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Patriarch BurritoofFury (Exceptional Sept)

Discussion in 'Single Player Forum' started by maareek, Sep 15, 2014.

  1. maareek

    maareek Diabloii.Net Member

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    I'd never done a shifted druid, though I had done a wolfbarb, so that seemed simple enough here and I didn't really find a bear build I really wanted to do with the gear limitation plus I really like Feral Rage, leading to a fairly straightforward decision.

    As a reminder: the rules for the sept are cookie cutters with gear "easily" obtainable from NM Mephisto. Easily in this case being arbitrarily set at 1:3000 odds at 0MF which translates to a little over 1:1000 at 250 MF. Low-level runewords are allowed, and I reserved the right to allow exceptions if I so chose. Spoiler: there's an exception made on this char.

    The Character:

    Name: BurritoofFury
    Class: Druid
    Level: 83
    Code:
    Strength:  115/135 <--whoops
    Dexterity: 80/132
    Vitality:  290
    
    Fire:       ** (85)
    Cold:       76 (75)
    Lightning:  83 (75)
    Poison:     23
    
    HP:   842 (2189)
    FHR:   50 (4 frames)
    IAS:  120 (5/5/5/5/8)
    
    Feral Rage damage: 626-2249 (with HoW); AR: 11560
    Fury damage:       959-3577 (with HoW); AR: 12114
    He reached patriarch in 23 hours, 47 minutes and 16 seconds.

    Skills
    Werewolf, Lycanthropy, Fury: 20 (24)
    Heart of Wolverine: 20 (22)
    Feral Rage: 12 (16)

    At various points in planning I considered both ravens and solar creeper, but never for long.

    Gear
    Code:
    Buriza-Do Kyanon
    Ballista
    Two Hand Damage: 91 - 358
    Durability: 34 of 50
    Required Level: 41
    Required Strength: 110
    Required Dexterity: 80
    Fingerprint: 0x6019cb9e
    Item Level: 85
    Version: Expansion 1.10+
    +100% Increased Attack Speed
    Piercing Attack
    176% Enhanced Damage
    +207 to Maximum Damage (Based on Character Level)
    Adds 32 - 196 Cold Damage Over 8 Secs (200 Frames)
    Freezes target +3
    +109 Defense
    +35 to Dexterity
    1 Sockets (1 used)
    Socketed: Shael Rune
    
    Jalal's Mane
    Totemic Mask
    Defense: 251
    Durability: 17 of 20
    Required Level: 42
    Required Strength: 65
    Fingerprint: 0xa47c2d25
    Item Level: **
    Version: Expansion 1.10+
    +2 to Shape-Shifting Skills (Druid Only)
    +2 to Druid Skill Levels
    +30% Faster Hit Recovery
    20% Bonus to Attack Rating
    +154% Enhanced Defense
    +20 to Strength
    +20 to Energy
    All Resistances +30
    Lightning Resist +30%
    +5 to Mana after each Kill
    1 Sockets (1 used)
    Socketed: Ort Rune
    
    Nokozan Relic
    Amulet
    Required Level: 10
    Fingerprint: 0x8a700978
    Item Level: 87
    Version: Expansion 1.10+
    +20% Faster Hit Recovery
    Adds 3 - 6 Fire Damage
    +10% to Maximum Fire Resist
    Fire Resist +50%
    +3 to Light Radius
    
    Goldskin
    Full Plate Mail
    Defense: 387
    Durability: 68 of 70
    Required Level: 28
    Required Strength: 80
    Fingerprint: 0xec3293ad
    Item Level: **
    Version: Expansion 1.10+
    +139% Enhanced Defense
    All Resistances +35
    Lightning Resist +30%
    Attacker Takes Damage of 10
    100% Extra Gold from Monsters
    +2 to Light Radius
    1 Sockets (1 used)
    Socketed: Ort Rune
    
