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[OLD] Statistics Forum FAQ

Discussion in 'Theorycrafting and Statistics' started by Psychic Watch, May 1, 2005.

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  1. Psychic Watch

    Psychic Watch IncGamers Member

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    [OLD] Statistics Forum FAQ

    While the "Facts and Formulae Archive" at http://strategy.diabloii.net/news.php?id=551 is an excellent start, it doesn't quite cover everything "statistical" about D2 - for example, some of the recent discussions about odds for unique items, ilvls of quest rewards, and monster animation frames.


    Has there been any thought to getting a stickied FAQ in this forum? There are many useful resources scattered across many different places (even on diabloii.net and forums there is sometimes a missed chance at cohesion).


    I personally would find it useful to have a FAQ covering stats/"facts and formulae" for each version of the game.
     
  2. RTB

    RTB IncGamers Member

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    A statistics FAQ will be enormous. If you are willing to collect everything then I'll help you out. Otherwise, It'd be a waste of time. The amount of info on even a small bit of D2 is big.
     
  3. Psychic Watch

    Psychic Watch IncGamers Member

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    I definitely agree that the amount of potential info is vast. A lot of it is posted in "other places" but not necessarily organized. I've been wondering what the best way to reference them would be in light of the rules here.


    As for the actual organization, I have the idea of "What we know, and How we know it" in terms of, for example, a table of FHR breakpoints and then the exact formula for it and where that formula came from in the game code or otherwise; also thinking in terms of "help others help themselves".


    Then have the info broken down by patch version and classic/expansion.


    Another section could be for countering misinformation listed on common reference sites (Arreat Summit, d2data, etc).


    I'm willing to help collect info as best I can (no need to reinvent any wheels if there is already an accurate source). :thumbsup:
     
  4. RTB

    RTB IncGamers Member

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    Copy the info with name credit.


    For breakpoint tables you don't have to give the formula behind it, as there aren't that many people interested in that. Those that do, tend to search for such info themselves.


    I suggest you make a (long) list of all subjects in Diablo 2 and then go search, then I'll go and see what I have.

    That would become the biggest section. Better ignore those.

    Good luck.
     
  5. Psychic Watch

    Psychic Watch IncGamers Member

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    Here's a starter list of topics. I have sources/links in mind for most of them, but since it's no doubt incomplete I'm posting it to ask for suggestions. Some topics are listed more than once (for completeness), the idea being to use it like an index in a textbook.

    Absorb
    - mechanics

    Affix
    - level
    - calc
    - odds

    Amulets and Rings

    Andariel bug

    AnimationSpeed

    Area Levels
    Area Maps
    - Where is ...?

    Attack Rating
    - correct formula order for equipment
    - base

    Auras
    - combined effects (cf. Dream)

    Berserk

    Blinds Target

    Blocking

    Bosses
    - act
    - unique

    Bow speed

    Breakpoints

    Calculators

    Caps/limits

    Cast
    - Cast animation/launch
    - Casting speed
    - Cast rate

    Chance
    - Chance of Potion Double Heal
    - Chance to Block
    - Chance to Cast
    - Chance to cause Knockback
    - Chance to Freeze
    - Chance to Hit
    - Chance to Pierce

    Champions, champs

    Charge (Paladin skill)

    Charges
    - synergy bug
    - levels

    Charms

    Chest drops
    - Chest drops in alvl 85 areas
    - odds for unique, set, rare, magic, normal, gold, no drop

    Chill duration/effect

    Classic

    Clvl
    - best area for clvl/experience
    - Clvl requirement for crafted items

    Cold effect
    - monster values

    Cold Mastery

    Color Code

    Command-Line Options

    Conviction

    Countess rune drops

    Crafting

    Critical Strike

    Crushing Blow

    Cube
    - Cubing

    Curse
    - monster skill levels
    - shrines as

    Damage
    - Weapon Damage
    - Ethereal Weapon Damage

    Damage to Mana

    Damage Modification
    - Damage Reduced by

    Damage Order

    Deadly Strike

    Defense
    - Base Defense Rating
    - Ignore Target Defense

    Diminishing Returns

    Double Heal

    Drop Probability
    - no drop
    - calculators/accuracy

    Enchant
    - fire mastery * 2

    Energy Shield

    Enhanced Damage

    Enhanced Defense

    Ethereal
    - chances, effects, bugs

    Experience

    FBR, Faster Block Rate

    FCR, Faster Cast Rate

    Fend
    - bug?

    FHR, Faster Hit Recovery

    Fire Enchanted, FE
    - bug
    - explosion

    Formulae
    - code files
    - sources

    Frames
    - FPS, frames per second
    - 256

    Freeze

    FRW, Faster Run/Walk

    Gambling

    Gems

    Grand Charms

    Hellforge

    Hidden stats
    - skeleton damage
    - unlisted skill/synergy effects

    Hireling

    Hit Blinds Target

    Hit Causes Monster to Flee
    - how far; duration

    Hit Recovery

    Horadric Cube

    IAS

    Ignore Target Defense

    Ilvl
    - output from cube recipes

    Imbue, imbuing

    Immune
    - breaking immunities
    - immunity to Amp Damage
    - immunities by level/monster
    - percentage of immunes in game

    Item Generation

    Item stats

    Jewels

    Knockback

    Large Charms

    Leech
    - drain

    Levels
    - alvl
    - clvl
    - mlvl
    - plvl
    - qlvl
    - rlvl
    - slvl, max, calc
    - Area Levels
    - Level 85 areas

    Leveling

    Life
    - +max, Battle Orders, vitality
    - replenish

    Lightning Enchanted, LE
    - MSLEB
    - sparks carrying cold/fire damage

    Lying Character Screen
    - specific wrong info

    Magic Damage

    Magic Damage Reduced
    - Fire Wall etc.

    Magic Find, MF
    - MF Diminishing Returns Formulae
    - odds for unique/set/rare/magic
    - equipment

    Magic Level

    Mana Regeneration

    Maximum Mana Potential

    Mephisto Maps

    Mercenary

    Modifiers

    Monster
    - frames
    - immunes, resists

    No-drop

    Off-weapon damage

    Open Wounds

    OSkills

    Physical Resist
    - global

    Pierce
    - table, 6 times max

    Pindleskin

    Players
    - effect of party on experience
    - /players X
    - HP and experience multipliers

    Poison
    - poison length reduced

    Potions
    - thawing/antidote multiple bonus

    Prefix

    Prevent Monster Heal
    - how long
    - doesn't work on mercs

    Proc'ing
    - Chance to cast

    Qlvl

    Quest drops

    Quest Rewards
    - ilvl

    Replenish Life
    - drain life

    Requirements

    Rerolling

    Rings and Amulets

    Resistance
    - similar to immune list
    - spectral hit/magic resistant

    Run/Walk

    Runes
    - finding
    - forge
    - Countess

    Runewords, Rune Words

    Set Items
    - qlvl

    Slow
    - slows target by

    Sockets

    SoJ

    Skill Levels

    Skill tabs
    - merc effects

    Small Charms

    Smite
    - which effects work

    StatsBonus (damage multipliers)

    Stone of Jordan

    Switch (weapon)
    - which effects stay

    Suffix

    Superior

    Synergy

    Unique Items

    Unsocket

    Upgrade, upped
    - ethereal bug
    - lower stats

    Vengeance Damage

    Vitality
    - Battle Orders/+max

    Walking/Running Speed

    Weapon Damage

    Weapon Speed

    Yards by Resolution

    Zeal

    1.06, 1.07, 1.08, 1.09, 1.10




    Regarding the countering of misinformation, I'm intent on listing at least the most common errors that people refer to on those sites. Would be nice if GFraizer posted the list of remaining corrections he has received :lol:
     
  6. helvete

    helvete IncGamers Member

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    Very very nice list, and the idea of having an "index type faq" is just as nice.

