If you haven't made a Charger, go now. Right now. Go to the character selection screen, click the Paladin. Make one. For those who haven't made one or read the Bible of Charging, there are essentially 3 really awesome things about Charge: - Shift-clicking and bombing around the screen like a madman - Refilling huge chunks of life/mana in a single (extremely satisfying) hit - CHARGE CHAINS. The rumours are true, they are awesome. I chose to make a Convicted Charger variant because: 1) More than enough %ED from Charge itself 2) Not having to think about AR is nice 3) I like the way the aura looks First things first for the more impatient folks out there, here is some info and the full dump (with some bulk trimmed out). Some thoughts will follow: Stats: Name: Gary_Lasereyes Class: Paladin Experience: 1299007278 Level: 87 Strength: 160 Dexterity: 68 Vitality: 414 Energy: 45 HP: 1635 (2580 after BO) Mana: 184 (332 after BO) Resists: 47/9/53/-13 Charge Dmg: 13-17k Charge AR: 5566 (wayyy more than enough with Conviction) Zeal Dmg (5 hits): 5-6.6k Vengeance Dmg (for PIs): 6.1-8k Skills: 20 Charge 20 Might 20 Vigor 17 Conviction (enough to the point of dimishing returns on the -def) 1 Redemption (Corpse Removal) 1 Salvation (Gloams) 1 Vengeance (for Unbreakable PIs) 9 (the rest) in Zeal (quite frankly I had nothing else to do with them) Equipment: Helm: Guillaume's Face - Scintillating (13 res all) Jewel of Bliss (9 min dmg) Armour: 'Fortitude' Dusk Shroud (why? low requirements, and I had one available) Gloves: Laying of Hands Belt: String of Ears Boots: Gore Rider Amulet: Highlord's Rings: Ravenfrost and a rare dual-leecher Weapon: Spoiler Code: Breath of the Dying Archon Staff VexHelElEldZodEth Two Hand Damage: 600 - 716 Durability: 14 of 14 Required Level: 69 Required Strength: 20 Fingerprint: 0x22cbe93e Item Level: ** Version: Expansion 1.10+ 50% Chance to cast level 20 Poison Nova when you Kill an Enemy Indestructible +60% Increased Attack Speed 384% Enhanced Damage -25% Target Defense +50 to Attack Rating +200% Damage to Undead +50 to Attack Rating against Undead 7% Mana stolen per hit 13% Life stolen per hit Prevent Monster Heal All Stats +30 +1 to Light Radius Requirements -20% Ethereal 6 Sockets (6 used) Socketed: Vex Rune Socketed: Hel Rune Socketed: El Rune Socketed: Eld Rune Socketed: Zod Rune Socketed: Eth Rune Switch: Cta/Lidless As you can see, a healthy dose of Deadly Strike and Crushing Blow to help things along. Charms: Sharp GCs/Life/Resistances (see dump for details) Merc: A2 Offensive (Might) Helm: Vamp Gaze Armour: Treachery Weapon: Eth Reapers No real logic behind the merc gear aside from Reapers for the decrep. He was essentially a walking aura/decrep proc and a punching bag for herding baddies. Spoiler: Full Dump Code: Name: Gary_Lasereyes Class: Paladin Experience: 1315827732 Level: 87 Naked/Gear Strength: 111/160 Dexterity: 20/68 Vitality: 384/414 Energy: 15/45 HP: 1364/1635 Mana: 144/184 Stamina: 534/565 Defense: 5/2208 AR: 85/1237 Fire: 147/107/47 Cold: 109/69/9 Lightning: 153/113/53 Poison: 87/47/-13 MF: 0 Block: 9 GF: 36 FR/W: 30 FHR: 47 IAS: 100 FCR: 25 Sacrifice: 1/2 Smite: 1/2 Holy Bolt: 0/0 Zeal: 9/10 Charge: 20/21 Vengeance: 1/2 Blessed Hammer: 0/0 Conversion: 0/0 Holy Shield: 0/0 Fist of the Heavens: 0/0 Might: 20/21 Holy Fire: 1/2 Thorns: 1/2 Blessed Aim: 0/0 Concentration: 0/0 Holy Freeze: 1/2 Holy Shock: 0/0 Sanctuary: 1/2 Fanaticism: 0/0 Conviction: 17/18 Prayer: 1/2 Resist Fire: 0/0 Defiance: 1/2 Resist Cold: 0/0 Cleansing: 1/2 Resist Lightning: 0/0 Vigor: 20/21 Meditation: 0/0 Redemption: 1/2 Salvation: 1/2 Sharp Grand Charm of