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Patriarch Gary_Lasereyes - eBOTD Archon Staff Charger

Discussion in 'Single Player Forum' started by Pb_pal, Sep 12, 2018 at 2:55 PM.

  1. Pb_pal

    Pb_pal IncGamers Member

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    If you haven't made a Charger, go now. Right now. Go to the character selection screen, click the Paladin. Make one.

    For those who haven't made one or read the Bible of Charging, there are essentially 3 really awesome things about Charge:
    - Shift-clicking and bombing around the screen like a madman
    - Refilling huge chunks of life/mana in a single (extremely satisfying) hit
    - CHARGE CHAINS. The rumours are true, they are awesome.

    I chose to make a Convicted Charger variant because:
    1) More than enough %ED from Charge itself
    2) Not having to think about AR is nice
    3) I like the way the aura looks

    First things first for the more impatient folks out there, here is some info and the full dump (with some bulk trimmed out). Some thoughts will follow:

    Stats:
    Name: Gary_Lasereyes
    Class: Paladin
    Experience: 1299007278
    Level: 87

    Strength: 160
    Dexterity: 68
    Vitality: 414
    Energy: 45
    HP: 1635 (2580 after BO)
    Mana: 184 (332 after BO)

    Resists: 47/9/53/-13

    Charge Dmg: 13-17k
    Charge AR: 5566 (wayyy more than enough with Conviction)
    Zeal Dmg (5 hits): 5-6.6k
    Vengeance Dmg (for PIs): 6.1-8k

    Skills:
    20 Charge
    20 Might
    20 Vigor
    17 Conviction (enough to the point of dimishing returns on the -def)
    1 Redemption (Corpse Removal)
    1 Salvation (Gloams)
    1 Vengeance (for Unbreakable PIs)
    9 (the rest) in Zeal (quite frankly I had nothing else to do with them)

    Equipment:
    Helm: Guillaume's Face - Scintillating (13 res all) Jewel of Bliss (9 min dmg)
    Armour: 'Fortitude' Dusk Shroud (why? low requirements, and I had one available)
    Gloves: Laying of Hands
    Belt: String of Ears
    Boots: Gore Rider
    Amulet: Highlord's
    Rings: Ravenfrost and a rare dual-leecher
    Weapon:
    Code:
    Breath of the Dying
    Archon Staff
    VexHelElEldZodEth
    Two Hand Damage: 600 - 716
    Durability: 14 of 14
    Required Level: 69
    Required Strength: 20
    Fingerprint: 0x22cbe93e
    Item Level: **
    Version: Expansion 1.10+
    50% Chance to cast level 20 Poison Nova when you Kill an Enemy
    Indestructible
    +60% Increased Attack Speed
    384% Enhanced Damage
    -25% Target Defense
    +50 to Attack Rating
    +200% Damage to Undead
    +50 to Attack Rating against Undead
    7% Mana stolen per hit
    13% Life stolen per hit
    Prevent Monster Heal
    All Stats +30
    +1 to Light Radius
    Requirements -20%
    Ethereal
    6 Sockets (6 used)
    Socketed: Vex Rune
    Socketed: Hel Rune
    Socketed: El Rune
    Socketed: Eld Rune
    Socketed: Zod Rune
    Socketed: Eth Rune
    

    Switch: Cta/Lidless

    As you can see, a healthy dose of Deadly Strike and Crushing Blow to help things along.

    Charms: Sharp GCs/Life/Resistances (see dump for details)

    Merc:
    A2 Offensive (Might)
    Helm: Vamp Gaze
    Armour: Treachery
    Weapon: Eth Reapers

    No real logic behind the merc gear aside from Reapers for the decrep. He was essentially a walking aura/decrep proc and a punching bag for herding baddies.

