-=Slaye]2=-
Diabloii.Net Member
Not doing to well with my skelliemancer
First of all I like to thank the people for writing those helpfull guides towards making a necromancer. Really helpfull for people who don't have alot of time to do the experimenting themselves.
I followed the nightfish 2.0 fishymancer guide to the letter. In this guide he states he completed the game fairly easy. Well I'm having a hell of alot of trouble in hell. Starting from act 1. I'm a total noob at this game and never really played a char before. I have no good equipment to start of with. This character is untwinked. All stats below are base stats.
Character stats:
Strength: 105
Dex: 170
Vitality: 120
Energy: 70
Summoning spells:
RS: 20
RM: 1
SM: 20
GM: 1
CG: 1
IG: 1
SR: 2
Revives: 6
Poison/bone spells:
Teeth: 1
CE: 20
Curses:
AD: 4
DV: 1
Confuse: 1
Attract: 1
Weaken: 1
Terror: 1
Decrepify: 1
Resistances:
Fire: -28
Cold: 0
Lightning: -71
Poison: 45
I have the feeling I totally wrecked my char by putting too many points in revives. I see alot of people posting not to put anymore then 1 point in it. So I wasted another 5. I also think I wasted another 3 points in AD.
With the equipment I have +4 to all skills. And I also have +2 to all curses on top of that. I'm concerned about my LR. It's really really low. I'm aware of this. However I find it really hard to find decent LR equipment w/o sacrificing other good equipment I'm wearing.
Also my char is extremely and I mean extremely fragile. My cold resistance is at 0. But my char DIES of a cold resistance unique wich dies. The cold blast KILLS my character when I don't have full health. When a cold unique monster dies it causes a cold shockwave. When I'm not carefull it finishes me.
I'm not wearing high end equipment. I have an armor of 129 defense with 3 perfect topazes in them. I wear a crown with decent 111 defense and +3 to SM. I use a soul rock preserved head of a meager 8 defense and 23% CTB. I know it's low. But it gives me +1 to all skills and +3 to SR. That's why I keep it around. Haven't found anything more decent yet. I have found the Trang'oul belt and bracers. I'm using the carrion ring. I have a yew wand wich gives me again +2 to all skills and some + to other summoning skills. Decrepify +2, SR +1 and IG +1. And finally I wear an amulet wich gives me + 1 to all skills. I also have an amulet wich gives me +3 to all curses. But I prefer the +1 skills.
At this moment I'm CLVL 82. I have 30 statpoints and 7 skillpoints left. I'm afraid to spend them because I have no clue what to improve. And I don't want to waste another single point.
I was hoping on making this char a viable hell character. But I can't seem to manage. I'm using an ACTII NM might merc. I have equiped him with decent stuff I like to think. My merc has a defense of 2180. With the might aura he can do over 1500 damage. He has a pike wich prevents monster heal. Although it doesn't seem to work for some odd reason. In the extremely annoying faggot lair I use him to create the first corpse so I can CE everything. On unique monster prevent monster heal doesn't seem to work. Because my merc wounds it and it regenerates happily. I truly hate, hate, hate the faggot lair and arcane sanctuary.
I'm now currently at the arcane sanctuary and am getting nowhere. I've tried using curses like Terror to free up stairs. To get my skeletons to fight in a more open area. I don't have teleport skills.
Before this I alreay had a hard time with the desert. Packs of monsters with a unique in it wipe out my skeleton army if I don't use CE in time. Now how is this possible? Nightfish tells he solely relied on his skeletons and that he finished the game using them solely. I don't understand this. Since mine seem to be dying very frequently. What am I doing wrong. I do use the curses when necessary. Mostly AD. At rare occasisons I use decrepify when up against extra fast/strong monsters. My point is that my skeletons are useless when I'm not constantly using CE. In fact my only hope of finishing hell is constantly CE everything. I'm rather dissapointed with this build. Because I expected more from those skeleton warriors.
If I ever make it to act III. I'm very afraid to face those horror gloams again. They truly kill me every time. Sure DV everyone says. How? You don't ever get to see them. You know they're there when you're dead. What's the remedy? Move one step. DV every corner of the screen. Go look. Move a bit further again. DV again the whole screen. It seems to be the only remedy against these horrors. This strategy will take huge amounts of time.
Did I do something wrong with this character. Is there anyway I can improve it so it can be more viable in hell? Or do I have to start all over again.
One thing I forgot to mention is that I'm using the Clay Golem as a tank for my army. I like to cast him in front of a monsterpack so they concentrate on him. I also use the crowd control curse like attract to distract the monsters. But even with these extremely helpfull tools I'm not cutting it.
