Everyone knows about the gold dupe thing caused by them using a 32 bit number for gold values (which would also explain why auctions are capped at 2 bil if you can't go over about 2.15 bil without an error). But I recently found something more priceless. An exact breakdown of how enemy XP/loot was "modified in accordance with its HP". It was 100% complete nerfs, often dramatic. Also, almost every enemy on the list is in an act other than 3. http://us.battle.net/d3/en/forum/topic/8770357797#7 Take a moment to think about that. The entire point of the whole monster density revamp was to make acts other than 3 worth playing. They then went and made acts other than 3 filled with low XP low drop mobs, instead of the smaller numbers of more productive enemies they had before. Can someone explain to the class in what way this is an improvement, or would in any way change the game? Because the way I see it they just went and sabotaged their own major patch feature because... what? People were finding too much stuff? Pfft. The odds are so stacked against you in this game you could give all players literally over 9,000 MF and they'd still mostly find junk. People were leveling too fast? Holy ****, people are able to level up off an non Alkaizer run? MUST BE NERFED! ...Now it'd be nice if Diablo 3's entertainment value were coming from the game itself, but as long as they're gonna continue this train wreck of failure I'm going to continue pointing while cackling insanely in laughter. This is the most fun this game has been in a while.