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Patch 2.2: Everything New and Important

Discussion in 'Diablo 3 General Discussion' started by Flux, Apr 7, 2015.

  1. Flux

    Flux Administrator

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    Flux Submitted a news story

    Patch 2.2: Everything New and Important

    Lots of new stuff and improved old stuff in Patch 2.2, so here's a big compilation. Check the full patch notes for every single change, great and small. This is a listing of the changes that are most impactful and noticeable for players, and feel free to suggest others in comments if you feel the collective would benefit from the reminder.

    Patch 2.2: Everything New and Important.



    [caption id="attachment_383024" align="alignright" width="187"][​IMG] Gifts stack now.[/caption]
    • Auto-pickup (sort of). Clicking a material or gem will pick up all other materials or gems of the same type within 20y radius. (The items that auto-pickup streak towards you and vanish with a swooshing graphic.)
    • Crafting Gems or other items now does the entire stack at once. A great time-saver, but be sure you don't accidentally turn 300 Imperials into 100 Flawless Imperials, etc.
    • Potions are gone. Normal red potions no longer exist and are not dropped. Players have an inherent potion ability that works just the same (60% of max hit points, 30s cooldown), and all Legendary Potions work the same as before.)


    [​IMG]
    • More UI Buffs. Lots of new properties show up as buffs in the belt, including a counter of active Sentries for Demon Hunters using Marauder's set.
    • New Nephalem Rift tilesets. Act One's Festering Woods and Fields of Misery, Act Two's Stinging Winds, and Act Three's Fields of Slaughter all appear as randomized levels in Rifts now, and all are great; big open areas with high density. Lots of other tilesets in Rifts have random layout improvements as well.

      [caption id="attachment_383269" align="alignright" width="200"][​IMG] Hamelin the Rat-King.[/caption]
    • There's also an Easter Egg with a Josh Mosqueira rift guardian who spawns very rarely, but still seems to have some bugs.
    • Blood Shards maximum capacity increases by 10 per GR# of your highest solo Grift clear. So clear GR20, and your maximum increases to 700, GR35 up to 850, etc. Postpone your Rare weapon gambling slightly longer!
    • Three new Treasure Goblins. Adventure Mode only, and all are rarely seen.
      • The Gilded Baron drops nothing but gold, and lots of it.
      • The Insufferable Miscreant spawns with minion goblins that run interference/distraction and drops better quality than a normal Goblin.
      • The Gelatinous Sire splits into 2 or 3 smaller versions of itself when killed, and those split into 2 or 3 again, so you wind up with 7-9 tiny GS goblins, all of which move quickly and drop like a normal goblin when killed.


    • [caption id="attachment_383250" align="alignright" width="155"][​IMG] Gilded Baron[/caption]
    • No more Cursed Cellar powerleveling. Farnham the zombie now spawns in the entrance hallway, and he's got nasty Elite Affixes to instantly obliterate Gem of Ease-wearing free-riders. Details here.
    • Buffed "Vanilla" Sets. All the D3 class item sets have added items (all are seven pieces now) and new, big, powerful, six-piece bonuses.
      • Immortal King's Call -- Barbarian. Huge buffs to Wrath of the Berserker and Call of the Ancients.
      • Natalya's Vengeance -- Demon Hunter. Rain of Vengeance focused set.
      • Inna's Mantra -- Monk. Mystic Ally huge buffs.
      • Zunimassa's Haunt -- Witch Doctor. Big buffs to Fetish Army.
      • Tal Rasha's Elements -- Wizard. Huge buffs to Meteor via different types of elemental skills.

      • Other Buffed Sets. Firebird's Finery, Raiment of a Thousand Storms, Raiment of the Jade Harvester, Bul-Kathos's Oath, and Roland's Legacy retained the same themes, but were considerably buffed. Bastions of Will (Focus and Restraint rings) reworked and given powerful damage buffs. Crafted sets Captain Crimson's Trimmings and Guardian's Jeopardy given huge buffs to their Life Regen rates.

      • New Legendary Items: There are 24 new legendary items, including Legendary Gems and Legendary Potions, most of which are Season 3 only. Click through for full details.

