Liter Soul
Diabloii.Net Member
OT: Make-a-Merc
Most people have probably wished, at one point or another, that they could hire a kind of merc that doesn't exist. Fanatamerc anyone? How about a Conviction merc for all those sorcs out there? Well, I'd like to know from everyone: If you could design a merc for the non-existant Act 6, what would it be?
Name: Like Rogue, Sorcerer, Barbarian. What would yours be called?
Skills: Act 2 mercs get Jab and their auras, Rogues get Fire/Cold arrows. What skills would your merc have? And what would their purpose be?
Weapon restrictions: Barbarians can only equip swords for weapons, Rogues can only equip bows, Act 3 mercs can only use 1 handed weapons, but shields. What would your merc's gear restrictions be?
Concept: Generally, how would your merc be useful, and what purpose would it serve? Act 2 mercs are excellent for their auras, enhancing your skills or decreasing enemy proficiancies. Act 5 Mercs are excellent tanks. Why would anyone use your merc?
Most people have probably wished, at one point or another, that they could hire a kind of merc that doesn't exist. Fanatamerc anyone? How about a Conviction merc for all those sorcs out there? Well, I'd like to know from everyone: If you could design a merc for the non-existant Act 6, what would it be?
Name: Like Rogue, Sorcerer, Barbarian. What would yours be called?
Skills: Act 2 mercs get Jab and their auras, Rogues get Fire/Cold arrows. What skills would your merc have? And what would their purpose be?
Weapon restrictions: Barbarians can only equip swords for weapons, Rogues can only equip bows, Act 3 mercs can only use 1 handed weapons, but shields. What would your merc's gear restrictions be?
Concept: Generally, how would your merc be useful, and what purpose would it serve? Act 2 mercs are excellent for their auras, enhancing your skills or decreasing enemy proficiancies. Act 5 Mercs are excellent tanks. Why would anyone use your merc?