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Patch 2.3.0 News: Items and Kanai's Cube Recipes

Discussion in 'Diablo 3 General Discussion' started by Flux, Jul 3, 2015.

  1. Flux

    Flux Administrator

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    [​IMG]

    Some news and notes about the new items and changes in Patch 2.3.0, plus some Kanai's Cube recipes that are too good and getting tweaked.

    One of the most popular/interesting Kanai's Cube recipes allows you to reroll a random item in any item set. You stick in say the IK helm, add the other material ingredients, and out comes one of the other items in the IK set, totally randomized like it was just dropped by a monster. This works pretty well with the six piece sets (most of which now have 7 items) since there's a lot of RNG on the output. It's too powerful a recipe when used with two-piece sets though, and anyone with some materials can use this to repeatedly reroll the same item, until they've got a perfect Ancient Bul Kathos sword, Danetta's Xbow, Shenlong's Fist, Focus/Restraint, etc.

    Patch 2.3.0 News: Items and Kanai's Cube Recipes:

    We are going to be changing this recipe. The intent of the convert set item recipe is to help players who are trying to finish a set and getting redundant pieces. The intent is not to get 2 Focus and reroll 1 repeatedly until it's perfect. As such changes will be coming before the feature launches to directly address this. -- Travis Day


    You don't even need 2 Focus. You just need one item from any of the two-piece sets, and you can roll it as long as your materials last, since the same item will keep switching to the other item in the 2P set. Though eventually you'll get a great roll and keep that one, rather than rerolling it again. After that you'll basically have to roll twice for each item you want, which only doubles the (very low) material cost.

    This recipe is even more absurdly awesome when you consider the almost free material cost, especially compared to the extremely high material costs of the "Reforge Legendary" recipe.

    [gallery link="file" ids="384724,384731"]

    Overpowered Rare Upgrade Recipe



    [caption id="attachment_384732" align="alignright" width="96"][​IMG] Upgrade Rare Item[/caption]Another new recipe that's probably going to get nerfed is the upgrade Rare. This one turns any Rare into a random Legendary, and like the Reroll Set Item recipe, it's very cheap, not requiring any of the new Horadric Cache materials or even any Souls.

    It takes some getting used to, as you've got to actually pay attention to Rare drops, but it's not too hard if you play with the item icons turned on, rather than the distracting and meaningless names. Once you can retrain yourself to pick up Rare items, and get used to snatching every rare Amulet you see, this recipe feels OP. Think about it; Gambling is about 1/10 odds for a legendary, while this recipe is 100%. Thus each Rare Amulet you upgrade is worth the equivalent of 1000 Blood Shards. For the laughably low material cost of 50 white + 50 blue + 50 yellow + + 25 Death's Breath.

    The value isn't as high with other item types since they don't cost as much to gamble as amulets, but as easy as it is to rack up huge heaps of materials, especially now that there's a recipe to turn your thousands of extra Veiled Crystals into the white and blue mats you're always out of, this one is crazy. And yes, you can feed gambled rares into the cube, thus letting you turn every yellow item you gamble into a Legendary. (Not sure if it also works with Vendor rares, but if so it would be completely exploitable.)

    No word yet from Blizzard on this one, but once more players figure it out (and are actually able to log onto the PTR) I'm sure they'll nerf this one, (maybe by not allowing vendor/gambled items to be used) or at least raise the material costs quite a bit.

    This and the upgrade legendary or set recipes should probably require fewer Cache materials, but cost Blood Shards as well, since they are basically item gambling. Better than Kadala gambling, since since they result in Legendary far more often, and have more target-able returns.

    Click through for some additional Bliz comments on why Thorns of the Invoker turned into a Crusader-only set, and why existing Legendary items don't get altered.



    Crusader's Thorns of the Invoker



    Why does the (currently useless) Thorns of the Invoker item set now only Smart Drop for Crusaders?

    This change was made because the Invoker set was always intended to be a Crusader set. It was however designed in the vacuum of RoS development when thorns was intended to be a core mechanic for Crusaders. We have changed this to be a Crusader only drop because we intend to revist that set and redesign it to be a Crusader set. This change was simply made to reflect that down the line this set will not be usable by other classes. --Travis Day

    That's a feature. They -could- have made them change to the new power, and re-roll the range for that new power, but instead they decided to let you keep your legacy legendary power.

    It could be argued that it's simply because it would be extra work to code the item to roll the new ranges in the new power, but that's realistically not that hard. It's simply so you can enjoy and keep using the legacy legendary the way you were before. It gives you more options.

    Travis Day: Yes we Could change peoples existing items but it is a deliberate decision not to. When you disenchant an item we want you to be able to do so with confidence that we aren't going to suddenly change the item into something amazing in the future. If we made a habit of retroactively changing peoples items you would see a big shift towards hoarding, people would be afraid to disenchant anything because "It might get buffed later!".

    Sets are the exception to this rule.


