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Orb Sorc

Discussion in 'Sorceress' started by johnnyr, Mar 14, 2004.

  1. johnnyr

    johnnyr IncGamers Member

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    Orb Sorc

    Im making pure cold orb sorc and i maxed orb ice bolt and mastery, im lvl 60. i figure this char will be level 85 when i stop serious leveling. thats 25 skill pts +4 from hell quests. where do you think these points should go
     
  2. moi

    moi IncGamers Member

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    well, youve maxed everything orb uses, choose a second tree and put some points into it to deal with cold immunes
     
  3. Æ’enris

    Æ’enris Banned

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    Nooooooooooo
    Static + merc + orb = tri-tree.

    Max telekenisis and rest in warmth.
     
  4. moi

    moi IncGamers Member

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    He didn't mention that he was using energy shield? Also, static is far too weak to be considererd a tree on its own; a skill that cuts monster life in half is great, but when it cant go any lower than that, and therefore can't kill anything, I'd say its a stretch to call it a tree...
     
  5. Æ’enris

    Æ’enris Banned

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    If you're going pure orb where are you going to put the rest? :lol:
    I'm just saying, you have lightning, cold, and physical damage. Static is probably the most damaging spell in the game btw ^^
     
  6. moi

    moi IncGamers Member

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    immune to physical, immune to cold. Kill it. Static field still a tree?
     
  7. Chronus24

    Chronus24 IncGamers Member

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    Befriend a fire sorc...problem solved.
     
  8. Æ’enris

    Æ’enris Banned

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    Merc has reapers toll, thereby removing phys immunity. Otherwise skip it. Or put a 6 ruby giant thresher on it ^^
     
  9. Fincher

    Fincher IncGamers Member

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    waaa

    why would u max telekenesis
     
  10. chubbypuppy

    chubbypuppy IncGamers Member

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    telekinesis

    It's a synergy for energy shield. Currently if you just have 1 pt in TK and 1 pt in ES, a hit takes 200% (not sure of exact figure) of the damage from your mana pool. With each point in TK it takes less and less from your pool, until you get 16? TK points where it only takes 100% of the damage from your mana pool. Going above 16? makes it take less than 100% from your mana pool.

    Sorry about the ?s, too rushed to look things up, but the general idea is there. :)
     
  11. chubbypuppy

    chubbypuppy IncGamers Member

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    Not another tree...

    I would agree with not going to another "tree".

    Of course, static telekinesis and teleport are definite musts. Get these.

    25 points, I think there are 2 options:

    1) Max telekinesis and 1 ES for more protection.

    2) Max lightning storm and the rest into LM. With +10 skills you can do about 1K per pop, not too bad.

    3) Max firewall and rest into fire mastery. The numbers look good (5k/sec), but I could never get the monsters to stand still for the burn, even if I offer them cookies ;)

    BTW, TK is very helpful against most monsters when your merc is soloing those cold immunes. It knocks them back, and seems to make them more vulernable. I don't have figures to prove it, but it seems like my merc would dance with the single cold immune for the longest time, then I would TK it and it would drop like a fly. The damage from TK itself is minimal, so it must be stunning or something to the monster...
     
  12. Chronus24

    Chronus24 IncGamers Member

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    How about one of the cold armors?
     

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