Let me preface this by saying I've never made a bear before and had no idea what I was doing. This was definitely the sloppiest build I've ever gotten to Patriarch. Oddly enough, it was also one of the easier ones. I learned a lot, and now know how to build a truly spectacular bear. I named my druid Jorah because I read too much of a certain book series, shoved some low level gear on him, and began his adventure. When I started playing Jorah I wanted to try out a bear druid with a bear companion, mostly because the few druids I played in the past were either elemental or fury wolf. I'd never really touched the summon tree except oak sage. What I ended up with was sort of a disaster, but somehow wasn't half bad to play. Most of the time it was pretty enjoyable, actually. I cleared a lot of areas I could have run through just because smacking stuff was fun. Anyway, here's how Jorah ended up after clearing Baal, with maul stacked and auras up: Weapon- IK Maul Helm- Jalal's Armor- Durel's Shell Gloves- IK gloves Belt- IK belt Boots- IK boots Amulet- Highlord's Rings- two rares, one 5% ML one 8% LL. He has too much dex because I used Buriza for a while and wasn't sure where I was going with weapons. He also has a bunch of skills he doesn't use because I was trying stuff out. His skills: Summoning Raven- 1 (4) Oak Sage- 1 (4) Summon Spirit Wolf- 1 (4) Heart of Wolverine- 20 (23) Summon Dire Wolf- 20 (23) Summon Grizzly- 3 (6) Shape Shifting Werewolf- 1 (6) Lycanthropy- 5 (10) Werebear- 1 (6) Feral Rage- 1 (6) Maul- 1 (6) Rabies- 1 (6) Fire Claws- 16 (21) Hunger- 1 (6) Shock Wave- 10 (15) Fury- 1 (6) Elemental Firestorm- 1 (4) Molten Boulder- 1 (4) Fissure- 1 (4) Volcano- 4 (7) Hunger, fury, and rabies were essentially never used after I played around with them for a while in nightmare to compare with maul and fire claws. I liked fire claws + maul a lot more. Despite using maul most of the time, I never had spare points for it since I sunk so many in summoning. It turns out in Hell heart of wolverine dies all the time, the dire wolves are fragile and mostly good for eating corpses, and the grizzly is good for a meat shield sometimes. I got fire claws too late to help with the pile of physical immunes in Act 2, which was troublesome. I had Bonehew instead of the IK maul at the time too. Despite all the wasted points and lack of non-physical damage, the build actually held up well in Hell. With few changes it could even work untwinked, I think. Now I think I'll let Jorah sit until I can get him some proper gear. In the short run, finding IK armor would allow me to drop duriel's shell and switch the mana leech ring (since the gloves give 10% leech with 5 set pieces) for raven frost. Maybe if I find the runes I'll be able to make him a breath of the dying greater poleaxe, which combined with faith on an Act 1 merc gives 6fpa maul and fire claws with built in dual leech. Either way I'm dropping the summoning tree entirely from my spec. New spec will be: Lycanthropy- 10 Werebear- 1 to 20 Maul- 20 Fire Claws- 20 Shockwave- 10 Prerequisites- 1pt each Fire Claws synergies- rest This is much more representative of how I actually played my bear. I mostly used maul for small packs to keep the bonus up, switching to fire claws (with added maul damage) for tougher enemies. Shockwave is used to stun large packs and keep mana drainers from being a problem. I can't decide if the extra damage and defense from wearbear is worth losing fire claw synergies though. Maybe I'll put 10 in it as a compromise. Either way I'm not selling out for max fire damage. I like my life leech too much.