Named after the god of necromancy in the forgotten realms campaign setting. He has nothing to do with poison, though. Stats Strength: 92 (163) Dexterity: 35 (46) Vitality: 318 (347) Energy: 25 (32) Life: 1.132 (1.913 with Battle Orders) Resists: 75 fire; 73 cold; 75 lit; 43 poison; some fire and lit stacking Skills: 20 Poison Nova, 20 Corpse Explosion, 19 Poison Explosion, 20 Poison Dagger, 1 Iron Golem (but used Clay Golem a lot more), 1 Summon Resist, 1 Lower Resist. Equipment Weapon/Shield: Death's Web +1 P&B/-47 EPR (Ist) // Spirit Monarch 35% fcr Switch: Call to Arms Double Axe +6 BO/+5 BC // Spirit Monarch random roll Helm: Harlequin's Crest (Um) Armor: Enigma Light Plate Belt: Arachnid Mesh Gloves: Trang-Oul's Claws Boots: Rare 10% FRW/40% LR/37% FR Amulet: Mara's Kaleidoscope @28 Rings: 2 Stones of Jordan Inventory: 4 P&B Skillers, Gheed. Rest resistances. Merc Might with Insight Eth Thresher, Fortitude Eth Archon Plate and Um'd Vampire Gaze. He kicks immune's asses surprisingly hard and never dies. Notable Finds Nothing really stuning. Um from Achmel. This cute charm. NM HF: Pul Hell HF: Ist Thoughs Now, that's what I call a fun build! For some reason I decided, years ago, to start a second fishymancer, untwinked. He was parked in NM and I was looking forward to get some socketing quests, so I went ahead a respec him. I had a Death's Web dusting in my stashes so I thougth it would be cool to build a Poisonmancer. Oh boy, that was a good decision! I've had a lot of fun with this character, even against unbreakable immunes (and, of course, I get every single unbreakable immune I could get in the WSK, it would be too easy otherwise). Anya Quest was the only scary place, with gloams, succubi and vipers. Act bosses were really slow, tough. Specially baal. Plans for the Future I'm looking forward to play this guy again, that's for sure! I've never run seriously an area85, but I want to try the Pit with him. Perhaps Travincal too.