Patriarch Deucalion - Magic Only Bonemancer (Sept 2/7)

Grape

Diabloii.Net Member
Introduction

Deucalion is the second one to finish from my Magic only Sept, and third if we count the Rare only also. It's over two years since the first one finished her journey, so it was about the time. I promise I'll do the best I can so that the next one won't take such a long time ;)

With my recent dive into (almost) full time 1.07 playing I finally took the time to rush some mules to be able to try my luck with some magic items and Larzuk. Deucaclion had been shelved for a good time, because I felt he reserved a better armor at least. Well, I succeeded with that, so it was a time to push on and Pat him.

Deucalion was particularly inspired by the wand he uses (Venomous Bone Wand of the Magus, +2 Bone Spear). That as a starting point, I tried to achieve as good damage as I could (this meant I went 100% for the Bone tree), along with decent life and resistances and the way to be somewhat sustainable with my mana and Bone Spear spamming. I also decided against the using of Corpse Explosion, because that's basically every other Necromancer's main killing tool, and because I'm such a unique snowflake.

Having no summons nor curses as hard points, I wanted some crowd control. This was dealt by a Holy Freeze mercenary and a weapon switch with a wand a shrunken head with a +Decrepify. I also used Bone Wall (at first), and Bone Prison (for most of the Hell) a lot.


Build

Pretty much as described above.

Screenshot1011.jpg
Bone Spirit (as a synergy) isn't maxed yet, and I could put one skiller more (I have a +44life one, can be equipped at level 83), so there's plenty of damage to be gained still. I have also 5 inventory slots reserved for random potions, and I had a Tome of Townportals in inventory as well. I never optimized my strength in the end (swap those SCs away, have a +9 str jool in switch wand/head etc. So there is some hefty +life and mana/res to be had there as well. I could have done all that only for this shot, but this is how I finished the Hell, so I didn't bother.

Skills & stats:
Code:
Name:       Deucalion
Class:      Necromancer
Experience: 843445966
Level:      82

            Naked/Gear
Strength:   27/78
Dexterity:  25/25
Vitality:   423/423
Energy:     25/25
HP:         1042/1401
Mana:       187/301
Stamina:    568/589
Defense:    6/307
AR:         80/80

Fire:       216/176/116
Cold:       164/124/64
Lightning:  216/176/116
Poison:     164/124/64

MF:         0       Block:      1
GF:         0
FR/W:       40
FHR:        0
IAS:        0
FCR:        50

Amplify Damage: 0/0
Dim Vision: 0/0
Weaken: 0/0
Iron Maiden: 0/0
Terror: 0/0
Confuse: 0/0
Life Tap: 0/0
Attract: 0/1
Decrepify: 0/0
Lower Resist: 0/0

Teeth: 20/39
Bone Armor: 1/20
Poison Dagger: 0/0
Corpse Explosion: 1/20
Bone Wall: 20/39
Poison Explosion: 0/0
Bone Spear: 20/43
Bone Prison: 20/39
Poison Nova: 0/0
Bone Spirit: 11/30

Skeleton Mastery: 0/0
Raise Skeleton: 0/0
Clay Golem: 0/0
Golem Mastery: 0/0
Raise Skeletal Mage: 0/0
Blood Golem: 0/2
Summon Resist: 0/0
Iron Golem: 0/0
Fire Golem: 0/0
Revive: 0/0

Items:
Code:
Fungal Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x7d702805
Item Level: 80
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)
+25 to Life

Fungal Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x5b8544b6
Item Level: 85
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)
+4 to Strength

Fungal Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xe7aaae4e
Item Level: 99
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)
+6 to Life

Fungal Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xafd3dd4e
Item Level: 85
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)
+27 to Life

Fungal Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xd46a2328
Item Level: 85
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)

Venomous Tiara of the Magus
Tiara
Defense: 45
Durability: 25 of 25
Required Level: 52
Fingerprint: 0x7912c37f
Item Level: 97
Version: Expansion 1.10+
+3 to Poison and Bone Skills (Necromancer Only)
+20% Faster Cast Rate
+76 to Mana
2 Sockets (2 used)
Socketed: Perfect Sapphire
Socketed: Perfect Sapphire

Perfect Sapphire
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 10 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: +38 to Mana
Shields: Cold Resist +40%

Perfect Sapphire
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 10 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: +38 to Mana
Shields: Cold Resist +40%