    Code:
    Name:       Gary_Lasereyes
    Class:      Paladin
    Experience: 1315827732
    Level:      87
    
                Naked/Gear
    Strength:   111/160
    Dexterity:  20/68
    Vitality:   384/414
    Energy:     15/45
    HP:         1364/1635
    Mana:       144/184
    Stamina:    534/565
    Defense:    5/2208
    AR:         85/1237
    
    Fire:       147/107/47
    Cold:       109/69/9
    Lightning:  153/113/53
    Poison:     87/47/-13
    
    MF:         0       Block:      9
    GF:         36
    FR/W:       30
    FHR:        47
    IAS:        100
    FCR:        25
    
    Sacrifice: 1/2
    Smite: 1/2
    Holy Bolt: 0/0
    Zeal: 9/10
    Charge: 20/21
    Vengeance: 1/2
    Blessed Hammer: 0/0
    Conversion: 0/0
    Holy Shield: 0/0
    Fist of the Heavens: 0/0
    
    Might: 20/21
    Holy Fire: 1/2
    Thorns: 1/2
    Blessed Aim: 0/0
    Concentration: 0/0
    Holy Freeze: 1/2
    Holy Shock: 0/0
    Sanctuary: 1/2
    Fanaticism: 0/0
    Conviction: 17/18
    
    Prayer: 1/2
    Resist Fire: 0/0
    Defiance: 1/2
    Resist Cold: 0/0
    Cleansing: 1/2
    Resist Lightning: 0/0
    Vigor: 20/21
    Meditation: 0/0
    Redemption: 1/2
    Salvation: 1/2
    
    
    Sharp Grand Charm of Sustenance
    Grand Charm
    Required Level: 37
    Fingerprint: 0xbb9db13d
    Item Level: 85
    Version: Expansion 1.10+
    +7 to Maximum Damage
    +65 to Attack Rating
    +30 to Life
    
    Sharp Grand Charm of Craftmanship
    Grand Charm
    Required Level: 21
    Fingerprint: 0x49ff4ef2
    Item Level: 99
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +64 to Attack Rating
    
    Shimmering Small Charm of Strength
    Small Charm
    Required Level: 25
    Fingerprint: 0x5c8b6733
    Item Level: 85
    Version: Expansion 1.10+
    +2 to Strength
    All Resistances +4
    
    Sharp Grand Charm of Sustenance
    Grand Charm
    Required Level: 23
    Fingerprint: 0x18145402
    Item Level: 85
    Version: Expansion 1.10+
    +7 to Maximum Damage
    +70 to Attack Rating
    +21 to Life
    
    Sharp Grand Charm of Sustenance
    Grand Charm
    Required Level: 37
    Fingerprint: 0x17bab175
    Item Level: 99
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +75 to Attack Rating
    +29 to Life
    
    Fine Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x63e00831
    Item Level: 85
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +14 to Attack Rating
    +19 to Life
    
    Fine Small Charm of Balance
    Small Charm
    Required Level: 29
    Fingerprint: 0x53de1691
    Item Level: 85
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +2 to Maximum Damage
    +18 to Attack Rating
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x6db61082
    Item Level: **
    Version: Expansion 1.10+
    +16 to Life
    All Resistances +5
    
    Ruby Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xbe2b4b26
    Item Level: 85
    Version: Expansion 1.10+
    +20 to Life
    Fire Resist +10%
    
    Shimmering Small Charm of Strength
    Small Charm
    Required Level: 25
    Fingerprint: 0x77e259e6
    Item Level: 85
    Version: Expansion 1.10+
    +2 to Strength
    All Resistances +5
    
    Sharp Grand Charm
    Grand Charm
    Required Level: 21
    Fingerprint: 0xfc4bd06f
    Item Level: 85
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +73 to Attack Rating
    
    Sharp Grand Charm of Greed
    Grand Charm
    Required Level: 21
    Fingerprint: 0xdc4b60bd
    Item Level: **
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +62 to Attack Rating
    36% Extra Gold from Monsters
    
    Sharp Grand Charm of Life
    Grand Charm
    Required Level: 21
    Fingerprint: 0xf248d697
    Item Level: 85
    Version: Expansion 1.10+
    +9 to Maximum Damage
    +51 to Attack Rating
    +16 to Life
    
    Sharp Grand Charm of Balance
    Grand Charm
    Required Level: 21
    Fingerprint: 0x38eb913c
    Item Level: 85
    Version: Expansion 1.10+
    +12% Faster Hit Recovery
    +10 to Maximum Damage
    +58 to Attack Rating
    
    Amber Small Charm of Sustenance
    Small Charm
    Required Level: 32
    Fingerprint: 0x436d2d6
    Item Level: 85
    Version: Expansion 1.10+
    +12 to Life
    Lightning Resist +10%
    
    Fine Small Charm of Dexterity
    Small Charm
    Required Level: 21
    Fingerprint: 0x493148b2
    Item Level: 50
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +10 to Attack Rating
    +2 to Dexterity
    