    Manald Heal
    Ring
    Required Level: 15
    Fingerprint: 0x4141e8eb
    Item Level: 85
    Version: Expansion 1.10+
    7% Mana stolen per hit
    +20 to Life
    Replenish Life +8
    Regenerate Mana 20%
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0xc4e540c4
    Item Level: 85
    Version: Expansion 1.10+
    +250 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +17 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    String of Ears
    Demonhide Sash
    Defense: 108
    Durability: 21 of 22
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0x3b50ac24
    Item Level: **
    Version: Expansion 1.10+
    8% Life stolen per hit
    +167% Enhanced Defense
    +15 Defense
    Damage Reduced by 14%
    Magic Damage Reduced by 10
    +10 Maximum Durability
    
    Goblin Toe
    Light Plated Boots
    Defense: 33
    Durability: 16 of 18
    Required Level: 22
    Required Strength: 50
    Fingerprint: 0x29c92a18
    Item Level: 87
    Version: Expansion 1.10+
    25% Chance of Crushing Blow
    +58% Enhanced Defense
    +15 Defense
    Damage Reduced by 1
    Magic Damage Reduced by 1
    -1 to Light Radius
    
    Magnus' Skin
    Sharkskin Gloves
    Defense: 60
    Durability: 11 of 14
    Required Level: 37
    Required Strength: 20
    Fingerprint: 0x259deb99
    Item Level: **
    Version: Expansion 1.10+
    +20% Increased Attack Speed
    +100 to Attack Rating
    +50% Enhanced Defense
    Fire Resist +15%
    +3 to Light Radius
    
    Coldsteel Eye (on switch)
    Cutlass
    One Hand Damage: 27 - 72
    Durability: 72 of 72
    Required Level: 31
    Required Strength: 25
    Required Dexterity: 52
    Fingerprint: 0x41b08448
    Item Level: **
    Version: Expansion 1.10+
    +20% Increased Attack Speed
    243% Enhanced Damage
    6% Mana stolen per hit
    50% Deadly Strike
    Hit Blinds Target +1
    Slows Target by 30%
    +50 Maximum Durability
    
    Tiamat's Rebuke (on switch)
    Dragon Shield
    Defense: 184
    Chance to Block: 0
    Durability: 114 of 116
    Required Level: 38
    Required Strength: 91
    Fingerprint: 0xeb33e9ee
    Item Level: **
    Version: Expansion 1.10+
    3% Chance to cast level 6 Hydra when struck
    5% Chance to cast level 7 Nova when struck
    5% Chance to cast level 9 Frost Nova when struck
    Adds 35 - 95 Fire Damage
    Adds 1 - 120 Lightning Damage
    Adds 27 - 53 Cold Damage Over 6 Secs (150 Frames)
    +172% Enhanced Defense
    All Resistances +34
    +40 Maximum Durability
    
    Charms
    Code:
    Sapphire Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0xe5db6ef4
    Item Level: 86
    Version: Expansion 1.10+
    +34 to Life
    Cold Resist +26%
    
    Steel Grand Charm of Inertia
    Grand Charm
    Required Level: 41
    Fingerprint: 0x46629f45
    Item Level: 85
    Version: Expansion 1.10+
    +7% Faster Run/Walk
    +126 to Attack Rating
    
    Cobalt Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xebd119f0
    Item Level: 85
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Cold Resist +8%
    
    Shimmering Grand Charm
    Grand Charm
    Required Level: 27
    Fingerprint: 0xa0fa5e9
    Item Level: 85
    Version: Expansion 1.10+
    All Resistances +14
    
    Steel Grand Charm
    Grand Charm
    Required Level: 41
    Fingerprint: 0xa5a0b93d
    Item Level: 83
    Version: Expansion 1.10+
    +131 to Attack Rating
    
    Steel Small Charm of Anthrax
    Small Charm
    Required Level: 49
    Fingerprint: 0x42b9e9d3
    Item Level: 85
    Version: Expansion 1.10+
    +36 to Attack Rating
    Adds 50 Poison Damage Over 6 Secs (150 Frames)
    
    Fine Small Charm of Anthrax
    Small Charm
    Required Level: 36
    Fingerprint: 0xaa2505a7
    Item Level: **
    Version: Expansion 1.10+
    +1 to Maximum Damage
    +18 to Attack Rating
    Adds 50 Poison Damage Over 6 Secs (150 Frames)
    
    Iron Small Charm of Sustenance
    Small Charm
    Required Level: 31
    Fingerprint: 0xf420ad78
    Item Level: **
    Version: Expansion 1.10+
    +24 to Attack Rating
    +14 to Life
    
