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Patriarch #1 - Fishymancer

Discussion in 'Single Player Forum' started by janooo, Sep 2, 2010.

  1. janooo

    janooo IncGamers Member

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    Patriarch #1 - Fishymancer

    As the title says: He is my first Patriach ever. After some intensive gaming, I finally killed Baal with him...3 months ago

    The Character:

    Character name : Skeletor (...yeah, I know)
    Character type : Necromancer
    Character level : ** (actually He was around 84-85 when killing Baal)
    Character exp : 1371790608

    Stats:

    Strength : 100 (102)
    Energy : 25 (35)
    Dexterity : 25 (39) (Chance to block: 3% ...against Fallen:afro:)
    Vitality : 350
    Stat Points Rem : 30
    Skill Points Rem: 2

    Life : 1033 / 905
    Mana : 329 / 199

    Resists (in Hell):
    Fire: 6
    Cold: -28
    Lightning: 31
    Poison: 6


    Skills:

    Summoning:
    Skeleton Mastery - 20 (28)
    Raise Skeleton - 20 (28)
    Clay Golem - 1 (9)
    Golem Mastery - 1 (9)
    Raise Skeletal Mage - 20 (28)
    Blood Golem - 1 (9)
    Summon Resist - 1 (9)
    Iron Golem - 1 (9)
    Revive - 1 (9)

    Poison & Bone:
    Teeth - 1 (4)
    Corpse Explosion - 20 (23)

    Curses:
    Amplify Damage - 1 (4)
    Dim Vision - 6 (9) ---> I think further points will go into this
    Weaken - 1 (4)
    Terror - 1 (4)
    Decrepify - 1 (4)


    The Gear:
    Code:
    Lore
    Bone Helm
    'OrtSol'
    Defense: 36
    Durability: 40 of 40
    Required Strength: 25
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 27
    Fingerprint: 0x7b256636
    +10 to Energy
    Damage Reduced by 7
    Lightning Resist +30%
    +2 to Light Radius
    +1 to All Skill Levels
    +2 to Mana After Each Kill
    Socketed (2: 2 used)
    
    Stealth
    Superior Studded Leather
    'TalEth'
    Defense: 40
    Durability: 34 of 36
    Required Strength: 27
    Required Level: 17
    Item Version: 1.10+ Expansion
    Item Level: 20
    Fingerprint: 0xdcef334f
    +6 to Dexterity
    +15 to Maximum Stamina
    +12% Enhanced Defense
    Regenerate Mana 15%
    Magic Damage Reduced by 3
    Poison Resist +30%
    Increase Maximum Durability 12%
    25% Faster Run/Walk
    25% Faster Hit Recovery
    25% Faster Cast Rate
    Socketed (2: 2 used)
    
    Golemlord's Amulet of Luck
    Required Level: 45
    Item Version: 1.10+ Expansion
    Item Level: 63
    Fingerprint: 0xc81daa13
    33% Better Chance of Getting Magic Items
    +3 to Summoning Skills (Necromancer Only)
    
    Carin Shard
    Petrified Wand
    One-Hand Damage: 8 to 24
    Durability: 15 of 15
    Required Strength: 25
    Required Level: 35
    Staff Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 52
    Fingerprint: 0x5948b653
    Replenish Life +5
    +1 to Necromancer Skill Levels
    30% Faster Hit Recovery
    10% Faster Cast Rate
    150% Damage to Undead
    +2 to Summoning Skills (Necromancer Only)
    +110 to Life (Based on Character Level)
    +110 to Mana (Based on Character Level)
    
    Armageddon Shell
    Mummified Trophy
    Defense: 64
    Chance to Block:  23%
    Durability: 20 of 20
    (Necromancer Only)
    Required Strength: 38
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 62
    Fingerprint: 0x955c0c3d
    +11 to Life
    +31% Enhanced Defense
    Damage Reduced by 1
    All Resistances +18
    Adds 2-7 poison damage over 3 seconds
    +1 to Necromancer Skill Levels
    Level 4 Terror (90/90 Charges)
    
    Storm Hold
    Chain Gloves
    Defense: 17
    Durability: 15 of 16
    Required Strength: 25
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 55
    Fingerprint: 0xbf8776a5
    +6 to Dexterity
    +71% Enhanced Defense
    +10 to Attack Rating
    Fire Resist +26%
    20% Better Chance of Getting Magic Items
    10% Increased Attack Speed
    
    Goldwrap
    Heavy Belt
    Defense: 36
    Durability: 18 of 18
    Required Strength: 45
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0x5c66f249
    +60% Enhanced Defense
    +25 Defense
    71% Extra Gold from Monsters
    30% Better Chance of Getting Magic Items
    +2 to Light Radius
    10% Increased Attack Speed
    
