Noone liked my question..

Uzziah

Diabloii.Net Member
I am sorry to see that. I guess there is not as much traffic on the class specific forums so it may have just not gotten seen by enough people. I how ever know very little about Barbs so I can't help you with a WW other then to tell you that I believe there are a few guided in the guide list stickied at the top of the SPF.

Edit: oops just checked we only have a bezerker and concentration guide for barbs. Let me see if I can find a WW barb guide for you.
 

beau_nidle

Diabloii.Net Member
That's why i always ask my questions to the SPFer first as they are always helpful, and will always post a reply, even it's to say that they don't know :D

Someone in the SPF will be able to answer any question, there is just a huge pool of information available in the SPF, i don't know why anyone would post a question outside of here!

Congrats SPFers you are all officially the most helpful people on the web!!
 

Sharakorr

Banned
i've never played with pure ww barbs so i can't be much help but i think the basic idea is to max these skills:

WW
Sword/Mace/ whatever item u plan on using/ mastery
Frenzy

then u might want to put 10 into bo and shout, maybe some into battle command. 5 or so into natural rez and iron skin and thats about all i know.

For items its probably the godly runewords:

dual botd's
veil of steel (for rez)
chains of honor or enigma
hoto for the os
some rez boots like nats or travs for the mf
no idea for the gloves
raven frost, bk, and maras for the jewlry

of course i'm just guessing...
 

Shade

Diabloii.Net Member
Hmm. The ideal weapon someone else would probably have to point out (I hate WW and its silly breakpoints), but I believe it may well be one of the polearms.

Obviously Superior and Ethereal (+15% ED, base damage +50%).

Armour: Well, if you wanted perfect, 160/60max :p - you'll never find those in SP though. Besides I seem to recall these don't work properly anymore. Best bet would probably be a Shaftstop (PDR), Duriel's Shell (CBF, resists), or Enigma (+2 skills, teleport, other very nice bonuses) if gear is really no object.

Shield: None on the primary setup but you'll probably want a Rhyme or Tiamat's Rebuke on switch. I'll tell you why - Iron Maiden. Put a Steel Short Sword on switch and smack away when IMd, or you will die. Other options for switch include the Buriza, of course... but you're a Barb, you should smack things!

Other gear: fill-in-the-gaps stuff. Any holes you have (resists, life, etc) can be patched here. You may consider adding more damage jewels in a helmet if you have them, but that's up to you really.

Merc: Act 2 Might. Holy Freeze doesn't help you that much since the merc is an idiot, Defiance is nice but you lack a shield for defence, Prayer, Aim, and Thorns do nothing for you... so rely on the old 'a good offence is the best defence' strategy. Besides you'll want to squeeze every last point of damage out of that BotD!

Merc weapon: Doom. Combined with Enigma's teleport, you can dump your merc close to a pack while you WW through it. I shudder to think of the rune cost thus far though...

Merc armour: Shaftstop (inevitably). Mercs need PDR because, well, they just keep getting hit... socket it with an Amn or Sol, maybe.

Merc helmet: Harlequin Crest for +2skills and PDR, among others.

Only thing with this build is that it is horribly, horribly expensive.

Stats:

Enough Str/Dex for gear
Rest in Vitality

Skills:

20 WW
1-10 Nat. Resists
1-20 Iron Skin
20 BO
1 BCommand
20 Shout?

I haven't played a WW barb so can't be too much help with the placements of skills and tactics, but there are a few people around who can be more helpful.
 

Uzziah

Diabloii.Net Member
I looked in the barb section, Arreat summit, SPF, and using a search on the web still found no guides for a WW barb I think shades ideas may be your best starting ground.

I am quite surprized at not finding a guide for a common build like a WW barb I use to see them all the time in 1.09 but I didn't find a guide for them in that patch either humph strange.
 