    Amber Small Charm
    Small Charm
    Required Level: 32
    Fingerprint: 0xd16b4ad2
    Item Level: 81
    Version: Expansion 1.10+
    Lightning Resist +11%
    
    Amber Small Charm of Frost
    Small Charm
    Required Level: 32
    Fingerprint: 0x17a479b2
    Item Level: 99
    Version: Expansion 1.10+
    Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
    Lightning Resist +10%
    
    Guillaume's Face
    Winged Helm
    Defense: 217
    Durability: 33 of 40
    Required Level: 37
    Required Strength: 115
    Fingerprint: 0x9376d8c1
    Item Level: 87
    Version: Expansion 1.10+
    +30% Faster Hit Recovery
    +9 to Minimum Damage
    35% Chance of Crushing Blow
    15% Deadly Strike
    +120% Enhanced Defense
    +15 to Strength
    All Resistances +13
    1 Sockets (1 used)
    Socketed: Scintillating Jewel of Bliss
    
    
    Scintillating Jewel of Bliss
    Jewel
    Required Level: 37
    Fingerprint: 0x22fa4d16
    Item Level: 80
    Version: Expansion 1.10+
    +9 to Minimum Damage
    Cold Resist +13%
    Lightning Resist +13%
    Fire Resist +13%
    Poison Resist +13%
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0xc2ad32c3
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    32% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Fortitude
    Dusk Shroud
    ElSolDolLo
    Defense: 1278
    Durability: 11 of 20
    Required Level: 59
    Required Strength: 77
    Fingerprint: 0xdc977910
    Item Level: 85
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +108 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +30
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x91e15bfe
    Item Level: 87
    Version: Expansion 1.10+
    +248 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +16 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Death Grasp
    Ring
    Required Level: 46
    Fingerprint: 0x7003241c
    Item Level: 81
    Version: Expansion 1.10+
    +54 to Attack Rating
    5% Mana stolen per hit
    3% Life stolen per hit
    +11 Maximum Stamina
    Cold Resist +22%
    
    String of Ears
    Demonhide Sash
    Defense: 105
    Durability: 20 of 22
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0xc8567f7b
    Item Level: **
    Version: Expansion 1.10+
    8% Life stolen per hit
    +158% Enhanced Defense
    +15 Defense
    Damage Reduced by 15%
    Magic Damage Reduced by 13
    +10 Maximum Durability
    
    Gore Rider
    War Boots
    Defense: 162
    Durability: 26 of 34
    Required Level: 47
    Required Strength: 94
    Fingerprint: 0x1804a79b
    Item Level: 99
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    15% Chance of Crushing Blow
    15% Deadly Strike
    10% Chance of Open Wounds
    +200% Enhanced Defense
    +20 Maximum Stamina
    Requirements -25%
    +10 Maximum Durability
    
    Laying of Hands
    Bramble Mitts
    Defense: 87
    Durability: 6 of 12
    Required Level: 63
    Required Strength: 50
    Fingerprint: 0x4a98c6d
    Item Level: 99
    Version: Expansion 1.10+
    10% Chance to cast level 3 Holy Bolt on striking
    +20% Increased Attack Speed
    +350% Damage to Demons
    +25 Defense
    Fire Resist +50%
    
    Call to Arms
    Superior Crystal Sword
    AmnRalMalIstOhm
    One Hand Damage: 19 - 59
    Durability: 22 of 22
    Required Level: 57
    Required Strength: 43
    Fingerprint: 0x5e473b04
    Item Level: 80
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    289% Enhanced Damage
    +1 to Maximum Damage
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +2 to Battle Command
    +5 to Battle Orders
    +3 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    Increase Maximum Durability 12%
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    
    
    Lidless Wall
    Grim Shield
    Defense: 342
    Chance to Block: 0
    Durability: 70 of 70
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0x4f89ecc5
    Item Level: **
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    +127% Enhanced Defense
    +10 to Energy
    Increase Maximum Mana 10%
    +5 to Mana after each Kill
    +1 to Light Radius
    
