I've reinstalled my Diablo II Battle Chest,and updated to LoD v1.14d. It's been years,but I love the game. I also very distinctly remember Duriel living up to his title as Prince of Pain. A brick wall of suffering that prompts dozens of deaths,winning with attrition,not strategy or tactics.
So. Let's address that.
I've yet to make any characters; I like to go in with a plan. A plan with room to flex,but a plan,nonetheless. I plan on running in a simulated eight player environment via the /players8 command,because more loot means a better shot at good loot,by sheer probability. The Runeword Mod mentioned in several of your stickies also seems like it'd be a welcome addition; More content available to me means more options are available to me. Also,please use as little jargon as possible,as this is my first-ever exposure to the larger Diablo II community,so I'd never understand it without a dictionary on hand. What can I say? I'm a bit of a hermit.
Here's what I'm looking for;
-A build that is viable against Normal 8p Duriel. This is the top priority,for me.
-Fun. Priority number two! I wanna enjoy myself!
-Potential directions to viably take each of the characters.
-General tips and tricks,beyond the bare basics.
-Other mods allowed by this community that would allow for a more enjoyable Diablo II experience.
The way I see it,Duriel is the ultimate test in Diablo II. He's the gatekeeper betwixt you and the Prime Evils. Sorta like Iudex Gundyr and the rest of Dark Souls III. Except Duriel's halfway through the game,vastly amplifying iteration time...
My definition of fun varies from game to game,but for Diablo II,it rests in my ability to approach a challenge,and get clever to conquer it. Fight smarter,not harder. This is identical to how I get fun from Dark Souls. Diablo has a wealth of deceptively deep systems that I can experiment with,not the least of which being the Horadric Cube.
I don't do graduation. I find an objective,lock onto it,then dive into the deep-end,armoured to the nines,and swim for it. Gimme a diving block to start on,and I'll go from there. Hell,I'll probably end up using this thread to chronicle my journey through Sanctuary.
So. Let's address that.
I've yet to make any characters; I like to go in with a plan. A plan with room to flex,but a plan,nonetheless. I plan on running in a simulated eight player environment via the /players8 command,because more loot means a better shot at good loot,by sheer probability. The Runeword Mod mentioned in several of your stickies also seems like it'd be a welcome addition; More content available to me means more options are available to me. Also,please use as little jargon as possible,as this is my first-ever exposure to the larger Diablo II community,so I'd never understand it without a dictionary on hand. What can I say? I'm a bit of a hermit.
Here's what I'm looking for;
-A build that is viable against Normal 8p Duriel. This is the top priority,for me.
-Fun. Priority number two! I wanna enjoy myself!
-Potential directions to viably take each of the characters.
-General tips and tricks,beyond the bare basics.
-Other mods allowed by this community that would allow for a more enjoyable Diablo II experience.
The way I see it,Duriel is the ultimate test in Diablo II. He's the gatekeeper betwixt you and the Prime Evils. Sorta like Iudex Gundyr and the rest of Dark Souls III. Except Duriel's halfway through the game,vastly amplifying iteration time...
My definition of fun varies from game to game,but for Diablo II,it rests in my ability to approach a challenge,and get clever to conquer it. Fight smarter,not harder. This is identical to how I get fun from Dark Souls. Diablo has a wealth of deceptively deep systems that I can experiment with,not the least of which being the Horadric Cube.
I don't do graduation. I find an objective,lock onto it,then dive into the deep-end,armoured to the nines,and swim for it. Gimme a diving block to start on,and I'll go from there. Hell,I'll probably end up using this thread to chronicle my journey through Sanctuary.