Venomous Amulet of the Squid
Amulet
Required Level: 45
Fingerprint: 0x1274c5a2
Item Level: 93
Version: Expansion 1.10+
+3 to Poison and Bone Skills (Necromancer Only)
+66 to Life

Triumphant Ring of the Apprentice
Ring
Required Level: 3
Fingerprint: 0x50b37bf6
Item Level: 5
Version: Expansion
+10% Faster Cast Rate
+29 to Mana after each Kill

Scintillating Ring of the Titan
Ring
Required Level: 66
Fingerprint: 0x19878343
Item Level: 94
Version: Expansion 1.10+
+18 to Strength
All Resistances +13

Coral Heavy Belt of the Squid
Heavy Belt
Defense: 6
Durability: 18 of 18
Required Level: 30
Required Strength: 45
Fingerprint: 0xe17b3c08
Item Level: 99
Version: Expansion 1.10+
+71 to Life
Lightning Resist +21%

Garnet Gauntlets of the Giant
Gauntlets
Defense: 13
Durability: 24 of 24
Required Level: 51
Required Strength: 60
Fingerprint: 0x896dbacd
Item Level: 99
Version: Expansion 1.10+
+13 to Strength
Fire Resist +27%

Amber Greaves of Acceleration
Greaves
Defense: 14
Durability: 24 of 24
Required Level: 43
Required Strength: 70
Fingerprint: 0x773c6e23
Item Level: 99
Version: Expansion 1.10+
+40% Faster Run/Walk
Lightning Resist +31%

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0x6173f6ea
Item Level: **
Version: Expansion 1.10+
+2 to Strength
All Resistances +3

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0xbe4b6d2b
Item Level: 85
Version: Expansion 1.10+
+2 to Strength
All Resistances +5

Garnet Gothic Plate of the Whale
Gothic Plate
Defense: 129
Durability: 55 of 55
Required Level: 47
Required Strength: 70
Fingerprint: 0x715cd676
Item Level: 99
Version: Expansion
+128 to Life
+38 to Mana
All Resistances +30
Fire Resist +25%
4 Sockets (4 used)
Socketed: Um Rune
Socketed: Um Rune
Socketed: Perfect Sapphire
Socketed: Perfect Ruby

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Perfect Sapphire
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 10 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: +38 to Mana
Shields: Cold Resist +40%

Perfect Ruby
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 15 - 20 Fire Damage
Armor: +38 to Life
Shields: Fire Resist +40%

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0xf311016c
Item Level: **
Version: Expansion 1.10+
+2 to Strength
All Resistances +4

Horadric Cube
Fingerprint: 0xa827255b
Item Level: 13
Version: Expansion 1.10+

Shimmering Grand Charm of Sustenance
Grand Charm
Required Level: 27
Fingerprint: 0xacbc4a09
Item Level: 47
Version: Expansion 1.10+
+25 to Life
All Resistances +15

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0xb64785f6
Item Level: 85
Version: Expansion 1.10+
+1 to Strength
All Resistances +5

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0x3400894a
Item Level: 80
Version: Expansion 1.10+
+1 to Strength
All Resistances +5

Tome of Town Portal
Fingerprint: 0x10e34134
Item Level: 8
Version: Expansion 1.10+

Cursing Grim Wand
Grim Wand
One Hand Damage: 5 - 11
Durability: 15 of 15
Required Level: 45
Fingerprint: 0x11785ec8
Item Level: 85
Version: Expansion 1.10+
+3 to Curses (Necromancer only)
+2 to Decrepify (Necromancer Only)

Cursing Fetish Trophy of the Wolf
Fetish Trophy
Defense: 49
Chance to Block: 0
Durability: 20 of 20
Required Level: 45
Required Strength: 41
Fingerprint: 0x69c37a13
Item Level: 85
Version: Expansion 1.10+
+3 to Curses (Necromancer only)
Adds 25 - 50 Poison Damage Over 4 Secs (100 Frames)
+3 to Decrepify (Necromancer Only)
+1 to Attract (Necromancer Only)
+15 to Life