    Breath of the Dying
    Archon Staff
    VexHelElEldZodEth
    Two Hand Damage: 600 - 716
    Durability: 14 of 14
    Required Level: 69
    Required Strength: 20
    Fingerprint: 0x22cbe93e
    Item Level: **
    Version: Expansion 1.10+
    50% Chance to cast level 20 Poison Nova when you Kill an Enemy
    Indestructible
    +60% Increased Attack Speed
    384% Enhanced Damage
    -25% Target Defense
    +50 to Attack Rating
    +200% Damage to Undead
    +50 to Attack Rating against Undead
    7% Mana stolen per hit
    13% Life stolen per hit
    Prevent Monster Heal
    All Stats +30
    +1 to Light Radius
    Requirements -20%
    Ethereal
    6 Sockets (6 used)
    Socketed: Vex Rune
    Socketed: Hel Rune
    Socketed: El Rune
    Socketed: Eld Rune
    Socketed: Zod Rune
    Socketed: Eth Rune
    
    
    Mercenary:
    
    Name:       Waheed
    Race:       Desert Mercenary
    Type:       Off-Nightmare
    Experience: 79944094
    Level:      87
    Dead?:      false
    
                Naked/Gear
    Strength:   190/190
    Dexterity:  153/153
    HP:         1847/1847
    Defense:    1359/2064
    AR:         1937/1937
    
    Fire:       151/111/51
    Cold:       181/141/81
    Lightning:  151/111/51
    Poison:    151/111/51
    
    Vampire Gaze
    Grim Helm
    Defense: 252
    Durability: 33 of 40
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0xc201581b
    Item Level: **
    Version: Expansion 1.10+
    Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
    7% Mana stolen per hit
    6% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 18%
    Magic Damage Reduced by 13
    
    
    Treachery
    Archon Plate
    ShaelThulLem
    Defense: 453
    Durability: 45 of 60
    Required Level: 63
    Required Strength: 103
    Fingerprint: 0xe8e5d4a9
    Item Level: **
    Version: Expansion 1.10+
    5% Chance to cast level 15 Fade when struck
    25% Chance to cast level 15 Venom on striking
    +2 to Assassin Skill Levels
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold from Monsters
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Thul Rune
    Socketed: Lem Rune
    
    The Reaper's Toll
    Thresher
    Two Hand Damage: 57 - 668
    Durability: 33 of 33
    Required Level: 75
    Required Strength: 107
    Required Dexterity: 81
    Fingerprint: 0x11ab39b1
    Item Level: **
    Version: Expansion 1.10+
    33% Chance to cast level 1 Decrepify on striking
    217% Enhanced Damage
    Ignore Target's Defense
    Adds 4 - 44 Cold Damage Over 2 Secs (38 Frames)
    11% Life stolen per hit
    33% Deadly Strike
    Requirements -25%
    Ethereal
    

    The Journey
    This was all born out of an ancient goal I set for myself way back in the 1.09 days. BotD Archon Staff was one of my very first "Hey, I want to make that weird and awesome thing one day" items, however it was nothing but a pipedream until 1.13 came along and made runes actually findable. A Charger was always on my to-do list so I figured; two birds, one stone.

    Norm/NM were done entirely on /p8 (including Act bosses). Twinking gear was pretty simple and I didn't plan it out very much; Envy jeweled War Staff and Helm/Armour, Angelic gear for AR and some other scraps to start. He switched to an 'Insight' Rune Staff later as other gear started to become available. I kept all his weapons in the same staff "family", just for fun and because I like themes.

    Normal was smooth sailing with most things being one or two-shotted until Gary killed Baal at level 40. He leveled until 47 to get some end-game pieces (Ravenfrost, Gores) before heading to NM. A Might merc was grabbed in the desert, and he cruised until Nihlathak where he hit 69 and was able to equip his Archon Staff. Let's just say improving your damage from 1-5k to 13-17k makes a noticeable difference in killing speed. :p

    NM was completed at 72, and he paused here to level to 76 (merc to 75 for Reapers) before re-gearing, charm swapping, re-speccing now that he had +30 attributes from BotD, and heading out into Hell.

    I decided that since he had come this far on /p8 that he would continue that way for the entirety of Hell. Yes, even Act Bosses, Nihlathak, and the Ancients. It didn't slow him down at all. Larger monsters weren't typically getting one-shot anymore, but that's actually better since it gave a chance to get some charge chains going and utilize the skill a bit more. He is also a lot sturdier than I expected, as long as I remember to refresh BO ;).