Shade

Diabloii.Net Member
A quick glance through weapons suggests the following possible weapon candidates that reach the last WW BP (if I'm right that it's -35 for 2h swords and -60 for other 2h weapons):

Great Poleaxe (base dmg 46-127, WSM 0)
Colossus Blade (base dmg 58-115, WSM 0)
Ghost Spear (18-155, WSM -20 - very low min but higher max)

These figures were taken from the Arreat Summit so may not be accurate :)
 

LprMan

Diabloii.Net Member
@ Sharakorr

Why to put points in frenzy? :scratch:



Well, you wanted to make perfect WW barb, so... :evil:

This is my suggestion as for skill allocation

20 WW
20 Mastery
20 BO
20 Shout
1 Battle Command
1 Berserk (just a back-up for PI's, I don't know if you are going to do this in SP or Bnet)
~5 Natural Resistance (enough to max resistances with gear maybe?)

There is not any crowd-control skills like Howl, but my WW barb with less godly gear survives well without any

As this is going to be PvM build, shield isn't needed. But it is your choice to dual-wield or use huge 2-handed polearm

Suggestions for gear:

Arreat's Face (40/15 jewel)
Perfect Mara's
BotD Great Poleaxe (preferably superior(15% ed) eth 1.07)
CoH made in Archon Plate with best possible def maybe? Or upped Shaft (Um)
uber crafted Blood gloves for CB
upped perfect SoE
perfect Gore Rider
perfect Raven Frost
perf dual-leech ring with other very tasty mods

With this gear 1 pt in Nat res is enough

I don't know about charms but vita sc's and 3/20 sc's should do the job if you aren't going to have inventory full of skillers (which is quite silly if playing a barb imo). Add might merc and... :drool:

imo Might merc is the only option, your defense will be fine and HF won't benefit you much because the monsters will live few sec only

But soon Strijdje will come advice you more, he has similar build :)
 

pesot

Diabloii.Net Member
i once got a titan and a berzerker/ww hybrid so i think i could help a little. if you're going ww in SP, go with polearms. breakpoints are as mentioned by shade. if you want a more expensive, horrible dmg barb, go titan.

max ww
max bo
max conc
max mastery

you can go up to 12k of conc and near 10k of ww dmg. for weapons, great poleaxe is the best. you could also go hybrid with dual masteries. by adding a switch for s/s configuration. you'll survive better this way. socketing, would be for dmg, res and life. since you'll be doing ww, you don't ias outside of weapons. if you go titan, life leech is mandatory. sure it's nerfed, but with the horrible dmg, even with arreat's 6%ll you'll be able to survive.

hope that'll help a little.
 

Duy

Diabloii.Net Member
my ww barb - Overfiend

whirlwind - max
sword mastery - max
shout - max
battle orders - max
battle command - 1
increased speed - 1
natural resistance - 1
iron skin - the rest

1 point in all prerequisites

arreats - hopefully a 40ed 9str jewel
stone archon
highlords
steelrends
stormshield - again the jewel above
gore riders
verdungos
2 raven frosts
ccb - 2x shaels, 1x 33ed jewel, would rather have a BoTD eth cb, but that will never happen anytime soon.

id go for might merc, you wont need the extra defense from defiance.

there should be a lot of old threads on ww barbs - and i mean a lot!! this would explain why no one answered your question, hehe.
 

Pucho

Banned
Shade said:
A quick glance through weapons suggests the following possible weapon candidates that reach the last WW BP (if I'm right that it's -35 for 2h swords and -60 for other 2h weapons):

Great Poleaxe (base dmg 46-127, WSM 0)
Colossus Blade (base dmg 58-115, WSM 0)
Ghost Spear (18-155, WSM -20 - very low min but higher max)

