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Patriarch Darude - Hydraulic Destruction Zealot

Discussion in 'Single Player Forum' started by Grape, Sep 14, 2016.

  1. Grape

    Grape Diabloii.Net Member

    Joined:
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    *Casts Sandstorm*

    I try to use my highrune runewords at least once each for some build. Since I made my 'Destruction' Phase Blade @Brak has every now and then tried to push me to use it. And no wonder, Brak has put Destruction to use for real. Thanks for the inspiration!

    Another source of inspiration was Vox Dei's Hydra casting Riftadin.

    Once I revisited that thread before playing my own version of "Orbadin", it all fell into place. Hydras from Dragonscale and the chance to cast Volcanoes from 'Destruction' along with some + fire skill damage should do well enough.

    Build:

    Basically as much plus skills and +FSD% for the Hydras as possible. Sure a Zealot would like to have CBF in form of one Raven and some more crushing blow and deadly strike etc. But I stayed with the theme.

    Maxed Holy Shield along with extra points in Defiance. This made for a really tanky character with max block. Another option would've been more points to Blessed Aim for passive AR bonus, but Conviction takes care of any problems with AR. Maybe useful for the first couple hits before conviction kicks in.

    LCS:
    Screenshot1149.jpg

    Skills, items etc (also shown in video):
    Code:
    Name:       Darude
    Class:      Paladin
    Experience: 1090705694
    Level:      85
    
                Naked/Gear
    Strength:   123/161
    Dexterity:  140/159
    Vitality:   242/247
    Energy:     15/20
    HP:         934/1162
    Mana:       141/161
    Stamina:    390/440
    Defense:    35/1730
    AR:         685/780
    
    Fire:       165/125/65
    Cold:       144/104/44
    Lightning:  168/128/68
    Poison:     179/139/79
    
    MF:         50       Block:      44
    GF:         56
    FR/W:       43
    FHR:        5
    IAS:        0
    FCR:        60
    
    Sacrifice: 20/27
    Smite: 1/9
    Holy Bolt: 1/8
    Zeal: 20/27
    Charge: 1/8
    Vengeance: 0/0
    Blessed Hammer: 1/8
    Conversion: 0/0
    Holy Shield: 20/27
    Fist of the Heavens: 0/0
    
    Might: 1/13
    Holy Fire: 1/13
    Thorns: 1/13
    Blessed Aim: 2/14
    Concentration: 0/0
    Holy Freeze: 1/13
    Holy Shock: 0/0
    Sanctuary: 1/13
    Fanaticism: 0/0
    Conviction: 12/24
    
    Prayer: 0/0
    Resist Fire: 0/0
    Defiance: 13/20
    Resist Cold: 0/0
    Cleansing: 0/0
    Resist Lightning: 0/0
    Vigor: 0/0
    Meditation: 0/0
    Redemption: 0/0
    Salvation: 0/0
    
    Mara's Kaleidoscope
    Amulet
    Required Level: 67
    Fingerprint: 0x5e75b213
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    All Stats +5
    All Resistances +30
    
    Captain's Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0x2c678ac7
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    +4 to Strength
    
    Captain's Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0x4466837d
    Item Level: **
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    +5 to Strength
    
    Captain's Grand Charm of Life
    Grand Charm
    Required Level: 42
    Fingerprint: 0xd0823595
    Item Level: 94
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    +20 to Life
    
    Arachnid Mesh
    Spiderweb Sash
    Defense: 123
    Durability: 12 of 12
    Required Level: 80
    Required Strength: 50
    Fingerprint: 0xa0793e81
    Item Level: **
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    Slows Target by 10%
    +96% Enhanced Defense
    Increase Maximum Mana 5%
    Level 3 Venom (11/11 Charges)
    
    Shimmering Grand Charm of Sustenance
    Grand Charm
    Required Level: 37
    Fingerprint: 0xd5f1fdb0
    Item Level: 85
    Version: Expansion 1.10+
    +30 to Life
    All Resistances +14
    
    Shimmering Grand Charm of Dexterity
    Grand Charm
    Required Level: 27
    Fingerprint: 0xaf2c7972
    Item Level: 85
    Version: Expansion 1.10+
    +4 to Dexterity
    All Resistances +14
    