    :clap:

    As an idea, I'd like to have "Bugs" as an index entry, linked to all pages/entries which contain the words "bug" and "bugs", and maybe a list of "features" too, as some "bugs" are "features" and some "features" are "bugs", depending mostly on who you ask...
     
  7. Psychic Watch

    Psychic Watch IncGamers Member

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    Thanks helvete, bug section added (knew I was forgetting something major). :)

    The whole bug/feature debate is enough to cause :bonk: sometimes.


    Here is an updated list along with some links added this time (mostly the ones easily available/rules-safe). As always, suggestions and link ideas are welcome.


    Also, I've been wondering about what sort of information could go into a section about "Things that have stayed the same across all patch versions".




    Absorb
    - mechanics

    Affix
    - level
    - calc
    - odds

    Amulets and Rings

    Andariel bug

    AnimationSpeed

    Area Levels
    - http://strategy.diabloii.net/news.php?id=551#Area Levels
    Area Maps
    - Where is ...?

    Attack Rating
    - correct formula order for equipment
    - base
    --- http://strategy.diabloii.net/news.php?id=551#Base Attack Rating

    Auras
    - combined effects (cf. Dream)

    Berserk

    Blinds Target
    - see Hit Blinds Target

    Blocking
    - http://strategy.diabloii.net/news.php?id=551#Chance to Block

    Bosses
    - act
    - unique

    Bow speed

    Breakpoints
    - http://strategy.diabloii.net/news.php?id=551#General Breakpoints

    Bugs
    - The Bug List
    --- http://www.battle.net/forums/thread.aspx?FN=d2-gameplay&T=120760
    - bug vs. feature

    Calculators

    Caps/limits

    Cast
    - Cast animation/launch
    - Casting speed
    - Cast rate

    Chance
    - Chance of Potion Double Heal
    --- see Potions
    - Chance to Block
    --- see Blocking
    - Chance to Cast
    - Chance to cause Knockback
    --- see Knockback
    - Chance to Freeze
    --- see Freeze
    - Chance to Hit
    --- see To Hit
    - Chance to Pierce
    --- see Pierce

    Champions, champs

    Charge (Paladin skill)

    Charges
    - synergy bug
    - levels

    Charms
    - Kronos' A Guide to Charms in 1.10
    --- http://forums.diabloii.net/showthread.php?t=257640

    Chest drops
    - Chest drops in alvl 85 areas
    --- http://strategy.diabloii.net/news.php?id=551#Chest drops in alvl 85 areas
    - odds for unique, set, rare, magic, normal, gold, no drop

    Chill duration/effect

    Classic

    Clvl
    - best area for clvl/experience
    --- see Experience; Leveling
    - see also Crafting

    Cold effect
    - monster values in monstats.txt

    Cold Mastery

    Color Code
    - http://strategy.diabloii.net/news.php?id=551#Color Code

    Command-Line Options
    - http://strategy.diabloii.net/news.php?id=551#Command-Line Options

    Conviction

    Countess rune drops
    - http://strategy.diabloii.net/news.php?id=551#Countess rune drops
    - see also Runes; Runewords

    Crafting
    - Clvl requirement for crafted items
    --- http://strategy.diabloii.net/news.php?id=551#Clvl requirement for crafted items

    Critical Strike

    Crushing Blow
    - http://strategy.diabloii.net/news.php?id=551#Crushing Blow

    Cube
    - Cubing

    Curse
    - monster skill levels
    --- http://forums.diabloii.net/showthread.php?p=1811263#post1811263
    - shrines as

    Damage
    - Weapon Damage
    --- http://strategy.diabloii.net/news.php?id=551#Weapon Damage
    - Ethereal Weapon Damage
    --- http://strategy.diabloii.net/news.php?id=551#Ethereal Weapon Damage
    - see also Berserk; Vengeance Damage

    Damage to Mana

    Damage Modification
    - Damage Reduced by

    Damage Order

    Deadly Strike

    Defense
    - Base Defense Rating
    --- http://strategy.diabloii.net/news.php?id=551#Base Defense Rating
    - see also Ignore Target Defense

    Diminishing Returns

    Double Heal
    - see Potions

    Drop Probability
    - no drop
    - calculators/accuracy

    Enchant
    - fire mastery * 2

    Energy Shield

    Enhanced Damage
    - see Damage

    Enhanced Defense

    Ethereal
    - chances, effects, bugs
    - see also Damage

    Experience
    - http://strategy.diabloii.net/news.php?id=551#Experience

    FBR, Faster Block Rate
    - see Breakpoints

    FCR, Faster Cast Rate
    - see Breakpoints

    Fend
    - bug?

    FHR, Faster Hit Recovery
    - see Breakpoints

    Fire Enchanted, FE
    - bug
    - explosion

    Formulae
    - code files
    - sources

    Frames
    - FPS, frames per second
    - 256

    Freeze
    - http://strategy.diabloii.net/news.php?id=551#Chance to Freeze

    Forge
    - see Hellforge

    FRW, Faster Run/Walk

    Gambling

    Gems

    Grand Charms

    Hellforge
    - http://strategy.diabloii.net/news.php?id=551#Hellforge rune drops
    - see also Runes; Runewords

    Hidden stats
    - skeleton damage
    - unlisted skill/synergy effects

    Hireling
    - see Mercenary

    Hit Blinds Target
    - http://strategy.diabloii.net/news.php?id=551#Hit Blinds Target

    Hit Causes Monster to Flee
    - how far; duration

    Hit Recovery

    Horadric Cube

    IAS

    Ignore Target Defense
    - http://strategy.diabloii.net/news.php?id=551#Ignore Target Defense

    Ilvl
    - output from cube recipes

    Imbue, imbuing

    Immune
    - breaking immunities
    - immunity to Amp Damage
    - immunities by level/monster
    - percentage of immunes in game

    Item Alteration In-Game
    - Uzziah's guide
    --- http://forums.diabloii.net/showthread.php?t=258325

    Item Generation

    Item stats

    Jewels

    Knockback
    - http://strategy.diabloii.net/news.php?id=551#Chance to cause Knockback

    Large Charms

    Leech
    - drain

    Levels
    - post #7 of http://www.battle.net/forums/thread.aspx?fn=d2-gameplay&t=118470
    - alvl
    - clvl
    - mlvl
    - plvl
    - qlvl
    - rlvl
    - slvl, max, calc
    - Area Levels
    - Level 85 areas

    Leveling
    - Chart
    --- http://strategy.diabloii.net/news.php?id=512
    - http://strategy.diabloii.net/news.php?id=551#Leveling Guide

    Life
    - +max, Battle Orders, vitality
    - see also Replenish Life

    Lightning Enchanted, LE
    - MSLEB
    - sparks carrying cold/fire damage

    Lying Character Screen
    - specific wrong info

    Magic Damage

    Magic Damage Reduced
    - Fire Wall etc.

