ShadoutMapes
Diabloii.Net Member
If a book on Diablo 3s development - with honest internal views - is ever released, I would surely like to read it.
I, Clavdivs, The God, agree completely with yovargas. A number of skills are fake/semi passives, and on example of Wizard - magic missile, familiar (sparkflint), some kind of shield. That is three slots. An escape/protection mechanism - four. Left with two. Great fun! Interesting build!This would be a more interesting discussion if so many of the \"skills\" weren\'t just long, passive buffs. See Magic Weapon, Companion, Auras, ect.
Regarding 'hard choices' - well, maybe for Bashiok 2.0 they are hard indeed. For divine being, in all its heavenly wisdom - not at all. Most needed will be used, the rest can't. The God imagines Bashiok 2.0 meets 'hard choices' every 5 minutes - milk or sugar? Or *both*? [Endless loop - choice too hard. The loop stops when the mind is overheated]I, Tiberius Claudius Augustus Caesar Germanicus, The God, declare that everything lasting 10 minutes, without cooldown and unspendable, is a passive in disguise. As such, it takes away useful slot, decreasing game diversity by severing the build numbers, as in all likelihood, mentioned skill will be active forever. It differs from passive because it actually eats up a slot, not necessarily being noticeably more powerful than a passive (Blur, for example, or Glass Cannon)
I'm not really sure what your post is going on about, as you seem to make some leaps that don't really have anything to do with a 7th skill slot. First, a rather minor point, but you seem to be completely mistaken about Magic Missile; nothing about the skill is a semi-passive, and all of the runes are now different and useful. Not sure if you meant a different skill or not, but you're definitely wrong about MM. Familiar is also not necessarily correct, as the skill's base damage has been tremendously buffed, making several different runes on it worthwhile. For example, Icicle has a 35% chance to freeze for one second, which is not insignificant, and usually provides pretty decent passive CC against packs, especially with the reduction to pack density. Cannonneer is now worthwhile, as it does 240% damage and has quite a fast attack speed, making it useful as AoE damage if you want to roll with more of a single-target focus. Finally, while the other runes are more passive-like, there are uses for them now, such as Arcanot: now that Resource Cost Reduction exists, it's possible to use passives and Arcanot to get 12 AP-per-second and then get RCR until your main spell is free, making Arcanot a viable build choice. Shields are certainly the worst offenders here. Not really sure why you brought up escape/protection mechanic; they're 'get-out-of-trouble' skills, not 'fake-passive' skills. You've got the right idea here, but your examples are not completely right.I, Clavdivs, The God, agree completely with yovargas. A number of skills are fake/semi passives, and on example of Wizard - magic missile, familiar (sparkflint), some kind of shield. That is three slots. An escape/protection mechanism - four. Left with two. Great fun! Interesting build!
Of course, if magic missile and familiar were diverse, balanced and great fun to have with different runes, it might be different. But they are not, tedious, one-trick ponies - both of them are 1 rune skills - which is the fault of uninspired developers and their complete lack of imagination.
Similar can be said for shields, except important difference - 'there can be only one'. There is *some* difference in shields, but The God declares that amount of effort put in 'thinking' out all 18 shield runes might be reduced to one good skill with 6 runes. [or branching and/or tiered passive, which belongs to another story entirely].
Again, similar applies to escape mechanisms - they are all seriously flawed, to be really efficient one should reserve two slots - which is, again, fine - but in a game which has more than 6 skill slots.
Regarding 7th potion slot - well, we have it. And potions are good example of Blizzard "Pride and Incompetence" (The God doesn't know about beta, but game went like this)
1. We will eliminate HP potions, cause they are evil - by introducing insane cooldown
2. We will eliminate life-steal, cause it is evil
3. We won't eliminate LS entirely
4. Due to lack of healing, regeneration will go to insane amount, serving as 'perma potion' (wasn't it the very reason to put cooldown on REAL potion?)
5. Due to the wrong ratio of dps/HP, LS is too powerful even in numbers we introduced, and even 1.5% matters (easy to calculate, for those who know how)
6. We will kill LS, but introduce other stupidities - well, LoH and LoK aren't *that* stupid, but in numbers Blizzard uses...
7. We will reintroduce potions, but instead 'mea culpa' - we will call them 'legendaries' (sic!)
Full circle. Real potions named differently + perma-potions (up to 30k/sec, The God saw). LS back, in real numbers instead %. The God is disgusted.
[When referring to Bashiok 2.0, The God actually thinks of lady who is currently in charge of spilling nonsenses - which was once a real Bashioks job. As real Bashiok advanced (?!) - probably because he was never aware of what he used to say - this worthy place is now filled with a new cadre of similar capabilities]
Regarding 'hard choices' - well, maybe for Bashiok 2.0 they are hard indeed. For divine being, in all its heavenly wisdom - not at all. Most needed will be used, the rest can't. The God imagines Bashiok 2.0 meets 'hard choices' every 5 minutes - milk or sugar? Or *both*? [Endless loop - choice too hard. The loop stops when the mind is overheated]
In the spirit of Blizzards semi-solutions, The God proposes that up to two skills matching conditions above (being permanent) go into two new slots, which are autocast and always active. Player can change the rune (if there is a point at all), or click and recast, if there is short-termed bonus.
Divine being is, of course, appauled by yet another band-aid, but virtually everything is better than New Blizzards 'meant to be played like this, and no other way at all' approach.
How could you expect that from an A-RPG, especially when you played D2?admittingly, we expected more specialization of characters, as RPG should have (tank, support, dps and suchforth), and received omnipotent Barbarian and melee Wizard (sic!) - virtually every character is self sufficient and furthermore, most efficient in self-sustaining-build.