This thread will be devoted to the Barbarian in my Oskill Sept. The principle of the Sept is simple: every character will use an oskill as main attack. In the case of ObZen this oskill is Feral Rage, with the Barb in Wolf form, granted through the unique Fury Visor Wolfhowl: Code: Wolfhowl Fury Visor Defense: 332-377 (varies)(Base Defense: 105-150) Required Level: 79 Required Strength: 129 Durability: 35 (Barbarian Only) +120-150% Enhanced Defense (varies) +2-3 To Warcries (Barbarian Only) (varies) +3-6 To Feral Rage (varies) +3-6 To Lycanthropy (varies) +3-6 To Werewolf (varies) +8-15 To Strength (varies) +8-15 To Dexterity (varies) +8-15 To Vitality (varies) Level 15 Summon Dire Wolf (18 Charges) This character will be played on SC SP, twinked. Player setting will be adjusted depending on killing speed, but will most likely be /p8 for at least normal and nightmare. Respecs are allowed. In my past 2 Septs this was only allowed to optimize stat distribution, but for this Sept any respec is allowed. I'm not going to level up a Wolfbarb to 79 with just normal attack available ... . I will try to keep respecs somewhat limited to the theme. So for example that Zealing Sorc won't be a Charged Boltress early on, or that Bear Paladin a Hammerdin. On to the plan ... Character name ObZen. It was hard to give this character a good name, not because of the theme (there's plenty inspiration to find in a shapeshifted Barbarian), but because I have actually further plans with this character once he is finished, but only after respeccing him to a ZealBarb (Trav runner, maybe a shot at level 99). Hence I ended up with one of my default names for Barbs in D2 (and D3 for that matter): ObZen, the name of one of the best albums of one of my favourite bands, Meshuggah. Build WolfBarb. Planned skill layout Maxed BO, Shout, Iron Skin and Mastery. 1 point in Natural Resistance, Battle Cry and Increased Speed. Rest of the points in Natural Resistance. Planned endgame gear - Helm: Wolfhowl, socketed with all resist jewel if needed, otherwise probably ED% jewel. I have 6 Wolfhowls in my GoMule stash, this one was the best and will be used Code: Wolfhowl Fury Visor Defense: 366 Durability: 35 of 35 Required Level: 79 Required Strength: 129 Fingerprint: 0x2097b422 Item Level: ** Version: Expansion 1.10+ +3 to Warcry Skills (Barbarian Only) 30% Enhanced Damage +8 to Maximum Damage +36% Damage to Undead +27 to Attack Rating against Undead +5 to Feral Rage +5 to Lycanthropy +4 to Werewolf +143% Enhanced Defense +9 to Strength +13 to Dexterity +8 to Vitality Heal Stamina Plus 13% Level 15 Summon Dire Wolf (18/18 Charges) 1 Sockets (1 used) Socketed: Stone Eye Stone Eye Jewel Required Level: 37 Fingerprint: 0x2d0342d3 Item Level: 85 Version: Expansion 1.10+ 30% Enhanced Damage +8 to Maximum Damage +36% Damage to Undead +27 to Attack Rating against Undead Heal Stamina Plus 13% No Wolfhowl means no WolfBarb . - Body Armor: Fortitude or Chains of Honor Same as with most characters in this Sept. Fortitude would be the best option in terms of damage. The reason I'm also considering Chains of Honor, is because I'm worried that my resists will be lacking. Also, + skills benefit the oskills Feral Rage, Werewolf and Lycanthropy, but I don't have many +skills with this character, so this would be an option. On the other hand, this character also focuses a lot on high Defense, and Fortitude wins hands down there, with it's much higher enhanced defense and ctc chilling armor - Belt: probably String of Ears, with other options being Verdungo's, Thundergod's, Arachnid's, ... - Boots: Gore Riders CB, DS ... enough said - Gloves: probably Laying of Hands, with other options being Blood Fists, Lava Gouts, rares ... - Amulet: Highlord's Wrath Scaling DS, lightning res and a much needed +skill - Ring 1: Ravenfrost CBF, Cold Absorb, high Dex and AR% - Ring 2: Bul-Kathos' or rare with life and/or mana steal, resists, ... - Weapon : at level 79 certainly upped Shaeled Ribcracker, at level 84 I might change to Tomb Reaver - Shield: none - weapon switch: dual HotO No-brainer there, no? Merc Act 2 Might Merc with eth Reaper's Toll, eth Fortitude and Andariel's Visage Build before Werewolf form The initial plan was to start out with Double Swing, then Frenzy, after which I'd change to a ZealBarb once I could equip a Passion weapon. Frenzy was so increcibly fun and fast to level that I kept that all the way through to level 79. That's about it as far as the theory is concerned. Time to start things in practice. In the past I tried to give frequent updates, but I'm afraid time has become scarce lately, so they might not be so frequent this time. Also because Frenzy made leveling so incredibly fast ... well, just read the first progress report . As usual, suggestions, criticism, advice is more than welcome to help me get the most out of this character.