'nother character concept thingy, in a manner of speaking, after a fashion Long story short(ened): I don't have an internet connection of my own anymore, nor a lot of time, thus I haven't done much to work on any of my writing project thingamabobs ... of course, I didn't really work to hard on them when I had both a connection and a lot of time, so in reality I guess you could just say that I'm a horrible person. But I have had a sort of an idea germinating in the back of my head for a while now, a sort of a character concept that spun from the tail end of a deep-sixed story of mine (which of course I don't think I ever even started). I figured it would only take me a couple quarter hours to write up a character concept in full, and even though certain, shall we call them Journals, are left without new entries for the time being, there is this instead. The character class of the future. Yeah. The character class of the future, almost, but first: some mechanics get in the way. The way I see it, Diablo 3 will be as different from Diablo 2 as said game was from Diablo 1. Seems obvious. And I'm sick of D2 character concepts. So even though the ideas I have to present will probably not be those actually used in the next Diablo, likely not even close, I will still present them and base a concept on them anyway. To be succinct, which is something I am sublimely skilled at, skill points as we know them are gone. I think synergies were a decent idea gone awry -- I hate their implementation. So even though they might be the way of the future, my proposed solution is this: instead of putting skill points into individual skills, characters will put them into the entire skill tree as a whole. For example, a sorceress with 30 points in the cold tree may have as a result the equivalent of a level 1 frozen orb and a level 10 frost nova and a level 20 frost ball level 1 thingy, etc etc. To create diversity, each class now has 6 skill trees to put their points in, and certain skill trees augment the powers of others. This is both simpler than D2 mechanics, as there are only 6 options rather than 30, but also leads to more expansive skill lists, as the average D2 character had only 6 skills (approx. 120 skill points / 20 give or take) whereas the new characters have access to at least two entire trees. Hopefully that didn't take too long. So anyway, onto the character class of the future: the totem barbarian! The totem barbarian is born of the rejoined barbarian and druid clans (neither of which as separate entities are present in Diablo 3 -- well, you can't prove me wrong, yet). Revelling in the shamanistic heritage of his shapeshifter forefathers and the rugged genes of his barbarian ancestry, the new barbarian is empowered with the fury of the earth itself in his unceasing quest ... to kill things over and over again for shiny items. Totem Barbarian Skill Trees: - Warcries - Totems - Summons - Were-forms - Combat Skills - Combat Masteries To be honest I dunno how I feel about this character, it might be too ... much like something, I dunno what. Nothing? But I wouldn't mind looking at two barbarians and not be able to find any similarities. Anyway, I'm not going to bother with the last two tech trees, as this is quite clearly enough too much already. Basically the idea is that you can either create a bunch of summons, then warcry them to insane proportions, or strategically trap enemies with totems and then bombard them with summons, or be pretty well equivalent to a D2 barbarian with lots of combat skills like a frenzied whirlwind with combat masteries, or transform into a monstrous beast and then do the whirlwinding, or transform and then summon things, or trap things with strategically placed totems and then transform into a monstrously huge beast and hurl yourself at the aforementioned trapped things, or pick up items with ravens, or summon things and kill alongside them like a barbarian, or do just about anything that doesn't involve the elemental side of things. Because that side is exceedingly small and has mold on it and smells funny. I'd imagine each skill tree has upwards of 10 skills without including the ones granted it from synergies from other trees, such as the were-form combat skills. My favorite skill was Puppet. The Roc reminded me too much of warcraft. Mystic River was robbed. I'm going now. p.s. sorry about posting. I apologize.