Sustenance Grand Charm Required Level: 37 Fingerprint: 0xbb9db13d Item Level: 85 Version: Expansion 1.10+ +7 to Maximum Damage +65 to Attack Rating +30 to Life Sharp Grand Charm of Craftmanship Grand Charm Required Level: 21 Fingerprint: 0x49ff4ef2 Item Level: 99 Version: Expansion 1.10+ +10 to Maximum Damage +64 to Attack Rating Shimmering Small Charm of Strength Small Charm Required Level: 25 Fingerprint: 0x5c8b6733 Item Level: 85 Version: Expansion 1.10+ +2 to Strength All Resistances +4 Sharp Grand Charm of Sustenance Grand Charm Required Level: 23 Fingerprint: 0x18145402 Item Level: 85 Version: Expansion 1.10+ +7 to Maximum Damage +70 to Attack Rating +21 to Life Sharp Grand Charm of Sustenance Grand Charm Required Level: 37 Fingerprint: 0x17bab175 Item Level: 99 Version: Expansion 1.10+ +10 to Maximum Damage +75 to Attack Rating +29 to Life Fine Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x63e00831 Item Level: 85 Version: Expansion 1.10+ +3 to Maximum Damage +14 to Attack Rating +19 to Life Fine Small Charm of Balance Small Charm Required Level: 29 Fingerprint: 0x53de1691 Item Level: 85 Version: Expansion 1.10+ +5% Faster Hit Recovery +2 to Maximum Damage +18 to Attack Rating Shimmering Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x6db61082 Item Level: ** Version: Expansion 1.10+ +16 to Life All Resistances +5 Ruby Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xbe2b4b26 Item Level: 85 Version: Expansion 1.10+ +20 to Life Fire Resist +10% Shimmering Small Charm of Strength Small Charm Required Level: 25 Fingerprint: 0x77e259e6 Item Level: 85 Version: Expansion 1.10+ +2 to Strength All Resistances +5 Sharp Grand Charm Grand Charm Required Level: 21 Fingerprint: 0xfc4bd06f Item Level: 85 Version: Expansion 1.10+ +10 to Maximum Damage +73 to Attack Rating Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0xdc4b60bd Item Level: ** Version: Expansion 1.10+ +10 to Maximum Damage +62 to Attack Rating 36% Extra Gold from Monsters Sharp Grand Charm of Life Grand Charm Required Level: 21 Fingerprint: 0xf248d697 Item Level: 85 Version: Expansion 1.10+ +9 to Maximum Damage +51 to Attack Rating +16 to Life Sharp Grand Charm of Balance Grand Charm Required Level: 21 Fingerprint: 0x38eb913c Item Level: 85 Version: Expansion 1.10+ +12% Faster Hit Recovery +10 to Maximum Damage +58 to Attack Rating Amber Small Charm of Sustenance Small Charm Required Level: 32 Fingerprint: 0x436d2d6 Item Level: 85 Version: Expansion 1.10+ +12 to Life Lightning Resist +10% Fine Small Charm of Dexterity Small Charm Required Level: 21 Fingerprint: 0x493148b2 Item Level: 50 Version: Expansion 1.10+ +3 to Maximum Damage +10 to Attack Rating +2 to Dexterity Amber Small Charm Small Charm Required Level: 32 Fingerprint: 0xd16b4ad2 Item Level: 81 Version: Expansion 1.10+ Lightning Resist +11% Amber Small Charm of Frost Small Charm Required Level: 32 Fingerprint: 0x17a479b2 Item Level: 99 Version: Expansion 1.10+ Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames) Lightning Resist +10% Guillaume's Face Winged Helm Defense: 217 Durability: 33 of 40 Required Level: 37 Required Strength: 115 Fingerprint: 0x9376d8c1 Item Level: 87 Version: Expansion 1.10+ +30% Faster Hit Recovery +9 to Minimum Damage 35% Chance of Crushing Blow 15% Deadly Strike +120% Enhanced Defense +15 to Strength All Resistances +13 1 Sockets (1 used) Socketed: Scintillating Jewel of Bliss Scintillating Jewel of Bliss Jewel Required Level: 37 Fingerprint: 0x22fa4d16 Item Level: 80 Version: Expansion 1.10+ +9 to Minimum Damage Cold Resist +13% Lightning Resist +13% Fire Resist +13% Poison Resist +13% Highlord's