Patriach Auster - A Wind Druid - The Bringer of Summer Storms

peytron

Diabloii.Net Member
Hello Everyone,

Below is an overview of Auster. Named after the bringer of summer storms, he specialises in the Druid skills Tornado and Hurricane.

As one of my first seven single player characters, he went solo through the game at at least players 3 using gear found either himself, or from one of my other 6 single player characters. My sixth run through of the game (one of each class) since starting single player recently. My goal was to quest through the game with each character at at least players 3 without significant respecs. By significant respec I mean not changing main skill trees, e.g. playing a Meteorb through normal and nightmare and then switching into a pure Blizzard or Lightning Sorceress, or playing Whirlwind Barbarian and then respecing into Berserk.

In general these characters have to kill every monster pack they encounter on their quest. That is, not skip the tough ones. The odd Flayer or Fallen that runs away we don't chase down. They don't have to clear every level, or explore every inch of the map, just kill every pack that is in their way.

His main skills are Tornado and Hurricane. With these wind skills being unattainable very early in the game, his initial skill points went into the summoning tree and he fought wielding sword and shield alongside them until his primary skills became available to him. The summons never disappeared entirely as he kept his Dire Wolves into early hell difficulty before deciding to summon the power of the grizzly instead.

Being the second to last of the seven characters to quest through the game, he had a lot of twinking gear available to him, including his helm and surprisingly a total of five "Natural" grand charms. Finding so many of these grand charms is likely what pushed me to try a "Windy Druid", as I likely would have gone with a Werewolf Fury build otherwise.

Skill Distribution:
Elemental - 20 points into Cyclone Armour, Twister, Tornado, and Hurricane plus the 1 point in the prerequisite.
Shape Shifting - nil.
Summoning - 4 points in Heart of the Oak, 8 Points in Summon Dire Wolf, 2 Points in Summon Grizzly, plus 2 points in prerequisites. Future skill points will go into this tree.

Stat points:
Strength - Enough to equip a Spirit Monarch (156).
Dexterity - Enough to equip a flail (35).
Energy - nil .
Vitality - Everything else.

Gear:
Helm - A Lore Rune Word in a +3 Tornado Falcon Mask. He has worn this since level 27 and hasn't looked back. We do have a +2 Elemental, +2 Tornado, +2 Summon Grizzly, +20 Life Hawk Helm that he should swap to. We also have a few +3 Tornado pelts that we could build "Delirium" in.
Armour - Stealth -> Skin of the Vipermagi with a Perfect Topaz. Enigma is his eventual goal.
Boots - Natalya's Soul. We have a pair of rare boots with 22% Increased Magic Find and resists but haven't equipped them due to the lack of Faster Run Walk. War Traveler would be his ideal boots.
Gloves - Chance Guards.
Belt - Goldwrap -> Arachnid Mesh.
Weapon/Shield - Steel Rune Word and Rhyme -> Spirit Crystal Sword and Lidless Wall -> Heart of the Oak Rune Word with a Spirit Monarch
Rings - Two 30% Increased Magic Find Nagelrings
Amulet - Rare +2 Elemental, 10% Faster Cast Rate, +33 Life, All Resistances +18, Damage Reduced by 3
Charms - 5 "Natural" grand charms, a Gheed's Fortune, and random +3-6% Magic Find small charms

Mercenary:
Aura - Defiance -> Holy Freeze
Helm - Wormskull -> Crown of Thieves
Armour - Stealth -> Duriel's Shell -> Guardian Angel
Weapon - Malice -> Insight -> Reaper's Toll

His Quest:
The early levels were quite a grind pushing fighting through mobs, but we found our first "Grail" item very early:
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He actually equipped that for a while early on!

Continuing through the game was a breeze (haha), so unfortunately I don't have much of an exciting walkthrough to share. I seriously underestimated the power of a "Windy Druid". We really had no problems clearing mobs, and I feel a bit of regret for leaving this character until close to the end as it is certainly a very powerful build. He didn't have any trouble surviving until The Worldstone Keep in Hell mode, even on players 5 or 7.

He was however very good at finding me some nice items, including some decent socketables:
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Two somewhat decent rune finds (That Gul went into the cube to make his HoTo):
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A decent claw I may use for a Trapsin early on:Screenshot550.jpg :

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T72on1

Diabloii.Net Member
Nice character. I'm not into Windies that much myself, but you definitely got nice gear, considering it only came from the 5 characters before the Druid.
 

DaveW

Diabloii.Net Member
Nice Pat. Love that ammy, altho +strength would have been nicer than +life to ease the strength reqs. for Spirit Monarch but still very good. Now go smash the Pits for some awesome loot.
 

peytron

Diabloii.Net Member
Nice character. I'm not into Windies that much myself, but you definitely got nice gear, considering it only came from the 5 characters before the Druid.
Thanks! To be fair, my Meteorb has hit level 93 now by grinding high level areas mostly so she found most of his gear for him. I think I definitely lucked out in the gear I've found so far. Especially the high number of charms he has. I would have much preferred to find Necromancer or Sorceress skill charms but I won't complain, as it is what pushed me into this character.

Nice Pat. Love that ammy, altho +strength would have been nicer than +life to ease the strength reqs. for Spirit Monarch but still very good. Now go smash the Pits for some awesome loot.
Thanks! He actually hasn't ventured into the Pits yet. I've done maybe 10 Chaos Sanctuary runs with him so far and he seems to excel at that. Although he isn't the fastest character for this, he is the best one I have for the job (at least for now!). I'm going to try him out in the Rune Finding League and see if he can grind some runes for an Enigma. He's sitting at 135 Faster Cast Rate at the moment so he won't miss the Skin of the Vipermagi at all. He also really needs a Stone of Jordan or something, as he drinks so many mana pots.

We've also encountered the first monster we couldn't kill. An immune to physical and cold immune Blood Maggot. We'll have to think of something to put on switch to handle that scenario.

Thanks All
 
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