    Ring of Fortune
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 53
    Fingerprint: 0x717e596c
    25% Better Chance of Getting Magic Items
    
    Ring of Fortune
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0x8d3bcca7
    23% Better Chance of Getting Magic Items
    
    Doom Spur
    Wyrmhide Boots
    Defense: 110
    Durability: 12 of 12
    Required Strength: 50
    Required Level: 52
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0xcadf6ce9
    +76% Enhanced Defense
    Fire Resist +15%
    Lightning Resist +28%
    Adds 1-20 lightning damage
    Replenish Life +5
    20% Better Chance of Getting Magic Items
    
    Charms:
    Code:
    1: Coral Small Charm of Life
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x5383f26a
    +7 to Life
    Lightning Resist +8%
    
    2: Lapis Small Charm of Fortune
    Keep in Inventory to Gain Bonus
    Required Level: 18
    Item Version: 1.10+ Expansion
    Item Level: 50
    Fingerprint: 0xd98da2ec
    Cold Resist +7%
    5% Better Chance of Getting Magic Items
    
    3: Shimmering Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 50
    Fingerprint: 0x5b7107ee
    All Resistances +5
    
    4: Shimmering Small Charm of Strength
    Keep in Inventory to Gain Bonus
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0x7c7e5cc5
    +2 to Strength
    All Resistances +4
    
    5: Emerald Small Charm of Fortune
    Keep in Inventory to Gain Bonus
    Required Level: 32
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x6a3330b7
    Poison Resist +11%
    3% Better Chance of Getting Magic Items
    
    6: Shimmering Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 51
    Fingerprint: 0x85611df8
    All Resistances +4
    
    7: Shimmering Small Charm of Dexterity
    Keep in Inventory to Gain Bonus
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0xe285e070
    +2 to Dexterity
    All Resistances +4
    
    Merc:
    Kasim, act 2 Might
    Code:
    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 115
    Durability: 20 of 20
    Required Strength: 55
    Required Level: 66
    Item Version: 1.10+ Expansion
    Item Level: 51
    Fingerprint: 0x4cfae3bc
    +60 to Life
    +30 to Mana
    +45 Defense
    All Resistances +15
    10% Life stolen per hit
    10% Mana stolen per hit
    
    Duriel's Shell
    Cuirass
    Defense: 696
    Durability: 150 of 150
    Required Strength: 65
    Required Level: 41
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0xad69030c
    +15 to Strength
    +189% Enhanced Defense
    Fire Resist +20%
    Lightning Resist +20%
    Cold Resist +50%
    Poison Resist +20%
    +100 Maximum Durability
    Cannot Be Frozen
    +110 to Defense (Based on Character Level)
    +** to Life (Based on Character Level)
    
    Insight
    Cryptic Axe
    'RalTirTalSol'
    Two-Hand Damage: 121 to 513
    Durability: 65 of 65
    Required Dexterity: 103
    Required Strength: 165
    Required Level: 59
    Polearm Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 84
    Fingerprint: 0xfed8f40c
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    +242% Enhanced Damage
    +9 to Minimum Damage
    Adds 5-30 fire damage
    +75 poison damage over 5 seconds
    23% Better Chance of Getting Magic Items
    +5 to Critical Strike
    35% Faster Cast Rate
    182% Bonus to Attack Rating
    +2 to Mana After Each Kill
    Level 17 Meditation Aura When Equipped
    Socketed (4: 4 used)
    
    Necromancers and especially the Fishy are my favourite characters and I was trying to finish the game with this build since I first played with it. But every time when I started from scratch I went with a Meteorb sorc because I thought I can build up wealth with that character faster because of Teleport. Unfortunately, every single time I lost interest in the game after a few months due to boredom. This time I changed my mind and went with a Fishy... finally.

    Questing:
    Normal:
    As I was untwinked I tried to wear as much MF as possible. I don't know why is that but I always do this with my characters.:crazyeyes:
    I went through on Normal on /players8 of course and it was quite easy. I pumped into Raise Skeleton heavily, then Skeleton Mastery with a point into CE. I made all those low level runewords when the Countess provided the runes for it (first the Stealth, then Lore, Insight and Rhyme). The act bosses went down quickly, though Diablo killed my merc fast but the Golem and Decrep helped a lot, and I killed him with a Crushflange and the remaining skellies. At Baal, I was lucky as he didn't duplicate himself and all of my skeletons survived the battle.

    Nightmare:
    /players8 as well. Not much happened until Diablo, who killed my entire army with a single fire nova except maybe 2 skeletons, but we finally managed to kill him:alright: (Clay Golem & Decrep again). To be honest, I don't remember much from Nightmare but I think I might as well copy/paste what I wrote about Normal here. Let's skip.