      • Buffed Legendary Items: There are 20 old legendary items (not including the Sets listed above) with big buffs to their legendary affixes. Click through for full details.




        All the item set bonuses are retroactive, though changes to specific set items and legendary items are not, and players will need to find new versions of those items to get the new bonuses. All set changes are available to all, while most of the new legendary items are Season Three only.


        Legendary Gems



        Iceblink, Legendary Gem [S3 only]
        [*]Base property: Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%.

        [*]Per Rank: The additional movement speed reduction is increased by .4%.

        [*]Rank 25 bonus: You gain 10% increased chance to critically strike Chilled or Frozen enemies.


        Mutilation Guard, Legendary Gem [S3 only]
        [*]Base stat: Gain 10% melee damage reduction

        [*]Per rank: Melee damage reduction is increased by 1%.

        [*]Rank 25 bonus: While below 50% life, you may move through enemies unhindered





        Jewelry


        Arcstone (ring)
        [*]Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage





        Convention of the Elements (ring)
        [*]Gain 150-200% increased damage to a single element for 4 seconds

        [*]This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison

        [*]Note: Cold is not included for Crusaders





        Little Man's Finger (ring) [S3 only]
        [*]Gargantuan instead summons three smaller Gargantuans each more powerful than the original





        Weapons



        In-Geom (1h sword)
        [*]Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack





        Blood Brother (Two-handed sword, Crusader)
        [*]Grants a 15-20% chance to block attacks

        [*]Blocked attacks inflict 30% less damage

        [*]After blocking an attack, your next attack inflicts 30% additional damage





        Corrupted Ashbringer (2h sword)
        [*]Chance on kill to raise a skeleton to fight for you

        [*]Upon accumulating 5 skeletons, they explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time.

        [*]Attacking with Ashbringer burns your target for 4500-6000% weapon damage as Holy






        Eun-Jang-Do (dagger)
        [*]Attacking enemies below 17-20% life freezes them for 3 seconds





        Belts



        Mortick's Brace (bracers, Barbarian)
        • Wrath of the Berserker gains the effect of every rune

        [*]


        Dread Iron (belt, Barbarian) [S3 only]
        [*]Ground Stomp causes an Avalanche





        Omnislash (belt, Crusader)
        [*]Slash attacks in all directions


        Blessed of Haull (belt, Crusader) [S3 only]
        [*]Justice spawns a Blessed Hammer when it hits an enemy





        Crashing Rain (belt, Demon Hunter)
        [*]Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage


        Omryn's Chain (belt, Demon Hunter)
        [*]Drop Caltrops when using Vault





        Belt of Transcendence (belt, Witch Doctor)
        [*]Summon a Fetish Sycophant when you hit with a Mana spender

        Haunted Girdle (belt, Witch Doctor)

        [*]Haunt releases 1 extra Spirit




        Other Armor



        Crown of the Primus (wizard hat, Wizard)
        [*]Slow Time gains the effect of every rune.





        Drakon's Lesson (bracers, Crusader)
        [*]When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded





        Nilfur's Boast (boots, Wizard)
        [*]Increases the damage of Meteor by 100%

        [*]Increases the damage of Meteor by 150-200% when it hits 3 or less enemies





        Ranslor's Folly (bracers, Wizard) [S3 only]
        [*]Energy Twister Periodically pulls in enemies within 30 yards





        Spirit Guards (bracers, Monk) [S3 only]
        [*]Your Spirit generators reduce your damage taken by 30-40% for 3 seconds




        Legendary Potions



        Bottomless Potion of Amplification [S3 only]
        [*]Increases healing from all sources by 20-25% for 5 seconds


        Bottomless Potion of Rejuvenation
        [*]Gain 20-30% of your maximum resource when used below 50% Life






        Reworked Legendary Items



        Jewelry

        Pandemonium Loop (ring)
        [*]On death explosion weapon damage increased from 200 to 800%

        [*]No longer rolls against skill proc coefficients


        Puzzle Ring
        [*]The Treasure Goblin helper spawned by this item will now pick up items in a larger radius