    Captain's Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0x8aaedb33
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    +5 to Strength
    
    Shimmering Grand Charm of Inertia
    Grand Charm
    Required Level: 27
    Fingerprint: 0x30fadcf6
    Item Level: 80
    Version: Expansion 1.10+
    +7% Faster Run/Walk
    All Resistances +13
    
    Shimmering Small Charm of Balance
    Small Charm
    Required Level: 29
    Fingerprint: 0xd880dbe1
    Item Level: 85
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    All Resistances +5
    
    Shimmering Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xa741e8e3
    Item Level: 85
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    All Resistances +4
    
    Shimmering Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xdf7f82d
    Item Level: 80
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    All Resistances +5
    
    Harlequin Crest
    Shako
    Defense: 284
    Indestructible
    Required Level: 62
    Required Strength: 50
    Fingerprint: 0x54226c71
    Item Level: 87
    Version: Expansion
    100% Chance to cast level 29 Blaze when you Level-Up
    +2 to All Skills
    Adds 17 - 45 Fire Damage
    -3% to Enemy Fire Resistance
    +5% to Fire Skill Damage
    +100% Enhanced Defense
    Increase Maximum Life 40%
    50% Better Chance of Getting Magic Items
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x5af703ea
    Item Level: 85
    Version: Expansion 1.10+
    100% Chance to cast level 29 Blaze when you Level-Up
    Adds 17 - 45 Fire Damage
    -3% to Enemy Fire Resistance
    +5% to Fire Skill Damage
    
    Bul-Kathos' Wedding Band
    Ring
    Required Level: 58
    Fingerprint: 0x8d7b5944
    Item Level: **
    Version: Expansion 1.10+
    +1 to All Skills
    5% Life stolen per hit
    +42 to Life (Based on Character Level)
    +50 Maximum Stamina
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Fingerprint: 0x794a8c71
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    Adds 1 - 12 Lightning Damage
    +20 to Mana
    Increase Maximum Mana 25%
    
    Magefist
    Crusader Gauntlets
    Defense: 95
    Durability: 18 of 18
    Required Level: 69
    Required Strength: 151
    Fingerprint: 0xaaff85cb
    Item Level: 46
    Version: Expansion 1.10+
    +1 to Fire Skills
    +20% Faster Cast Rate
    Adds 1 - 6 Fire Damage
    +30% Enhanced Defense
    +10 Defense
    Regenerate Mana 25%
    Required Level +12
    
    Ormus' Robes
    Dusk Shroud
    Defense: 461
    Durability: 20 of 20
    Required Level: 75
    Required Strength: 77
    Fingerprint: 0x97981731
    Item Level: **
    Version: Expansion 1.10+
    100% Chance to cast level 31 Meteor when you Die
    +20% Faster Cast Rate
    Adds 17 - 45 Fire Damage
    -3% to Enemy Fire Resistance
    +15% to Cold Skill Damage
    +12% to Lightning Skill Damage
    +20% to Fire Skill Damage
    +3 to Enchant (Sorceress Only)
    +18 Defense
    Regenerate Mana 15%
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x5a5fc295
    Item Level: 85
    Version: Expansion 1.10+
    100% Chance to cast level 31 Meteor when you Die
    Adds 17 - 45 Fire Damage
    -3% to Enemy Fire Resistance
    +5% to Fire Skill Damage
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xd719bb3b
    Item Level: 80
    Version: Expansion 1.10+
    +19 to Life
    All Resistances +4
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xba8a6f4a
    Item Level: 80
    Version: Expansion 1.10+
    +18 to Life
    All Resistances +3
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x92c99569
    Item Level: **
    Version: Expansion 1.10+
    +17 to Life
    All Resistances +4
    
    Shimmering Small Charm of Sustenance
    Small Charm
    Required Level: 25
    Fingerprint: 0xdf4422f5
    Item Level: 85
    Version: Expansion 1.10+
    +15 to Life
    All Resistances +5
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x6170c05c
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    All Resistances +5
    
    Spirit Spur
    Greaves
    Defense: 12
    Durability: 24 of 24
    Required Level: 29
    Required Strength: 70
    Fingerprint: 0xaff3e20c
    Item Level: **
    Version: Expansion 1.10+
    12% Chance to cast level 4 Charged Bolt when struck
    +30% Faster Run/Walk
    Lightning Resist +24%
    Fire Resist +21%
    Poison Resist +35%
    56% Extra Gold from Monsters
    