    Magic Find, MF
    - MF Diminishing Returns Formulae
    --- http://strategy.diabloii.net/news.php?id=551#MF Diminishing Returns Formulae
    - odds for unique/set/rare/magic
    --- http://forums.diabloii.net/showthread.php?t=337803
    - equipment

    Magic Level

    Mana Regeneration
    - http://strategy.diabloii.net/news.php?id=551#Mana Regeneration
    - see also Potions

    Maximum Mana Potential
    - http://strategy.diabloii.net/news.php?id=551#Maximum Mana Potential

    Mephisto Maps
    - http://strategy.diabloii.net/news.php?id=551#Mephisto Maps

    Mercenary
    - http://strategy.diabloii.net/news.php?id=580

    Modifiers

    Monster
    - frames
    - immunes, resists

    No-drop

    Off-weapon damage

    Open Wounds
    - http://strategy.diabloii.net/news.php?id=551#Open Wounds

    OSkills

    Physical Resist
    - global

    Pierce
    - table, 6 times max
    --- post #3 of http://www.battle.net/forums/thread.aspx?fn=d2-gameplay&t=16934

    Pindleskin

    Players
    - effect of party on experience
    - /players X
    - HP and experience multipliers

    Poison
    - poison length reduced

    Potions
    - http://strategy.diabloii.net/news.php?id=551#Chance of Potion Double Heal
    - thawing/antidote multiple bonus

    Prefix

    Prevent Monster Heal
    - how long
    - doesn't work on mercs

    Proc'ing
    - Chance to cast

    Qlvl

    Quest drops

    Quest Rewards
    - ilvl

    Replenish Life
    - http://strategy.diabloii.net/news.php?id=551#Replenish Life
    - drain life

    Requirements

    Rerolling

    Rings and Amulets

    Resistance
    - similar to immune list
    - spectral hit/magic resistant

    Run/Walk

    Runes
    - finding (Urlik's Rune Finder's guide)
    --- http://forums.diabloii.net/showthread.php?t=178289
    - see also Countess; Hellforge

    Runewords, Rune Words

    Set Items
    - qlvl

    Slow
    - slows target by
    --- http://forums.diabloii.net/showthread.php?p=3457497#post3457497

    Sockets
    - Everything You Ever Wanted to Know About Sockets
    --- http://www.battle.net/forums/thread.aspx?fn=d2-gameplay&t=116343
    - Sockets, by number and ilvl
    --- http://www.diabloii.net/items/sockets-list.shtml

    SoJ
    - see Stone of Jordan

    Skill Levels

    Skill tabs
    - merc effects

    Small Charms

    Smite
    - which effects work

    StatsBonus (damage multipliers)

    Stone of Jordan
    - Stone of Jordan Magic Find FAQ by Igor Potapov
    --- http://strategy.diabloii.net/news.php?id=558

    Switch (weapon)
    - which effects stay

    Suffix

    Superior

    Synergy

    To Hit
    - http://strategy.diabloii.net/news.php?id=551#Chance to hit

    Unique Items

    Unsocket

    Upgrade, upped
    - ethereal bug
    - lower stats

    Vengeance Damage

    Vitality
    - Battle Orders/+max

    Walking/Running Speed
    - http://strategy.diabloii.net/news.php?id=551#Walking/Running Speed

    Weapon Damage
    - see Damage

    Weapon Speed

    Yards by Resolution
    - http://strategy.diabloii.net/news.php?id=551#Yards by Resolution

    Zeal

    1.06, 1.07, 1.08, 1.09, 1.10
     
  8. RTB

    RTB IncGamers Member

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  9. Gta-maloy]

    Gta-maloy] IncGamers Member

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    I've added to your list:


    Absorb
    - mechanics
    http://forums.diabloii.net/showthread.php?t=323156&highlight=absorb

    Affix
    - level
    - calc
    - odds
    http://www.diabloii.nu/affixcalc/

    Amulets and Rings
    Code:
    Unique Amulets		Qlvl	Rarity	Set Amulets		Qlvl	Rarity
    Nokozan Relic		14	20	Civerb's Icon		13	7
    Eye of Etlich		20	5	Cathan's Sigil		15	7
    Mahim-Oak Curio		34	5	Angelic Wings		17	7
    Saracen's Chance	53	10	Vidala's Snare		19	7
    The Cat's Eye		58	5	Arcanna's sign		20	1
    Rising Sun		58	5	Iratha's Collar		21	7
    Crescent Moon		58	5	Tal Rasha's Adj.	26	1
    Atma's Scarab		60	5	Tancred's Weird		27	7
    Highlord's Wrath	73	5	Telling of Beads	39	1
    Mara's Caleidoscope	80	5	Total:			39+	44
    Seraph's Hymn		73	3
    Metalgrid		85	2
    Total:			85+	75
    
    Unique Rings		Qlvl	Rarity	Set Rings		Qlvl	Rarity
    Nagelring		10	15	Cathan's Seal		15	7
    Manald Heal		20	15	Angelic Halo		17	3
    Stone of Jordan		39	1	Total:			17+	10
    Dwarf Star		53	10
    Raven Frost		53	10
    Bul Kathos' WB		66	1
    Carrion Wind		68	3
    Nature's Peace		77	3
    Wisp Projector		84	1
    Total:			84+	59
    

    AnimationSpeed
    http://www.theamazonbasin.com/d2/forums/index.php?showtopic=47096&st=0&#entry499474

    Area Levels
    - http://strategy.diabloii.net/news.p...551#Area Levels
    Area Maps
    - Where is ...?
    http://www.battle.net/diablo2exp/maps/

    Attack Rating
    - correct formula order for equipment
    - base
    --- http://strategy.diabloii.net/news.p...e Attack Rating

    Auras
    - combined effects (cf. Dream)
    http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52827

    Berserk

    Blinds Target
    - see Hit Blinds Target

    Blocking
    - http://strategy.diabloii.net/news.p...Chance to Block

    Bosses
    - act
    - unique

    Bow speed

    Breakpoints
    - http://strategy.diabloii.net/news.p...ral Breakpoints

    Bugs
    - The Bug List
    --- http://www.battle.net/forums/thread...meplay&T=120760
    - bug vs. feature

    Calculators
    http://s11.invisionfree.com/Barons_Bazaar/index.php?showforum=40

    Caps/limits


    Cast
    - Cast animation/launch
    - Casting speed
    - Cast rate

    Chance
    - Chance of Potion Double Heal
    --- see Potions
    - Chance to Block
    --- see Blocking
    - Chance to Cast
    - Chance to cause Knockback
    --- see Knockback
    - Chance to Freeze
    --- see Freeze
    - Chance to Hit
    --- see To Hit
    - Chance to Pierce
    --- see Pierce

    Champions, champs

    Charge (Paladin skill)

    Charges
    - synergy bug
    - levels

    Charms
    - Kronos' A Guide to Charms in 1.10
    --- http://forums.diabloii.net/showthread.php?t=257640

    Chest drops
    - Chest drops in alvl 85 areas
    --- http://strategy.diabloii.net/news.p...n alvl 85 areas
    - odds for unique, set, rare, magic, normal, gold, no drop

    Chill duration/effect

    Classic

    Clvl
    - best area for clvl/experience
    --- see Experience; Leveling
    - see also Crafting

