I'd never done a shifted druid, though I had done a wolfbarb, so that seemed simple enough here and I didn't really find a bear build I really wanted to do with the gear limitation plus I really like Feral Rage, leading to a fairly straightforward decision. As a reminder: the rules for the sept are cookie cutters with gear "easily" obtainable from NM Mephisto. Easily in this case being arbitrarily set at 1:3000 odds at 0MF which translates to a little over 1:1000 at 250 MF. Low-level runewords are allowed, and I reserved the right to allow exceptions if I so chose. Spoiler: there's an exception made on this char. The Character: Name: BurritoofFury Class: Druid Level: 83 Code: Strength: 115/135 <--whoops Dexterity: 80/132 Vitality: 290 Fire: ** (85) Cold: 76 (75) Lightning: 83 (75) Poison: 23 HP: 842 (2189) FHR: 50 (4 frames) IAS: 120 (5/5/5/5/8) Feral Rage damage: 626-2249 (with HoW); AR: 11560 Fury damage: 959-3577 (with HoW); AR: 12114 He reached patriarch in 23 hours, 47 minutes and 16 seconds. Skills Werewolf, Lycanthropy, Fury: 20 (24) Heart of Wolverine: 20 (22) Feral Rage: 12 (16) At various points in planning I considered both ravens and solar creeper, but never for long. Gear Code: Buriza-Do Kyanon Ballista Two Hand Damage: 91 - 358 Durability: 34 of 50 Required Level: 41 Required Strength: 110 Required Dexterity: 80 Fingerprint: 0x6019cb9e Item Level: 85 Version: Expansion 1.10+ +100% Increased Attack Speed Piercing Attack 176% Enhanced Damage +207 to Maximum Damage (Based on Character Level) Adds 32 - 196 Cold Damage Over 8 Secs (200 Frames) Freezes target +3 +109 Defense +35 to Dexterity 1 Sockets (1 used) Socketed: Shael Rune Jalal's Mane Totemic Mask Defense: 251 Durability: 17 of 20 Required Level: 42 Required Strength: 65 Fingerprint: 0xa47c2d25 Item Level: ** Version: Expansion 1.10+ +2 to Shape-Shifting Skills (Druid Only) +2 to Druid Skill Levels +30% Faster Hit Recovery 20% Bonus to Attack Rating +154% Enhanced Defense +20 to Strength +20 to Energy All Resistances +30 Lightning Resist +30% +5 to Mana after each Kill 1 Sockets (1 used) Socketed: Ort Rune Nokozan Relic Amulet Required Level: 10 Fingerprint: 0x8a700978 Item Level: 87 Version: Expansion 1.10+ +20% Faster Hit Recovery Adds 3 - 6 Fire Damage +10% to Maximum Fire Resist Fire Resist +50% +3 to Light Radius Goldskin Full Plate Mail Defense: 387 Durability: 68 of 70 Required Level: 28 Required Strength: 80 Fingerprint: 0xec3293ad Item Level: ** Version: Expansion 1.10+ +139% Enhanced Defense All Resistances +35 Lightning Resist +30% Attacker Takes Damage of 10 100% Extra Gold from Monsters +2 to Light Radius 1 Sockets (1 used) Socketed: Ort Rune Manald Heal Ring Required Level: 15 Fingerprint: 0x4141e8eb Item Level: 85 Version: Expansion 1.10+ 7% Mana stolen per hit +20 to Life Replenish Life +8 Regenerate Mana 20% Raven Frost Ring Required Level: 45 Fingerprint: 0xc4e540c4 Item Level: 85 Version: Expansion 1.10+ +250 to Attack Rating Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames) +17 to Dexterity +40 to Mana Cold Absorb 20% Cannot Be Frozen String of Ears Demonhide Sash Defense: 108 Durability: 21 of 22 Required Level: 29 Required Strength: 20 Fingerprint: 0x3b50ac24 Item Level: ** Version: Expansion 1.10+ 8% Life stolen per hit +167% Enhanced Defense +15 Defense Damage Reduced by 14% Magic Damage Reduced by 10 +10 Maximum Durability Goblin Toe Light Plated Boots Defense: 33 Durability: 16 of 18 Required Level: 22 Required Strength: 50 Fingerprint: 0x29c92a18 Item Level: 87 Version: Expansion 1.10+ 25% Chance of Crushing Blow +58% Enhanced Defense +15 Defense Damage Reduced by 1 Magic Damage Reduced by 1 -1 to Light Radius Magnus' Skin Sharkskin Gloves Defense: 60 Durability: 11 of 14 Required Level: 