pallys more fragile than other classes? i played hell all yesterday, and my charger got 2hit killed...a lot. it seems that especially vs undead, he takes more damage than he is supposed to. for example, my standard eq setup gives @20-60 all res in hell after anya quests. i always use absorb. my sorc can take a full boss pack salvo from gloams with only tgods. pally on the other hand must have tgods + lightsaber. i've run this setup with many many MANY chars, so i know it should work. and then, when it didn't work, i started switching out and using equipment none of my other chars use. for example, kira's guardian. i used it for the 57 (i got a bad roll) resists. i also had to transfer over my prudence great hauberk (31 all res, 1500 def. another bad roll.) and then, i even had to get my spirit shield for holy shield prebuff. imho, the big problem, i think, is that pally's take increased damage vs undead, much the same way all clubs have the +50 to undead. the black spikey balls that the raveners shoot usually is nothing more than a slight nuisance to all my other chars. but, for a pally, 2-3 and he's dead. is this true?