    Shimmering Small Charm of Sustenance
    Small Charm
    Required Level: 25
    Fingerprint: 0xe257f8e6
    Item Level: 85
    Version: Expansion 1.10+
    +14 to Life
    All Resistances +4
    
    Captain's Grand Charm of Life
    Grand Charm
    Required Level: 42
    Fingerprint: 0x2eb1d064
    Item Level: 94
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    +20 to Life
    
    Shimmering Small Charm of Sustenance
    Small Charm
    Required Level: 25
    Fingerprint: 0x174b1c3b
    Item Level: 80
    Version: Expansion 1.10+
    +14 to Life
    All Resistances +4
    
    Horadric Cube
    Fingerprint: 0x7f67b2bd
    Item Level: 13
    Version: Expansion 1.10+
    
    Tome of Town Portal
    Fingerprint: 0xce3c4cd2
    Item Level: 87
    Version: Expansion 1.10+
    
    Call to Arms
    Flail
    AmnRalMalIstOhm
    One Hand Damage: 3 - 93
    Durability: 30 of 30
    Required Level: 57
    Required Strength: 41
    Required Dexterity: 35
    Fingerprint: 0xf4a011f3
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    290% Enhanced Damage
    +150% Damage to Undead
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +2 to Battle Command
    +5 to Battle Orders
    +1 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Spirit
    Sacred Targe
    TalThulOrtAmn
    Defense: 154
    Chance to Block: 0
    Durability: 45 of 45
    Required Level: 47
    Required Strength: 86
    Fingerprint: 0xaa3e6fd3
    Item Level: 79
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +101 to Mana
    Cold Resist +35%
    All Resistances +45
    Lightning Resist +35%
    Poison Resist +35%
    +8 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Destruction
    Phase Blade
    VexLoBerJahKo
    One Hand Damage: 139 - 157
    Indestructible
    Required Level: 65
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x4fdbf31e
    Item Level: **
    Version: Expansion 1.10+
    23% Chance to cast level 12 Volcano on striking
    5% Chance to cast level 23 Molten Boulder on striking
    100% Chance to cast level 45 Meteor when you Die
    15% Chance to cast level 22 Nova on attack
    350% Enhanced Damage
    Ignore Target's Defense
    Adds 100 - 180 Magic Damage
    7% Mana stolen per hit
    20% Chance of Crushing Blow
    20% Deadly Strike
    Prevent Monster Heal
    +10 to Dexterity
    5 Sockets (5 used)
    Socketed: Vex Rune
    Socketed: Lo Rune
    Socketed: Ber Rune
    Socketed: Jah Rune
    Socketed: Ko Rune
    
    Vex Rune
    Required Level: 55
    Version: Expansion 1.10+
    Weapons: 7% Mana stolen per hit
    Armor: +5% to Maximum Fire Resist
    Shields: +5% to Maximum Fire Resist
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Jah Rune
    Required Level: 65
    Version: Expansion 1.10+
    Weapons: Ignore Target's Defense
    Armor: Increase Maximum Life 5%
    Shields: +50 to Life
    
    Ko Rune
    Required Level: 39
    Version: Expansion 1.10+
    Weapons: +10 to Dexterity
    Armor: +10 to Dexterity
    Shields: +10 to Dexterity
    
    Dragonscale
    Zakarum Shield
    Defense: 562
    Chance to Block: 0
    Durability: 65 of 65
    Required Level: 80
    Required Strength: 142
    Fingerprint: 0xdc0e52c5
    Item Level: **
    Version: Expansion 1.10+
    100% Chance to cast level 29 Blaze when you Level-Up
    Adds 228 - 416 Fire Damage
    -3% to Enemy Fire Resistance
    +20% to Fire Skill Damage
    +10 to Hydra
    +190% Enhanced Defense
    +19 to Strength
    +5% to Maximum Fire Resist
    Fire Absorb 10%
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x3ac86c5
    Item Level: 85
    Version: Expansion 1.10+
    100% Chance to cast level 29 Blaze when you Level-Up
    Adds 17 - 45 Fire Damage
    -3% to Enemy Fire Resistance
    +5% to Fire Skill Damage
    
