Patriarch Corvus_Corax (faithful, teleporting hunter-summoner druid) Patriarch Corvus_Corax So his name changed from Accipter_Gentilis (Northern Goshawk) to Corvus_Corax (Common Raven), after some ribbing from Liquid_Evil about my penchant for tal-sorcs. Corvus is a cooler name, don’t know why it didn’t occur to me. I guess I was trying to pick a bird name that was a “hunter.” Anyways, so this is a single-tree summoner druid with a rocking bow. A traditional hunter, I guess, with ridiculously over-powered gear. STATS: Name: Corvus_Corax Level: 80 Strength: 69 (160) Dexterity: 141 (146) Vitality: 265 (270) Energy: 20 (45) Life: 1542 (after BO) Mana: 685 (after BO) Skills (after + skills and BO): Summoning Tree: Ravens: 9 (30) Poison Creeper: 20 (41) Grizzly: 20 (41) Dire Wolves: 20 (41) Heart of the Wolverine: 20 (41) Spirit wolves: 1 (22) Oak Sage: 1 (22) Carrion Vine: 1 (22) Elemental/Shape Shifting: None Damage/AR: Normal Attack: 1000-2478 AR: 5761 Screenshot of LCS: http://img405.imageshack.us/img405/2900/cclcs.jpg Thoughts on Skills: A few points into Poison Creeper made a big difference in early normal. I max’d it in the end, and really like him, but ended up using carrion vine more often in dangerous parts of hell. Similarly, I used dire wolves mostly in Normal and Nightmare, and they were great, but they died too easily in Hell, and I mostly used grizzly there. Overall, he was kind of slow up until level 42 when he put on Jalal's and all the skillers. He also equipped a Harmony bow, and everything was suddenly super-fast. The Valk from Harmony was a nice additional minion. Equipment: Head: Jalal’s Mane (Um) Amulet: Mara’s Kaleidoscope (29) Armor: BP Enigma Weapon: Faith Ward Bow (+2 skills, lvl 14 Fanaticism) Belt: Arachnids (used razortail until 80) Shield: N/A Gloves: Magefists Rings: 2x SOJ Feet: Aldurs Weapon Switch: CtA/Spirit. I used HotO/Spirit until my meager life amounts just got too dangerous. Some choice gear readouts: Spoiler Code: Faith Ward Bow 'OhmJahLemEld' Two-Hand Damage: 86 to 227 Required Dexterity: 146 Required Strength: 72 Required Level: 65 Bow Class - Normal Attack Speed Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0xf93efe17 +330% Enhanced Damage All Resistances +15 +120 fire damage 75% Extra Gold from Monsters Ignore Target Defense 300% Bonus to Attack Rating 75% Damage to Undead +50 to Attack Rating against Undead +2 to All Skill Levels Level 14 Fanaticism Aura When Equipped 10% Reanimate As: Returned Socketed (4: 4 used) Enigma Breast Plate 'JahIthBer' Defense: 836 Durability: 49 of 50 Required Strength: 30 Required Level: 65 Item Version: 1.10+ Expansion Item Level: 52 Fingerprint: 0x3a795b20 +769 Defense Damage Reduced by 8% Increase Maximum Life 5% +14 Life after each Kill 45% Faster Run/Walk +1 to Teleport 15% Damage Taken Goes to Mana +2 to All Skill Levels +0 to Strength (Based on Character Level) 1% Better Chance of Getting Magic Items (Based on Character Level) Socketed (3: 3 used) The Reaper's Toll Thresher Two-Hand Damage: 66 to 776 Durability: 33 of 33 Required Dexterity: 79 Required Strength: 104 Required Level: 75 Polearm Class - Very Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 99 Fingerprint: 0x74af6ed9 +268% Enhanced Damage Adds 4-44 cold damage over 0 seconds 15% Life stolen per hit Requirements -25% Ignore Target Defense 33% Deadly Strike 33% Chance to cast Level 1 Decrepify on striking Ethereal (Cannot be Repaired), Socketed (1: 1 used) Charms: 8 Trainers skillers Various small charms resists Resists: 71/59/59/59 on CTA/Spirit switch (for teleporting), 75/39/39/39 on Faith switch Merc: Might with Eth Reapers Toll (ruby jewel)/Dusk Shroud Fortitude/Guillaume’s Face (Ruby jewel) Merc Damage: 1431-10218 (!) Screenshot at level 80: http://img24.imageshack.us/img24/3125/ccmerc.jpg Previous to level 75, he used an eth Obedience thresher and got even sillier damage numbers. Screenshot at level 59 (right after he put on his Fort): http://img524.imageshack.us/img524/8448/ccmerclvl59.jpg (not bad for a mid-NM merc, huh?). At level 65, after Corvus could equip the Faith, Ahsab's damage max was ~12600. Finds: Hellforge: Fal/Fal Not much else worth remembering. Thoughts: This was a ton of fun, and a nice change of pace for me. I have played some over-powered necro summoners a bunch, but I haven’t played a druid summoner for years. A level 41 Grizzly, with might, fanaticism, and HoW buffing him is a force to behold. He was one-hit-killing most of his victims even into late hell. I used this druid pet calculator: http://tph.tuwien.ac.at/~gottwald/druid_pet_calculator.html These are the stats it provided for my Grizz: HP: 8014 Attack rating: 24802 Damage: 10126-10469 FpA: 9 (normal) 13 (smite) Hit recovery: 10 Resists: 85 Regen: 244.5 DPS: 10020.5 I never saw his life bar get below ~80% unless he was IM’d. An absolute beast. All I had to do was sit back and watch him plow through monsters. Of course, he had a henchman in Ahsab, who was doing comparable damage and was spreading Decrepify all around him. The two of them were unstoppable. Faith worked great as a source of fanaticism, but it felt like my damage contribution was pretty trivial. I didn’t notice a huge difference in killspeed between me just sitting back and admiring the minions versus me plunking away with my 12 FpA normal attack. Still, I was happy with my 1-2k “normal” attack, and it was certainly fun sniping out the dangerous shamans or OKs. For OKs, I’d just teleport on top of them and either Ahsab or Grizz would kill them immediately. They got IM’d a couple of times, but it wasn’t too bad. I had a bunch of deaths due to over-aggressive play. If I just stayed back and watched, I was safe as can be. But teleporting into the middle of dangerous packs was a bad idea. I needed a good bit more life, FCR, and FHR to make that a viable move… Great fun, but I think I’ll retire him for now. I highly recommend a summoning druid, at least to watch a ridiculously strong bear chew his way through any opponent. Thanks for reading.