My argument is thus. The larger the stash we get the harder is becomes to rotate the roster with each patch as to what becomes the new whiz bang. Why? Because players will store everything they get and ultimately many of us would enjoy having items that where once useless but now nuke everything. I'm not going to go into which items are cool from old patches because if D2 was anything to go by farming out old gear from previous patches was generally frowned upon. If we get mega storage, even +50% of what we currently enjoy people will have gear that can make them too unusual or just do things that you're clearly not meant to. There are already amulets that grant immunity to elements, these are unfortunate imo since it leaves Blizzard with the need to create new ways that make the game hard which can make us cry foul when this happens. What we do now, one would like to hope will matter further down the line. The only other option is to make it so that legendary item effects can be altered with patches. :\ My point is, if stashes are too large it will result in the options for the game to change less with each patch. Good or bad? Do you believe this?