    PIs suck, but as long as they could be broken by Waheed's decrep all it did was make for extra long charge-chains (which is super fun!). There were a few unbreakable PIs like this guy in Nihl's temple, and a couple more which I neglected to take screenshots of apparently. One good thing about making a Convicted Charger is that it really helps Vengeance along in these situations, and any unbreakables went down in short order.

    The ancients were a cakewalk. Shift-charge to the stairs to lose Madawc, and since charge is no good if you can't knock back the monsters, it was Zeal all the way. Korlic was Cursed, but Gary didn't even flinch while he took him and Talic down with ease. Madawc followed suit and it was a quick jaunt through the WSK (no gloams, which was extremely fortunate) before we hit the Throne. The waves themselves were not memorable, other than Lister killing the merc a few times. Baal, like everything else, was taken on /p8. He summoned his clone immediately, but Gary and Waheed didn't shy away from some nice 2v2 action. Only took a few minutes of zealing for the duo to reign victorious.

    [​IMG]

    Final plans for him? Retirment. I might bomb around with him a little bit here and there, but he likely won't get much more play. What IS likely though, is that I'll be making more chargers in the future. Man are they fun. Again, if you haven't yet, go make one now.

    Some Thoughts

    - This was an extremely powerful character. The style of play takes some getting used to, but man is it ever fun once you have the hang of it. Charge is easily the most satisfying skill I've ever used. When it goes right, it goes VERY right.
    - It's really fun clearing the Hellforge, luring Hephasto all the way out and the charge-chaining him all the way back to the Forge. (yes, he can be knocked back)
    - Least favourite Area: Arcane Sanctuary. Tight spots with lots of corners + PI Ghosts. Yuck.
    - The bugs actually weren't as bad as all the guides made it seem. Weapon switching fixes the lock, and the only time it's really buggy is in high-knockback areas (Snakes, Prowling Dead types, etc). If you get KBed mid-charge it makes you "moonwalk" back the way you came. Easily fixed by simply walking a few steps, but it is the most annoying of the bugs. I can see these being more of an issue if he didn't kill so damn fast, but I didn't have to worry about that. ;)
    - I did have a few deaths here and there, mostly due to either trying to charge passed big groups and getting locked, or being stubborn and not using purples while surrounded.
    - I really wish this would be made into an Oskill. That would be SO cool.

    I used a few different tactics while playing:

    - let the merc tank and pick guys off around the outside on angled charges.
    - Start charging enemies before they coalesce into a group and keep knocking them away from the pack
    - with merc tanking; charge, step back, charge, repeat until dead. (tight quarter fighting)
    - "Monster Pinball" where you charge from one to the other in a line back and forth until they die. Mostly used in open spaces
    - If you get swarmed, or are playing Act 3 Jungles/Maggot Lair/Arcane, zeal like mad until you get some space and charge out to re-group.

    It's a bit tough to get screenies showing these tactics, or any gameplay really (I tried, really!). Instead, how about a little video of a /p8 romp in the Hell Ancient's Way? I tried to get all of the different types of play-styles in there at least a little bit. I also chose not to overlay any music since the sound of Archon Staff Charge hits is just so wonderful. Gear and such at the end of the video, if you're so inclined.



    Thanks for reading!
     
    TheNix, RIP, galtwish and 17 others like this.
  2. Albatross

    Albatross IncGamers Member

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    That's an awesome weapon!

    Thank's for including the video, looks hilarious, but in a good way :D

    I'm actually still missing a paladin for my sept, might just try a charger.
     
    Fruit and Pb_pal like this.
  3. ffs

    ffs IncGamers Member

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    Great stuff, awesome write-up and very cool BotD!
     
    Pb_pal likes this.
  4. jonnyphive

    jonnyphive IncGamers Member

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    I wish I could like your post 3 times; once for the overall quality (well-organized with lots of screenshots and musings), once for the gg weapon, and once for the name "Gary_Lasereyes." That keeps making me laugh. I see that this is the name of a band, but it just seems so random and that makes it all the more entertaining to me.
     
    Pb_pal likes this.
  5. Tatterson

    Tatterson IncGamers Member

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    Is the archon staff botd good for any other build? I was looking for interesting weapon choices for my untwinked barb but everything cool is really expensive or just not that good. Like dual atma-dura-bugged last wishes with a beast merc seems dope, but thats like 12 jahs :S
     
    Pb_pal likes this.
  6. drmalawi

    drmalawi IncGamers Member

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    Looks sooo cool! I have to make my "Barbadin" soon! (Berserk + Charge) still can't decide what weapon to make Passion in :/

    perhaps a big 2H axe or Polearm..
     
