Oblivion Knights

trekdanne

Diabloii.Net Member
Oblivion Knights

Hi! Im having problems with my blizzsorc in the CS. Those oblivion knights first kills my merc with IM, then they use their guidance missiles and finish me off. I need some hints how to stop them... :grin:
 

Jackson

Diabloii.Net Member
Yeah.. they can be a big pain for blizzard sorcs, since they're usually cold immune.

What I do is I try to isolate them one by one. Taking on a big group of them is not a good idea, for obvious reasons. Then, static field + strong merc should be good enough.
 

trekdanne

Diabloii.Net Member
ok. hmm then the problem probably is my merc. i wonder if you would consider my merc to be strong enough:

lvl85 act2 combat
Crown of Thieves
Grand Crown
Defense: 477
Durability: 26 of 26
Required Strength: 93
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: **
Fingerprint: 0x5e2e2699
+25 to Dexterity
+50 to Life
+35 to Mana
+179% Enhanced Defense
Fire Resist +33%
9% Life stolen per hit
92% Extra Gold from Monsters
Ethereal (Cannot be Repaired)

Hone Sundan
Yari
'ShaelShaelAmn'
Two-Hand Damage: 142 to 289
Durability: 15 of 15
Required Strength: 91
Required Level: 37
Spear Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xbba3e715
+184% Enhanced Damage
+20 to Minimum Damage
+40 to Maximum Damage
7% Life stolen per hit
40% Increased Attack Speed
45% Chance of Crushing Blow
Repairs 1 durability in 10 seconds
Ethereal (Cannot be Repaired), Socketed (3: 3 used)

The Gladiator's Bane
Wire Fleece
Defense: 1303
Durability: 28 of 135
Required Strength: 111
Required Level: 85
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x23aa0d8a
+160% Enhanced Defense
+50 Defense
Damage Reduced by 19
Magic Damage Reduced by 15
+103 Maximum Durability
Attacker Takes Damage of 20
30% Faster Hit Recovery
Poison Length Reduced by 50%
Cannot Be Frozen
 

IntelligentX

Diabloii.Net Member
Oh, single player, eh.
Your merc is cool enough with good CB, DR, MDR and CBF and the life leech from crown of thieves should be able to keep him alive.
 

Noite Escura

Diabloii.Net Member
There's no way of doing it at full speed or death proof for your merc, but it can be done at reasonable effort. As soon as you see an OK teleport back, wipe out his pack of Doom knights and other monsters that can give trouble, then with the Oblivion isolated teleport on top of him, your merc should engage him imediately. They don use IM when you're on top of them(they cast decrep generally). Use static + telekinesis while your merc kill him. The problem is when there are more than one on screen. The best thing then, is to tele on top of one while you spam the other with TK. Telekinesis, knocks back every 3 casts and is good at keeping monsters occupied while your merc wreaks havoc.
 
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