll post the details. Finished hell yesterday with Kshathra, at level 85. Hell was, for the most part, easier then I expected, probably because of the build. A few deaths along the way, mainly due to stupidity. Other than some annoying burning dead archer boss packs in act two, and getting Lam Esen's Tome, there were no major problems. No huge finds along the way, hellforge gave me a hel (sadly one of the better drops I've gotten from that), found two elite uniques, Horizon's Tornado from a random unique in act four, and a Doombringer from pindle (did thousands of pindle runs in .09 and never found anything approaching that, then go in there after getting anya just because he's there and get that). Got off easy with gloams, only ran into them in level two of the wsk, and even then no large packs. Baal and his minions went down easily, although lister and his pack were annoying (he spawned extra fast). Baal only used his mana burn attack twice, so that fight went down without a hitch. Got a Chaos Armor for my troubles, oddly the only unique or set I got in hell from an act boss. Build is your average Hammerdin, as I needed a char I could play untwinked and mf with. (Values in parenthesis indicate values with items) Kshathra: Level 85 Hammerdin Str: 102 (117) Dex: 125 (170) Vit: 200 (200) Eng: 15 (20) 78 unallocated stat points Defense: 865, w/H.S 2,508 Chace to block: 73% Life: 912 Mana: 268 Resist: Fire/Cold/Light/Poison 75/75/70/75 B.H damage with Conc 4534-4613 Skills: Blessed Hammer 20 (23) Concentration 20 (23) Blessed Aim 20 (23) Vigor 20 (23) Holy Shield 8 (11) Pre-reqs 1 (4) Equipment: Weapon: Blade of Ali Babi Armor: Duriel's Shell Belt: Tal Rasha's Fine-Spun Cloth Helm: Priest's Coronet +2 Paladin Skill Levels Glove: Garnet Light Gauntlets of Fortune Fire Resist +26% 21% Better Chance of Getting Magic Items Boots: Bitter Tread Greaves Required Strength: 70 Required Level: 27 +92% Enhanced Defense Fire Resist +6% Poison Resist +7% 54% Extra Gold from Monsters 21% Better Chance of Getting Magic Items 20% Faster Run/Walk Amulet: Dread Scarab Required Level: 31 +17 to Attack Rating All Resistances +18 +1 to Paladin Skill Levels 10% Faster Cast Rate Ring: Entropy Touch Required Level: 31 5 to Energy +6 to Dexterity +50 to Mana +86 to Attack Rating 10% Better Chance of Getting Magic Items Ring: Ring of Fortune Required Level: 31 22% Better Chance of Getting Magic Items Mercenary: Chalan Act II Defensive Life: 1,827 Defense: 2,138 Str: 186 Dex 150 Damage 501-1745 w/Conc 1156-4097 Resists: Fire/Light/Cold/Poison 75/75/75/49 Equipment: Helm: Rockstopper Defense: 186 Durability: 18 of 18 Required Strength: 43 Required Level: 31 +15 to Vitality +196% Enhanced Defense Damage Reduced by 10% Fire Resist +48% Lightning Resist +32% Cold Resist +33% 30% Faster Hit Recovery Armor: Shaftstop Defense: 650 Durability: 45 of 45 Required Strength: 92 Required Level: 38 +60 to Life +204% Enhanced Defense +250 Defense vs. Missile Damage Reduced by 30% Weapon: Fiend Needle Stygian Pike 'Amn' Two-Hand Damage: 112 to 540 Durability: 18 of 18 Required Dexterity: 97 Required Strength: 168 Required Level: 49 Spear Class - Normal Attack Speed +150% Enhanced Damage +229 to Attack Rating +5 to Minimum Damage +21 poison damage over 4 seconds 7% Life stolen per hit 6% Mana stolen per hit Ethereal (Cannot be Repaired), Socketed (1: 1 used) One class down, six to go. Will probably work on existing chars for the time being, perhaps start some form of javazon. Will most likely being playing mainly cookie cutter builds for the time being, until I can get a decent item base to equip more variant/underpowered builds.