First of all I like to thank the people for writing those helpfull guides towards making a necromancer. Really helpfull for people who don't have alot of time to do the experimenting themselves.
I followed the nightfish 2.0 fishymancer guide to the letter. In this guide he states he completed the game fairly easy. Well I'm having a hell of alot of trouble in hell. Starting from act 1. I'm a total noob at this game and never really played a char before. I have no good equipment to start of with. This character is untwinked. All stats below are base stats.
Character stats:
Strength: 105
Dex: 170
Vitality: 120
Energy: 70
Summoning spells:
RS: 20
RM: 1
SM: 20
GM: 1
CG: 1
IG: 1
SR: 2
Revives: 6
Poison/bone spells:
Teeth: 1
CE: 20
Curses:
AD: 4
DV: 1
Confuse: 1
Attract: 1
Weaken: 1
Terror: 1
Decrepify: 1
Resistances:
Fire: -28
Cold: 0
Lightning: -71
Poison: 45
I have the feeling I totally wrecked my char by putting too many points in revives. I see alot of people posting not to put anymore then 1 point in it. So I wasted another 5. I also think I wasted another 3 points in AD.
With the equipment I have +4 to all skills. And I also have +2 to all curses on top of that. I'm concerned about my LR. It's really really low. I'm aware of this. However I find it really hard to find decent LR equipment w/o sacrificing other good equipment I'm wearing.
Also my char is extremely and I mean extremely fragile. My cold resistance is at 0. But my char DIES of a cold resistance unique wich dies. The cold blast KILLS my character when I don't have full health. When a cold unique monster dies it causes a cold shockwave. When I'm not carefull it finishes me.
I'm not wearing high end equipment. I have an armor of 129 defense with 3 perfect topazes in them. I wear a crown with decent 111 defense and +3 to SM. I use a soul rock preserved head of a meager 8 defense and 23% CTB. I know it's low. But it gives me +1 to all skills and +3 to SR. That's why I keep it around. Haven't found anything more decent yet. I have found the Trang'oul belt and bracers. I'm using the carrion ring. I have a yew wand wich gives me again +2 to all skills and some + to other summoning skills. Decrepify +2, SR +1 and IG +1. And finally I wear an amulet wich gives me + 1 to all skills. I also have an amulet wich gives me +3 to all curses. But I prefer the +1 skills.
At this moment I'm CLVL 82. I have 30 statpoints and 7 skillpoints left. I'm afraid to spend them because I have no clue what to improve. And I don't want to waste another single point.
I was hoping on making this char a viable hell character. But I can't seem to manage. I'm using an ACTII NM might merc. I have equiped him with decent stuff I like to think. My merc has a defense of 2180. With the might aura he can do over 1500 damage. He has a pike wich prevents monster heal. Although it doesn't seem to work for some odd reason. In the extremely annoying faggot lair I use him to create the first corpse so I can CE everything. On unique monster prevent monster heal doesn't seem to work. Because my merc wounds it and it regenerates happily. I truly hate, hate, hate the faggot lair and arcane sanctuary.
I'm now currently at the arcane sanctuary and am getting nowhere. I've tried using curses like Terror to free up stairs. To get my skeletons to fight in a more open area. I don't have teleport skills.
Before this I alreay had a hard time with the desert. Packs of monsters with a unique in it wipe out my skeleton army if I don't use CE in time. Now how is this possible? Nightfish tells he solely relied on his skeletons and that he finished the game using them solely. I don't understand this. Since mine seem to be dying very frequently. What am I doing wrong. I do use the curses when necessary. Mostly AD. At rare occasisons I use decrepify when up against extra fast/strong monsters. My point is that my skeletons are useless when I'm not constantly using CE. In fact my only hope of finishing hell is constantly CE everything. I'm rather dissapointed with this build. Because I expected more from those skeleton warriors.
If I ever make it to act III. I'm very afraid to face those horror gloams again. They truly kill me every time. Sure DV everyone says. How? You don't ever get to see them. You know they're there when you're dead. What's the remedy? Move one step. DV every corner of the screen. Go look. Move a bit further again. DV again the whole screen. It seems to be the only remedy against these horrors. This strategy will take huge amounts of time.
Did I do something wrong with this character. Is there anyway I can improve it so it can be more viable in hell? Or do I have to start all over again.
One thing I forgot to mention is that I'm using the Clay Golem as a tank for my army. I like to cast him in front of a monsterpack so they concentrate on him. I also use the crowd control curse like attract to distract the monsters. But even with these extremely helpfull tools I'm not cutting it.