These figures were taken from the Arreat Summit so may not be accurate :)
OMG, I'm about to correct shade! whats happening these days! :lol:

the WW BP's are
-10, -35 for all 1H weapons and 2H swords
-10, -30, -60 for all other 2H weapons
Colossus Blade has a WSM of 5
Ghost Spear has a WSM of 0

and IMO you dont need to worry about IM, zerk the OK to death!
the skills would be pretty simple
max mastery
max WW
max BO
1pt BC
some in zerk
then you add nat resists, iron skin/shout (I better pump shout, more party-friendly, and makes BO & BC last longer)
IMO the best merc would be a might merc (you can go with a defiance one if you dont want to resurrect him too many times)
weapon: try to balance dmg/speed/range
the most damaging weapon would be an eth 450% ed, 40 ias, +min/max dmg 2 sockets, self repairing war pike w/2 shaels, but you can live (and kill) with much less than that
swords are more versatile, b/c you can always carry a shield (resists/blocking/DR/whatever) and you can go 2 hander when you like
helm there is a great option in a good ol' arreats
I dont know the rest of the equip, I always try to keep resists high, as you dont have to add IAS in gear
maybe a verdungo's/steelrends/war trav/CoH is your best bet, dont know. I've personally never found all this gear and made a HC WW polebarb last up to act 4 hell :teeth:
aim to a decent mana leech (~7-10%) or keep a good mana pool to keep WW'ing
that, with maxed resists, a bit of DR and/or blocking and a good weapon will take you trough the game

edit: the entire population of china beat me, I have to improve my Typing skillz :teeth:
 

Muffassa

Diabloii.Net Member
I'm not sure what the "Best" armour would be, but what would be a lot of fun would be a Titan build (all Str) and then wear a Chains of Honor in a Sacred Armor (huge Defence)

When you are alocating points, max the mastery first (damage, ar, and critical strike), the Battle Orders (huge life), then WW, and finally Shout.

the mastery gives the same damage and ar bonus as ww, plus Critical Strike, plus it doesn't cost mana - so it is far better to max first - 1 pt in WW will go a long way early on :)

Just my 2c
 

Stony

Diabloii.Net Member
Uzziah said:
I am quite surprized at not finding a guide for a common build like a WW barb I use to see them all the time in 1.09 but I didn't find a guide for them in that patch either humph strange.
Whirlwind Barbs were all the rage in 1.09 and before, but the skill received no synergies in 1.10. The speed of Whirlwind had previously been 'nerfed', and I believe in 1.10, a whirling Barb can be interrupted mid-whirl if he is hit by an attack. (I wouldn't know, I haven't played one since 1.00) Add the fact that all melee charactes have a harder time in 1.10, and WW Babas simply aren't the 1337 r0xx0rs they used to be. I'm sure they're still viable, but everyone is playing with Fishymancers, Meteor-Orb Sorceresses, and Hammerdins right now... and will no doubt soon be complaining that they're too powerful, the game isn't balanced, blah blah blah... ;)

Stony
 

whomhead

Diabloii.Net Member
just a note about WW that i haven't seen mentioned in the previous posts... the only thing that goes into calculating your attack speed is on-weapon IAS. this means that socketing your helm with a 40% ED/15% IAS jewel is a waste of a really nice jewel. that's why people suggest using the 40ED/60 max jewels. those were better in 1.09 because the 60 max was incorporated before your ED from skills. now it has been fixed such that it is calculated afterwords, meaning you actually only get +60 to your final max damage.
 

phaedrus

Diabloii.Net Site Pal
OK, I can't say this is the "ultimate" build as you asked for, but I can say I've taken four Barbs with this build to HC Guardian status and 2 to SC Patriarch status, playing all the way through the game, so at least I know this works. I am also assuming you are playing with real-world equipment, and aren't going to have access to eth BoTD weapons or CoH/Enigma, etc. (Heck, if you have those, not sure any of this is relevant - just go hit stuff).