Wrath Amulet Required Level: 65 Fingerprint: 0xc2ad32c3 Item Level: 85 Version: Expansion 1.10+ +1 to All Skills +20% Increased Attack Speed Adds 1 - 30 Lightning Damage 32% Deadly Strike (Based on Character Level) Lightning Resist +35% Attacker Takes Lightning Damage of 15 Fortitude Dusk Shroud ElSolDolLo Defense: 1278 Durability: 11 of 20 Required Level: 59 Required Strength: 77 Fingerprint: 0xdc977910 Item Level: 85 Version: Expansion 1.10+ 20% Chance to cast level 15 Chilling Armor when struck +25% Faster Cast Rate 300% Enhanced Damage +200% Enhanced Defense +15 Defense +108 to Life (Based on Character Level) Replenish Life +7 +5% to Maximum Lightning Resist All Resistances +30 Damage Reduced by 7 12% Damage Taken Goes To Mana +1 to Light Radius 4 Sockets (4 used) Socketed: El Rune Socketed: Sol Rune Socketed: Dol Rune Socketed: Lo Rune Raven Frost Ring Required Level: 45 Fingerprint: 0x91e15bfe Item Level: 87 Version: Expansion 1.10+ +248 to Attack Rating Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames) +16 to Dexterity +40 to Mana Cold Absorb 20% Cannot Be Frozen Death Grasp Ring Required Level: 46 Fingerprint: 0x7003241c Item Level: 81 Version: Expansion 1.10+ +54 to Attack Rating 5% Mana stolen per hit 3% Life stolen per hit +11 Maximum Stamina Cold Resist +22% String of Ears Demonhide Sash Defense: 105 Durability: 20 of 22 Required Level: 29 Required Strength: 20 Fingerprint: 0xc8567f7b Item Level: ** Version: Expansion 1.10+ 8% Life stolen per hit +158% Enhanced Defense +15 Defense Damage Reduced by 15% Magic Damage Reduced by 13 +10 Maximum Durability Gore Rider War Boots Defense: 162 Durability: 26 of 34 Required Level: 47 Required Strength: 94 Fingerprint: 0x1804a79b Item Level: 99 Version: Expansion 1.10+ +30% Faster Run/Walk 15% Chance of Crushing Blow 15% Deadly Strike 10% Chance of Open Wounds +200% Enhanced Defense +20 Maximum Stamina Requirements -25% +10 Maximum Durability Laying of Hands Bramble Mitts Defense: 87 Durability: 6 of 12 Required Level: 63 Required Strength: 50 Fingerprint: 0x4a98c6d Item Level: 99 Version: Expansion 1.10+ 10% Chance to cast level 3 Holy Bolt on striking +20% Increased Attack Speed +350% Damage to Demons +25 Defense Fire Resist +50% Call to Arms Superior Crystal Sword AmnRalMalIstOhm One Hand Damage: 19 - 59 Durability: 22 of 22 Required Level: 57 Required Strength: 43 Fingerprint: 0x5e473b04 Item Level: 80 Version: Expansion 1.10+ +1 to All Skills +40% Increased Attack Speed 289% Enhanced Damage +1 to Maximum Damage Adds 5 - 30 Fire Damage 7% Life stolen per hit Prevent Monster Heal +2 to Battle Command +5 to Battle Orders +3 to Battle Cry Replenish Life +12 30% Better Chance of Getting Magic Items Increase Maximum Durability 12% 5 Sockets (5 used) Socketed: Amn Rune Socketed: Ral Rune Socketed: Mal Rune Socketed: Ist Rune Socketed: Ohm Rune Lidless Wall Grim Shield Defense: 342 Chance to Block: 0 Durability: 70 of 70 Required Level: 41 Required Strength: 58 Fingerprint: 0x4f89ecc5 Item Level: ** Version: Expansion 1.10+ +1 to All Skills +20% Faster Cast Rate +127% Enhanced Defense +10 to Energy Increase Maximum Mana 10% +5 to Mana after each Kill +1 to Light Radius Breath of the Dying Archon Staff VexHelElEldZodEth Two Hand Damage: 600 - 716 Durability: 14 of 14 Required Level: 69 Required Strength: 20 Fingerprint: 0x22cbe93e Item Level: ** Version: Expansion 1.10+ 50% Chance to cast level 20 Poison Nova when you Kill an Enemy Indestructible +60% Increased Attack Speed 384% Enhanced Damage -25% Target Defense +50 to Attack Rating +200% Damage to Undead +50 to Attack Rating against Undead 7% Mana stolen