    Fine Small Charm of Life
    Small Charm
    Required Level: 21
    Fingerprint: 0x1213537
    Item Level: 85
    Version: Expansion 1.10+
    +2 to Maximum Damage
    +14 to Attack Rating
    +6 to Life
    
    Fine Small Charm
    Small Charm
    Required Level: 21
    Fingerprint: 0xbc2f9e81
    Item Level: 87
    Version: Expansion 1.10+
    +2 to Maximum Damage
    +20 to Attack Rating
    
    Cobalt Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0x81fb0327
    Item Level: **
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Cold Resist +8%
    
    Shimmering Grand Charm
    Grand Charm
    Required Level: 27
    Fingerprint: 0xd229a880
    Item Level: **
    Version: Expansion 1.10+
    All Resistances +14
    
    Sapphire Small Charm of Inertia
    Small Charm
    Required Level: 32
    Fingerprint: 0xc74ee4f
    Item Level: 85
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Cold Resist +11%
    Klaudia, Fire Rogue
    Code:
    Wormskull
    Bone Helm
    Defense: 35
    Durability: 27 of 40
    Required Level: 21
    Required Strength: 25
    Fingerprint: 0xe1f28141
    Item Level: **
    Version: Expansion 1.10+
    +1 to Necromancer Skill Levels
    Adds 80 Poison Damage Over 8 Secs (200 Frames)
    5% Life stolen per hit
    +10 to Mana
    Poison Resist +25%
    
    Duriel's Shell
    Cuirass
    Defense: 659
    Durability: 38 of 150
    Required Level: 41
    Required Strength: 65
    Fingerprint: 0x5d039965
    Item Level: 86
    Version: Expansion 1.10+
    +174% Enhanced Defense
    +103 Defense (Based on Character Level)
    +15 to Strength
    +83 to Life (Based on Character Level)
    Cold Resist +30%
    All Resistances +20
    Cannot Be Frozen
    +100 Maximum Durability
    
    Harmony
    Superior Short Siege Bow
    TirIthSolKo
    Two Hand Damage: 57 - 120
    Durability: 22 of 40
    Required Level: 39
    Required Strength: 65
    Required Dexterity: 80
    Fingerprint: 0xb0da0864
    Item Level: 66
    Version: Expansion 1.10+
    Level 10 Vigor Aura When Equipped
    270% Enhanced Damage
    +9 to Minimum Damage
    +9 to Maximum Damage
    Adds 55 - 160 Fire Damage
    Adds 55 - 160 Lightning Damage
    Adds 55 - 160 Cold Damage Over 3 Secs (85 Frames)
    +5 to Valkyrie
    +10 to Dexterity
    Regenerate Mana 20%
    +2 to Mana after each Kill
    +2 to Light Radius
    Level 20 Revive (25/25 Charges)
    4 Sockets (4 used)
    Socketed: Tir Rune
    Socketed: Ith Rune
    Socketed: Sol Rune
    Socketed: Ko Rune
    Playthrough:
    Clearly my gear stipulations didn’t really change this guy a ton from a stock buriza fury wolf, though the rogue is obviously a deviation. Harmony’s a bit of a stretch on the ruleset, but I felt like it was reasonable and I liked the plan of switch + merc for a PI solution with the char’s boots for a boss solution as opposed to just weapon switch for PIs and a desert merc for bosses, even though Holy Freeze would've been nice. PIs were certainly still a pain, but ones that weren’t mana burn were definitely doable. Ghosts sort of weren’t, and, beyond keeping me from doing leveling runs on the countess, warranted some serious avoidance technology, including the good old drop a TP here while I run back plan in the Arcane Sanctuary. I never actually had to go all the way back to the waypoint to give the ghosts the slip, though.

    I had to abandon the first attempt on the ancients despite fairly quickly dispatching the leaper because the other two, both Stone Skin, managed to hit hard enough to burn through the cube full of potions I had brought along. It’s possible I may have gone overboard on the next try. Korlic was the lone Stone Skin this time, and was served up on a platter by his friends so the second time around was something of a breeze.