    Cold effect
    - monster values in monstats.txt

    Cold Mastery

    Color Code
    - http://strategy.diabloii.net/news.php?id=551#Color Code

    Command-Line Options
    - http://strategy.diabloii.net/news.p...nd-Line Options

    Conviction

    Countess rune drops
    - http://strategy.diabloii.net/news.p...tess rune drops
    - see also Runes; Runewords

    Crafting
    - Clvl requirement for crafted items
    --- http://strategy.diabloii.net/news.p...r crafted items

    Critical Strike

    Crushing Blow
    - http://strategy.diabloii.net/news.p...1#Crushing Blow

    Cube
    - Cubing

    Curse
    - monster skill levels
    --- http://forums.diabloii.net/showthre...3#post1811263
    - shrines as

    Damage
    - Weapon Damage
    --- http://strategy.diabloii.net/news.p...1#Weapon Damage
    - Ethereal Weapon Damage
    --- http://strategy.diabloii.net/news.p...l Weapon Damage
    - see also Berserk; Vengeance Damage

    Damage to Mana

    Damage Modification
    - Damage Reduced by

    Damage Order

    Deadly Strike

    Defense
    - Base Defense Rating
    --- http://strategy.diabloii.net/news.p... Defense Rating
    - see also Ignore Target Defense

    Diminishing Returns

    Double Heal
    - see Potions

    Drop Probability
    - no drop
    - calculators/accuracy

    Enchant
    - fire mastery * 2

    Energy Shield

    Enhanced Damage
    - see Damage

    Enhanced Defense

    Ethereal
    - chances, effects, bugs
    - see also Damage

    Experience
    - http://strategy.diabloii.net/news.php?id=551#Experience

    FBR, Faster Block Rate
    - see Breakpoints

    FCR, Faster Cast Rate
    - see Breakpoints

    Fend
    - bug?

    FHR, Faster Hit Recovery
    - see Breakpoints

    Fire Enchanted, FE
    - bug
    - explosion

    Formulae
    - code files
    - sources

    Frames
    - FPS, frames per second
    - 256

    Freeze
    - http://strategy.diabloii.net/news.p...hance to Freeze

    Forge
    - see Hellforge

    FRW, Faster Run/Walk

    Gambling

    Gems

    Grand Charms

    Hellforge
    - http://strategy.diabloii.net/news.p...orge rune drops
    - see also Runes; Runewords

    Hidden stats
    - skeleton damage
    - unlisted skill/synergy effects

    Hireling
    - see Mercenary

    Hit Blinds Target
    - http://strategy.diabloii.net/news.p...t Blinds Target

    Hit Causes Monster to Flee
    - how far; duration

    Hit Recovery

    Horadric Cube

    IAS

    Ignore Target Defense
    - http://strategy.diabloii.net/news.p... Target Defense

    Ilvl
    - output from cube recipes

    Imbue, imbuing

    Immune
    - breaking immunities
    - immunity to Amp Damage
    - immunities by level/monster
    - percentage of immunes in game

    Item Alteration In-Game
    - Uzziah's guide
    --- http://forums.diabloii.net/showthread.php?t=258325

    Item Generation

    Item stats

    Jewels

    Knockback
    - http://strategy.diabloii.net/news.p...cause Knockback

    Large Charms

    Leech
    - drain

    Levels
    - post #7 of http://www.battle.net/forums/thread...meplay&t=118470
    - alvl
    - clvl
    - mlvl
    - plvl
    - qlvl
    - rlvl
    - slvl, max, calc
    - Area Levels
    - Level 85 areas

    Leveling
    - Chart
    --- http://strategy.diabloii.net/news.php?id=512
    - http://strategy.diabloii.net/news.p...#Leveling Guide

    Life
    - +max, Battle Orders, vitality
    - see also Replenish Life

    Lightning Enchanted, LE
    - MSLEB
    - sparks carrying cold/fire damage

    Lying Character Screen
    - specific wrong info

    Magic Damage

    Magic Damage Reduced
    - Fire Wall etc.

    Magic Find, MF
    - MF Diminishing Returns Formulae
    --- http://strategy.diabloii.net/news.p...eturns Formulae
    - odds for unique/set/rare/magic
    --- http://forums.diabloii.net/showthread.php?t=337803
    - equipment

    Magic Level

    Mana Regeneration
    - http://strategy.diabloii.net/news.p...na Regeneration
    - see also Potions

    Maximum Mana Potential
    - http://strategy.diabloii.net/news.p... Mana Potential

    Mephisto Maps
    - http://strategy.diabloii.net/news.p...1#Mephisto Maps

    Mercenary
    - http://strategy.diabloii.net/news.php?id=580

    Modifiers

    Monster
    - frames
    - immunes, resists

    No-drop

    Off-weapon damage

    Open Wounds
    - http://strategy.diabloii.net/news.p...551#Open Wounds

    OSkills

    Physical Resist
    - global

    Pierce
    - table, 6 times max
    --- post #3 of http://www.battle.net/forums/thread...ameplay&t=16934

    Pindleskin

    Players
    - effect of party on experience
    - /players X
    - HP and experience multipliers

    Poison
    - poison length reduced

    Potions
    - http://strategy.diabloii.net/news.p...ion Double Heal
    - thawing/antidote multiple bonus

    Prefix
    - http://www.battle.net/diablo2exp/items/magic/

    Prevent Monster Heal
    - how long
    - doesn't work on mercs

    Proc'ing
    - Chance to cast

    Qlvl
    - See levels

    Quest drops

    Quest Rewards
    - ilvl

    Replenish Life
    - http://strategy.diabloii.net/news.p...#Replenish Life
    - drain life

    Requirements

    Rerolling

    Rings and Amulets
    - See Amulets

    Resistance
    - similar to immune list
    - spectral hit/magic resistant

    Run/Walk

    Runes
    - finding (Urlik's Rune Finder's guide)
    --- http://forums.diabloii.net/showthread.php?t=178289
    - see also Countess; Hellforge

    Runewords, Rune Words
    - http://www.battle.net/diablo2exp/items/runewords.shtml

    Set Items
    - qlvl

    Slow
    - slows target by
    --- http://forums.diabloii.net/showthre...7#post3457497

    Sockets
    - Everything You Ever Wanted to Know About Sockets
    --- http://www.battle.net/forums/thread...meplay&t=116343
    - Sockets, by number and ilvl
    --- http://www.diabloii.net/items/sockets-list.shtml

    SoJ
    - see Stone of Jordan

    Skill Levels

    Skill tabs
    - merc effects

    Small Charms
    - http://www.battle.net/diablo2exp/items/charms.shtml

    Smite
    - which effects work
    --- http://www.battle.net/forums/thread.aspx?fn=d2-gameplay&t=136509&p=1&tmp=1#new136509

    StatsBonus (damage multipliers)

    Stone of Jordan
    - Stone of Jordan Magic Find FAQ by Igor Potapov
    --- http://strategy.diabloii.net/news.php?id=558

    Switch (weapon)
    - which effects stay

    Suffix
    - http://www.battle.net/diablo2exp/items/magic/

    Superior

    Synergy

    Treasure Class
    - http://forums.diabloii.net/showthread.php?t=314677&highlight=unique+monsters
    - http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55546

    To Hit
    - http://strategy.diabloii.net/news.p...1#Chance to hit

    Unique Items
    - http://www.battle.net/diablo2exp/items/uniques.shtml

    Unsocket

    Upgrade, upped
    - ethereal bug
    --- See the bug's list (bugs)
    - lower stats
    --- See the bug's list (bugs)

    Vengeance Damage

    Vitality
    - Battle Orders/+max

    Walking/Running Speed
    - http://strategy.diabloii.net/news.p...g/Running Speed

    Weapon Damage
    - see Damage

    Weapon Speed

    Yards by Resolution
    - http://strategy.diabloii.net/news.p...s by Resolution

    Zeal
     
  10. Ax2Grind

    Ax2Grind IncGamers Member

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    Hehe, oops

    Tried a few of those links, and maybe it's just a temporary issue but it's not listing the full URL, adding the ellipses instead. None of the links I've tested work as is, this includes the Facts & Formulae page on Strategy Compendum, though that SC page is still there.
     