    Mercenary:
    
    Name:       Zanarhi
    Race:       Desert Mercenary
    Type:       Off-Nightmare
    Experience: 74619352
    Level:      85
    Dead?:      false
    
                Naked/Gear
    Strength:   186/186
    Dexterity:  150/150
    HP:         1767/1767
    Defense:    1302/2575
    AR:         1913/1913
    
    Fire:       149/109/49
    Cold:       179/139/79
    Lightning:  149/109/49
    Poison:    149/109/49
    
    Treachery
    Scarab Husk
    ShaelThulLem
    Defense: 1021
    Durability: 15 of 15
    Required Level: 51
    Required Strength: 85
    Fingerprint: 0x379b1483
    Item Level: **
    Version: Expansion 1.10+
    5% Chance to cast level 15 Fade when struck
    25% Chance to cast level 15 Venom on striking
    +2 to Assassin Skill Levels
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold from Monsters
    Ethereal
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Thul Rune
    Socketed: Lem Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Lem Rune
    Required Level: 43
    Version: Expansion 1.10+
    Weapons: 75% Extra Gold from Monsters
    Armor: 50% Extra Gold from Monsters
    Shields: 50% Extra Gold from Monsters
    
    
    Vampire Gaze
    Grim Helm
    Defense: 252
    Durability: 38 of 40
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0x18f7f1ea
    Item Level: 54
    Version: Expansion
    +15% Increased Attack Speed
    14% Enhanced Damage
    8% Mana stolen per hit
    8% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 25%
    Magic Damage Reduced by 15
    1 Sockets (1 used)
    Socketed: Rusty Jewel of Fervor
    
    Rusty Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0x960ac853
    Item Level: 85
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    14% Enhanced Damage
    
    
    Doom
    Thresher
    HelOhmUmLoCham
    Two Hand Damage: 87 - 1021
    Indestructible
    Required Level: 67
    Required Strength: 114
    Required Dexterity: 87
    Fingerprint: 0x52cb75da
    Item Level: 87
    Version: Expansion
    5% Chance to cast level 18 Volcano on striking
    Level 12 Holy Freeze Aura When Equipped
    +2 to All Skills
    +45% Increased Attack Speed
    384% Enhanced Damage
    -46% to Enemy Cold Resistance
    20% Deadly Strike
    25% Chance of Open Wounds
    Prevent Monster Heal
    Freezes target +3
    Requirements -20%
    Ethereal
    5 Sockets (5 used)
    Socketed: Hel Rune
    Socketed: Ohm Rune
    Socketed: Um Rune
    Socketed: Lo Rune
    Socketed: Cham Rune
    
    Hel Rune
    Version: Expansion 1.10+
    Weapons: Requirements -20%
    Armor: Requirements -15%
    Shields: Requirements -15%
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    Cham Rune
    Required Level: 67
    Version: Expansion 1.10+
    Weapons: Freezes target +3
    Armor: Cannot Be Frozen
    Shields: Cannot Be Frozen
    
    Little action in Ancient Tunnels:


    Playing:

    I have took two Zealots through Norm&NM from which one trough Hell lately, so I wanted to do something else this time. And I also tried to pick up the fastest twinking option.

    Norm: Khalim's + envy. then Raven Claw, from lvl 27 I quested as a Hammerdin.

    NM - Hell Act 1 Hammerdin upgrading as I saw best. Using Teleport staff on switch for more speedy questing. Put Enigma and other Hammerdin basics on for levels 65-80. 75-80 were done in the Pits. After that I could equip the Dragonscale and switch for the final build.

    Journey in pictures:
    Screenshot1085.jpg
    One of the first PI encounters. I was really happy to see fire ripped through that thing with ease. After leveling was done in the Pits I stayed players 3 for the entire playthrough.

    Screenshot1096.jpg
    Since the last parts of Act 1 I started to routinely use Hydra in every single battle. It doesn't do huge damage, but certainly earned its part of the build. Especially against PIs it did some nice extra damage. High resistant enemies barely noticed it, though.