per hit 13% Life stolen per hit Prevent Monster Heal All Stats +30 +1 to Light Radius Requirements -20% Ethereal 6 Sockets (6 used) Socketed: Vex Rune Socketed: Hel Rune Socketed: El Rune Socketed: Eld Rune Socketed: Zod Rune Socketed: Eth Rune Mercenary: Name: Waheed Race: Desert Mercenary Type: Off-Nightmare Experience: 79944094 Level: 87 Dead?: false Naked/Gear Strength: 190/190 Dexterity: 153/153 HP: 1847/1847 Defense: 1359/2064 AR: 1937/1937 Fire: 151/111/51 Cold: 181/141/81 Lightning: 151/111/51 Poison: 151/111/51 Vampire Gaze Grim Helm Defense: 252 Durability: 33 of 40 Required Level: 41 Required Strength: 58 Fingerprint: 0xc201581b Item Level: ** Version: Expansion 1.10+ Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames) 7% Mana stolen per hit 6% Life stolen per hit +100% Enhanced Defense 15% Slower Stamina Drain Damage Reduced by 18% Magic Damage Reduced by 13 Treachery Archon Plate ShaelThulLem Defense: 453 Durability: 45 of 60 Required Level: 63 Required Strength: 103 Fingerprint: 0xe8e5d4a9 Item Level: ** Version: Expansion 1.10+ 5% Chance to cast level 15 Fade when struck 25% Chance to cast level 15 Venom on striking +2 to Assassin Skill Levels +45% Increased Attack Speed +20% Faster Hit Recovery Cold Resist +30% 50% Extra Gold from Monsters 3 Sockets (3 used) Socketed: Shael Rune Socketed: Thul Rune Socketed: Lem Rune The Reaper's Toll Thresher Two Hand Damage: 57 - 668 Durability: 33 of 33 Required Level: 75 Required Strength: 107 Required Dexterity: 81 Fingerprint: 0x11ab39b1 Item Level: ** Version: Expansion 1.10+ 33% Chance to cast level 1 Decrepify on striking 217% Enhanced Damage Ignore Target's Defense Adds 4 - 44 Cold Damage Over 2 Secs (38 Frames) 11% Life stolen per hit 33% Deadly Strike Requirements -25% Ethereal The Journey This was all born out of an ancient goal I set for myself way back in the 1.09 days. BotD Archon Staff was one of my very first "Hey, I want to make that weird and awesome thing one day" items, however it was nothing but a pipedream until 1.13 came along and made runes actually findable. A Charger was always on my to-do list so I figured; two birds, one stone. Norm/NM were done entirely on /p8 (including Act bosses). Twinking gear was pretty simple and I didn't plan it out very much; Envy jeweled War Staff and Helm/Armour, Angelic gear for AR and some other scraps to start. He switched to an 'Insight' Rune Staff later as other gear started to become available. I kept all his weapons in the same staff "family", just for fun and because I like themes. Normal was smooth sailing with most things being one or two-shotted until Gary killed Baal at level 40. He leveled until 47 to get some end-game pieces (Ravenfrost, Gores) before heading to NM. A Might merc was grabbed in the desert, and he cruised until Nihlathak where he hit 69 and was able to equip his Archon Staff. Let's just say improving your damage from 1-5k to 13-17k makes a noticeable difference in killing speed. NM was completed at 72, and he paused here to level to 76 (merc to 75 for Reapers) before re-gearing, charm swapping, re-speccing now that he had +30 attributes from BotD, and heading out into Hell. I decided that since he had come this far on /p8 that he would continue that way for the entirety of Hell. Yes, even Act Bosses, Nihlathak, and the Ancients. It didn't slow him down at all. Larger monsters weren't typically getting one-shot anymore, but that's actually better since it gave a chance to get some charge chains going and utilize the skill a bit more. He is also a lot sturdier than I expected, as long as I remember to refresh BO . PIs suck, but