Re: Optimal gear for Act 2 offensive merc? (fishy)
Pride is nice and bleh at the same time. I like my mercs to dish out the damage (although the conc aura is very nice). No onboard damage modifer apart from + to demons? Huge AR and some DS is nice, can work better if paired with Guillame's Face. I haven't used Vamp Gaze in a long time even though I have an eth one for the merc. I prefer the GFace or even Delerium for crowd control (not really necessary for a summoner with curses - although that depends on the skill of the player)
I like Infinity as well, eth upped Hone Sundan with high end jewels is really nice, Obedience is nice for raw damage output, but but suffers from lack of IAS and overall damage output since other weapons hit faster thus triggering CB more often etc.
Doom is great, shattering corpses is overrated IMO, you can always raise skellies and very rarely are the times when it comes back to bite you in the arse. Same with shattering corpses and CE, there's usually enough bodies around.
Insight, well, is nice but I find the meditation aura overrated for a summoner. That's what blue potions are for. What are you going to use in your belt slots anyways? Purples, blues, ID and TP is what I do.
Has anyone mentioned Crescent Moon? Underrated.
Or you can go crazy with Lawbringer with an Act 5 merc ... i've never seen one but might aura plus huge, huge CB would probably take down Baal quickly while minion-stacking him.
Body armor is usually a Fort for me, hence the preference for a bigger damage weapon (that's why Pride makes baby Jesus cry) CoH would work great too, Stone is nice as well as Duress ... Gloom is very nice but not on a summoner for the most part because of the CTC.
If you don't have access to that stuff then Leviathan is good, upped Shaft etc ...