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OT: Is that so Blizzard?

Discussion in 'Druid' started by Garbad_the_Weak, Mar 12, 2004.

  1. Garbad_the_Weak

    Garbad_the_Weak IncGamers Member

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    OT: Is that so Blizzard?

    Hey all,

    I accidentally clicked on the readme the other night and thought some comments were funny. These all come from the 1.10 change list.

    - The player stats and inventory system has been completely redone to
    run more efficiently, improving server performance and stability.
    - The collision detection system has been sped up significantly. Again,
    improving server performance.


    Which of course explains why 1.10 desychs so much more. ggs.

    - Increased difficulty for high-level players to reduce future
    exploitation of the game system.


    So it the game is easy for you you exploited it? What are you saying here bliz?

    - Reduced the effectiveness of Experience runs, power-leveling, and
    leeching.


    This is so absurd I can't think of anything to say. For the record, leeching and rushing to lvl 80 or so is probably faster than before.

    - Reduced the party member Experience sharing to 0 beyond a maximum
    distance of about 2 screens from the monster death. This prevents
    low-level characters from joining a party and then staying completely
    out of harm's way while still getting Experience.


    Right. Then you made the best experience area conviently safe for leeches as the waves dump out. I rarely even move my leeches once they are through the tps.

    - Encouraged players to play in more of the Diablo II
    areas/locations/levels.


    Bzzt, wrong again. Now instead of pindles, mep runs, and cows, we have pits and baals.

    - Implemented a new system to detect and delete 'duped', 'hacked' and
    other erroneous items from the inventories of Realm Characters as they
    are loaded.


    Rust storm ranks as one of the most ineffective yet hyped programs of all time. Ineffective in deleting dupes and hacks and still deleted some legit items. First major ladder duping spree 3 days after 1.10 was released.

    Item dupe sites barely noticed.

    - Terminated the casting of 'absentee' skills such as the Sorceress'
    Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
    Volcano; etc. when the player enters town. This prevents declaring
    Hostility and doing immediate damage to the unsuspecting.


    Oops, forgot about BH. Yet another cheesy pk tactic still in force.

    - A summoned Grizzly now properly pursues and attacks its enemies more
    effectively.


    Would any druid say a 1.10 grizzly "attacks more effectiviely" than a 09 druid? Thanks for the dmg nerf and the no more ITD.

    - The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
    - Berserker Axe" is now spelled correctly.


    How many years did we wait for this patch again?

    - Added synergy bonuses to many skills. The bonuses boost the
    effectiveness of the higher-level skills based upon the number of points
    allocated to the lower-level (synergizing) skills. Players are rewarded
    for using skill points earlier rather than hoarding them all for later
    'cookie-cutter' distribution to high-level skills.


    Right....

    What you mean is, killed off most hybridization, forced everyone to remake new cookies, and forced superspecializtion because of a shortage of skill points and the huge number of skill points needed to have a viable build.

    - One can no longer enter Town Portals cast by other players in areas
    beyond the "blocking quests" without having completed those quests:
    e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
    Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
    Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
    Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
    DII: LoD). NOTE: A player who kills the High Council (but doesn't use
    Khalim's Will to smash the Compelling Orb), may take a Town Portal into
    the Durance of Hate.


    Rushing now takes roughly 5 minutes longer.

    - A player may have up to 16 corpses now. Only the first (oldest) corpse
    holding items is saved between games.


    Bzzt, bad idea. Not only does it sometimes eat your items, it fails in its intended purpose. NKing just got that much easier.

    - Block lock' has been eliminated. When a player character has just
    blocked an attack, the player cannot block again for a short period of
    time, the length of which increases as Blocking speed increases.


    Because as we all know, players would much rather get hit than get blocklocked. Bzzt, wrong again.

    Garbad
     
  2. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    whoa whoa, the more the block rate, the less the block, is that what its saying? well since you commented that way, i guess it is. omg, that is the dumbest thing they have ever done. it makes no sense.


    i agree with most of the comments except for the rushing issue. 5 minutes longer? i used to rush people in and out in an average of 30 minutes. (24 being record, ok i am not zhar, but yeah, it works :)). anyways, rushing takes a lot more than 35 minutes, it takes people an hour or two, without counting the fact you need to lvl to 24. unless you can find games that you can get quest and be in hell at lvl 1 and leech in chaos sanctuary. i dont know about west, not many do chaos runs. asking a friend to do them? well that just makes things complicated where before, u can pay/ask someone to just rush, thats all, and all you do is join cow games (which are very common) and leech your way through without any hassle.

    it used to take me 3 hours iirc to reach 76. the new char i made, even when i had a rusher, including the time i had to play to reach 24 took me around 7 hours. i remember you saying it took you 8 hours to get a char to 85. 1.10 ruined easy PvP building. Now all have to through the dreaded PvM. ><

    hmm i am glad to hear i am not the only one desync'ing so much. =/
     
  3. Bob_TheMadCow

    Bob_TheMadCow IncGamers Member

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    meh. board eat my reply.

    you're wrong on that one garb. nuff said.
     