as long as they could be broken by Waheed's decrep all it did was make for extra long charge-chains (which is super fun!). There were a few unbreakable PIs like this guy in Nihl's temple, and a couple more which I neglected to take screenshots of apparently. One good thing about making a Convicted Charger is that it really helps Vengeance along in these situations, and any unbreakables went down in short order. The ancients were a cakewalk. Shift-charge to the stairs to lose Madawc, and since charge is no good if you can't knock back the monsters, it was Zeal all the way. Korlic was Cursed, but Gary didn't even flinch while he took him and Talic down with ease. Madawc followed suit and it was a quick jaunt through the WSK (no gloams, which was extremely fortunate) before we hit the Throne. The waves themselves were not memorable, other than Lister killing the merc a few times. Baal, like everything else, was taken on /p8. He summoned his clone immediately, but Gary and Waheed didn't shy away from some nice 2v2 action. Only took a few minutes of zealing for the duo to reign victorious. Final plans for him? Retirment. I might bomb around with him a little bit here and there, but he likely won't get much more play. What IS likely though, is that I'll be making more chargers in the future. Man are they fun. Again, if you haven't yet, go make one now. Some Thoughts - This was an extremely powerful character. The style of play takes some getting used to, but man is it ever fun once you have the hang of it. Charge is easily the most satisfying skill I've ever used. When it goes right, it goes VERY right. - It's really fun clearing the Hellforge, luring Hephasto all the way out and the charge-chaining him all the way back to the Forge. (yes, he can be knocked back) - Least favourite Area: Arcane Sanctuary. Tight spots with lots of corners + PI Ghosts. Yuck. - The bugs actually weren't as bad as all the guides made it seem. Weapon switching fixes the lock, and the only time it's really buggy is in high-knockback areas (Snakes, Prowling Dead types, etc). If you get KBed mid-charge it makes you "moonwalk" back the way you came. Easily fixed by simply walking a few steps, but it is the most annoying of the bugs. I can see these being more of an issue if he didn't kill so damn fast, but I didn't have to worry about that. - I did have a few deaths here and there, mostly due to either trying to charge passed big groups and getting locked, or being stubborn and not using purples while surrounded. - I really wish this would be made into an Oskill. That would be SO cool. I used a few different tactics while playing: - let the merc tank and pick guys off around the outside on angled charges. - Start charging enemies before they coalesce into a group and keep knocking them away from the pack - with merc tanking; charge, step back, charge, repeat until dead. (tight quarter fighting) - "Monster Pinball" where you charge from one to the other in a line back and forth until they die. Mostly used in open spaces - If you get swarmed, or are playing Act 3 Jungles/Maggot Lair/Arcane, zeal like mad until you get some space and charge out to re-group. It's a bit tough to get screenies showing these tactics, or any gameplay really (I tried, really!). Instead, how about a little video of a /p8 romp in the Hell Ancient's Way? I tried to get all of the different types of play-styles in there at least a little bit. I also chose not to overlay any music since the sound of Archon Staff Charge hits is just so wonderful. Gear and such at the end of the video, if you're so inclined. Thanks for reading!