        [*]The Treasure Goblin helper spawned by this item will now run faster when picking up items


        Wyrdward (ring)
        [*]Chance to stun increased from 13-17% to 25-35%






        Weapons

        Homunculus (mojo)
        [*]Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds

        [*]Now rolls with +20-25% Sacrifice damage as a fifth primary affix


        Tiklandian Visage (mojo)
        [*]Now displays a buff icon indicating the duration of the Horrify effect


        Schaefer's Hammer
        [*](Redesigned) Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies


        Sky Splitter (One-handed axe)
        [*]Lightning smite weapon damage increased from 150-180% to 600-750%. The internal cooldown has been greatly reduced



        Gesture of Orpheus (Wand)
        [*]Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane

        [*]Slow Time cooldown reduction reduced from 50-70% to 30-40%


        Golden Flense (Two-handed Flail)
        [*]Wrath per enemy hit increased from 3-4 to 4-6


        Cluckeye (bow)
        [*]Chicken weapon damage increased from 100% to 500%

        [*]Enemies hit by the Chicken are now confused for 2 seconds






        Armor

        Sebor's Nightmare (belt)
        [*]Greatly increased Haunt cast radius

        [*]Haunt is now cast on all nearby enemies

        [*]Note: The spell effect will only be shown on 5 enemies


        St. Archew's Gage (Gloves)
        [*]The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds


        Sash of Knives (belt)
        [*]Dagger weapon damage increased from 275-350% to 500-650%

        [*]Increased proc chance from 25% to 100%


        Cord of the Sherma (belt)
        [*]Chaos field duration increased from 2-4 seconds to 3-4 seconds

        [*]Greatly increased proc chance


        Andariel's Visage (helm)
        [*]Poison nova weapon damage increased from 100-130% to 350-450%


        Boots of Disregard (boots)
        [*]Life per Second increased from 500 to 10000

        [*]Number of stacks reduced from 8 to 4


        Death Watch Mantle (shoulders)
        [*]Fan of knives weapon damage increased from 200% to 750-900%

        [*]Chance to explode on hit increased from 15-35% to 25-35%

        [*]Radius increased from 10 to 20 yards

        [*]Internal cooldown has been greatly reduced


        Defender of Westmarch (Crusader shield)
        [*]Charging wolf weapon damage increased from 300-400% to 800-1000%


        Fire Walkers (boots)
        [*]Burnt ground weapon damage increased from 100% to 300-400% per second


        Pox Faulds (pants)
        [*]Vile stench weapon damage increased from 240-320% to 450-550%

        [*]Duration reduced from 10 to 5 seconds

        [*]Greatly reduced internal cooldown





        Legendary Potions

        Bottomless Potion of the Leech
        [*]Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds

        Bottomless Potion of Mutilation

        [*]Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds


        Bottomless Potion of Regeneration
        [*]Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds





        New Item Sets



        Delsere's Magnum Opus (Wizard)
        [*](2) Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds

        [*](4) Enemies affected by your Slow Time take 2000% weapon damage every second. This damage type will be determined by your highest equipped +% Elemental Damage

        [*](6) Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse





        Unhallowed Essence (Demon Hunter)
        [*](2) Your generators also generate 1 Discipline

        [*](4) Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you

        [*](6) Your generators and Multishot deal 15% more damage for every point of Discipline you have





        Wrath of the Wastes (Barbarian)
        [*](2) Increase the damage of Rend by 500% and its duration to 15 seconds

        [*](4) While Whirlwinding you take 40% reduced damage

        [*](6) Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage





        Reworked Item Sets



        Bastions of Will
        [*](2) Set Bonus
        • After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
        • Your first hit with each cast of a resource-spending attack, grants 50% increased damage for 5 seconds





        Bul-Kathos's Oath

        [*](2) Set Bonus
        • Increases Fury generation per second by 10
        • During Whirlwind gain 30% increased Attack Speed and Movement Speed





        Roland's Legacy

        [*](2) Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second

        [*](4) Damage bonus increased from 100% to 500%. Damage bonus is now multiplicative

        [*](6) Attack Speed bonus increased from 20% to 30% per stack





        Immortal King's Call
        [*](2) Call of the Ancients last until they die.