    Last edited: Sep 12, 2018 at 10:29 PM
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  7. T72on1

    T72on1 IncGamers Member

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    Very cool character, based on an incredible weapon.

    I made a Grief Charger / Smiter once. Very fun indeed. Smite was great to use together with Charge for when I was cornered. No weapon swapping made for relaxed running.

    I also did MP games over TCP/IP with someone who played a Charger with a eBotD War Pike. 1400+ max dam. Crazy stuff.

    Long story short: listen to the man and make a Charger !!!
     
    Pb_pal likes this.
  8. Yng

    Yng IncGamers Member

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    Awesome build and a very nice weapon. Grats!

    @T72on1 I actually planned to potentially making an EBotD WP with my Zod since I really didn’t have any other ideas for it and I have that base. A bit concerned with that huge damage range, but it would be stylish for sure.

    E: I’m an idiot, I have a Ghost Spear..
     
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  9. Fruit

    Fruit IncGamers Member

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    awesome use for a Staff :eek:
     
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  10. ArtOfSenf

    ArtOfSenf IncGamers Member

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    That looks extremely nice! I really plan to do something like this as well, we need to see when the base decides to drop. I just recently found my first eth sacred armor which then turned into a ebug socket and got filled with Stone to make for a 4.3k def merc armor. Haven't seen my boy waheed die since then (oh maybe once when I check item stats and forgot poison still kills him :D).

    Archon staff, vortex orb, caduceus and a few more are definitely on my list to build chars around and this Pat really is an inspiration! :)
     
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  11. maxicek

    maxicek Moderator Single Player

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    I have never done a Charger PvM, but had lots of fun trolling PvP with my 100% Deadly Strike (Guillaume’s, Death Decapitator, Gores, Highlord’s) Salvation Charger. Maybe I will have to add the build to the list, could be interesting with the eTomb Reaver.

    Congratulations on the Patriarch.
     
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  12. zemaj

    zemaj IncGamers Member

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    Chargers are awesome indeed! Great write up & cool pics... threads like this make me want to do more mat/pat threads, but then I start writing them out and remember why I don't do that so much...

    I've played a Charger through a couple of times, it's my go-to when I need to level up a new Pally. You should try a Charge/Blessed Hammer hybrid (Liberator? There is a name for it..
    ) really fun and interesting to balance damage. That's one of my pvp builds.
     
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  13. Pb_pal

    Pb_pal IncGamers Member

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    Thanks everyone!

    The name suits him perfectly I think. I actually stole it from a gem of Canadian TV programming; Trailer Park Boys. It's the name of one of the many cats owned by one of the protagonists. Didn't know it was a band, I guess I HAVE to check them out now!

    Well I plan on making a pile of other builds with it, so I'll get back to you on that one. ;) Fury druid and WW barb come to mind immediately, but it's such a powerful weapon I'm sure it would function well pretty much anywhere.

    I'll definitely look into that, sounds fun!
     
  14. WilsonFisk

    WilsonFisk IncGamers Site Pal

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    Grats on the pat! I haven't played a charger since the days of D2 Classic, and I was ignorant of the namelock charge-chain ability then and STILL enjoyed it. Here's to adding yet another to the list of characters I need to make. He's going to the back of the line, though, only because there are so many others I have never tried that need to be played before I brush off an old favorite. :)
     
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  15. Grape

    Grape IncGamers Member

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    Great and very stylish build! Congrats :)

    Watched the video and you can control that char very well. I guess that's what happens when a seasoned D2 veteran like you takes a build through the game.

    Few more mats/pats maybe, and I'm going to take my Charge/Hammer hybrid through the game. I've planned him long enough.
     
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  16. jonnyphive

    jonnyphive IncGamers Member

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    I have watched a fair bit of Trailer Park Boys, but I never caught the names of too many of Bubbles' cats. Sounds about right, though. One of my favorite scenes is when Bubbles is preparing to go to jail so he leaves a massive pile of cat food outside to 'feed his cats' while he's in jail for several months/years. That show is hilarious, though. For some reason I want a rum and coke now...
     
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