  4. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    but now your argument has no basis. pls sum it up.
     
  5. Strid

    Strid IncGamers Member

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    - The player stats and inventory system has been completely redone to
    run more efficiently, improving server performance and stability.
    - The collision detection system has been sped up significantly. Again,
    improving server performance.


    Which of course explains why 1.10 desychs so much more. ggs.

    Dunno about this, I rarely desynch.


    - Increased difficulty for high-level players to reduce future
    exploitation of the game system.


    So it the game is easy for you you exploited it? What are you saying here bliz?

    There are almost no new lvl 99'ers, so the leveling system works I guess. Level 99 is almost impossible to achieve, what it should have been like in 1.09, IMO.


    - Reduced the effectiveness of Experience runs, power-leveling, and
    leeching.


    This is so absurd I can't think of anything to say. For the record, leeching and rushing to lvl 80 or so is probably faster than before.

    I disagree again. In 1.09 I sped about two days for making a lvl ~80 character. Now it takes me about five days to a week. (I don't play 24-7 though, like you do... :D)


    - Reduced the party member Experience sharing to 0 beyond a maximum
    distance of about 2 screens from the monster death. This prevents
    low-level characters from joining a party and then staying completely
    out of harm's way while still getting Experience.


    Right. Then you made the best experience area conviently safe for leeches as the waves dump out. I rarely even move my leeches once they are through the tps.

    Dunno, as I rarely leech.


    - Encouraged players to play in more of the Diablo II
    areas/locations/levels.


    Bzzt, wrong again. Now instead of pindles, mep runs, and cows, we have pits and baals.

    Well, other areas than pits and baals are played more frequently than before, so I don't know what you mean by this...


    - Implemented a new system to detect and delete 'duped', 'hacked' and
    other erroneous items from the inventories of Realm Characters as they
    are loaded.


    Rust storm ranks as one of the most ineffective yet hyped programs of all time. Ineffective in deleting dupes and hacks and still deleted some legit items. First major ladder duping spree 3 days after 1.10 was released.

    Item dupe sites barely noticed.

    Lots of bugged items disappeared, which was VERY good IMHO. Screw that 0.0001% of legit items that disappeared. 95% of all bugged items went away. A fair trade off, I think.


    - Terminated the casting of 'absentee' skills such as the Sorceress'
    Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
    Volcano; etc. when the player enters town. This prevents declaring
    Hostility and doing immediate damage to the unsuspecting.


    Oops, forgot about BH. Yet another cheesy pk tactic still in force.

    Well, if people want to be BM, they'll find a way anyway. You don't have to play with them, nessecarily (spelling?). However, there are still things that could be fixed, but they got rid of lots of the old mistakes.


    - A summoned Grizzly now properly pursues and attacks its enemies more
    effectively.


    Would any druid say a 1.10 grizzly "attacks more effectiviely" than a 09 druid? Thanks for the dmg nerf and the no more ITD.

    Yeah, screw you Blizzard... For once I agree :p

    - The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
    - Berserker Axe" is now spelled correctly.


    How many years did we wait for this patch again?

    They fixed a bug, what are you trying to say??


    - Added synergy bonuses to many skills. The bonuses boost the
    effectiveness of the higher-level skills based upon the number of points
    allocated to the lower-level (synergizing) skills. Players are rewarded
    for using skill points earlier rather than hoarding them all for later
    'cookie-cutter' distribution to high-level skills.


    Right....

    What you mean is, killed off most hybridization, forced everyone to remake new cookies, and forced superspecializtion because of a shortage of skill points and the huge number of skill points needed to have a viable build.

    Well, if you actually play the game, I think that the synergi concept works and its great. No more running around with a cracked dagger until you're level 30 for that one effective skill. Now you can kill earlier on aswell in most cases.