  11. thegiantturtle

    thegiantturtle IncGamers Member

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    The original links worked. Gta-maloy]'s copies of links, don't work. Go up to a previous post to see them
     
  12. Ax2Grind

    Ax2Grind IncGamers Member

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    I think I got it!

    I'll have to ask the webmasters here but it seems the very bottom section is somewhat unlinked due to too many abbreviated links. Apparently vBulletin either has a hard-coded limit or the webmaster needs to set a higher limit for such links.

    If a link is too long it gets abbreviated in the listing, using an ellipsis to connect the beginning and end of the link, however if there are too many abbreviated links whatever space is used to store the actual links runs out and the link works exactly how it's displayed, with the ellipsis.
     
  13. Ax2Grind

    Ax2Grind IncGamers Member

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    Another section?

    I vote for adding a 'Yes you can successfully enter hell games at CLvl1" section, otherwise known as Rushing, with apporpriate additional information. Getting a bit tired of seeing 'you cant be in hell below level 10 because you need to be 20 to beat ancient' posts. Sorry, young ones, phrase it in the form of a question next time.
     
  14. RTB

    RTB IncGamers Member

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    Collection of animation data. SM/SW are next.
    Code:
    Vampire form FHR breakpoints:
    FHR   frames
    0   15
    2   14
    6   13
    10   12
    16   11
    24   10
    34   9
    48   8
    72   7
    117   6
    208   5
    
    Vampire form FCR breakpoints:
    FCR   frames
    0   23
    6   22
    11   21
    18   20
    24   19
    35   18
    48   17
    65   16
    86   15
    120   14
    180   13
    
    Vampire form attack:
    EIAS   frames
    -20   25
    -18   24
    -14   23
    -11   22
    -7   21
    -2   20
    3   19
    8   18
    14   17
    20   16
    28   15
    36   14
    46   13
    57   12
    70   11
    
    Example:
    1. You want to reach 11 fpa, that's 70 EIAS.
    2. Weapon = Cutlass (-30 WSM), 40 EIAS needed
    3. Look up 40 EIAS in EIAS/IAS table, that's 60 IAS needed for 11 fpa.
    
    Hydra attack
    EIAS   frames
    0   12
    
    Skeleton/Skeleton Mage
    EIAS   frames
    0   18
    2   17
    8   16
    15   15
    23   14
    31   13
    
    Skeleton Block (kite shield only)
    EFBR   frames
    0   9
    
    Skeleton hit recovery
    EFHR   frames
    0   7
    
    Clay Golem attack
    EIAS   frames
    0   17
    4   16
    11   15
    19   14
    27   13
    37   12
    
    Blood Golem attack
    EIAS   frames
    0   15
    8   14
    15   13
    24   12
    34   11
    
    Fire Golem attack
    EIAS   Frames
    0   16
    7   15
    14   14
    22   13
    31   12
    
    Iron Golem:
    EIAS   Frames
    -20   20
    -19   19
    -15   18
    -10   17
    -5   16
    0   15
    8   14
    15   13
    24   12
    34   11
    46   10
    61   9
    
    Valk (Lance/War Pike)
    IAS   Fanat   0   9   13   14/15
    0      22   16   16   15
    10      20   15   14   14
    20      18   14   13   13
    30      17   13   13   13
    40      16   12   12   12
    
    Raven attack
    EIAS   frames
    0   28
    
    Spirit Wolf/Fenris A1 attack
    EIAS   frames
    0   18
    6   17
    12   16
    19   15
    27   14
    36   13
    
    Spirit Wolf/Fenris gethit
    EFHR   frames
    0   13
    
    Spirit Wolf/Fenris S1 (Teleport)
    EFCR   frames
    0   49
    
    Grizzly A1 attack normal
    EIAS   frames
    0   12
    9   11
    19   10
    31   9
    
    Grizzly A2 (=Smite)
    EIAS   frames
    0   17
    4   16
    10   15
    18   14
    26   13
    36   12
    
    Grizzly hit recovery
    EFHR   frames
    0   10
    
    Normal speed (approximate)
    Baal Melee 1 (fire):   18   Hit frame:   14
    Baal Melee 2 (freeze):   20   Hit frame:   15
    Baal Nova (fire):   22   Hit frame:   13
    Baal Inferno (seq):   15   Hit frame:   11
    Baal Tentacles (spawn):   36   Hit frame:   25
    Baal Cold Missiles:   18   Hit frame:   14
    Baal Teleport:      18   Hit frame:   14
    Baal Curse Cast:   22   Hit frame:   13
    
    Decrep speed (approximate)
    Baal Melee 1 (fire):   37   Hit frame:   31
    Baal Melee 2 (freeze):   40   Hit frame:   30
    Baal Nova (fire):   45   Hit frame:   27
    Baal Inferno (seq):   31   Hit frame:   23
    Baal Tentacles (spawn):   73   Hit frame:   51
    Baal Cold Missiles:   37   Hit frame:   31
    Baal Teleport:      37   Hit frame:   31
    Baal Curse Cast:   45   Hit frame:   27
    
    You can use this IAS>EIAS table to see how much IAS you need
    for reaching a breakpoint.
    +----+----+ +----+----+ +----+----+ +----+----+ +----+----+
    |EIAS| IAS| |EIAS| IAS| |EIAS| IAS| |EIAS| IAS| |EIAS| IAS|
    +----+----+ +----+----+ +----+----+ +----+----+ +----+----+
    |   1|   2| |  21|  26| |  41|  63| |  61| 125| |  81| 250|
    |   2|   3| |  22|  27| |  42|  65| |  62| 129| |  82| 259|
    |   3|   4| |  23|  29| |  43|  68| |  63| 133| |  83| 270|
    |   4|   5| |  24|  30| |  44|  70| |  64| 138| |  84| 280|
    |   5|   6| |  25|  32| |  45|  72| |  65| 142| |  85| 292|
    |   6|   7| |  26|  34| |  46|  75| |  66| 147| |  86| 304|
    |   7|   8| |  27|  35| |  47|  78| |  67| 152| |  87| 317|
    |   8|   9| |  28|  37| |  48|  80| |  68| 157| |  **| 330|
    |   9|  10| |  29|  39| |  49|  83| |  69| 163| |  89| 345|
    |  10|  11| |  30|  40| |  50|  86| |  70| 168| |  90| 360|
    |  11|  13| |  31|  42| |  51|  89| |  71| 174| |  91| 377|
    |  12|  14| |  32|  44| |  52|  92| |  72| 180| |  92| 395|
    |  13|  15| |  33|  46| |  53|  95| |  73| 187| |  93| 414|
    |  14|  16| |  34|  48| |  54|  99| |  74| 194| |  94| 434|
    |  15|  18| |  35|  50| |  55| 102| |  75| 200| |  95| 456|
    |  16|  19| |  36|  52| |  56| 105| |  76| 208| |  96| 480|
    |  17|  20| |  37|  54| |  57| 109| |  77| 215| |  97| 507|
    |  18|  22| |  38|  56| |  58| 113| |  78| 223| |  98| 535|
    |  19|  23| |  39|  58| |  59| 117| |  79| 232| |  99| 566|
    |  20|  24| |  40|  60| |  60| 120| |  80| 240| | 100| 600|
    +----+----+ +----+----+ +----+----+ +----+----+ +----+----+
    Table originally made by GaiaCaT 
    Baal frames lengths are approximates because his AI seems to allow him to cast a new skill before the previous one finished.