        [*](4) Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack

        [*](6) [new] While both Wrath of the Berserker and Call of the Ancients are active, you deal 100% increased damage


        Immortal King's Boulder Breaker (two-handed mace) - Now rolls 45-60% Call of the Ancients damage as a fifth primary affix

        IK Slots: Two-handed weapon, helm, chest, belt, gloves, boots. New: pants.





        Natalya's Vengeance
        [*](2) The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack

        [*](4) Rain of Vengeance deals 100% increased damage

        [*](6) [new] - After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds


        Natalya's Slayer (One-handed xbow) - Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix

        Slots: One-handed weapon, helm, cloak, ring, boots. New: gloves, pants.




        Inna's Mantra
        [*](2) Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%

        [*](4) Set: Gain the base effect of all four Mantras at all times.

        [*](6) [new] - Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do


        Inna's Reach (Daibo) - Now rolls +20-25% Mystic Ally damage as a fifth primary affix

        Slots: Diabo, Helm, chest, belt, pants. New: Gloves, boots.




        Raiment of a Thousand Storms
        [*](2) Your Spirit Generators have 25% increased attack speed and 300% increased damage

        [*](4) Dashing Strike now spends 75 Spirit, but refunds a Charge when it does

        [*](6) Your Spirit Generators increase the weapon damage of Dashing Strike to 12,500% for 6 seconds


        Quality of Life: Dashing Stike now lights up on your action bar when the increased weapon damage is active




        Raiment of the Jade Harvester
        [*](2) When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage

        [*](4) Soul Harvest gains the effect of every rune

        [*](6) Amount of Damage over Time detonated increased from 30 to 40 seconds





        Zunimassa's Haunt
        [*](2) Your Fetish Army lasts until they die

        [*](4) You and your pets take 2% reduced damage for every Fetish you have alive

        [*](6) [new] - Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds


        Zunimassa's String of Skulls (mojo) - Now rolls +20-25% Fetish Army damage as a fifth primary affix

        Slots: Helm, ring, mojo, chest, boots. New: gloves, pants.




        Firebird's Finery
        [*](2) When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown. The meteor that falls from the sky is now a Molten Impact Meteor.

        [*](4) Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards


        Bug Fixes - Fixed an issue that prevented the cooldown debuff from being removed on death




        Tal Rasha's Elements
        [*](2) Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
        Now uses the Molten Impact rune when triggered by Fire damage.
        Can no longer be triggered by hitting a destructible object

        [*](4) Attacks increase your resistance to that element by 100% for 6 seconds

        [*](6) Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration


        Tal Rasha's Unwavering Glare (source) - Now rolls +20-25% Meteor damage as a fifth primary affix

        Bug Fixes - Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus

        Slots: Helm, amulet, belt, chest, source. New: gloves, pants.



        Captain Crimson's Trimmings
        [*](2) Life per Second increased from 2000 to 6000





        Guardian's Jeopardy
        [*](2) Life per Second increased from 2000 to 8000



        Tons of new stuff, and the wiki pages not yet updated will be brought up to date ASAP. Check those for fuller details than can be displayed in this quick listing.
    Continue reading the Original Story
     
    Last edited: Apr 8, 2015
  2. ADJMan

    ADJMan IncGamers Member

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    "Click through for full details"
    *clicks through*
    "Full details coming soon..."
     
  3. Flux

    Flux Administrator

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    The fact you haven't played since RoS is probably the source of your complaint. In D1/d2 potion spam was the whole survival game, unless/until you got enough leech.

    In D3 potions were initially a major part of survival and it was possible to run out of them or need to buy more. That's not the case in RoS. In the expansion potions are largely irrelevant. You survive by tactics and by gearing for toughness, resistance, regen, etc. potion drinking is a very rare moment of emergency, and with the 30s cooldown they are rarely used.

