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Paladin Talent Might

Discussion in 'Newcomer Forum' started by Tylerdurden, Sep 12, 2006.

  1. Tylerdurden

    Tylerdurden IncGamers Member

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    Paladin Talent Might

    I just spent two points in this talent and noticed it doesn't actually increase the damage, only the radius, which I'm not interested in. Did I screw up and need to start a new charcter, or will it increase the damage in later levels and/or a certain number of points from that talent is needed for other talents?
     
  2. ffejrxx

    ffejrxx IncGamers Member

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    if its only 1 or 2 points dont worry, mistakes happen
    if your char is still lower lvl you should rebuild him, its easy to lvl with good gear
     
  3. Evrae Altana

    Evrae Altana IncGamers Member

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    Are you sure the +% damage on the skill description didn't go up? It probably did, but since your physical damage at your level is so low, the listed damage didn't go up on the LCS.
     
  4. Tylerdurden

    Tylerdurden IncGamers Member

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    It only changed the radius at level 2, the damage bonus was the same according to the talent tree
     
  5. Evrae Altana

    Evrae Altana IncGamers Member

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    Hmmm...according to AS, a level 1 Might aura increases your physical damage by 40% and a radius of 10.6 yards, and a level 2 Might increases it by 50% with a radius of 12 yards, so both the damage and radius should go up. What do you see on your screen?
     
  6. lagalot

    lagalot IncGamers Member

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    If what your plan is maxing out the might skill then you haven't made any mistakes.
    As said before the reason why your not seeing the extra damage is likely due to the low base damage of your weapon.
    Once you start using a bigger hitting stick you'll notice the added damage for extra skill points.
     
  7. Tylerdurden

    Tylerdurden IncGamers Member

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    Ah thanks, that would explain it I think.

    And what I was seeing was this, level two: Radius 13 feet, +dmg: 60 percent. Next level: Radius 13.4 (or something close), +dmg: 60 percent.

    Is it worth putting more than one point into might (just to use it until I get fantacism) because maxing it out... I don't know, it'll become useless once I get fatacism, won't it?
     
  8. PFS

    PFS IncGamers Member

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    In DiabloII a '5' looks a LOT like a '6'.

    Each level adds 10%ED and boosts the radius a bit.

    If you're planning on getting fanatacism then only put ONE point into all the prerequsite skills.
     
  9. Evrae Altana

    Evrae Altana IncGamers Member

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    Pretty much. Fanaticism is superior to Might.
     
  10. nickedoff

    nickedoff IncGamers Member

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    Or concentration, which increases your damage higer than might as well.

    Might is a synergy to charge, so you might consider maxing it if you're more into a charge paladin.
     

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