Patch 1.14 dual class option
In Patch 1.14, you will be able to dual class!!! That means you can be a barbsorc, assazon, pallydruid or whatever!
This is how it works:
You choose your MAIN class, in which you also pick 1 SKILL TREE. The other 2 skill trees are not available anymore when dual-classing. You get the looks, life/mana per level, FCR, FHR, FBR + block rate, attack speed, ability to (dual) wield certain items,... AS IF YOU WERE PLAYING YOUR MAIN CLASS SINGLE CLASS.
Then you choose your second class out of the 6 other remaining options, AGAIN YOU CHOOSE ONE OF THE THREE SKILL TREES of that second class, and again the two other skill trees are not available to you.
Every first and second level, you gain a skill point you can spend in your main class, EVERY THIRD LEVEL, you get that levels skill point to spend in your subclass skill tree. Hard skills coming from quests are to be distributed in the subclass tree (at level 99, that's 66 skillpoints in main class skill tree, and 44 points in sub-class skill tree).
ADVANTAGE OF GOING DUAL CLASS:
- Making new unique powerfull combinations.
- Using class-specific items with non-class skills.
- Choosing main class with good life/mana/FHR/FCR/attack speed/... while using your subclasses skill(s) as your main skill(s).
- You can "regain" skills (from the "lost" two other trees of your main class) by using items. E.g. if your main class is barb and you've chosen the warcries skill tree (meaning you lost combat and mastery tree), a barb helm with +1 to whirlwind makes that skill back available to you.
DISADVANTAGES:
- You only have 2 skill trees, instead of 3.
- you are restricted to spending less then 2/3 of skill points in one tree, and more then 1/3 in the other (otherwise, an almost fully synergized charged strike of an amasorc with just 20 points in lightning mastery would be way overpowered).
- There are rarely synergies between your two trees (fire mastery would be one to fire claws e.g.).
- "Barbarian only" for example only applies to you if your main class is barb, not when your sub-class is barb.
A dual classer is not overpowered, nor underpowered if you choose good combinations. Fun options can be:
PURE SUMMONER (Druid summon/necro summon)
You lose the advantage of curses and CE, but get another bunch of pets that doesn't rely on corpses.
WINTER BARB (any Barb tree/pally defensive aura's)
Your double doom zerkers will cause nice cold damage, accompanied by a possible -120% enemy cold resist on the weapons. You have to give up the masteries and/or warcries and/or combat skills however (I would keep combat skills to whirlwind with him, extra AR can come from a demon limb).
VENOM ZON (Zon bow tree/assa shadow tree)
Adding poison to your arrows, extra survivability through fade, MB and cloak of shadows, and your slow valkyrie replaced by a shadow master. Defenitively one of the new most popular classes!
THE SUPPORTER (Necro curses/any pally aura tree)
A multiplayer-only build that is there to become good friends with everyone else.
THE ENCHANTED WEREBEAR (Druid SS/sorc fire tree)
Fire mastery doesn't completely make up for the loss of synergies to fire claws, but the attack rating from enchant solves a big werebear problem.
...
And like this we can go on forever. With 21 skill trees there are literally more then a hundred of combinations possible. Ofcourse some of them are not really an option (Amazon passive and magic with Necro curses seems pretty bad to name one), but some of the combinations hold great potential and can be, above all, fun to play. I doubt it though that there are many uber builds (*cough*hammerdin*cough*) to be found in dual-classes.
Ofcourse, this is just an idea for 1.14. I would really like it to be a major patch (like 1.10 was). That's why I'm posting this idea. I also made a post with a list of suggestions to improve so far useless skills already.
http://diablo.incgamers.com/forums/showthread.php?p=7715749#post7715749
I'm new to post on the forums, but I'm old when it comes to reading them and playing the game (maaany years).
I'm curious if others like my idea of (limited) dual classing. The limitations are put to not overpower dual-classers. It would be fun to see a whole lot of unique new builds after 1.14.
For fun: which dual class (main skill tree + sub-class skill tree) would you like to try out first and why?