    Furthermore, since RoS added legendary potions, those are what players use as soon as they find one. None of my chars have quaffed a plain red potion in 10 months, which meant they were just a nuisance that dropped too often and took up an inventory slot. Everyone had hundreds (thousands) of them stacked up uselessly. No one playing regularly is not happy to see them removed as a dropping object and integrated into the interface directly, until replaced at level 70 by a legendary pot.
     
  4. Flux

    Flux Administrator

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    All updated now. Sorry for delay, but right as I was posting this the full patch notes went up, and then other things happened quickly, so it took some time to get back and finish this listing.
     
  5. uckethea

    uckethea IncGamers Member

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    I was glad to see them go! They were annoying as hell. I personally don't see the way D1/D2 handled healing being much different than the way it is now. Is hitting a button after a fight and waiting to fill your red orb to full any more intelligent game play than waiting to fill your red orb to full w/o hitting a button?
     
  6. Mortalo

    Mortalo IncGamers Member

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    Well, they were barely used in current state of the game, so it was kind of dump, collecting them for collecting only (using 1 per 100 found).

    PS. HC here.
     
  7. el shendee

    el shendee IncGamers Member

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    Something I haven't seen in the patch notes... I think that infamous bug that prevented you from watching cutscenes (end-of-act and such) after your first character has been fixed, because I'm seeing them again with my new character, when yesterday I wasn't able to see them. Strange that they fix it but don't mention it.
     
  8. Yoo

    Yoo IncGamers Member

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    The newer, ROS 'Developer Hell' rift was in previous to 2.2.

    I hadn't registered I was in it until after the guardian was dead. Things just explode with EP so I hadn't noticed until I saw the odd guardian name in chat.
     
  9. Flux

    Flux Administrator

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    I'm not sure what you mean since I haven't seen a cutscene in months, but there are always a fair number of undocumented changes in a patch. Either minor bugs that didn't warrant mention or stuff they just forgot to include in the notes.

    So good catch.
     
  10. AceOfJacks

    AceOfJacks IncGamers Member

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    Re: Seasonal items, do they drop in non-season after the season is over? Or if I don't find it in the season, I will never find one ever?
     
  11. maareek

    maareek IncGamers Member

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    Once the season ends seasonal items get added to the non-seasonal drop pool. You can find seasonal items from seasons 1 and 2 on non-season now.
     
  12. Llama8

    Llama8 IncGamers Member

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    They drop in non-season after the season's finished.
     
  13. Llama8

    Llama8 IncGamers Member

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    Does Blood Brother stack with Coven's Criterion for a Crusader? That would give up to 90% damage reduction on blocked attacks.
     
  14. jamesL

    jamesL IncGamers Member

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    because in D1/D2 if you ran out of potions you were screwed

    that is an integral part of the game
    just as town portal scrolls were

    now you can't run out of either

    bad move, bad design
     
  15. Mage Slayer

    Mage Slayer IncGamers Member

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    In D1/D2 you could spam potions. Meaning you had effectively infinite healing for as long as you had potions. After a few levels you always had enough gold to buy more. Bad design.

    TPs let you escape danger anywhere, instantly as long as you had one. After a few levels you always had enough gold to buy more. Bad design.

    Personally I think choosing when to use your always there but cooldown restricted potion and not having the guarantee you can TP out of any fight if it gets too tough is far more engaging than spamming potions then portaling back to town when you run out (rinse, repeat).
     
  16. ElKo

    ElKo IncGamers Member

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    I really enjoyed the fact that I need to start from scratch again.
    First things to notice as good things (IMO):
    - potions are gone.
    - stash is now per TAB instead of first filling the TAB and then getting cash for a second TAB to continue...
    - wardrobe. Though I don't know why it is there, since there is a button on the screen to access it from anywhere in the game... But it saves me the slot for my wings (from the D3 CE).

    Not so good things (IMHO):
    - achievements have changed. I loved to see how far I could get accumelating achievement points during a season, no matter how short. But now most achievements have gone. The number of possible achievements seems a bit too small.

    And for me the most memorable of this first weekend in 2.2: I found and starting using the Bovine Bardiche for the first time. It got me laughing out loud, being followed by those cows I still remember fondly of D2...
     

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