    IMHO they should have just disabled Thorns of the Invoker from dropping at all, until they buff it or rework Thorns to be viable. Now it's just annoying, especially as most of the other initial RoS class sets that weren't very good have been buffed in the last couple of patches. But at least now it's only annoying for one class?
    Continue reading the Original Blog Post.
     
  2. Skaut

    Skaut Diabloii.Net Member

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    Small problem with Cube - Leoric`s Crown didn`t work for me. Anybody else had this problem ?
     
  3. ADest

    ADest Diabloii.Net Member

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    And so the nerfs begin!
     
  4. Flux

    Flux Administrator

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    The costs vary across the course of the season. Right now everyone who has been playing regularly has thousands and thousands of shards, so these recipes are essentially free. Especially since you can convert materials across type. For S3 I've got something like 5000 white, 6000 blue, and 30k yellow mats. And I never try to pick up rares. Ability to change 20 yellow mats into 10k white and 10k blue makes any recipe that costs materials feel almost free.

    Of course early in the season, most players would bottleneck on souls, death's breath, etc, in a way we're not doing now. (And I thin 50 souls for the reforce leg is way too high. People who aren't real high end play for a week without finding 50 legs.
     
  5. Flux

    Flux Administrator

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    Bliz has said that's their plan. Rather than putting in new items and features with low value so no one bothers, they start off high so everyone uses the new thing, and then shave off the bonus to aim for balance.

    Consider the alternative; what if all these cube recipes had 10x the material cost? No one would use them, no feedback, no testing.
     
  6. PrvtPiLe

    PrvtPiLe Diabloii.Net Member

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    I said this a while ago, and I still believe it: the whole "non-retroactive changes to items so people won't hoard" does more harm than good, imo. And arguably it doesn't even work, because people DO hold on to items in case they become powerful legacy items, of which we all know of several examples. So at best it doesn't even seem to achieve the goal they think it will, and at worst it creates this whole messy bs that non-season has with legacy bs items.

    I'm inclined to believe they don't do retroactive changes simply to prolong the item-hunt.
     
  7. Tigerpaw

    Tigerpaw Diabloii.Net Member

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    The upgrade rare recipe is the one that was bothering me, since it's such a shortcut around RNG. I haven't had a lot of play time on the PTR so this is the only one I played around with. Granted it doesn't guarantee a good item, but the very low crafting cost makes this a no-brainer to exploit. It's true that we won't have huge material stockpiles when we start Season 4 characters, but keep in mind that there will be only ONE tier of crafting materials...so any bounty rewards/salvaged items from 1-70 will add up.

    I definitely agree with an increased cost for this recipe...especially the idea of adding a blood shard cost. This recipe is, essentially, the "gamble for a specific weapon type" that people have been wanting for quite a while...seems reasonable to pay an appropriate price to do so.
     
  8. Flux

    Flux Administrator

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    I think 1 is too cheap, but it's interesting to consider if the price did go up the more you did a given item. Be like enchanting, that way, though only the gold cost increases there, and for most players that's irrelevant.

    Or would that just encourage you to find another of that item type and start reforging it instead, for the cheaper price?

    I think the devs would say that was inelegant, and that players shouldn't have to try to keep track of which version of the same item they'd already Reforged. (Of course all legs work that way now with enchanting, so...)

    I wouldn't vote for an account-wide increase in cost with each reforge; that would cause players to wait to use the system until they had just the right item, would discourge experimentation, etc. You'd get to the "item with charges" issue, where everyone saves them until just the right time, which never comes.
     
  9. Flux

    Flux Administrator

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    You dare suggest the D3 devs might make some poor decisions in regards to player use of stash space?

    Unpossible!
     
  10. bruteMax

    bruteMax Diabloii.Net Member

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    I don't care what they do with the recipes, I'm just tired of manually splitting up all the mats into piles of 1. :(
     
  11. Skaut

    Skaut Diabloii.Net Member

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    For all those of you who try to get on PTR fast. You can choose Torment X and you`ll get access immediately and then you can do some lower GRs. You won`t be able to do Bounties as fast as you want for testing Cube but you can get others and speed that up - faster then waiting 5 hours.
     
  12. sebastien corbeil

    sebastien corbeil Diabloii.Net Member

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    PTR PTR PTR PTR TEST TEST TEST TEST


    blizzard learned a lessons the hard way with d3 vanilla...THEY admitted that having a demo the skeleton king , instead of a real beta (you know testing ) was a huge mistake and thats why the original diablo 3 was a big disapointement !!

    Now they made a move to correct the situation (and future patch/content) and people cry all the time ....


    No flux my check havnt cleared :)
     
  13. Juno

    Juno Diabloii.Net Member

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    Bug, currently not working but should it works, confirmed by blue post.
     
  14. TheDarkSide

    TheDarkSide Clan Officer - US East Hardcore

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    The Rare Craft a new Leg item recipe is sick and Im sure it will be nerfed.. I tried 10 times on my WD and rolled a SMK that was rather nice and way easier than trying Kadala for thousands of shards...
     

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