Venomous Bone Wand of the Magus
Bone Wand
One Hand Damage: 3 - 7
Durability: 15 of 15
Required Level: 45
Fingerprint: 0x42be1b49
Item Level: **
Version: Expansion 1.10+
+3 to Poison and Bone Skills (Necromancer Only)
+20% Faster Cast Rate
+2 to Blood Golem (Necromancer Only)
+2 to Bone Spear (Necromancer Only)
+8 to Strength
Replenish Life +3
+21 Maximum Stamina
All Resistances +10
1 Sockets (1 used)
Socketed: Shadow Gyre

Shadow Gyre
Jewel
Required Level: 42
Fingerprint: 0xfda35ad8
Item Level: 95
Version: Expansion 1.10+
+8 to Strength
Replenish Life +3
+21 Maximum Stamina
Cold Resist +10%
Lightning Resist +10%
Fire Resist +10%
Poison Resist +10%

Venomous Fetish Trophy
Fetish Trophy
Defense: 45
Chance to Block: 0
Durability: 20 of 20
Required Level: 47
Required Strength: 41
Fingerprint: 0x7ad67ae0
Item Level: 90
Version: Expansion
+3 to Poison and Bone Skills (Necromancer Only)
Adds 25 - 50 Poison Damage Over 4 Secs (100 Frames)
+1 to Attract (Necromancer Only)
+2 to Bone Spear (Necromancer Only)
All Resistances +44
2 Sockets (2 used)
Socketed: Um Rune
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Fungal Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x92438d1f
Item Level: 77
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)
+11 to Life

Fungal Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x9d7ade14
Item Level: 80
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)

Mercenary:

Name:       Chalan
Race:       Desert Mercenary
Type:       Def-Nightmare
Experience: 66974612
Level:      82
Dead?:      false

            Naked/Gear
Strength:   181/181
Dexterity:  145/145
HP:         1647/1647
Defense:    1217/1478
AR:         1874/1874

Fire:       176/136/76
Cold:       176/136/76
Lightning:  176/136/76
Poison:    176/136/76

Artisan's Tiara of Life Everlasting
Tiara
Defense: 41
Durability: 22 of 25
Required Level: 52
Fingerprint: 0xb0a984ec
Item Level: 80
Version: Expansion 1.10+
Damage Reduced by 46
3 Sockets (3 used)
Socketed: Sol Rune
Socketed: Sol Rune
Socketed: Sol Rune

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7


Jeweler's Ancient Armor of Amicae
Ancient Armor
Defense: 220
Durability: 60 of 60
Required Level: 47
Required Strength: 100
Fingerprint: 0x8b07f0a
Item Level: 99
Version: Expansion 1.10+
All Resistances +30
Damage Reduced by 28
4 Sockets (4 used)
Socketed: Sol Rune
Socketed: Um Rune
Socketed: Sol Rune
Socketed: Um Rune

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%


Cruel Ogre Axe of Fire
Ogre Axe
Two Hand Damage: 168 - 868
Durability: 26 of 26
Required Level: 45
Required Strength: 148
Required Dexterity: 52
Fingerprint: 0x4c5f3e5a
Item Level: 85
Version: Expansion 1.10+
300% Enhanced Damage
Adds 2 - 6 Fire Damage
7% Life stolen per hit
Requirements -20%
Ethereal
2 Sockets (2 used)
Socketed: Amn Rune
Socketed: Hel Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%
So it was really straight-forward. As many +skills as possible, then taking care of maximum amount of life, res and good amount of mana.

I tried to make my mercenary as sturdy as possible, because without those good runewords/uniques they become really quite less durable. It was a success, but I'm still looking for ideas to improve my merc(s) for my future magic only characters.

I had my Bone Armor up and working at all times possible, it absorbs 810 damage, so that was a nice addition to my safety. Bone Prison has 5249 life, and that lasts pretty well, especially when your enemy is Decrepified.


Journey

Sept thread has a couple posts from his earlier adventures, but IIRC I used magic only items from the start. Full time Teeth works until Bone Spear becomes available, especially those 1.07 MPK rings help a lot spamming everything in the earlier stages of the game. (And well, they certainly help a lot later as well, although you still have to drink mana potions regularly).


Some screen shots from late Hell:
Screenshot979.jpg
Normal Izual has such a high life compared to Hell one. (Relatively speaking, ofc).

Screenshot980.jpg
24 Teeth, 763-966 damage, is a plenty powerful tool agains small critters such as these and Act 5 demon imps for example. Still, Bone Spear was used pretty much whole time apart from these.

