There are things you can't fight, acts of God. If you see a hurricane or tornado coming, you have to get out of the way. Odiseuss is typical PvP wind druid with max block option. I've decided to open thread about him because I think maybe it could help other players to build and balance their wind druids to play them. ATM only 2 players play windy in PvP which is a shame since character has a lot of potential and is actually strong. Building functional windy is really easy, you don't even need some special gear for it. Okay, getting 19+ fcr amulet could be a problematic part, but even without skills there windy could be quite a force to deal with, and it is always possible to use fcr rings to need less fcr on amulet... Name is inspired by Odysseus, I just made my own variation of it. It has no other connection. Character name: Odiseuss Class: Druid Level: 95 Build: Windy Power Level: scouter a-splodes Stat Points: Strength: 85 (156 with Enigma, 186 with Stormshield) Dexterity: 175 (208 with gear aka max block with Eld Stormshield) Vitality: rest Energy: base, not important Skills: 20 Cyclone Armor 20 Twister 20 Tornado 20 Hurricane 1 Grizzly 2 Dire Wolf (gives hp to grizzly) 20 Oak 1 prerequisites It takes druid level 94 to maximize Windy this way. Other option what some players use is to put 1 in Lycanthropy, 1 Werebear, 1 Maul and 1 Shock Wave. They tend to transform to bears in some matches to shockwave their opponents before proceeding to kill them. Idea is simple, Shock Wave is similar to Mindblast, puts swirly overhead of opponents making them being stunned upon any damage they take. Shock Wave can easily last over 7 seconds this way. Normally my Oak would then have 17 invested skillpoints if I go that route. I might, sounds fun, even if not that useful in most matches. EQUIPMENT This windy has 2 major gear options - either to go for 163 fcr breakpoint aka vita route, or he has maxblock route with Stormshield. With maxblock I aimed also to have 50% damage reduction, unlike 43% you naturally get from only Stormshield and Enigma. Most of the time I use maxblock option since every time there seem to be at least one opponent I could use it against. Also equipment aims to give me as much life as possible with nice damage output, and also very welcomed 5% max fire resist that is great to have against Firesorcs. Block setup: Life: 5578 Mana: 831 Tornado: 4537-4787 (~793 PvP dmg) Hurricane: 2382-2497 (summoned with switch, 103 PvP dmg on 75 res) Cyclone Armor: 2454 damage sorb Spoiler Helm: [email protected] 11%dr 2os CoA with fhr/dex jewel and Pruby Spoiler Code: Crown of Ages Corona Defense: 362 Durability: 40 of 50 Required Level: 82 Required Strength: 174 Fingerprint: 0x5d68faf5 Item Level: 87 Version: Expansion 1.10+ Indestructible +1 to All Skills +37% Faster Hit Recovery +50% Enhanced Defense +113 Defense +1 to Strength +9 to Dexterity +38 to Life All Resistances +30 Damage Reduced by 11% 2 Sockets (2 used) Socketed: Plague Heart Socketed: Perfect Ruby Body: Enigma LP Amulet: 2/20/res crafted Spoiler Code: Corruption Wing Amulet Required Level: 89 Fingerprint: 0x553840af Item Level: 93 Version: Expansion 1.10+ +2 to Druid Skill Levels +20% Faster Cast Rate +10 to Mana Regenerate Mana 9% Lightning Resist +33% Fire Resist +30% Weapon: 1.07 Wizardspike with fhr/9dex/27PR jewel Spoiler Code: Wizardspike Bone Knife One Hand Damage: 23 - 49 Indestructible Required Level: 61 Required Strength: 38 Required Dexterity: 75 Fingerprint: 0x391c6d24 Item Level: 87 Version: Expansion +50% Faster Cast Rate +7% Faster Hit Recovery +9 to Dexterity Increase Maximum Mana 15% +190 to Mana (Based on Character Level) Regenerate Mana 15% All Resistances +95 Poison Resist +27% 1 Sockets (1 used) Socketed: Plague Eye Shield: Stormshield with Eld rune Belt: fcr/fhr/strength/life/LR crafted Spoiler Code: Bramble Lash Sharkskin Belt Defense: 32 Durability: 11 of 14 Required Level: 85 Required Strength: 20 Fingerprint: 0xed0321ea Item Level: 95 Version: Expansion 1.10+ +9% Faster Cast Rate +24% Faster Hit Recovery +28 to Strength +36 to Life +15 to Mana Regenerate Mana 9% Lightning Resist +8 Gloves: Trang Claws Boots: 15/65 Waterwalk Rings: 2x beta bkwb Switch: 14bo cta and spirit Inventory: 7 skillers: 2x fhr, 39, 38, 30, 24, 17 life Allresist: 42/18 GC, 19/5 SC Fire resist: 20/11, 20/11 Poison resist: 20/10, 19/11, 19/11, 17/10 Lightning resist: 20/11, 19/10, 18/10, 15/11, 14/11 Life/Mana: 20/14, 20/14, 20/13, 20/11 Goal of this equipment is: to have max block, to have 50%dr, to have 99fcr breakpoint, to have 86% fhr and to have maxed lightning resist on switch. Why on switch? Because trappers are your tough opponents and you will have to WSG against them a lot, and having negative resists on switch could easily make you killed if she kills your cyclone armor. But, having maxed resistances on both switches makes you quite tanky when you wsg out of traps. Normally there is also fire trapper, but only I have one so I don't have to bother with it. I would recommend to have maxed at least lite resist on switch for WSG, and it is easy to do that if you use CtA from cube in inventory and have Wizardspike on switch as well. I'd do that