Patriarch Daph, Bul-Kathos Frenzier Annnnnd, here's #3 of my class-specific octumvirate. This is the first time I've ever used frenzy, and I'm quite impressed. Patriarch Daph, Level 86 Bul-Kathos Frenzy Barbarian Str: 107 (167) Dex: 108 (124) Vit: 300 (300) Ene: 10 (10) Life (with BO): 3400 Mana (with BO): 299 Resists (Hell): 75/75/80/85 Damage (with might, not counting +200% to undead/+550% to demons): 1753-2745/1091-3264 AR: 9141 Skills: Frenzy: 20(26) Berserk: 1(7) Leap Attack: 1(7) Sword Mastery: 20(26) Taunt: 20(26) Battle Orders: 20(26) All pre-reqs/one point wonders: 1(7) Equip: Andariel's Visage (IAS jewel) Fortitude Archon Plate Laying of Hands Nosferatu's Coil Gore Rider Highlord's Wrath Raven Frost Bone Whorl (+4 min/+4 res all/+21 CR/6% LL/6% ML) Primary: Bul-Kathos' Tribal Guardian (Shael) Secondary: Bul-Kathos' Sacred Charge (Hel) Switch: dual echoing javs Might Merc: Reapers, ebug Treachery, Vampire Gaze So, as I said, I like frenzy. It's a lot like playing a fanatic zealot with berserk and level 30something BO. I played from creation through a3 hell on p8, and then dropped to p3 (where I stayed for the rest of the game) because I'd already hit my usual maximum level for novelty chars, and I'd reached the point where things had enough life that it was getting boring, particularly PI mana-draining things. At no point over the course of the game was I particularly in danger. Deaths only happened from me being lazy and not berserking around OKs. Ancients were a joke - I namelocked one, which apparently was the toughest of the three because the other two died off the backswings before that one went down. My life never dropped even slightly. Baal and minions were similarly simple. There was no running around and optimizing the location for the battle or anything, I just tanked it all. Also, thanks to a truly impressive collection of OKs (backed up by gloams and serpents in the throne), my merc died enough that I ran out of money and so had to do minions/baal solo. Didn't matter. The #1 objection I see to the BK set any time anyone writes about it is the knockback. I, however, had no such troubles, and I even somewhat liked having it around. I put the knockback sword in the secondary hand, so any time there was more than one monster around, if I namelocked one, only the other monsters would get pushed back, while the one I was trying to kill died promptly. If there was only one monster, I was moving so fast from frenzy that I basically didn't break stride when they were knocked back. All that being said, I'd never recommend the BK set to anyone who didn't want to do it just to have done it. I'm pretty sure I could shop a pair of better weapons pretty quickly, let alone using RWs or something. But, I'm one of the people who wanted to do it just to have done it. And I did. And I'll never touch that set again. I do plan on making another frenzier at some point using real weapons, which I expect will be extremely buff. I'm also tempted to make a frenzier with max increased speed loaded up with FRW just to see if I can break something. Hellforges gave um/ko, and a4 hell provided a tal's armor and an alma negra (roughly my 20th of each, meh). All in all, this was far more entertaining than my last class-specific set char. Next up in class-specific-land is a trang's venomancer. -CG edit: incidentally, he's named after Daffy Duck, which was the first thing to come to mind when I was trying to think up frenzy-related names.