37 Required Strength: 20 Fingerprint: 0x259deb99 Item Level: ** Version: Expansion 1.10+ +20% Increased Attack Speed +100 to Attack Rating +50% Enhanced Defense Fire Resist +15% +3 to Light Radius Coldsteel Eye (on switch) Cutlass One Hand Damage: 27 - 72 Durability: 72 of 72 Required Level: 31 Required Strength: 25 Required Dexterity: 52 Fingerprint: 0x41b08448 Item Level: ** Version: Expansion 1.10+ +20% Increased Attack Speed 243% Enhanced Damage 6% Mana stolen per hit 50% Deadly Strike Hit Blinds Target +1 Slows Target by 30% +50 Maximum Durability Tiamat's Rebuke (on switch) Dragon Shield Defense: 184 Chance to Block: 0 Durability: 114 of 116 Required Level: 38 Required Strength: 91 Fingerprint: 0xeb33e9ee Item Level: ** Version: Expansion 1.10+ 3% Chance to cast level 6 Hydra when struck 5% Chance to cast level 7 Nova when struck 5% Chance to cast level 9 Frost Nova when struck Adds 35 - 95 Fire Damage Adds 1 - 120 Lightning Damage Adds 27 - 53 Cold Damage Over 6 Secs (150 Frames) +172% Enhanced Defense All Resistances +34 +40 Maximum Durability Charms Code: Sapphire Grand Charm of Sustenance Grand Charm Required Level: 53 Fingerprint: 0xe5db6ef4 Item Level: 86 Version: Expansion 1.10+ +34 to Life Cold Resist +26% Steel Grand Charm of Inertia Grand Charm Required Level: 41 Fingerprint: 0x46629f45 Item Level: 85 Version: Expansion 1.10+ +7% Faster Run/Walk +126 to Attack Rating Cobalt Small Charm of Inertia Small Charm Required Level: 27 Fingerprint: 0xebd119f0 Item Level: 85 Version: Expansion 1.10+ +3% Faster Run/Walk Cold Resist +8% Shimmering Grand Charm Grand Charm Required Level: 27 Fingerprint: 0xa0fa5e9 Item Level: 85 Version: Expansion 1.10+ All Resistances +14 Steel Grand Charm Grand Charm Required Level: 41 Fingerprint: 0xa5a0b93d Item Level: 83 Version: Expansion 1.10+ +131 to Attack Rating Steel Small Charm of Anthrax Small Charm Required Level: 49 Fingerprint: 0x42b9e9d3 Item Level: 85 Version: Expansion 1.10+ +36 to Attack Rating Adds 50 Poison Damage Over 6 Secs (150 Frames) Fine Small Charm of Anthrax Small Charm Required Level: 36 Fingerprint: 0xaa2505a7 Item Level: ** Version: Expansion 1.10+ +1 to Maximum Damage +18 to Attack Rating Adds 50 Poison Damage Over 6 Secs (150 Frames) Iron Small Charm of Sustenance Small Charm Required Level: 31 Fingerprint: 0xf420ad78 Item Level: ** Version: Expansion 1.10+ +24 to Attack Rating +14 to Life Fine Small Charm of Life Small Charm Required Level: 21 Fingerprint: 0x1213537 Item Level: 85 Version: Expansion 1.10+ +2 to Maximum Damage +14 to Attack Rating +6 to Life Fine Small Charm Small Charm Required Level: 21 Fingerprint: 0xbc2f9e81 Item Level: 87 Version: Expansion 1.10+ +2 to Maximum Damage +20 to Attack Rating Cobalt Small Charm of Inertia Small Charm Required Level: 27 Fingerprint: 0x81fb0327 Item Level: ** Version: Expansion 1.10+ +3% Faster Run/Walk Cold Resist +8% Shimmering Grand Charm Grand Charm Required Level: 27 Fingerprint: 0xd229a880 Item Level: ** Version: Expansion 1.10+ All Resistances +14 Sapphire Small Charm of Inertia Small Charm Required Level: 32 Fingerprint: 0xc74ee4f Item Level: 85 Version: Expansion 1.10+ +3% Faster Run/Walk Cold Resist +11% Klaudia, Fire Rogue Code: Wormskull Bone Helm Defense: 35 Durability: 27 of 40 Required Level: 21 Required Strength: 25 Fingerprint: 0xe1f28141 Item Level: ** Version: Expansion 1.10+ +1 to Necromancer Skill Levels Adds 80 Poison Damage Over 8 Secs (200 Frames) 5% Life stolen per hit +10 to Mana Poison Resist +25% Duriel's Shell Cuirass Defense: 659 Durability: 38 of 150 Required Level: 41 Required Strength: 65 Fingerprint: 0x5d039965 Item Level: 86 Version: Expansion 1.10+ +174% Enhanced Defense +103 Defense (Based on Character Level) +15 to Strength +83 to Life (Based on Character Level) Cold Resist +30% All Resistances +20 Cannot Be Frozen +100 Maximum Durability Harmony Superior Short Siege Bow TirIthSolKo Two Hand Damage: 57 - 120 Durability: 22 of 40 Required Level: 39 Required Strength: 65 Required Dexterity: 80 Fingerprint: 0xb0da0864 Item Level: 66 Version: Expansion 1.10+ Level 10 Vigor Aura When Equipped 270% Enhanced Damage +9 to Minimum Damage +9 to Maximum Damage Adds 55 - 160 Fire Damage Adds 55 - 160 Lightning Damage Adds 55 - 160 Cold Damage Over 3 Secs (85 Frames) +5 to Valkyrie +10 to Dexterity Regenerate Mana 20% +2 to Mana after each Kill +2 to Light Radius Level 20 Revive (25/25 Charges) 4 Sockets (4 used) Socketed: Tir Rune Socketed: Ith Rune Socketed: Sol Rune Socketed: Ko Rune Playthrough: Clearly my gear stipulations didn’t really change this guy a ton from a stock buriza fury wolf, though the rogue is obviously a deviation. Harmony’s a bit of a stretch on the ruleset, but I felt like it was reasonable and I liked the plan of switch + merc for a PI solution with the char’s boots for a boss solution as opposed to just weapon switch for PIs and a desert merc for bosses, even though Holy Freeze would've been nice. PIs were certainly still a pain, but ones that weren’t mana burn were definitely doable. Ghosts sort of weren’t, and, beyond keeping me from doing leveling runs on the countess, warranted some serious avoidance technology, including the good old drop a TP here while I run back plan in the Arcane Sanctuary. I never actually had to go all the way back to the waypoint to give the ghosts the slip, though. I had to abandon the first attempt on the ancients despite fairly quickly dispatching the leaper because the other two, both Stone Skin, managed to hit hard enough to burn through the cube full of potions I had brought along. It’s possible I may have gone overboard on the next try. Korlic was the lone Stone Skin this time, and was served up on a platter by his friends so the second time around was something of a breeze. I took a left when I got into the throne, seeing a bosspack of greater mummies as I got to the corner. “This doesn’t look goo – oh shhhhhhh!” Upon rounding said corner and starting the previous statement a bosspack of extra fast + conviction dolls sprints down at me, prompting the final part of that statement and a hasty retreat to the bottom right corner and a TP out, partly to formulate a plan but mostly to write this. Separated the doll pack and downed them easily, finding out the mummy was cursed the hey-cool-I-didn’t-die way. First intersection also brought a cursed doll bosspack chase, but I was able to separate him as well. Just his explosion still took over half the bulb away, though. Third monster type was gloams, as you’d expect, but no ridiculous packs of those. No real issues with the waves, and, despite getting off a clone, Baal was kept pretty well in check by occasional applications of the Coldsteel Eye. Finds Forges: Ral/Sol/Gul -Pluckeye in Normal Spider Forest -Fal rune in NM Viper Temple -Fleshripper in the Pits -Arioc’s Needle in the Pits -33% Chancies in the Spider Forest Deaths 14. I really wasn’t feeling this playthrough until like halfway through leveling in the Pits, so most of the way up to there was just hold down the right mouse button like he was a generic overpowered wrecking ball. Which he was most of the time, except when surrounded and amped and/or stunned, which accounted for 11 of the 14 deaths. The other three stemmed from me being too apathetic to drink a potion despite watching his health drop steadily (ES archers in the Pits, Fana/LE Devilkin in the Pits, Conviction Bremm.) Thanks for your time and remember: you don't have to be in London to be a werewolf. A-hoo!