    For all minions there's a 15 frame delay between decisions.
     
  15. superdave

    superdave IncGamers Member

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    thx rtb....i lost my valk table in a recent computer crash...would it be possible for you to quote your source?
     
  16. RTB

    RTB IncGamers Member

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    Sure. It's just the normal amazon's breakpoint table for 2-handed thrust. The valk uses the same animations as the amazon. I did not use the german speed calc. Source is the game files for the data, and Myrdinn/Hammerman/Jarulf for the formula.

    Stats for meph.
    Code:
    MEPHISTO
    Frames				Chilled
    A1 (melee):	A2 (spell):	A1 (melee):	A2 (spell):
    norm:	23	norm:	23	norm:	31	norm:	31
    NM:	21	NM:	20	NM:	24	NM:	24
    hell:	19	Hell:	19	Hell:	21	Hell:	20
    Gethit:	16			Gethit:	21
    Death:	39
    
    
    Run/walk: 5.33 yards/sec
    Mlvl
    Norm:	26
    NM:	59
    Hell:	87
    
    Threat: 14 (10 is normal)
    
    AI delay:
    Norm:	15
    NM:	10
    Hell:	6
    
    Demon, Opens doors, Boss, Prime Evil, Killable
    
    Skills:
    
    Primelightning
    Velocity 30 (arrow = 24)
    Range 25 (= Poison Javelin)
    Doesn't pierce
    Size 2
    base dmg (lightning):
    Norm, Slvl 6:	15 - 180
    NM, Slvl 9:	15 - 270
    Hell, Slvl 13:	15 - 390
    
    Primebolt
    Amount of bolts:
    Norm:	8
    NM:	11
    Hell:	15
    Velocity: 12
    Range: 98
    Size: 1
    Base dmg (Lightning):
    Norm, Slvl 6:	1 - 90
    NM, Slvl 9:	1 - 130
    Hell, Slvl 13:	1 - 194
    
    PrimePoisonNova
    Subloops:
    Norm:	6
    NM:	9
    Hell:	13
    Base dmg(poison);
    Norm, Slvl 7:	40 bite dmg over 420 frames = 65.625 over 16.8 sec
    NM, Slvl 10:	55 bite dmg over 480 frames = 103.125 over 19.2 sec
    Hell, Slvl 14:	75 bite dmg over 560 frames = 164.0625 over 22.4 sec
    
    MephistoMissile (Ice ball/Skull thingy.)
    Velocity: 24
    Range : 40
    Size: 2
    Bypasses chance to hit formula
    Base dmg (physical):
    Norm, Slvl 5:	44  - 48
    NM, Slvl 8:	80  - 84
    Hell, Slvl 12:	120 - 124
    Base dmg (cold):
    Norm, Slvl 5:	84  - 98  175 frames chill = 7 sec
    NM, Slvl 8:	138 - 158 250 frames chill = 10 sec
    Hell, Slvl 12:	234 - 270 350 frames chill = 14 sec
    
    MephFrostNova
    Radius:
    Normal:	6 yards
    NM:	12 yards
    Hell:	18.66 yards
    Base dmg (cold):
    Norm, Slvl 1:	40  - 60 , 200 frames chill = 8 sec
    NM, Slvl 4:	100 - 120, 350 frames chill = 14 sec
    Hell, Slvl 8:	180 - 200, 550 frames chill = 22 sec
    
    Blizzard
    100 frames chill = 4 sec
    Base dmg (cold):
    Norm, Slvl 5:	105 - 139
    NM, Slvl 8:	150 - 187
    Hell, Slvl 12:	270 - 311
    
    Slow% by chill:	Drain Efficiency:
    Normal:	-25	Normal:	100%
    NM:	-15	NM/Hell:  0%
    Hell:	-10	
    
    Resists
    Normal:		NM:		Hell:
    Phys:	0	Phys:	0	Phys:	20
    Magic:	0	Magic:	0	Magic:	50
    Fire:	33	Fire:	50	Fire:	75
    Light:	33	Light:	50	Light:	75
    Cold:	25	Cold:	25	Cold:	75
    Pois:	50	Pois:	50	Pois:	75
    
    Damageregen: 1/256th life per frame.
    
    Block chance
    Normal:	20
    NM:	40
    Hell:	50
    
    Normal stats	NM stats	Hell stats
    Life: 	6036	Life:	74547	Life (NL): 70740
    Def:	193	Def(NL):1092	Life (L):  94320
    Exp:	10718	Def(L):	1286	Def (NL):  2292
    Melee:	50-75	Exp:	240504	Def (L):   2697
    AR:	665	Melee:	78-107	Exp:	   1148886
    		AR:	2304	Melee:	   156-215
    				AR:	   6968
    
    
    
    MEPHISTOSPIRIT
    Normal:		NM:		Hell:
    Mlvl:	24	Mlvl:	55	Mlvl:	83
    Dmg:	23-35	Dmg:	47-68	Dmg:	131-188
    AR:	303	AR:	1350	AR:	2164
     
  17. RTB

    RTB IncGamers Member

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    Baal was first :teeth:
    Animation lengths are mostly approximates, especially the decrepify ones, except for the hit frame. Baal's AI seems to allow him to pick another attack before finishing an animation. It's what kills his AI when you put some slow on him.
    Another oddity is that his second melee attack does in fact use the dmg values for the elemental dmg from the first melee attack. The same bug is what makes Gloams so powerful.
    Melee attack2 in NM/hell freezes minions/hirelings and chills players, though I don't know if the Gloam bug also affects chill/freeze lengths. I don't remember getting chilled by him, except for an a5 barb getting popped by a melee attack, but that might be because of Cannot Be Frozen on Raven Frost.
    Code:
    Baal
    Frames
    Normal speed					Decrep speed
    Baal Melee 1 (fire):	18	Hit frame: 14	Baal Melee 1 (fire):	37	Hit frame: 31
    Baal Melee 2 (freeze):	20	Hit frame: 25	Baal Melee 2 (fire):	40	Hit frame: 30
    Baal Nova (fire):	22	Hit frame: 13	Baal Nova (fire):	45	Hit frame: 27
    Baal Inferno (seq):	15+20	Hit frame: 11	Baal Inferno (seq):	31+20	Hit frame: 23
    Baal Tentacles (spawn):	36	Hit frame: 25	Baal Tentacles (spawn):	73	Hit frame: 51
    Baal Cold Missiles:	18	Hit frame: 14	Baal Cold Missiles:	37	Hit frame: 31
    Baal Teleport:		18	Hit frame: 14	Baal Teleport:		37	Hit frame: 31
    Baal Curse Cast:	22	Hit frame: 13	Baal Curse Cast:	45	Hit frame: 27
    
