Paladin Talent Might

Tylerdurden

Diabloii.Net Member
Paladin Talent Might

I just spent two points in this talent and noticed it doesn't actually increase the damage, only the radius, which I'm not interested in. Did I screw up and need to start a new charcter, or will it increase the damage in later levels and/or a certain number of points from that talent is needed for other talents?
 

ffejrxx

Diabloii.Net Member
if its only 1 or 2 points dont worry, mistakes happen
if your char is still lower lvl you should rebuild him, its easy to lvl with good gear
 

Evrae Altana

Diabloii.Net Member
Are you sure the +% damage on the skill description didn't go up? It probably did, but since your physical damage at your level is so low, the listed damage didn't go up on the LCS.
 

Evrae Altana

Diabloii.Net Member
Hmmm...according to AS, a level 1 Might aura increases your physical damage by 40% and a radius of 10.6 yards, and a level 2 Might increases it by 50% with a radius of 12 yards, so both the damage and radius should go up. What do you see on your screen?
 

lagalot

Diabloii.Net Member
If what your plan is maxing out the might skill then you haven't made any mistakes.
As said before the reason why your not seeing the extra damage is likely due to the low base damage of your weapon.
Once you start using a bigger hitting stick you'll notice the added damage for extra skill points.
 

Tylerdurden

Diabloii.Net Member
Ah thanks, that would explain it I think.

And what I was seeing was this, level two: Radius 13 feet, +dmg: 60 percent. Next level: Radius 13.4 (or something close), +dmg: 60 percent.

Is it worth putting more than one point into might (just to use it until I get fantacism) because maxing it out... I don't know, it'll become useless once I get fatacism, won't it?
 

PFS

Diabloii.Net Member
Tylerdurden said:
Ah thanks, that would explain it I think.

And what I was seeing was this, level two: Radius 13 feet, +dmg: 60 percent. Next level: Radius 13.4 (or something close), +dmg: 60 percent.

Is it worth putting more than one point into might (just to use it until I get fantacism) because maxing it out... I don't know, it'll become useless once I get fatacism, won't it?
In DiabloII a '5' looks a LOT like a '6'.

Each level adds 10%ED and boosts the radius a bit.

If you're planning on getting fanatacism then only put ONE point into all the prerequsite skills.
 

nickedoff

Diabloii.Net Member
it'll become useless once I get fatacism, won't it?
Or concentration, which increases your damage higer than might as well.

Might is a synergy to charge, so you might consider maxing it if you're more into a charge paladin.
 
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