No more rushing I think one way of having a new ladder/patch work well is to finish what the boys and girls at blizzard did a half baked job at: Making people go through every quest in every act. Their half baked attempt includes needing to , for example, have a complete flail to smash the orb in act3. It was then figured out all you had to do was kill the council then you could take a wp to durance 2. Also in act 5, all it requires to get to baal is killing ancients. They should make it so you must do every single quest in each act to proceed. This would put a halt on rushing, at least slow it down for a bit. However, instead of making it boring, up the rewards for the quest. For example: For gibdinn quest: make it a 1/100 chance to give a nagle/manald in norm, 1/250 chance to get soj/dwarf/raven in nm, 1/500 chance to get wisp/carrion/bk ring etc in hell. Make it possible to gamble for runes, giving money meaning again as well as slow down duping. up the runes given from the baba quest. maybe ko/fal/IO or something somewhat useful. Just a few examples to make quests worth while and to make people have to go through every act.