    Token: 42
    
    Walk/Run speed: 3.33 yards/sec
    
    Mlvl
    Norm:	60
    NM:	75
    Hell:	99
    
    Threat: 14
    
    AI delay:
    Norm:	15
    NM:	13
    Hell:	12
    
    Skills
    
    Baal Nova
    S3 animation
    Dmg (fire):
    Norm (Slvl 1):	50  - 75
    NM (Slvl 4):	122 - 147
    Hell (Slvl 8):	218 - 243
    Velocity: 20
    Range: 40
    Nextdelay: 4 frames
    Size 2
    
    Baal Inferno
    S1 animation
    20 frame duration
    Dmg/frame (magic):
    Norm (Slvl 1):	4  - 6	maximum: 16  - 24
    NM (Slvl 4):	13 - 15 maximum: 52  - 60
    Hell (Slvl 8):	25 - 27 maximum: 100 - 108
    50% mana drain per hit
    Nextdelay: 4 frames
    Size 3
    
    Baal Tentacle (spawn)
    S2 animation
    99% hardcoded :(
    
    Baal Cold Missiles
    A1 animation
    dmg/hit (cold):
    Norm (Slvl 1):	20 - 40, 200 frame chill = 8 seconds
    NM (Slvl 4):	47 - 67, 350 frame chill = 14 seconds
    Hell (Slvl 8):	83 - 103,650 frame chill = 26 seconds
    
    Baal Teleport
    S1 animation
    
    Defense Curse
    S3 animation
    Duration:
    Norm (Slvl 3):	350 frames = 14 seconds
    NM (Slvl 6):	575 frames = 23 seconds
    Hell (Slvl 10):	875 frames = 37 seconds
    Radius:
    Norm:	3.33 yards
    NM:	5.33 yards
    Hell:	7.66 yards
    Defense reduction:
    Norm:	-60%
    NM:	-75%
    Hell:	-95%
    
    Blood Mana
    S3 animation
    Duration:
    Norm (Slvl 3):	350 frames = 14 seconds
    NM (Slvl 6):	575 frames = 23 seconds
    Hell (Slvl 10):	875 frames = 37 seconds
    Radius:
    Norm:	3.33 yards
    NM:	5.33 yards
    Hell:	7.66 yards
    Cannot lower below 40 hp.
    
    Drain effectiveness:
    Norm:	100%
    NM:	50%
    Hell:	20%
    
    Slow% by chill: -15
    
    Resists:
    Normal		NM		Hell
    Phys:	0	Phys:	0	Phys: 	50
    Magic:	0	Magic:	0	Magic:	0
    Fire:	33	Fire:	50	Fire:	50
    Light:	33	Light:	50	Light:	50
    Cold:	33	Cold:	50	Cold:	50
    Pois:	50	Pois:	50	Pois:	50
    
    Regen: 1/256th life per frame.
    
    Block chance:
    Norm:	40
    NM:	45
    Hell:	55
    
    Stats
    Norm:			NM:				Hell:
    Life:	26484		Life:	117596			Life L:	493701
    Def:	313		Def (L):1494			Life NL:370276
    Exp:	216862		Def(NL):1271			Def (L):2847
    Melee1:	39-66		Exp:	1619522			Def(NL):2420
    AR1:	1604	Melee1 (fire):	73-110 (61-92)		Exp:	4536277
    Melee2:	50-100		AR1:	3600		Melee1 (fire):	167-211 (133-222)
    AR2:	2403	Melee2 (freeze):82-146 (61-92, 20 sec)	AR1:	9850	
    			AR2:	3600		Melee2 (freeze):183-266 (133-222, 40 sec)
    							AR2:	9850
     
  18. RTB

    RTB IncGamers Member

    Joined:
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    Code:
    Diablo
    
    Token: DI
    
    Animation	frames	hitframe(s)
    Melee1*		15	10
    Melee2*		19	16
    Fire Nova	17	9
    Melee cold	15	7
    Fire Storm	19	12
    Fire Wall	19	12
    Bone Prison	19	12
    Pink Lightning	16+40	10-49
    Hit Recovery	11	-
    
    * Melee1: Horizontal right-hand swipe
    * Melee2: Vertical left-hand slash
    
    Velocity: 4 yards/sec
    
    Mlvl:
    Norm:	40
    NM:	62
    Hell: 	94
    
    Threat: 14
    
    AI delay:
    Norm:	15
    NM:	13
    Hell: 	12
    
    Skills:
    DiabLight (Pink Lightning)
    SC animation
    40 frame duration
    Nextdelay: 3
    Size: 2
    Physical dmg (per frame):
    Norm, Slvl 3:	6.75  - 8.75
    NM, Slvl 6:	14.25 - 16.25
    Hell, Slvl 10:	24.25 - 26.25
    Lightning dmg (per frame):
    Norm, Slvl 3:	14.25 - 24.5
    NM, Slvl 6:	26.25 - 36.5
    Hell, Slvl 10:	42.25 - 52.5
    
    DiabCold (Melee cold attack)
    S2 animation
    Magical dmg:
    Norm, Slvl 4:	 42 -  61, 10 second chill
    NM, Slvl 7:	 69 -  97, 16 second chill
    Hell, Slvl 11:	105 - 145, 24 second chill
    
    DiabFire (Fire Nova)
    S1 animation
    Nextdelay: 4
    Size: 2 (unavoidable when in range anyway)
    Norm, Slvl 5:	52 - 82
    NM, Slvl 8:	76 - 106
    Hell, Slvl 15:	108 - 138
    
    DiabWall (Fire Storm)
    S3 animation
    Number of streams:
    Norm:	3
    NM:	6
    Hell:	10
    Physical dmg (per frame, per stream, per 3 flames):
    Norm, Slvl 3:	0.75    - 1.5
    NM, Slvl 6:	1.3125  - 2.0625
    Hell, Slvl 10:	2.0625  - 2.8125
    Fire dmg (per frame, per stream):
    Norm, Slvl 3:	2.0625  - 3.28125
    NM, Slvl 6:	3.46875 - 4.6875
    Hell, Slvl 10:	5.34375 - 6.5625
    
    DiabRun (Charge)
    Sequence
    Velocity: 13.33 yards/sec
    Physical dmg:
    Norm, Slvl 5:	53  - 69
    NM, Slvl 8:	80  - 96
    Hell, Slvl 12:	116 - 132
    
    PrimeFirewall (Fire Wall)
    S3 animation
    19/128 chance of hitsound
    Fire dmg (per frame, per 3 flames):
    Norm, Slvl 8:	0.75     - 0.796875
    NM, Slvl 11:	1.171875 - 1.21875
    Hell, Slvl 15:	1.734375 - 1.78125
    
    DiabPrison (Bone Prison)
    S3 animation
    
    Drain:		Coldeffect:
    Norm:	100	Norm:	-25
    NM:	50	NM:	-15
    Hell:	0	Hell:	-10
    