if I had to WSG against fire trapper. I found random CoA to be best helm choice unless you have some great druid pelt with skills life sockets and whatnot. CoA also gets you to 50% dr. Why is that important? It is not, but why not have it if you can? Difference between 50% dr and 43% dr is 14% effective life. Why not take it? It certainly wouldn't hurt. Also CoA gives resistances and fhr... quite nice helm indeed. Other option is Jalal's, but I find it inferior to CoA in almost every way, except it provides extra skill and makes your Shock Wave (if you go that route) last considerably longer, but you also lose 14% effective life against physical unless you invest Ber rune in socket... Eld in Stormshield because it saves you nice amount of life, and life is worth a lot on wind druid since with Oak and BO any life you have is easily multiplied by 4. I use this belt because I lack fhr on character, and also extra strength makes my CoA help boost BO 1 more level (otherwise I don't have 174 required strength on switch where CtA and spirit are). Boots are here to provide tons of life and extra fire resist which is useful against firesorcs. Other choice would be simple and effective Sandstorm Treks. FHR life res are there, very nice boots. But, Walks are better if you can afford to carry them. 163 fcr setup: Life: 5881 Mana: 1202 Tornado: 5075-5344 (~885 PvP dmg) Hurricane: 2456-2571 (summoned with switch, 107 PvP dmg on 75 res) Cyclone Armor: 2641 damage sorb Spoiler Helm: 2 circlets, first one is primary, second one is for LR stack Spoiler Code: Blood Brow Coronet Defense: 39 Durability: 30 of 30 Required Level: 40 Fingerprint: 0xcf87597 Item Level: 85 Version: Expansion 1.10+ +1 to Druid Skill Levels +20% Faster Cast Rate 5% Mana stolen per hit +86 to Life +58 to Mana Fire Resist +19% 1 Sockets (1 used) Socketed: Perfect Ruby Dire Circlet Circlet Defense: 50 Durability: 29 of 35 Required Level: 36 Fingerprint: 0x8714db13 Item Level: 80 Version: Expansion 1.10+ +1 to Druid Skill Levels +20% Faster Cast Rate +7% Faster Hit Recovery +5 to Maximum Damage +64% Enhanced Defense +7 to Energy +48 to Life All Resistances +15 Lightning Resist +16% 1 Sockets (1 used) Socketed: Grim Scarab Body: Enigma LP Amulet: 2/20/res crafted Spoiler Code: Corruption Wing Amulet Required Level: 89 Fingerprint: 0x553840af Item Level: 93 Version: Expansion 1.10+ +2 to Druid Skill Levels +20% Faster Cast Rate +10 to Mana Regenerate Mana 9% Lightning Resist +33% Fire Resist +30% Weapon: 1.07 Wizardspike with fhr/9dex/27PR jewel Spoiler Code: Wizardspike Bone Knife One Hand Damage: 23 - 49 Indestructible Required Level: 61 Required Strength: 38 Required Dexterity: 75 Fingerprint: 0x391c6d24 Item Level: 87 Version: Expansion +50% Faster Cast Rate +7% Faster Hit Recovery +9 to Dexterity Increase Maximum Mana 15% +190 to Mana (Based on Character Level) Regenerate Mana 15% All Resistances +95 Poison Resist +27% 1 Sockets (1 used) Socketed: Plague Eye Shield: Spirit Belt: Arachnid Mesh Gloves: Trang Claws Boots: 15/65 Waterwalk Rings: 2x beta bkwb Switch: 14bo cta and spirit Inventory: same as in block setup Goal of vita setup is to get 163 fcr as most important part. Then 86 fhr and more life than in block setup. That's it. Obviously I lack 2 skill circlet, but these I have are good enough. Druid is not dependable on skills and that is major plus, you can easily get away with 1 skill on circlet and 1 on amulet for example. 700 PvP damage or 800, 900, doesn't really make much of a difference. Nothing special to comment for vita setup except that I need the other circlet to have maxed lightning resist on switch, or I just put more lightning resist charms in inventory. Second circlet is socketed with fhr lite res jewel, and fhr I don't need for primary switch, but on CtA switch I lack 7fhr for 86 breakpoint... so that's it. 163 fcr DR setup To achieve this, in stash I have BerBer CoA along with some fcr strength/life/res rings. I put CoA on and rings on and with it I achieve 163 fcr with 39% damage reduction. I'm not sure how useful this option is, but I can imagine using it from time to time when casters are vastly present with 1 bowazon or whatever in I need damage reduction against. This is basically what non-block druids would use as damage reduction option, unless they go Stormshield. I'll comment on it below. Stash gear: Well, apart of items that build my 3 setups, I have some more charms to stack poison resist and lightning resist. I'm not sure will I ever use them, but they are there cuz they can be. Also I have some cold resist charms for stacking blizzard sorcs, but I don't think they will be much of a problem, I already have them nicely stacked with gear I normally use, but I could stack them some more if I wanted to. From rings, I have Wisp Projector as option for trappers, and Ravenfrost for blizzard sorcs and to battle other wind druids with walking tactics if needed. BLOCK VS VITA, WHAT TO GO FOR? This topic was somewhat popular not long ago. Everyone has their opinion on this. First, lets see what is the difference. Block druid obviously has major advantage against physical damage characters, especially barbs, paladins and bowazons