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One Question about pure summoners

Discussion in 'Necromancer' started by ThePowerOfHammers, Jul 1, 2005.

  1. ThePowerOfHammers

    ThePowerOfHammers IncGamers Member

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    One Question about pure summoners

    Hi i have just one question about PURE summoners...are these the correct skill points.
    20 Raise Skeleton
    20 Skeleton Mastery
    20 Skeleton Mage
    6 Summon Resist
    1 Amplify Damage
    Rest: Dunno help me out with this -_-"

    Tell me if im doing something wrong...thank you
     
  2. Jack Shot

    Jack Shot IncGamers Member

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    Looks about right to me. As for the rest:

    1 Decrepify (Decrepify is your friend)
    As many as possible - Corpse Explosion

    For myself, I went out of order. I've done 20 to CE, and now finishing off Skeletal Mage.

    Best of luck to ya
    Jack
     
  3. mhl12

    mhl12 IncGamers Member

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    you need more curses. Put one point in each curse. You never know which one may come in handy. Only one point in summon resist is good enough. Your +skills should boost it up to a decent lvl.
     
  4. ThePowerOfHammers

    ThePowerOfHammers IncGamers Member

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    oh man...i made a mistake with the resists dammit...
    1. will it affect the performance of my summoner greatly or should i keep going with it?
    2. should i add one to revive and blood golem and iron golem as preresequence...eugh cant spell
     
  5. MonsterSlayer

    MonsterSlayer Guest

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    keep going with it, with the skills you have now, you'd already be able to take hell I guess. Skeleton ownage. ;)
     
  6. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    1. Doesn't really matter. You can spare the few extra points in Summon Resist.

    2. Yeah, having a point in Revive can prove very useful in certain situations. The Golems will be of little use.
     
  7. ThePowerOfHammers

    ThePowerOfHammers IncGamers Member

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    for about mercenaries...i found out that nightmare act 2 mercenaries are the best out of all of the other difficulty levels...so which one should i get might or holy freeze merc? cause i dunno ...holy freeze increases my skeletons chance of getting more hits while the enemy attacks more slower while might just gives my skeletons a small attack boost ...or was it a high attack boost i dunno...
     
  8. sir goatscelot

    sir goatscelot IncGamers Member

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    Either Might or BlessedAim, but Hf is not the best as it causes monsters to shatter thus negating CE ;) . You can use a BA merc till you hit lvl 85 as it will greatly help your skells to hit, but then you have to go back and lvl a might merc again after.. Or you can just get a might merc and forget about it lol. Either way it will be fun :)
     
  9. Myrakh-2

    Myrakh-2 IncGamers Member

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    Choose between Might, Might or Might. The others are not worth considering.
     
  10. ThePowerOfHammers

    ThePowerOfHammers IncGamers Member

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    this is what i have

    1 to all curses
    20 raise skeleton
    20 skeleton mastery
    20 skeleton mage
    6 summon resist
    1 clay golem (summon resist)
    1 golem mastery (summon resist)
    1 blood golem (revive)
    1 iron golem(revive)
    1 revive
    Now what???
    some skills im considering to add:
    corpse explosion
    bone armour
     
  11. jonabarpally

    jonabarpally IncGamers Member

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    Next Points

    Corpse Explosion
     
  12. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

    Agreed. It works really well in hell.
     
  13. Myrakh-2

    Myrakh-2 IncGamers Member

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    I noticed it also works in Nightmare. Presumeably it even works in normal, but I'm not using it a lot there.

    SCNR...
     
  14. ThePowerOfHammers

    ThePowerOfHammers IncGamers Member

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    ok...so for stats right? after i put my str to wear all my gear
    havent added anything to dex
    havent added anything to vit
    havent added anything to energy (plenty and regenerate as fast as i can cast)

    should i forget about dex and just put everything into my vit now? cause im using trang and it will take a heck alot of dex points for 75% block...so might as well go all in vit. and i have like 240 points i think
     
  15. Myrakh-2

    Myrakh-2 IncGamers Member

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    My TO skelemancer does just fine with no dex.

    For the occasional zig-zagging through monsters I have a Marrowwalks-synergized bone armor, and I simply avoid getting swarmed in the first place.

    With everything in vitality I now have >1K life, which makes me feel a lot better vs. black souls and other attacks than 75% or 50% or whatever amount of blocking ever could.
     
  16. SharnMes

    SharnMes IncGamers Member

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    Max CE. Its an amazing spell!
     

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