    Hell:
    This is where the fun begins--> /players1:whistling:
    I ran The Pits for a few levels from lvl 75 until maybe 77 or 78 but as my MF never went above 200 I decided to move on and come back after Baal. The next stop was Act 2 with every Fishymancer's favourite places: Maggot Lair and Arcane Sanctuary. It went really slow with those tight places and unbreakable PI's, but somehow I managed to do that as well. Duriel was no problem at all. Then came Act 3 which was way faster. I don't like that Act at all, but it was fun to see how efficient Corpse Explosion can be against those flyer guys:) But then came the Souls and those Hierophants with their Blizzard. Take a look at my resists and guess what happened.:coffee: My progress was slow, but I killed the Council and Mephisto as well. Then came the Souls again (few deaths). The fight with Diablo was easier in this difficulty then in Nightmare actually. Act 5 went pretty fast, only this guy slowed me down a bit. (I don't know why I went to the drifter cavern). In fact, the battle with The Ancients and Baal together was easier than him...

    Drops:
    - Hellforge: ?/Um/Mal
    - Nightmare:- Carin Shard (Tomb of Tal Rasha)
    - Burning Grand Charm of Strenght (Diablo)
    - 2 Guardian Angel (Pindlegarden, Baal)

    - Hell: - Executioner's Justice
    - Widowmaker
    - Alma Negra
    - Spike Thorn
    - -4/+4 lvl up cold Facet
    - Corpsemourn
    - Sazabi's Ghost Liberator
    - 2nd Carin Shard (from Andy)
    - Djinn Slayer
    - Arreat's Face
    - Rune Master
    - Horizon's Tornado


    I decided to do a set of Hellforge rush with my future characters, and I think I started with the slowest possible.
    Here are the results:
    Code:
    Char  Normal    Nightmare    Hell
    1      el         lum        mal
    2      eth        lem        lem
    3      tal       shael       ko
    4      tal        lum        um
    5      thul       dol        lem
    6      el         lem        io
    7      tal        lem        lum
    
    Some nice finds:
    - Nosferatu's Coil from Mephisto (eth)
    - Andariel's Visage
    - Burning Grand Charm of Incineration
    - Lion Branded Grand Charm
    - Demon Limb
    - +2 bow and crossbow skillz mat bow

    I don't think it's worth the effort though.


    Thoughts:
    I died a few times, mainly because of Gloams/Souls and Cold Enchanted enemies, but aside from those and archers/slingers the most annoying things are unbreakable PI's. Even better if they're stone skinned too.
    The game with this build is basically: Amp...wait for the minions to kill stuff...CECECECECE...show items. It can be boring sometimes but I like it. It is quite safe though.
    I love the Clay Golem. 2900 life with only 4 points invested. Well worth it.:thumbup:

    Future:
    I will put some better gear on him (Shako for example) and do some MF/Baaling.

    Thanks:
    To Nightfish: Your guide was a great inspiration
    To You for reading (sorry for the bad English).
    :wave:
     
  2. LiquidClear

    LiquidClear IncGamers Member

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    Re: Patriarch #1 - Fishymancer

    Congrats on your first of hopefully many! Nice write-up, was enjoyable to read. GL with any future projects you're working on :)
     
  3. HappeningKT

    HappeningKT Banned

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    Re: Patriarch #1 - Fishymancer

    Thatz some crazy luck for those drops.I've never been able to get so many rare items on a single char while general gameplay. Congrats on the pat :thumbsup:
     
  4. Frowzor

    Frowzor IncGamers Member

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    Re: Patriarch #1 - Fishymancer

    Congratulations on the patriarch! Fishymancers are fun :)

    PS: I want your amulet :badteeth:
     
  5. mir

    mir IncGamers Member

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    Re: Patriarch #1 - Fishymancer

    Congrats on you first pat, since it's a summoner even more so (summoner fun myself). Get him better resists and you got yourself a good WSK runner. As for maggot lair, except normal I never enter this place without one of those on my chars:

    Amulet of Teleportation
    Required Level: 48
    Level 1 Teleport (11/22 Charges)

    OR

    Jo Staff of Teleportation
    Required Level: 24
    +1 to Teleport (Sorceress Only)
    150% Damage to Undead
    Level 5 Teleport (48/48 Charges)

    IIRC you can buy teleport staff at level 18.
     
  6. nulio

    nulio IncGamers Member

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    Re: Patriarch #1 - Fishymancer

    Congrats on yout first Pat! :thumbup:

    I hope to see some more.
     

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