    - One can no longer enter Town Portals cast by other players in areas
    beyond the "blocking quests" without having completed those quests:
    e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
    Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
    Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
    Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
    DII: LoD). NOTE: A player who kills the High Council (but doesn't use
    Khalim's Will to smash the Compelling Orb), may take a Town Portal into
    the Durance of Hate.


    Rushing now takes roughly 5 minutes longer.

    The game wasn't intended for rushing anyway...


    - A player may have up to 16 corpses now. Only the first (oldest) corpse
    holding items is saved between games.


    Bzzt, bad idea. Not only does it sometimes eat your items, it fails in its intended purpose. NKing just got that much easier.


    Hey all,

    I accidentally clicked on the readme the other night and thought some comments were funny. These all come from the 1.10 change list.

    - The player stats and inventory system has been completely redone to
    run more efficiently, improving server performance and stability.
    - The collision detection system has been sped up significantly. Again,
    improving server performance.


    Which of course explains why 1.10 desychs so much more. ggs.

    - Increased difficulty for high-level players to reduce future
    exploitation of the game system.


    So it the game is easy for you you exploited it? What are you saying here bliz?

    - Reduced the effectiveness of Experience runs, power-leveling, and
    leeching.


    This is so absurd I can't think of anything to say. For the record, leeching and rushing to lvl 80 or so is probably faster than before.

    - Reduced the party member Experience sharing to 0 beyond a maximum
    distance of about 2 screens from the monster death. This prevents
    low-level characters from joining a party and then staying completely
    out of harm's way while still getting Experience.


    Right. Then you made the best experience area conviently safe for leeches as the waves dump out. I rarely even move my leeches once they are through the tps.

    - Encouraged players to play in more of the Diablo II
    areas/locations/levels.


    Bzzt, wrong again. Now instead of pindles, mep runs, and cows, we have pits and baals.

    - Implemented a new system to detect and delete 'duped', 'hacked' and
    other erroneous items from the inventories of Realm Characters as they
    are loaded.


    Rust storm ranks as one of the most ineffective yet hyped programs of all time. Ineffective in deleting dupes and hacks and still deleted some legit items. First major ladder duping spree 3 days after 1.10 was released.

    Item dupe sites barely noticed.

    - Terminated the casting of 'absentee' skills such as the Sorceress'
    Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
    Volcano; etc. when the player enters town. This prevents declaring
    Hostility and doing immediate damage to the unsuspecting.


    Oops, forgot about BH. Yet another cheesy pk tactic still in force.

    - A summoned Grizzly now properly pursues and attacks its enemies more
    effectively.


    Would any druid say a 1.10 grizzly "attacks more effectiviely" than a 09 druid? Thanks for the dmg nerf and the no more ITD.

    - The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
    - Berserker Axe" is now spelled correctly.


    How many years did we wait for this patch again?

    - Added synergy bonuses to many skills. The bonuses boost the
    effectiveness of the higher-level skills based upon the number of points
    allocated to the lower-level (synergizing) skills. Players are rewarded
    for using skill points earlier rather than hoarding them all for later
    'cookie-cutter' distribution to high-level skills.


    Right....

    What you mean is, killed off most hybridization, forced everyone to remake new cookies, and forced superspecializtion because of a shortage of skill points and the huge number of skill points needed to have a viable build.

    - One can no longer enter Town Portals cast by other players in areas
    beyond the "blocking quests" without having completed those quests:
    e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
    Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
    Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
    Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
    DII: LoD). NOTE: A player who kills the High Council (but doesn't use
    Khalim's Will to smash the Compelling Orb), may take a Town Portal into
    the Durance of Hate.


    Rushing now takes roughly 5 minutes longer.

    - A player may have up to 16 corpses now. Only the first (oldest) corpse
    holding items is saved between games.


    Bzzt, bad idea. Not only does it sometimes eat your items, it fails in its intended purpose. NKing just got that much easier.


    Well, I popped once when I had almost no good items. All my MF sorc items went straight into the hands of poor grabbers. I could have lived without that experience, if you asked me. Good job Blizzard.


    - Block lock' has been eliminated. When a player character has just
    blocked an attack, the player cannot block again for a short period of
    time, the length of which increases as Blocking speed increases.


    Because as we all know, players would much rather get hit than get blocklocked. Bzzt, wrong again.

    For PvM I think that blocklock was some of the worst things. Its easier to get fast hit recovery, so you can attack back at your enemies. Positive, IMO. And for PvP I guess its the same for all players so it doesn't imbalance things.