    Resists:
    	Norm	NM	Hell
    Phys:	0	0	45
    Magic:	0	0	0
    Fire:	33	50	50
    Light:	33	50	50
    Cold:	33	50	50
    Pois:	50	50	50
    
    Damageregen: 0 (1/256th life point per frame)
    
    Block chance:
    Norm:	25
    NM:	40
    Hell:	50
    
    Stats
    	Norm	NM		Hell
    Life:	13818	Life:	90749	Life L:	113812
    Def:	208	Def L:	806	Life NL:85363
    Exp:	44092	Def NL:	686	Def L:	2534
    Melee1:	19-49	Exp:	465362	Def NL:	2154
    AR1:	1311	Melee1:	91-112	Exp:	2195808
    Melee2:	28-64	AR1:	2592	Melee1:	192-235
    AR2:	1051	Melee2:	96-127	AR1:	8062
    		AR2:	2412	Melee2:	230-267
    				AR2:	7500
    Code:
    Andariel
    
    token: AN
    
    Velocity: 8 = 5.33 yards/s
    
    Mlvl:
    Norm:	12
    NM:	49
    Hell:	75
    
    Threat: 14
    aidelay: (in frames)
    Norm:	15
    NM:	11
    Hell:	9
    
    AI
    "spray in melee?":
    Norm:	30
    NM:	35
    Hell:	35
    "stall?":
    Norm:	10
    NM:	8
    Hell:	6
    "fire or engage?":
    Norm:	30
    NM:	32
    Hell:	34
    "spray from dist?":
    Norm:	50
    NM:	55
    Hell:	60
    
    Animation	length		hitframe(s)
    AndarielSpray	17		5-13
    AndyPoisonBolt	15		10
    Melee Attack	15		10
    Hit Recovery	11		-
    
    Skills
    AndarielSpray
    Velocity: 15
    Range: 40
    Size: 1
    Dmg: ? (no hitshift+far too huge physical dmg listed, hardcoded.)
    Poison length:
    Norm:	400 frames = 16 seconds
    NM:	430 frames = 17.2 seconds
    Hell:	470 frames = 18.8 seconds
    
    AndyPoisonBolt
    Velocity: 20
    Range: 50
    Size: 1
    Dmg: ? (no hitshift+far too huge physical dmg listed, hardcoded.)
    Poison length:
    Norm:	800 frames = 32 seconds
    NM:	830 frames = 33.2 seconds
    Hell:	870 frames = 34.8 seconds
    
    Drain:		Slow% by cold:
    Norm:	100	Norm:	-25%
    NM:	66	NM:	-15%
    Hell:	33	Hell:	  0%
    
    Resists:
    Normal:		NM:	Hell:
    Phys:	0	0	66
    Magic:	0	0	0
    Fire:	-50	-50	-50
    Light:	50	50	66
    Cold:	50	50	66
    Pois:	80	50	66
    
    Block chance:
    Norm:	0%
    NM:	20%
    Hell:	40%
    
    Stats:
    Normal stats:	NM stats:	Hell:
    Life:	1024	Life:	24800	Life (L):  60031
    Def:	60	Def(L):	639	Life (NL): 45023
    Exp:	1282	Def(NL):684	Def (L):   1622
    Melee:	6-19	Exp:	92295	Def (NL):  1379
    AR:	169	Melee:	55-68	Exp:	   561066
    		AR:	1944	Melee:	   153-187
    				AR:	   14231
    
    Melee poison dmg:
    Norm:	2.64 bite dmg over 30 frame = .31 over 1.2 seconds
    NM:	24.6-25.01 bite dmg over 33 frames = 3.17 over 1.32 seconds
    Hell:	28.05 bite dmg over 225 frames = 24.65 over 9 seconds
    SM/SW stats were put in an Assassin forum sticky.
     
  19. jrlafrance

    jrlafrance IncGamers Member

    Joined:
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    Tons of great information here guys! I hope you keep up the good work! :clap:

    I think it would be handier, is there was an index for the FAQ index. What I mean is have an alphabetized index, so all you have to do is click on the letter, and all the FAQ's under that letter come up (in a different page maybe?).

    Anyways, lots of questions should be answered here!
     
  20. RTB

    RTB IncGamers Member

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    Andariel stats corrected. Only Prime Evil left is Duriel.

    Code:
    Andariel
    
    token: AN
    
    Velocity: 8 = 5.33 yards/s
    
    Mlvl:
    Norm:	12
    NM:	49
    Hell:	75
    
    Threat: 14
    aidelay: (in frames)
    Norm:	15
    NM:	11
    Hell:	9
    
    AI
    "spray in melee?":
    Norm:	30
    NM:	35
    Hell:	35
    "stall?":
    Norm:	10
    NM:	8
    Hell:	6
    "fire or engage?":
    Norm:	30
    NM:	32
    Hell:	34
    "spray from dist?":
    Norm:	50
    NM:	55
    Hell:	60
    
    Animation	length		hitframe(s)
    AndarielSpray	17		5-13
    AndyPoisonBolt	15		10
    Melee Attack	15		10
    Hit Recovery	11		-
    
    Skills: 
    Andarielspray
    Velocity: 15
    Range: 40
    Size: 1
    Missiles fired:	9
    Physical dmg:
    Norm:	 7 - 10
    NM:	22 - 25
    Hell:	42 - 45
    Poison dmg:
    Norm:	 32- 64 bite dmg over 400 frames = 50-100 over 16 seconds
    NM:	128-160 bite dmg over 430 frames = 215-268.75 over 17.2 seconds
    Hell:	256-288 bite dmg over 470 frames = 470-528.75 over 18.8 seconds
    
    AndyPoisonBolt
    Velocity: 20
    Range: 50
    Size: 1
    Physical dmg:
    Norm:	 7 - 10
    NM:	22 - 25
    Hell:	42 - 45	
    Poison length:
    Norm:	 32- 64 bite dmg over 800 frames = 100-200 over 32 seconds
    NM:	146-178 bite dmg over 830 frames = 473.359375-577.109375 over 33.2 seconds
    Hell:	298-330 bite dmg over 870 frames = 1012.734375-1121.48375 over 34.8 seconds
    
    
    Drain:		Slow% by cold:
    Norm:	100	Norm:	-25%
    NM:	66	NM:	-15%
    Hell:	33	Hell:	  0%
    
    Resists:
    Normal:		NM:	Hell:
    Phys:	0	0	66
    Magic:	0	0	0
    Fire:	-50	-50	-50
    Light:	50	50	66
    Cold:	50	50	66
    Pois:	80	50	66
    
    Block chance:
    Norm:	0%
    NM:	20%
    Hell:	40%
    
    Stats:
    Normal stats:	NM stats:	Hell:
    Life:	1024	Life:	24800	Life (L):  60031
    Def:	60	Def(L):	639	Life (NL): 45023
    Exp:	1282	Def(NL):684	Def (L):   1622
    Melee:	6-19	Exp:	92295	Def (NL):  1379
    AR:	169	Melee:	55-68	Exp:	   561066
    		AR:	1944	Melee:	   153-187
    				AR:	   14231
    
    Melee poison dmg:
    Norm:	675 bite dmg over 30 frames = 79.1015625 over 1.2 seconds
    NM:	6297-6298 bite dmg over 33 frames = 811.7226563-811.8515625 over 1.32 seconds
    Hell:	7180 bite dmg over 225 frames = 6310.546875 over 9 seconds
     
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