Screenshot981.jpg
Acts I-III were played /players 3 and the last two at /p1. P1 Diablo hasn't that big life pool, at least compared to Baal. He was taken care of with quite the ease.

Screenshot996.jpg
Earlier parts of the Act V flew by, and I rolled nothing dangerous monster/boss combos.

Screenshot997.jpg
Ancients were dealt with without re-rolls. Couple juvs were give to the merc, that's about as exciting it really got. And well, Korlic can obviously Leap out of the Bone Prisons, I had to dodge him a little bit, because frankly I didn't want to test his damaging abilities when being Amp'd.

Screenshot999.jpg
After smooth riding through the WSK levels, I was welcomed by these. I used the stairs a lot, returned to the town few times (Malah, there are motherfuc***g snakes on this motherfuc***g throne!). I don't know, maybe this doesn't look as scary situation, but there were two bosses I think, and those snakes really could hurt quickly a lot.

Screenshot1006.jpg
And then came the biggest obstacle on his journey, by far. Achmel the Cursed and his gang of Magic Immunes. The moment I had been waiting for. And boy they offered a good fight. Conviction and LE meant my merc had was in constant danger, and the pack could not be dealt with in front of Baal because of Decrepify. It took a long time before I managed to lure Achmel away. Then I did the same treatment to the rest. I was relieved to see his damage was enough to deal with them. Against Achmel I had to constantly feed him potions.

Screenshot1008.jpg
Extra Fast lister &co. could've been interesting without Decrepify. Now they kind of split their pack themselves and came to us in pairs. How handy! I refused to use Bone Prison against them, because I've sometimes had problems with Baal entering The Worldstone Chamber after using them.

Screenshot1009.jpg
Baal was surprisingly aggressive, even if Decrepfied. He cast the clone and those tentacles a lot. I even had to revive my merc few times during the battle. Fun variation compared to some melee builds when Baal is a click and hold type of battle.

I guess that's about it! Thanks for reading, and questions/comments are welcome of course! :)
 

jonnyphive

Diabloii.Net Member
Great Pat and really nice write-up! What attack is hitting Achmel in that pic? The animation is cool at that moment; reminds me of some kind of attack you'd see in an anime.

How viable do you think this character would be, with the same magic only restriction, using less godly/1.07 gear? Some of that stuff is unique-level in terms of stats.
 

ArtOfSenf

Diabloii.Net Member
Great Pat, Thanks for the write-up and the insights on your journey!
That magic ring is just sick. And it's level 3 o_Oo_O
Would love to have a few of those!
 

darkstarhub

Diabloii.Net Member
Nice job man, and those are some really nice Blue items.

Are you keeping the items on each character as you complete them, or sharing to the next characters in the Sept?
 

Grape

Diabloii.Net Member
Great Pat and really nice write-up! What attack is hitting Achmel in that pic? The animation is cool at that moment; reminds me of some kind of attack you'd see in an anime.

How viable do you think this character would be, with the same magic only restriction, using less godly/1.07 gear? Some of that stuff is unique-level in terms of stats.
Thanks! I've no idea what caused that animation, but I think it was either Decrepify or Bone Prison after they wore off. Weird anyway, but I've seen that before. Not sure was it a Necromancer then also.

By the nature, Bone Nec is very viable without "godly" items, so I'd guess you could very well do it without as good gear. In that case I would maybe invest some hard points to have a little bit wider curse arsenal and maybe some Revives as a meat shields or something. Decrepify+Bone Prison combo is really strong and then you would just need a few more Bone Spears without such a high damage, all the rest could be almost the same.

Great Pat, Thanks for the write-up and the insights on your journey!
That magic ring is just sick. And it's level 3 o_Oo_O
Would love to have a few of those!
Thanks! Spoils of the 1.07 :) It's not that hard to get one of those by the way. If 10FCR is not needed, it's actually very easy job.

Nice Pat and write-up :)
Magic items only is quite interesting :D
Thanks! Stay tuned as there's more of these to come ;)

Great pat, great write-up !!
Thanks T :)

Great read! Laughed at the movie reference :p
Thanks! Haha, not sure why that one crossed my mine. The movie is a bit dumb :D

Nice job man, and those are some really nice Blue items.

Are you keeping the items on each character as you complete them, or sharing to the next characters in the Sept?
Thanks! Items are shared, but I try to improve them all the time, so that we won't see the exact same items every time :)
 
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