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nVidia added ambient occlusion

Discussion in 'Diablo 3 General Discussion' started by Risingred, Feb 22, 2012.

  1. Risingred

    Risingred IncGamers Member

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    nVidia added ambient occlusion

    You can see an interactive comparison shot here:

    http://international.download.nvidi...parisons/Diablo3/Diablo3-AO-Comparison-1.html

    I'm downloading the driver now (295.73 release).

    Instructions:

    To enable Ambient Occlusion in the beta, open the NVIDIA Control Panel, browse to ‘Manage 3D Settings,’ locate the Diablo III profile in the list, and select one of the Ambient Occlusion quality settings before clicking ‘Apply'.
     
    Last edited: Feb 22, 2012
  2. Chaboi

    Chaboi IncGamers Member

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    Re: nVidia added ambient occlusion

    I have no idea what that feature does. Can you supply a brief description of the feature? Perhaps even highlight what we should look for on the screen?
     
  3. WDC

    WDC IncGamers Member

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    Re: nVidia added ambient occlusion

    Downloaded this last night, looks pretty great.
     
  4. Risingred

    Risingred IncGamers Member

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    Re: nVidia added ambient occlusion

    It is, in a very basic sense, realistic lighting. That's a gross oversimplification of what it is, but that is an easily-understandable (and "writeable") definition. SSAO, normally.

    Ambient occlusion influences global lighting and how objects respond to it via occlusion, which adds realism to any given scene. I don't know of a better way to explain it.

    The contrasting shot linked is pretty good, though, in terms of showing it off.

    Edit: One tech guy I found described it better than I can:



    http://gamedev.stackexchange.com/questions/23/what-is-ambient-occlusion
     
  5. konfeta

    konfeta IncGamers Member

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    Re: nVidia added ambient occlusion

    That's.... realistic lighting? Oh lawd. Looks like someone stuck ACME black circles under everything.
     
  6. Risingred

    Risingred IncGamers Member

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  7. Nizaris

    Nizaris Clan Officer - US West Hardcore

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    Re: nVidia added ambient occlusion

    I was going to write an article about this yesterday when I viewed my driver update list. Didn't think it was worth mentioning front-page though...
     
  8. Risingred

    Risingred IncGamers Member

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    Re: nVidia added ambient occlusion

    Could've made a thread about it, I would have liked to know. :p

    I'm assembling comparison shots right now. I have neither the time nor ability to make a comparison video properly.


     
  9. konfeta

    konfeta IncGamers Member

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    Re: nVidia added ambient occlusion

    I am off the opinion that there exists good graphics ---- and bad enough to be irrelevant graphics. Stuff in between is the worst to look at, some of these shadows fall under that category (the shadow under the tree is just WTF).
     
  10. HardRock

    HardRock IncGamers Member

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    Re: nVidia added ambient occlusion

    Games with stylized graphics like D3 usually don't mix very will with advanced rendering techniques like SSAO. Even so, some people may like the somewhat darker and more realitic look of it in D3.

    It's worth noting though, that depending on ones video hardware, SSAO could come with a large performance loss.
     
  11. yovargas

    yovargas IncGamers Member

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    Re: nVidia added ambient occlusion

    I like the darker shadows and overall sharper feel. I'm hoping to be able to use it on my PC.
     
  12. jamesL

    jamesL IncGamers Member

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    Re: nVidia added ambient occlusion

    drag the slider on the link in the OP
    you'll see the part on the right looks less "foggy"

    most noticeable on the char, and then most noticeable on the armband of his arm holding the shield


     
  13. Risingred

    Risingred IncGamers Member

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    Re: nVidia added ambient occlusion

    Ok, these aren't the best but it's what you've got :p

    Char Screen:

    http://i.imgur.com/9R78r.jpg

    New Tristram:

    http://i.imgur.com/oi0M2.jpg

    Bridge Near Adria's ****pad:

    http://i.imgur.com/Hh7Qt.jpg

    On=ambient occlusion is on, off=it's off.

    Edit: And, of course, imgur kills my quality once again so these aren't the best shots. I ****ing hate online image hosts that hose your images. :(

    Very true on all accounts, but even playing in 3D with everything max (including trilinear, forced through panel) it ran just fine for me.


     
  14. HardRock

    HardRock IncGamers Member

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    Re: nVidia added ambient occlusion

    The dynamic fog messes things up quite a bit. It's better if people just look at nVidia's comparison shot that you linked in your first post.
     
  15. Nizaris

    Nizaris Clan Officer - US West Hardcore

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    Re: nVidia added ambient occlusion

    In retrospect I shoulda made a post. ><


     
  16. Risingred

    Risingred IncGamers Member

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    Re: nVidia added ambient occlusion

    True, but they chose a horrible base for the sample. A zoomed in character in an area that has very little lighting effects.

    There's fog everywhere in the beta.
     
  17. Panopticon

    Panopticon IncGamers Member

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    Re: nVidia added ambient occlusion

    Definitely looks good. I like how it makes it a tad darker and some more contrast, from what I've seen anyway. Downloading now, Nvidia FTW.
     
  18. HardRock

    HardRock IncGamers Member

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    Re: nVidia added ambient occlusion

    Two more shots for comparison.

    SSAO On
    SSAO Off

    EDIT: Both were taken on max detail. The more pronounced lights on the first shot aren't caused by the enabled SSAO, but by the fact that the lights flicker and I couldn't take two perfectly identical shots. Still, I think the many items visible in the screenshots show off the effect of the ambient occlusion quite well. People who can't see a difference can safely ignore this new video setting in their driver.
     
    Last edited: Feb 23, 2012
  19. Forgotten One

    Forgotten One IncGamers Member

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    Re: nVidia added ambient occlusion

    I recently updated my 3D settings profile to include ambient occlusion and better anti-aliasing.
    I have to say that I prefer it enabled instead of disabled.
    This isn't the best looking game but this helps make it look better IMO.
     

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