    Screenshot1100.jpg
    Fireworks! When in narrow places, I often cast Hydras to the backside of the group we were fighting with. When reaching those they would be nicely softened and faster to kill ;)

    Screenshot1123.jpg Hydra duel! Hydras were useful in areas with dolls. They can attract enemies, so I always ran away from dolls while casting some hydras until my merc was around and could poke them to death. Act 3 was easy. Councils made me do some steps back but that was it.

    Screenshot1130.jpg
    I tried my best to melt the ground here! Might merc with 'Doom' is an awesome combo btw. Kills quick (and gives dmg boost to you) but also makes for a great crowd control with Holy Freeze. Act 4 provided no problems. The praised merc died a few times in Chaos though :p

    Screenshot1135.jpg
    D stands for Darude!!! From early areas I remember having both archers and the slingers in Bloody Foothills. Could be an annoying combo but max block helped a lot. As well as drinking pots. Crystalline Passage had Blood Lords (PI) and the ghost type (PI). No bad boss combos so it was all good.

    Screenshot1140.jpg
    Ready, steady, GO!! In general I try to avoid re-rolling Ancients by having a character with enough tricks to beat them on first try. For some reason I thought these could provide to be a problem, but no PIs and only one FI, and no bad auras or anything. So it was really easy.

    Screenshot1145.jpg
    Throne had dolls, gloams and vipers, great! I had no problems, but merc who took more heat, died a few times.. WSK levels had some nice battles also, but nothing too dangerous.

    Screenshot1147.jpg
    No PI Lister, so I can say I could kill every encounter I had during this play. Waves were ok, only wave 2 was a little chaotic withouth CBF and under Decrepify. Mummies resurrected some gloams and dolls on top of that.

    What else? I think there were no great drops. While leveling as a Hammerdin I had some nice MF. That netted me a Tomb Reaver's but it was only one socket.

    What next? I have many characters under progress. Maybe taking one of the two Zod God character to the end would be nice.

    Thanks for reading! As usual, comments and questions are really welcome :)
     
    Vildecor, T72on1, Espr and 1 other person like this.
  2. Brak

    Brak Diabloii.Net Member

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    That's awesome! I'm glad someone did the Destruction Zealot as I left him out of my Sept. I thought about adding Hydras from Dragon runeword, but the rest of that armor is particularly useless. It seems like it would be pretty clunky swapping between aura and hydras all the time, but the rest of the mods on Dragonscale are indeed quite useful.

    Did you reach a decent Zeal bp, and did you find the ctc interruptions a problem?

    Also great screengrabes!
     
  3. Grape

    Grape Diabloii.Net Member

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    Thanks! I'm glad you liked it.

    And good that you mentioned Zealing breakpoints. "Sacrificing" everything for tiny bits of more Hydra damage was easier as Phase Blade with zero additional IAS happens to swing pretty fast. 6/6/6/11 was the Zeal speed, i.e. 3.57 attacks per second. There were some bps that would have been easily reached, but I like it the way it is now.

    I barely (if at all) noticed the interruptions. There's so much going on when you Zeal away that it's hard to see your character let alone observe those.
     
  4. T72on1

    T72on1 Diabloii.Net Member

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    I just love builds that use destruction. Same as with @Brak 's project, such fun vids and screenshots !!!

    Congrats on yet another cool and off-the-wall pat. You sure have a good pace of making those. I might have asked this in one of your previous threads, but how long does it take you to level a char to pat / mat on average?
     
  5. Grape

    Grape Diabloii.Net Member

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    Thanks!

    Yeah the last 3-4 have been finished quite close to each other. On the other hand, it was my 12th mat/pat over ~1year now, so one per month is nothing crazy yet, I'd say :p

    I nowadays tend to play lots of characters parallel with each other, so finishing many in short time span can happen at some point. I would have to try timing my playing, cause it is really hard to say the average time as I can imagine the variation is quite big between the characters. Himalaya's Hell was a lot faster than Darude's, but Darude flew through norm and nm as quick as I could, for example. I also now and then pick different twinking options and use random skills for a while, so even the twinking phases are not really consistent between characters or even within classes. Maybe something to pay attention in the future :)
     
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  6. maxicek

    maxicek Moderator Single Player

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    Congratulations, love the name and the effects.

     
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