    I took a left when I got into the throne, seeing a bosspack of greater mummies as I got to the corner. “This doesn’t look goo – oh shhhhhhh!” Upon rounding said corner and starting the previous statement a bosspack of extra fast + conviction dolls sprints down at me, prompting the final part of that statement and a hasty retreat to the bottom right corner and a TP out, partly to formulate a plan but mostly to write this. Separated the doll pack and downed them easily, finding out the mummy was cursed the hey-cool-I-didn’t-die way. First intersection also brought a cursed doll bosspack chase, but I was able to separate him as well. Just his explosion still took over half the bulb away, though. Third monster type was gloams, as you’d expect, but no ridiculous packs of those. No real issues with the waves, and, despite getting off a clone, Baal was kept pretty well in check by occasional applications of the Coldsteel Eye.

    Finds
    Forges: Ral/Sol/Gul
    -Pluckeye in Normal Spider Forest
    -Fal rune in NM Viper Temple
    -Fleshripper in the Pits
    -Arioc’s Needle in the Pits
    -33% Chancies in the Spider Forest

    Deaths
    14. I really wasn’t feeling this playthrough until like halfway through leveling in the Pits, so most of the way up to there was just hold down the right mouse button like he was a generic overpowered wrecking ball. Which he was most of the time, except when surrounded and amped and/or stunned, which accounted for 11 of the 14 deaths. The other three stemmed from me being too apathetic to drink a potion despite watching his health drop steadily (ES archers in the Pits, Fana/LE Devilkin in the Pits, Conviction Bremm.)

    Thanks for your time and remember: you don't have to be in London to be a werewolf. A-hoo!
     
  2. maxicek

    maxicek Moderator Single Player

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    Werewolf?


    Congratulations on the Patriarch. The gear makes it seem like an thread from when I joined the forum!
     
  3. nulio

    nulio Diabloii.Net Member

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    Grats!

    (Do I need to lock all my sheep inside the house? Uuuh I hope I do behave with all those sheep laying around...)
     
  4. maareek

    maareek Diabloii.Net Member

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    @max: Thanks, I thought the same thing when I decided on the gear for him. Times, they do change. But something that doesn't change is how funny Young Frankenstein is. I should watch that again. "What was the name on the jar?" "Abbey." "Abbey what?" "Abbey Normal."

    @nulio: c'mon now, that joke is baaaaaaaaaad. ;p
     
  5. BlizzBallerSorc

    BlizzBallerSorc Diabloii.Net Member

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    Great write up! I really like seeing the Rogue mercs, although I'm too addicted to Act 2 mercs to give them a try at the moment.

    Now teach me how to get Hellforge to drop something nice like a Gul.
     
  6. maareek

    maareek Diabloii.Net Member

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    @BBS: Thanks. Meh, in general Rogues are only really where you want to be when your plan's needs intersect at "need to have fanaticism" and "want the fanaticism to come from the merc." ;p They're still awesome, though.

    I've reached Hell's forge with at least 33 characters and have either 3 or 4 Guls (including the back to back Gul streak I'm currently on) and 3 or so Ists, so I'm not sure I'm the person to ask, but in case I am, here's a quick lesson.

    Step 1: Don't care what drops.
    Step 2: Don't need runes.
    Step 3: Do a dance to the god of lucksacks.
    Step 4: Complain irrespective of the result.

    For the last step, a sullen "that's not a Ral" seems to work just fine.
     
    BlizzBallerSorc likes this.
  7. NagisaFurukawa

    NagisaFurukawa Diabloii.Net Member

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    This thread is too thoroughly devoid of kpop to be legitimately maareek's.

    Additionally, congrats.
     
  8. maareek

    maareek Diabloii.Net Member

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    Hmm, if the community demands that each of my threads must include kpop then who am I to deny them? I'll keep that in mind for the future. As both a mark of sincerity and a nod towards the actual list of people I would expect to vote in favor of the above I present this:

     
  9. BlizzBallerSorc

    BlizzBallerSorc Diabloii.Net Member

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    Yeah, coincidentally I just ran the numbers on the Avengeress I’m planning and Faith would make reaching max IAS a breeze! I don’t have the runes yet, though, and probably need to stick to working toward Infinity since that’s probably one of the more useful RWs out there.
     

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