Non-Class Specific Skills
Hi gang,
So here's the deal. I was reading through B's posts on the official forums and I saw that tentatively, one of the barb's skills is going to be to produce additional health globes. The little barbarian in my head who continually slaughters zombies stopped his whirlwind, looked up at me and said:
"WTF? That's one of my all powerful skills? I make red blobs pop out of dead bodies more often? You would waste a skill slot on that crap? Why not give me a skill to chew out people's throats or cut of humanoids arms and watch them stumble around bleeding... you know... something barbarian and awesome?"
Then he went back to slaughtering wave after wave of zombies... I look foward to the day when he's out of my head and on the screen. Till then, let's talk about why we should be giving up character class skills to things that should really be available for all classes...
When I type "Non-Class Specific Skills" what I mean is skills that are available to all classes. Kind of like back in the original Diablo... everyone waited for that damned Town Portal Book to drop... hell, in one game I waited and waited and finally got mine off the butcher as loot and nearly meat cleavered my sweet VGA monitor in anger.
So what about it? What if there were skills available to all classes that were outside your skill tree? Throw "More Health Globes" and "More Mana Globes" in there because I don't want either of those taking up a slot that should be filled with a cool class specific skill.
What else is out there? I'd love to see some ideas but before you get started... I'm saying skills not professions.
Baker/Fisherman/Carpenter/Alchemist/Prostitute - these are professions and they have no place in Diablo. So before you think crafting and blah blah blah, go build your own little thread to fill up with that crap. Consequences involve me chewing on your neck (virtually), me chopping off your arms and watching you stumble around and bleed (virtually) or meat cleavering your sweet VGA monitor in half (do it yourself, LCDs are like a buck fifty, come on!)
Skills - let's think Diablo skills... Can't do the Monk, his skill was eaten by the ATL key... but what else? Let's see some ideas.
On top of that, what do you think about the number of these skills? If you went unlimited, then it's kind of lame. If you got 2 or 3 slots, then it might be fun... hell what if you could rune these skills too? It would give another way to not be cookie cutter.
So just like when a horse vomits, give that feed back.
Hi gang,
So here's the deal. I was reading through B's posts on the official forums and I saw that tentatively, one of the barb's skills is going to be to produce additional health globes. The little barbarian in my head who continually slaughters zombies stopped his whirlwind, looked up at me and said:
"WTF? That's one of my all powerful skills? I make red blobs pop out of dead bodies more often? You would waste a skill slot on that crap? Why not give me a skill to chew out people's throats or cut of humanoids arms and watch them stumble around bleeding... you know... something barbarian and awesome?"
Then he went back to slaughtering wave after wave of zombies... I look foward to the day when he's out of my head and on the screen. Till then, let's talk about why we should be giving up character class skills to things that should really be available for all classes...
When I type "Non-Class Specific Skills" what I mean is skills that are available to all classes. Kind of like back in the original Diablo... everyone waited for that damned Town Portal Book to drop... hell, in one game I waited and waited and finally got mine off the butcher as loot and nearly meat cleavered my sweet VGA monitor in anger.
So what about it? What if there were skills available to all classes that were outside your skill tree? Throw "More Health Globes" and "More Mana Globes" in there because I don't want either of those taking up a slot that should be filled with a cool class specific skill.
What else is out there? I'd love to see some ideas but before you get started... I'm saying skills not professions.
Baker/Fisherman/Carpenter/Alchemist/Prostitute - these are professions and they have no place in Diablo. So before you think crafting and blah blah blah, go build your own little thread to fill up with that crap. Consequences involve me chewing on your neck (virtually), me chopping off your arms and watching you stumble around and bleed (virtually) or meat cleavering your sweet VGA monitor in half (do it yourself, LCDs are like a buck fifty, come on!)
Skills - let's think Diablo skills... Can't do the Monk, his skill was eaten by the ATL key... but what else? Let's see some ideas.
On top of that, what do you think about the number of these skills? If you went unlimited, then it's kind of lame. If you got 2 or 3 slots, then it might be fun... hell what if you could rune these skills too? It would give another way to not be cookie cutter.
So just like when a horse vomits, give that feed back.