among most notable. But, to get max block, you have to invest some dexterity. Now there is new problem to consider, how good is Hoto in comparison to Wizardspike? First of all, you need 99 fhr for Hoto setup so it is not exactly optimal option for non-vita druids. I simply find Wizardspike superior than Hoto, but that is not easy to explan, everyone should do the match themselves and decide do you like it or not. Now, if Wizardspike seems better, even with req jewel it takes 63 dexterity to use it. 208 dexterity is for max block at level 95 with Eld Stormshield, so if rest of your gear don't give dexterity, you saved 145 stats, or 1160 life after Oak is casted. Roughly, depends on Oak level. So, vita druid roughly has 1160 life extra than block variant at most. Unless I miss something obvious. Is that 1160 extra life worth it to sacrifice block? Against bowazon you can win without block, but against barbarian you have to play super turtle style to stand a chance. Paladin is also almost unwinnable match, but it mostly depends on who plays the paladin, so that is not a fact indeed. Secondly, vita druid's best DR option is BerBer CoA. That puts him to 39% DR which is ok, but is unimpressive in comparison to 50%DR maxblock other druid has. This 39%DR won't make you win against barbs (or good paladins), but will make bowazon a winnable match for you. What is other option? Some player might consider using Stormshield as DR option despite not having max block... And I must stop here and ask you, does that make sense to use Storm as DR option and not have max block? First of all, you sacrifice your biggest strength - 163 fcr, for a DR that will, honestly, be useful pretty much only against bowazon. Any half decent barb should win against you, as will good melee paladin. It certainly does not make sense to me, unless you are poor player and wanna play vita druid and don't have BerBer CoA option. Only then it makes sense, otherwise you sacrifice your primary strength, 163 fcr, to get some DR which will save you against single character out there. So, if you go vita route, I'm quite exclusive there - you will either go BerBer CoA + 163 fcr DR route, or you will go max block route. After all, how much does 1100 life really mean? For a poor player it certainly means more since their life will be lower. But, for better geared wind druids it doesn't mean much, really. You will be strong against casters with or without such life, and block setup will make you much much stronger against opponents you are weak against otherwise. Bowazon will become relatively easy target, BvC will be finally interesting match you can win and paladins won't be able to kill you by Zealing in place or by random charge lock. I say block route offers you much more than vita route, especially cause those deadly characters I meantioned, barb and melee paladin, are quite popular. It is up to you will you fight them as big turtle running constantly and spamming tornadoes without real strategy, or will you fight them head on in a more interesting match. But, point with block is to cover up your weaknesses, while vita does not cover anything at all, it just makes you barely stronger against characters you are already strong against. One could argue that druid has tons of minions and does not need block... well, try it out. They protect you nicely if you constantly run away from opponents, but they won't really protect you if you stand your ground for more than needed. And even with meat shield like that, if barb manages to whirl you once to kill your pack and namelock+ww you second time, you are dead. Same with melee paladin. It just depends on how good is a player you play against. Some might ask, if Necro and Sorc can go vita route, why wouldn't that work for druid as well? Well, it might work, but be aware that both necro and sorc have much higher range than you and much faster projectiles. They can fight their battles from afar. You cannot. Tornado is moving slowly, and your battle strategy then is to force opponent to come to you and hopefully tele into tornadoes and don't kill you too fast. Necro and sorc fight on a screen range, you can't. That's why necro and sorc can get away with vita route much easier than you. HOW MUCH DAMAGE IS ENOUGH FOR PVP? As you can notice, I don't use 10 skillers, but 7. I Intentionally don't use more. Why? Cuz damage on windy is not that important really. Stay close to 800 PvP damage value and you are good to go. More valuable is to get higher life for example, that would be especially true for more poor players. In a place of plain skiller you can have 60 life from small charms, which after Oak translates into 240 extra life. Find your own balance there, but in general 750+ is good value to aim for. I had 950 damage druid before and I see no difference between then and now. Tornadoes last longer and each can hit target more than once... that's why Windy feels to hit like a truck. FUTURE PLANS To play PvP! Dunno, to find better charms and possibly some epic pelt. Don't have any other plans. I don't have recent windy videos, but this one I made before. Windy had slightly different gear before too. Ty for reading.