    *pulls pants down*
    *removes pants*
    *takes boxers down*

    Here Garbad, eat my shorts!

    *hands boxershorts to Garbad*

    Don't rant that much, especially 'cos I disagree with almost everything you said. :rant:

    (I do the best I can to mock you!!! ;) )
     
  6. Garbad_the_Weak

    Garbad_the_Weak IncGamers Member

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    o_O

    Darn Quillrat hunters. Shows what you know.

    Garbad
     
  7. Strid

    Strid IncGamers Member

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    WFT! M3 pWnZ j00 4LL n00blets!! :D :lol:
     
  8. inkanddagger

    inkanddagger Banned

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    for the record, my teleporting hammerdin friend can rush any difficulty in about 20-25 minutes tops.

    rushing to hell chaos sanct is a good idea - there are always tons of people doing the diablo quest - and it takes 2 games to get lvl 25.

    also, I work 40 hours a week and go to class 15.
    I just hapened to make 4 new lvl 85 duelers this week on the ladder.


    if you havent ever desynched you must be running the mother of all computers at your house.
     
  9. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    hmm perhaps the rusher can rush 20-25 minutes. but how about the leeching to every breakpoint, lvl 24, 40, 60. its a 3 part process now. sure u can somehow get quest from joining a game, then again, that also slows you down because you have to be dependant on others. but usually its best to just lvl to 24 normally. which take takes time. ok lets have it your way, lvl in hell CS, you have to find them, are tehy as common as the cow games? no. far from it. i see a CS game once every 2-3 times i check what games i could join. baal games are all over the place. there was a cow channel before, perhaps a baal channel should be in order? but i doubt blizz would do something like that.
     
  10. Bob_TheMadCow

    Bob_TheMadCow IncGamers Member

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    Ok, I've just been pissed off by a gold *****, so I'll take the time to check the AS

    *checks*

    Hum. I thought it was mentioned there :scratch:

    ANYway, the way I think it is, is that the blocking animation will only show once followed by a pause in which it won't be shown. Your blocking remains at 75% the whole time. But you don't get locked, because it doen't show the animation for every single block.

    It's kinda a half way house between classic and 1.09 blocking methods.
     
  11. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    it doesnt show the animation, but does it actually block?
     
  12. Bob_TheMadCow

    Bob_TheMadCow IncGamers Member

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    You know, I'm not so sure now.

    I coulda swore I'd seen that somewhere, but I don't know where. I kept asking people to test out the new blocking formula, but no-one ever did. Now I don't really care cause I don't really play anymore :(
     
  13. inkanddagger

    inkanddagger Banned

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    now is the age of the 280 fhr 2 handed fury wolf.
     
  14. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    the discussion was in my thread bob, my flaming rabies guide thread, kirsty, victus and i discussed a lot about it, we never did in the end test it thoroughly. with forums going AWOL, my guide thread lost its life. however, i am still glad that ppl continue to make the build. i just wish they would ask the questions/comments or whatever, i am sure they have some.
     
  15. mepersoner

    mepersoner IncGamers Member

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    Gj Strid. ;)

    I desynch and lag A LOT less now btw. :p
     
  16. Kirsty

    Kirsty The Order of Dii Guild Member

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    Hmm.. I'm not certain what the conclusion was, but I think it was something like this: You block, then follows a few frames equal to half the fbr in which you cannot block at all and are open to free hits; after that timespan you can block again. It wasn't just the lack of the animation but no block at all for the entire pause duration. I'm not certain about the part where I noted "half the fbr", but the pause had something to do with the length of your faster block rate. I *think* it was half.... but I'm certain I'm wrong.

    :lol:
     
  17. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    oh, the truth comes out, blizz played favorites and left east for dead. :(
     
  18. Bob_TheMadCow

    Bob_TheMadCow IncGamers Member

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    I missed that. Probably cause I don't PvP cause I never could be bothered MFing. Too boring.

    Did you draw ANY conclusions at all with regards to 1.10 blocking?

    EDIT: Sees Kirsty's post :howdy:
     
  19. Ash Housewares

    Ash Housewares IncGamers Member

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    hey Garbad, I got a few chars I need rushed to lvl80
     
  20. Kirsty

    Kirsty The Order of Dii Guild Member

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    Well, I don't know the whole so you're going to have to do further digging. Perhaps there's more definate knowledge on the statistics forum or ask Victus if he remembers anything....
     

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