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Oblivion Knights

Discussion in 'Sorceress' started by trekdanne, Nov 11, 2006.

  1. trekdanne

    trekdanne IncGamers Member

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    Oblivion Knights

    Hi! Im having problems with my blizzsorc in the CS. Those oblivion knights first kills my merc with IM, then they use their guidance missiles and finish me off. I need some hints how to stop them... :grin:
     
  2. Jackson

    Jackson IncGamers Member

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    Yeah.. they can be a big pain for blizzard sorcs, since they're usually cold immune.

    What I do is I try to isolate them one by one. Taking on a big group of them is not a good idea, for obvious reasons. Then, static field + strong merc should be good enough.
     
  3. trekdanne

    trekdanne IncGamers Member

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    ok. hmm then the problem probably is my merc. i wonder if you would consider my merc to be strong enough:

    lvl85 act2 combat
    Crown of Thieves
    Grand Crown
    Defense: 477
    Durability: 26 of 26
    Required Strength: 93
    Required Level: 49
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x5e2e2699
    +25 to Dexterity
    +50 to Life
    +35 to Mana
    +179% Enhanced Defense
    Fire Resist +33%
    9% Life stolen per hit
    92% Extra Gold from Monsters
    Ethereal (Cannot be Repaired)

    Hone Sundan
    Yari
    'ShaelShaelAmn'
    Two-Hand Damage: 142 to 289
    Durability: 15 of 15
    Required Strength: 91
    Required Level: 37
    Spear Class - Very Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 62
    Fingerprint: 0xbba3e715
    +184% Enhanced Damage
    +20 to Minimum Damage
    +40 to Maximum Damage
    7% Life stolen per hit
    40% Increased Attack Speed
    45% Chance of Crushing Blow
    Repairs 1 durability in 10 seconds
    Ethereal (Cannot be Repaired), Socketed (3: 3 used)

    The Gladiator's Bane
    Wire Fleece
    Defense: 1303
    Durability: 28 of 135
    Required Strength: 111
    Required Level: 85
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x23aa0d8a
    +160% Enhanced Defense
    +50 Defense
    Damage Reduced by 19
    Magic Damage Reduced by 15
    +103 Maximum Durability
    Attacker Takes Damage of 20
    30% Faster Hit Recovery
    Poison Length Reduced by 50%
    Cannot Be Frozen
     
  4. IntelligentX

    IntelligentX IncGamers Member

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    Oh, single player, eh.
    Your merc is cool enough with good CB, DR, MDR and CBF and the life leech from crown of thieves should be able to keep him alive.
     
  5. Noite Escura

    Noite Escura IncGamers Member

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    There's no way of doing it at full speed or death proof for your merc, but it can be done at reasonable effort. As soon as you see an OK teleport back, wipe out his pack of Doom knights and other monsters that can give trouble, then with the Oblivion isolated teleport on top of him, your merc should engage him imediately. They don use IM when you're on top of them(they cast decrep generally). Use static + telekinesis while your merc kill him. The problem is when there are more than one on screen. The best thing then, is to tele on top of one while you spam the other with TK. Telekinesis, knocks back every 3 casts and is good at keeping monsters occupied while your merc wreaks havoc.
     

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