Skills:
Max BO
Max WW
1-Max Mastery of Choice

1 Berzerk
1 Increased Stamina/Speed
1-5 Natural Resistance (depending on gear)
1 each: Howl, Taunt, Battle Cry, War Cry, Battle Command

Choose one of these two and max it:
1- Max Shout
1- Max Iron Skin

Fill in the prereqs as you level up. That will leave you with roughly 12 unused stat points by level 24. At 24, start putting a point in BO every level.

Max BO, then WW, Shout,and Mastery in that order. (You can alternate Shout and Mastery if you find your damage or AR need the boost more than your defence).


Stat points:

Strength enough to equip items
Dexterity enough for max block
Vitality gets all remaining points
Energy gets nothing at all, nada.


Equipment:

My WW barbs were always sword/shield barbs. Yeah, it doesn't do as much damage as a 2-handed weapon, and it doesn't have the reach of a polearm. But, I like 75% block, and there are really a LOT of good choices for swords.

Here's my choice for early/mid/end game equipment that is afforable and works:

Shield:
2 P diamond Bone Shield of Deflecting
Rhyme Grim Shield/2 P diamond Mosers
Rhyme Trolls Nets (or Stormshield if you have one)

Sword:
Hellplague
Bloodletter(absolutely best intermediate sword for a WW Barb, accept no substitutes)
Doombringer/Grandfather/ 2 Shael Cruel Colossus Blade (note- only the CCB can hit the last WW breakpoint)
(I haven't tried out any of the new 1.10 swords yet so can't comment)

Helm:
Lore + skills helm/Rockstopper/Stealskull (really almost anything until you can equip Arreat's)
Arreat's Face

Armor:
Iceblink (Freezes target is AMAZING early on)
Duriel's Shell/Smoke/Lionheart
(If you can shop some from Larzuk, some Godly Sacred Armor provides unbelievable defense with 20 Shout. Just a thought).

Boots:
Goblin Toe (yeah, no resists or FRW but very nice Crushing Blow)
War Travelers/GoreFoot, either works well

Gloves, belt, ammy's and rings I leave up to you to fill in your leech and resist requirements. (I would highly recommend looking at Laying of Hands, though.)

Anyway, it's not exotic, and not top of the line, but I've proven multiple times it'll work.

Good luck with him,

Phaedrus
 

Kaysaar

Diabloii.Net Member
Shade said:
Shield: None on the primary setup but you'll probably want a Rhyme or Tiamat's Rebuke on switch. I'll tell you why - Iron Maiden. Put a Steel Short Sword on switch and smack away when IMd, or you will die. Other options for switch include the Buriza, of course... but you're a Barb, you should smack things!
Can't you avoid that whole problem by just slapping a point into Berzerk?? :scratch:
 

Shade

Diabloii.Net Member
Kaysaar said:
Can't you avoid that whole problem by just slapping a point into Berzerk?? :scratch:
Yep, but then it's been rather a long time since my last Barbarian :) Also, it may be a safer way to play - this way you get to keep your defence, have higher resists (from a good shield), and still be fairly effective at killing. It's all dependant on playstyle really.
 

Icebird

Diabloii.Net Member
The problem with your question is that you didn't specify what you want your barb to do. Do you want a dueller? A magic finder? A character than can smack the bejesus out of anything or anyone?

Stony, I think whirlwind barbs are still perfectly viable. While they don't have the synergies of other skills, there are more high end weapon choices available now.

For an ultimate barb, you want Breath of the Dying something - ghost spear/great poleaxe/dual zerker axes. Alternatively 1 BOTD zerker, 1 Beast zerker for the fanatacism. If you're using spears, an Ethereal upgraded Hone Sundan makes a good subsititute. For polearms - Tomb Reaver. For axes, Death Cleavers.

You'll max a Mastery, Whirlwind and Battle Orders. After that you have options:
- Berzerk, for massive, hard to resist damage
- Shout or Iron Skin for high defence
- Find Item, for horking up those greens and golds
- Increased Speed if you're PvP

Chris
 
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